std::string(name, name+20)));
}
+std::wstring
+ IO::getEnglishName()const
+ {
+ return text::trim(text::to_WideChar(CP_OEMCP,
+ std::string(english_name, english_name+20)));
+ }
+
+std::wstring
+ RigidBody::getName()const
+ {
+ return text::trim(text::to_WideChar(CP_OEMCP,
+ std::string(name, name+20)));
+ }
+
+std::wstring
+ Constraint::getName()const
+ {
+ return text::trim(text::to_WideChar(CP_OEMCP,
+ std::string(name, name+20)));
+ }
+
// 38bytes
template<class READER>
void
////////////////////////////////////////////////////////////
for(size_t i=0; i<bones.size(); ++i){
Bone &bone=bones[i];
+ bone.index=i;
if(bone.parent_index!=0xFFFF){
bone.parent=&bones[bone.parent_index];
bone.parent->children.push_back(&bone);
}
- if(bone.tail_index!=0xFFFF){
+ if(bone.tail_index!=0){
bone.tail=bones[bone.tail_index].pos;
}
}
w.writeArray<char>(toon_textures[i].name, 100);
}
+ ////////////////////////////////////////////////////////////
+ // rigid bodies
+ ////////////////////////////////////////////////////////////
+ w.writeValue<DWORD>(rigidbodies.size());
+ for(size_t i=0; i<rigidbodies.size(); ++i){
+ RigidBody &rb=rigidbodies[i];
+ w.writeArray<char>(rb.name, 20);
+ w.writeValue<WORD>(rb.boneIndex);
+ w.writeValue<BYTE>(rb.group);
+ w.writeValue<WORD>(rb.target);
+ w.writeValue<BYTE>(rb.shapeType);
+ w.writeValue<float>(rb.w);
+ w.writeValue<float>(rb.h);
+ w.writeValue<float>(rb.d);
+ w.writeValue<float>(rb.position.x);
+ w.writeValue<float>(rb.position.y);
+ w.writeValue<float>(rb.position.z);
+ w.writeValue<float>(rb.rotation.x);
+ w.writeValue<float>(rb.rotation.y);
+ w.writeValue<float>(rb.rotation.z);
+ w.writeValue<float>(rb.weight);
+ w.writeValue<float>(rb.linearDamping);
+ w.writeValue<float>(rb.angularDamping);
+ w.writeValue<float>(rb.restitution);
+ w.writeValue<float>(rb.friction);
+ w.writeValue<BYTE>(rb.processType);
+ }
+
+ ////////////////////////////////////////////////////////////
+ // constraints
+ ////////////////////////////////////////////////////////////
+ w.writeValue<DWORD>(constraints.size());
+ for(size_t i=0; i<constraints.size(); ++i){
+ Constraint &c=constraints[i];
+ w.writeArray<char>(c.name, 20);
+ w.writeValue<DWORD>(c.rigidA);
+ w.writeValue<DWORD>(c.rigidB);
+ w.writeValue<float>(c.pos.x);
+ w.writeValue<float>(c.pos.y);
+ w.writeValue<float>(c.pos.z);
+ w.writeValue<float>(c.rot.x);
+ w.writeValue<float>(c.rot.y);
+ w.writeValue<float>(c.rot.z);
+ w.writeValue<float>(c.constraintPosMin.x);
+ w.writeValue<float>(c.constraintPosMin.y);
+ w.writeValue<float>(c.constraintPosMin.z);
+ w.writeValue<float>(c.constraintPosMax.x);
+ w.writeValue<float>(c.constraintPosMax.y);
+ w.writeValue<float>(c.constraintPosMax.z);
+ w.writeValue<float>(c.constraintRotMin.x);
+ w.writeValue<float>(c.constraintRotMin.y);
+ w.writeValue<float>(c.constraintRotMin.z);
+ w.writeValue<float>(c.constraintRotMax.x);
+ w.writeValue<float>(c.constraintRotMax.y);
+ w.writeValue<float>(c.constraintRotMax.z);
+ w.writeValue<float>(c.springPos.x);
+ w.writeValue<float>(c.springPos.y);
+ w.writeValue<float>(c.springPos.z);
+ w.writeValue<float>(c.springRot.x);
+ w.writeValue<float>(c.springRot.y);
+ w.writeValue<float>(c.springRot.z);
+ }
+
return true;
}
return write(w);
}
+bool IO::write(const wchar_t *path)
+{
+ binary::FileWriter w(path);
+ return write(w);
+}
+
const Vector2* IO::getUV(int index)const
{
return &vertices[index].uv;
}
+void Bone::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void BoneDisplayName::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void BoneDisplayName::setEnglishName(const char *src)
+{
+ strncpy(english_name, src, 20);
+}
+
+void Morph::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void Morph::setEnglishName(const char *src)
+{
+ strncpy(english_name, src, 20);
+}
+
+void RigidBody::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+void Constraint::setName(const char *src)
+{
+ strncpy(name, src, 20);
+}
+
+
} // namespace
} // namespace