import sys
import struct
import warnings
-import pymeshio.common
+from .. import common
class Vertex(object):
str(self.uv),
self.bone0, self.bone1, self.weight0)
+ def __eq__(self, rhs):
+ return (
+ self.pos==rhs.pos
+ and self.normal==rhs.normal
+ and self.uv==rhs.uv
+ and self.bone0==rhs.bone0
+ and self.bone1==rhs.bone1
+ and self.weight0==rhs.weight0
+ and self.edge_flag==rhs.edge_flag
+ )
+
def __getitem__(self, key):
if key==0:
return self.pos.x
self.diffuse[2], self.diffuse[3],
)
+ def __eq__(self, rhs):
+ return (
+ self.diffuse_color==rhs.diffuse_color
+ and self.alpha==rhs.alpha
+ and self.specular_factor==rhs.specular_factor
+ and self.specular_color==rhs.specular_color
+ and self.ambient_color==rhs.ambient_color
+ and self.toon_index==rhs.toon_index
+ and self.edge_flag==rhs.edge_flag
+ and self.vertex_count==rhs.vertex_count
+ and self.texture_file==rhs.texture_file
+ )
+
class Bone(object):
"""pmd material struct.
self.type=type
self.parent_index=0xFFFF
self.tail_index=0
- self.tail=pymeshio.common.Vector3(0, 0, 0)
+ self.tail=common.Vector3(0, 0, 0)
self.parent=None
self.ik_index=0xFFFF
- self.pos=pymeshio.common.Vector3(0, 0, 0)
+ self.pos=common.Vector3(0, 0, 0)
self.children=[]
self.english_name=''
+ def __eq__(self, rhs):
+ return (
+ self.name==rhs.name
+ and self.index==rhs.index
+ and self.type==rhs.type
+ and self.parent_index==rhs.parent_index
+ and self.tail_index==rhs.tail_index
+ and self.tail==rhs.tail
+ and self.ik_index==rhs.ik_index
+ and self.pos==rhs.pos
+ and self.children==rhs.children
+ and self.english_name==rhs.english_name
+ )
+
def hasParent(self):
return self.parent_index!=0xFFFF
def __str__(self):
return "<IK index: %d, target: %d, iterations: %d, weight: %f, children: %s(%d)>" %(self.index, self.target, self.iterations, self.weight, '-'.join([str(i) for i in self.children]), len(self.children))
+ def __eq__(self, rhs):
+ return (
+ self.index==rhs.index
+ and self.target==rhs.target
+ and self.iterations==rhs.iterations
+ and self.weight==rhs.weight
+ and self.children==rhs.children
+ )
-class Skin(object):
+
+class Morph(object):
__slots__=['name', 'type', 'indices', 'pos_list', 'english_name',
'vertex_count']
- def __init__(self, name='skin'):
+ def __init__(self, name):
self.name=name
self.type=None
self.indices=[]
def append(self, index, x, y, z):
self.indices.append(index)
- self.pos_list.append(Vector3(x, y, z))
+ self.pos_list.append(common.Vector3(x, y, z))
def __str__(self):
return '<Skin name: "%s", type: %d, vertex: %d>' % (
self.name, self.type, len(self.indices))
+ def __eq__(self, rhs):
+ return (
+ self.name==rhs.name
+ and self.type==rhs.type
+ and self.indices==rhs.indices
+ and self.pos_list==rhs.pos_list
+ and self.english_name==rhs.english_name
+ and self.vertex_count==rhs.vertex_count
+ )
+
class BoneGroup(object):
- __slots__=['_name', '_english_name']
- def __init__(self, name='group'): self._name=name; self._english_name='center'
+ __slots__=['name', 'english_name']
+ def __init__(self, name=b'group', english_name=b'center'):
+ self.name=name
+ self.english_name=english_name
SHAPE_SPHERE=0
bone_index,
collision_group,
no_collision_group,
- shape_type,
- shape_size,
- shape_position,
- shape_rotation,
mass,
linear_damping,
angular_damping,
restitution,
friction,
- mode
+ mode,
+ shape_type=0,
+ shape_size=common.Vector3(),
+ shape_position=common.Vector3(),
+ shape_rotation=common.Vector3()
):
self.name=name
self.bone_index=bone_index
self.friction=friction
self.mode=mode
+ def __eq__(self, rhs):
+ return (
+ self.name==rhs.name
+ and self.bone_index==rhs.bone_index
+ and self.collision_group==rhs.collision_group
+ and self.no_collision_group==rhs.no_collision_group
+ and self.shape_type==rhs.shape_type
+ and self.shape_size==rhs.shape_size
+ and self.shape_position==rhs.shape_position
+ and self.shape_rotation==rhs.shape_rotation
+ and self.mass==rhs.mass
+ and self.linear_damping==rhs.linear_damping
+ and self.angular_damping==rhs.angular_damping
+ and self.restitution==rhs.restitution
+ and self.friction==rhs.friction
+ and self.mode==rhs.mode
+ )
+
class Joint(object):
__slots__=[ 'name', 'rigidbody_index_a', 'rigidbody_index_b',
self.spring_constant_translation=spring_constant_translation
self.spring_constant_rotation=spring_constant_rotation
-
-class ToonTextures(object):
- __slots__=['_toon_textures']
- def __init__(self):
- self._toon_textures=[]
- for i in range(10):
- self._toon_textures.append('toon%02d.bmp' % (i+1))
-
- def __getitem__(self, key):
- return from_str(self._toon_textures[key])
-
- def __setitem__(self, key, value):
- self._toon_textures[key]=to_str(value)
-
- def __iter__(self):
- for toon_texture in self._toon_textures:
- yield from_str(toon_texture)
+ def __eq__(self, rhs):
+ return (
+ self.name==rhs.name
+ and self.rigidbody_index_a==rhs.rigidbody_index_a
+ and self.rigidbody_index_b==rhs.rigidbody_index_b
+ and self.position==rhs.position
+ and self.rotation==rhs.rotation
+ and self.translation_limit_max==rhs.translation_limit_max
+ and self.translation_limit_min==rhs.translation_limit_min
+ and self.rotation_limit_max==rhs.rotation_limit_max
+ and self.rotation_limit_min==rhs.rotation_limit_min
+ and self.spring_constant_translation==rhs.spring_constant_translation
+ and self.spring_constant_rotation==rhs.spring_constant_rotation
+ )
class Model(object):
'ik_list', 'morphs',
'morph_indices', 'bone_group_list', 'bone_display_list',
'toon_textures',
- 'no_parent_bones',
'rigidbodies', 'joints',
+
+ 'no_parent_bones',
]
def __init__(self, version):
self.version=version
self.bone_group_list=[]
self.bone_display_list=[]
# extend
- self.toon_textures=ToonTextures()
+ self.toon_textures=[b'']*10
self.rigidbodies=[]
self.joints=[]
# innner use
def getUV(self, i): return self.vertices[i].uv
def __str__(self):
- return '<PMDLoader version: %g, model: "%s", vertex: %d, face: %d, material: %d, bone: %d ik: %d, skin: %d>' % (
+ return '<pmd-%g, "%s" vertex: %d, face: %d, material: %d, bone: %d ik: %d, skin: %d>' % (
self.version, self.name, len(self.vertices), len(self.indices),
len(self.materials), len(self.bones), len(self.ik_list), len(self.morph_list))
+ def __eq__(self, rhs):
+ return (
+ self.name==rhs.name
+ and self.comment==rhs.comment
+ and self.english_name==rhs.english_name
+ and self.english_comment==rhs.english_comment
+ and self.vertices==rhs.vertices
+ and self.indices==rhs.indices
+ and self.materials==rhs.materials
+ and self.bones==rhs.bones
+ and self.ik_list==rhs.ik_list
+ and self.morphs==rhs.morphs
+ and self.morph_indices==rhs.morph_indices
+ and self.bone_group_list==rhs.bone_group_list
+ and self.bone_display_list==rhs.bone_display_list
+ and self.toon_textures==rhs.toon_textures
+ and self.rigidbodies==rhs.rigidbodies
+ and self.joints==rhs.joints
+ )
-class IO(object):
- def __init__(self):
- pass
-
- def read(self, path):
- warnings.warn("'pymeshio.mqo.IO.read' will be replaced by 'pymeshio.mqo.loader.load'")
- model=pymeshio.pmd.loader.load(path)
- if model:
- return True