function ParseMessage(msg)\r
{\r
var util = new Util();\r
- var cmd = new CommandParserWhenGet;\r
msg.message = util.htmlspecialchars(msg.message);\r
- var childtag = cmd.parse(msg);\r
+ var childtag = $GetCommandParser.parse(msg);\r
\r
if(childtag == null)\r
return;\r
}\r
\r
function sidEventListener(){\r
- var cmd = new CommandParserWhenPost;\r
var msg = {\r
name:document.enter_form.name.value,\r
message:document.chat_form.message.value\r
}; \r
- msg.message = cmd.parse(msg);\r
+ msg.message = $PostCommandParser.parse(msg);\r
\r
if(msg.message != null && msg.message != "")\r
$socket.json.emit("send msg",msg);\r
}\r
\r
//\r
-// CommandParserクラス\r
-//\r
-function CommandParser()\r
-{\r
- this.word = new Array;\r
- this.CommandList;\r
- this.DefaultCommand = function(msg)\r
- {\r
- return msg.message;\r
- }\r
-\r
- this.parse = function(msg)\r
- {\r
- this.word = msg.message.split(" ");\r
- if(this.CommandList[this.word[0]])\r
- return this.CommandList[this.word[0]](msg,this.word);\r
- else\r
- return this.DefaultCommand(msg);\r
- }\r
-}\r
-\r
-//\r
-// CommandParserWhenGetクラス\r
-//\r
-// function(msg,word)\r
-// msg\r
-// msgオブジェクト\r
-// word\r
-// トークンリスト\r
-// 返り値\r
-// タグもしくは文字列を返す\r
-// nullを返した場合、メッセージリストには何も表示されなくなる\r
-function CommandParserWhenGet()\r
-{\r
- this.DefaultCommand = function(msg)\r
- {\r
- return parseBBCode(msg.message);\r
- }\r
- this.CommandList = new Array;\r
- this.CommandList["/tell"] = function(msg,word)\r
- {\r
- if((word[2] == "all")||\r
- (word[2] == document.enter_form.name.value)||\r
- (word[1] == document.enter_form.name.value)\r
- ){\r
- return $("<span/>").attr("id","whisper").append(parseBBCode(word[3]));\r
- }else{\r
- return null;\r
- }\r
- }\r
- this.CommandList["/enteredby"] = function(msg,word)\r
- {\r
- var name = word[1];\r
- var color = word[2];\r
- var mailto = word[3];\r
- var text = sprintf($entered_message,name);\r
- var date = new Date(Date.parse(msg.date));\r
- $names[name] = CreateNameInfo(date.getTime(),color,mailto);\r
- createNameList();\r
- return text;\r
- }\r
- this.CommandList["/quitedby"] = function(msg,word)\r
- {\r
- var name = word[1];\r
- var text = sprintf($quited_message,name);\r
- delete $names[name];\r
- createNameList();\r
- return text;\r
- }\r
-}\r
-CommandParserWhenGet.prototype = new CommandParser;\r
-\r
-//\r
-// CommandParserWhenPostクラス\r
-//\r
-//msg\r
-// msgオブジェクト\r
-//word\r
-// word[0] コマンド名\r
-// word[1] 単語1\r
-// :\r
-// word[n] 単語n\r
-// 返却値\r
-// 文字列を返す\r
-// nullを返した場合、送信操作が行われなくなる\r
-function CommandParserWhenPost()\r
-{\r
- this.CommandList = new Array;\r
- this.CommandList["/tell"] = function(msg,word)\r
- {\r
- word[3] = word[2];\r
- word[2] = word[1];\r
- word[1] = msg.name;\r
- return word.join(" ");\r
- }\r
- this.CommandList["/dice"] = function(msg,word)\r
- {\r
- if(word.length == 1)\r
- text = CastDice("6d1");\r
- else\r
- text = CastDice(word[1]);\r
- return text;\r
- }\r
- this.CommandList["/send"] = function(msg,word)\r
- {\r
- if(word.length != 3)\r
- return msg.message;\r
-\r
- var message = sprintf($send_message,document.enter_form.name.value,word[2]);\r
-\r
- if(word[1] == document.chat_form.rno.value)\r
- $socket.json.emit("send msg",{name:$system_name,message:message});\r
-\r
- var socket = io.connect(location.hostname + "/" + word[1] + "?token="+ encodeURIComponent(document.chat_form.token.value));\r
- socket.on("error",getErrorMessage);\r
- socket.on("connect",function(){\r
- socket.json.emit("send msg",{name:$system_name,message:message});\r
- });\r
-\r
- return null;\r
- }\r
- this.CommandList["/setpassword"] = function(msg,word)\r
- {\r
- if(word.length != 2)\r
- return msg.message;\r
-\r
- $socket.json.emit("set password",{owner:document.enter_form.name.value,password:word[1]});\r
-\r
- return null;\r
- }\r
-}\r
-CommandParserWhenPost.prototype = new CommandParser;\r
-\r
-function ParseDiceParam(number,option)\r
-{\r
- if(typeof(number) != "undefined")\r
- {\r
- var result = new Object();\r
- result.option = typeof(option) == "undefined" ? null : option;\r
- result.number = parseInt(number);\r
- return result;\r
- }\r
- return null;\r
-}\r
-\r
-function CastDice(text){\r
- var p = text.match(/(\d+)D(\d+)C*(\d+)?(\-|\+)?F*(\d+)?(\-|\+)?/i);\r
- var max = parseInt(p[1]);\r
- var dice_num = parseInt(p[2]);\r
- var critical = ParseDiceParam(p[3],p[4]);\r
- var fanble = ParseDiceParam(p[5],p[6]);\r
- var total = 0;\r
- var hasCritical = true;\r
- var hasFanble = true;\r
- var util = new Util();\r
-\r
- text = "[" + text + "] -> ";\r
- for(var i = 0; i < dice_num; i++)\r
- {\r
- var t = util.get_random_number(1,max);\r
- total += t;\r
- text += t + " + ";\r
-\r
- if(hasCritical && critical != null)\r
- {\r
- if(critical.option == "-" && t <= critical.number)\r
- hasCritical = true;\r
- else if(critical.option == "+" && t >= critical.number)\r
- hasCritical = true;\r
- else if(critical.option == null && t == critical.number)\r
- hasCritical = true;\r
- else\r
- hasCritical = false;\r
- }\r
-\r
- if(hasFanble && fanble != null)\r
- {\r
- if(fanble.option == "-" && t <= fanble.number)\r
- hasFanble = true;\r
- else if(fanble.option == "+" && t >= fanble.number)\r
- hasFanble = true;\r
- else if(fanble.option == null && t == fanble.number)\r
- hasFanble = true;\r
- else\r
- hasFanble = false;\r
- }\r
- }\r
-\r
- text = text.slice(0,text.length - 3); //最後に付く" + "を取り除く\r
- text += " = " + total;\r
-\r
- if(critical == null)\r
- hasCritical = false;\r
- if(fanble == null)\r
- hasFanble = false;\r
-\r
- if(hasCritical)\r
- text = sprintf($critical_message,text);\r
- else if(hasFanble)\r
- text = sprintf($fanble_message,text);\r
-\r
- return text;\r
-}\r
-\r
-//\r
// Utilクラス\r
//\r
function Util()\r