}
std::wstring
+ BoneGroup::getName()const
+ {
+ return text::trim(text::to_WideChar(CP_OEMCP,
+ std::string(name, name+50)));
+ }
+
+std::wstring
IO::getName()const
{
return text::trim(text::to_WideChar(CP_OEMCP,
std::string(english_name, english_name+20)));
}
+std::wstring
+ RigidBody::getName()const
+ {
+ return text::trim(text::to_WideChar(CP_OEMCP,
+ std::string(name, name+20)));
+ }
+
+std::wstring
+ Constraint::getName()const
+ {
+ return text::trim(text::to_WideChar(CP_OEMCP,
+ std::string(name, name+20)));
+ }
+
// 38bytes
template<class READER>
void
if(!parseFaceList()){
return false;
}
- if(!parseBoneNameList()){
+ if(!parseBoneGroupList()){
return false;
}
if(!parseBoneList()){
bool parseEnglishBoneList()
{
- for(size_t i=0; i<io_.bone_display_name_list.size(); ++i){
+ for(size_t i=0; i<io_.bone_group_list.size(); ++i){
text::copyStringAndFillZero(
- io_.bone_display_name_list[i].english_name,
+ io_.bone_group_list[i].english_name,
reader_.getString(50));
}
return true;
return true;
}
- bool parseBoneNameList()
+ bool parseBoneGroupList()
{
unsigned int count=reader_.getUchar();
for(unsigned int i=0; i<count; ++i){
- io_.bone_display_name_list.push_back(BoneDisplayName());
+ io_.bone_group_list.push_back(BoneGroup());
text::copyStringAndFillZero(
- io_.bone_display_name_list.back().name,
+ io_.bone_group_list.back().name,
reader_.getString(50));
}
return true;
// bone naem list
//std::cout << "bone name list" << std::endl;
- w.writeValue<BYTE>(bone_display_name_list.size());
- for(size_t i=0; i<bone_display_name_list.size(); ++i){
+ w.writeValue<BYTE>(bone_group_list.size());
+ for(size_t i=0; i<bone_group_list.size(); ++i){
// 50bytes
- w.writeArray<char>(bone_display_name_list[i].name, 50);
+ w.writeArray<char>(bone_group_list[i].name, 50);
}
// bone list
w.writeArray<char>(morph_list[i].english_name, 20);
}
- for(size_t i=0; i<bone_display_name_list.size(); ++i){
- w.writeArray<char>(bone_display_name_list[i].english_name, 50);
+ for(size_t i=0; i<bone_group_list.size(); ++i){
+ w.writeArray<char>(bone_group_list[i].english_name, 50);
}
////////////////////////////////////////////////////////////
w.writeArray<char>(toon_textures[i].name, 100);
}
+ ////////////////////////////////////////////////////////////
+ // rigid bodies
+ ////////////////////////////////////////////////////////////
+ w.writeValue<DWORD>(rigidbodies.size());
+ for(size_t i=0; i<rigidbodies.size(); ++i){
+ RigidBody &rb=rigidbodies[i];
+ w.writeArray<char>(rb.name, 20);
+ w.writeValue<WORD>(rb.boneIndex);
+ w.writeValue<BYTE>(rb.group);
+ w.writeValue<WORD>(rb.target);
+ w.writeValue<BYTE>(rb.shapeType);
+ w.writeValue<float>(rb.w);
+ w.writeValue<float>(rb.h);
+ w.writeValue<float>(rb.d);
+ w.writeValue<float>(rb.position.x);
+ w.writeValue<float>(rb.position.y);
+ w.writeValue<float>(rb.position.z);
+ w.writeValue<float>(rb.rotation.x);
+ w.writeValue<float>(rb.rotation.y);
+ w.writeValue<float>(rb.rotation.z);
+ w.writeValue<float>(rb.weight);
+ w.writeValue<float>(rb.linearDamping);
+ w.writeValue<float>(rb.angularDamping);
+ w.writeValue<float>(rb.restitution);
+ w.writeValue<float>(rb.friction);
+ w.writeValue<BYTE>(rb.processType);
+ }
+
+ ////////////////////////////////////////////////////////////
+ // constraints
+ ////////////////////////////////////////////////////////////
+ w.writeValue<DWORD>(constraints.size());
+ for(size_t i=0; i<constraints.size(); ++i){
+ Constraint &c=constraints[i];
+ w.writeArray<char>(c.name, 20);
+ w.writeValue<DWORD>(c.rigidA);
+ w.writeValue<DWORD>(c.rigidB);
+ w.writeValue<float>(c.pos.x);
+ w.writeValue<float>(c.pos.y);
+ w.writeValue<float>(c.pos.z);
+ w.writeValue<float>(c.rot.x);
+ w.writeValue<float>(c.rot.y);
+ w.writeValue<float>(c.rot.z);
+ w.writeValue<float>(c.constraintPosMin.x);
+ w.writeValue<float>(c.constraintPosMin.y);
+ w.writeValue<float>(c.constraintPosMin.z);
+ w.writeValue<float>(c.constraintPosMax.x);
+ w.writeValue<float>(c.constraintPosMax.y);
+ w.writeValue<float>(c.constraintPosMax.z);
+ w.writeValue<float>(c.constraintRotMin.x);
+ w.writeValue<float>(c.constraintRotMin.y);
+ w.writeValue<float>(c.constraintRotMin.z);
+ w.writeValue<float>(c.constraintRotMax.x);
+ w.writeValue<float>(c.constraintRotMax.y);
+ w.writeValue<float>(c.constraintRotMax.z);
+ w.writeValue<float>(c.springPos.x);
+ w.writeValue<float>(c.springPos.y);
+ w.writeValue<float>(c.springPos.z);
+ w.writeValue<float>(c.springRot.x);
+ w.writeValue<float>(c.springRot.y);
+ w.writeValue<float>(c.springRot.z);
+ }
+
return true;
}
return &vertices[index].uv;
}
-void BoneDisplayName::setName(const char *src)
+void Bone::setName(const char *src)
{
strncpy(name, src, 20);
}
-void BoneDisplayName::setEnglishName(const char *src)
+void BoneGroup::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void BoneGroup::setEnglishName(const char *src)
+{
+ strncpy(english_name, src, 20);
+}
+
+void Morph::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void Morph::setEnglishName(const char *src)
{
strncpy(english_name, src, 20);
}
+void RigidBody::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void Constraint::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void Material::setTexture(const char *src)
+{
+ strncpy(texture, src, 20);
+}
+
+
} // namespace
} // namespace