#coding: utf-8\r
+"""\r
+pmd reader\r
+"""\r
import io\r
from .. import common\r
from .. import pmd\r
for _ in range(reader.read_uint(2))]\r
model.morph_indices=[reader.read_uint(2)\r
for _ in range(reader.read_uint(1))]\r
- model.bone_group_list=[reader.read_text(50)\r
+ model.bone_group_list=[pmd.BoneGroup(reader.read_text(50))\r
for _ in range(reader.read_uint(1))]\r
model.bone_display_list=[(reader.read_uint(2), reader.read_uint(1))\r
for _i in range(reader.read_uint(4))]\r
if morph.name==b'base':\r
continue\r
morph.english_name=reader.read_text(20)\r
- model.bone_group_english_list=[reader.read_text(50)\r
- for _ in model.bone_group_list]\r
+ for g in model.bone_group_list:\r
+ g.english_name=reader.read_text(50)\r
+\r
\r
############################################################\r
# extend2: toon_textures\r
\r
# build bone tree\r
for i, child in enumerate(model.bones):\r
+ child.index=i\r
if child.parent_index==0xFFFF:\r
# no parent\r
model.no_parent_bones.append(child)\r