'ik',\r
]\r
def __init__(self,\r
- name: str,\r
- english_name: str,\r
- position: common.Vector3,\r
- parent_index: int,\r
- layer: int,\r
- flag: int\r
+ name,\r
+ english_name,\r
+ position,\r
+ parent_index,\r
+ layer,\r
+ flag\r
):\r
self.name=name,\r
self.english_name=english_name\r
self.layer=layer\r
self.flag=flag\r
\r
- def getConnectionFlag(self) -> int:\r
+ def getConnectionFlag(self):\r
return self.flag & 0x0001\r
\r
- def getIkFlag(self) -> int:\r
+ def getIkFlag(self):\r
return (self.flag & 0x0020) >> 5\r
\r
- def getRotationFlag(self) -> int:\r
+ def getRotationFlag(self):\r
return (self.flag & 0x0100) >> 8\r
\r
- def getTranslationFlag(self) -> int:\r
+ def getTranslationFlag(self):\r
return (self.flag & 0x0200) >> 9\r
\r
- def getFixedAxisFlag(self) -> int:\r
+ def getFixedAxisFlag(self):\r
return (self.flag & 0x0400) >> 10\r
\r
- def getLocalCoordinateFlag(self) -> int:\r
+ def getLocalCoordinateFlag(self):\r
return (self.flag & 0x0800) >> 11\r
\r
- def getExternalParentDeformFlag(self) -> int:\r
+ def getExternalParentDeformFlag(self):\r
return (self.flag & 0x2000) >> 13\r
\r
\r
'vertex_count',\r
]\r
def __init__(self,\r
- name: str,\r
- english_name: str,\r
- diffuse_color: common.RGB,\r
- diffuse_alpha: float,\r
- specular_color: common.RGB,\r
- specular_factor: float,\r
- ambient_color: common.RGB,\r
- flag: int,\r
- edge_color: common.RGBA,\r
- edge_size: float,\r
- texture_index: int,\r
- sphia_texture_index: int,\r
- sphia_mode: int,\r
- toon_sharing_flag: int\r
+ name,\r
+ english_name,\r
+ diffuse_color,\r
+ diffuse_alpha,\r
+ specular_color,\r
+ specular_factor,\r
+ ambient_color,\r
+ flag,\r
+ edge_color,\r
+ edge_size,\r
+ texture_index,\r
+ sphia_texture_index,\r
+ sphia_mode,\r
+ toon_sharing_flag\r
):\r
self.name=name\r
self.english_name=english_name\r
Attributes: see __init__\r
"""\r
__slots__=[ 'index0']\r
- def __init__(self, index0: int):\r
+ def __init__(self, index0):\r
self.index0=index0\r
\r
\r
"""\r
__slots__=[ 'index0', 'index1', 'weight0']\r
def __init__(self, \r
- index0: int,\r
- index1: int,\r
- weight0: float):\r
+ index0,\r
+ index1,\r
+ weight0):\r
self.index0=index0\r
self.index1=index1\r
self.weight0=weight0\r
"""\r
__slots__=[ 'position', 'normal', 'uv', 'deform', 'edge_factor' ]\r
def __init__(self, \r
- position: common.Vector3, \r
- normal: common.Vector3, \r
- uv: common.Vector2, \r
- deform: Deform, \r
- edge_factor: float):\r
+ position, \r
+ normal, \r
+ uv, \r
+ deform, \r
+ edge_factor):\r
self.position=position \r
self.normal=normal\r
self.uv=uv\r
english_name: \r
bone_index:\r
collision_group:\r
- no_collision_flag:\r
+ no_collision_group:\r
shape:\r
param:\r
mode:\r
'english_name',\r
'bone_index',\r
'collision_group',\r
- 'no_collision_flag',\r
+ 'no_collision_group',\r
'shape',\r
'param',\r
'mode',\r
english_name,\r
bone_index,\r
collision_group,\r
- no_collision_flag,\r
+ no_collision_group,\r
shape_type,\r
shape_size,\r
shape_position,\r
self.english_name=english_name\r
self.bone_index=bone_index\r
self.collision_group=collision_group\r
- self.no_collision_flag=no_collision_flag\r
+ self.no_collision_group=no_collision_group\r
if shape_type==0:\r
self.shape=SphereShape(shape_size.x)\r
elif shape_type==1:\r