errormsg = logbuf;
delete [] logbuf;
throw new Exception(typeid(*this), "Shader compile failed", errormsg);
- }
+ }\r
+std::cout << final_source << std::endl;
\r
if(gl2Program==0) gl2Program = glCreateProgram();
glAttachShader(gl2Program, fragShader);
}
void ShaderAPI::cacheField(const std::string &orig_source, const std::vector<std::string> &vars, Drawable &target)
{
+ //std::string final_source = "#version 130\r\n#extension GL_EXT_gpu_shader4 : enable\r\n\r\n";
std::string final_source = "";
int mode = 0;