local node_insert_before = node.insert_before
local node_insert_after = node.insert_after
local node_hpack = node.hpack
-local round = tex.round
local id_penalty = node.id('penalty')
local id_glyph = node.id('glyph')
s = s .. node.subtype(p.subtype)
end
print_fn(s)
- -- ここから数式用 node
+ -------- math node --------
elseif pt=='noad' then
s = base ; print_fn(s)
if p.nucleus then