setFunction(tmp);
}
void ShaderImage::setFunction(const std::string &source, ShaderInterface::Version reparse)
- {
+ {\r
+ glslversion = reparse;
switch(reparse) {
+ case ShaderInterface::THROUGH:
+ orig_source = source;
+ break;
case ShaderInterface::AUTO_DETECT:
case ShaderInterface::GLSL1_1:
ShaderInterface::reparseGLSL1_1(source, orig_source, orig_args);
void ShaderField::setFunction(const char* source, ShaderInterface::Version reparse)
{
std::string tmp(source);
- setFunction(tmp);
+ setFunction(tmp, reparse);
}
void ShaderField::setFunction(const std::string &source, ShaderInterface::Version reparse)
- {
+ {\r
+ glslversion = reparse;
switch(reparse) {
+ case ShaderInterface::THROUGH:
+ orig_source = source;
+ break;
case ShaderInterface::AUTO_DETECT:
case ShaderInterface::GLSL1_1:
ShaderInterface::reparseGLSL1_1(source, orig_source, orig_args);
}
void ShaderField::cache(DrawableWithCache &target)
{
- api.cacheField(orig_source, orig_args, target);
+ switch(glslversion) {
+ case ShaderInterface::THROUGH:
+ api.cache(orig_source, orig_args, target);
+ break;
+ case ShaderInterface::AUTO_DETECT:
+ case ShaderInterface::GLSL1_1:
+ api.cacheField(orig_source, orig_args, target);
+ break;
+ default:
+ api.cacheField(orig_source, orig_args, target);
+ break;
+ }
}
void ShaderField::cache(const char *source, DrawableWithCache &target)
{