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管理コンソール操作後、元の画面に戻れない不具合を修正した
[webchat/WebChat.git] / profile.js
index c0b190e..20a069b 100644 (file)
@@ -194,9 +194,10 @@ function edit_postproc(req, res)
                return;\r
        }else if(typeof(req.body.edit) != "undefined"){\r
                var validator = new Validator();\r
-               if(validator.Validate(req.body,config.alias))\r
+               var result = validator.Validate(req.body,config.alias,true);\r
+               if(result.length > 0)\r
                {\r
-                       RenderMessage(validator.Message,req.session.items);\r
+                       RenderMessage(res,result,req.session.items);\r
                        return;\r
                }\r
                async.waterfall([\r
@@ -218,9 +219,10 @@ function registor_postproc(req, res)
 {\r
        if(typeof(req.body.registor) != "undefined"){\r
                var validator = new Validator();\r
-               if(validator.Validate(req.body,config.alias))\r
+               var result = validator.Validate(req.body,config.alias,false);\r
+               if(result.length > 0)\r
                {\r
-                       RenderMessage(res,validator.Message,req.session.items);\r
+                       RenderMessage(res,result,req.session.items);\r
                        return;\r
                }\r
                async.waterfall([\r
@@ -249,6 +251,8 @@ function registor_proc(req, res)
 \r
 function RenderMessage(res,msg,info)\r
 {\r
+       if(typeof(msg) == "string")\r
+               msg = new Array(msg);\r
        if(typeof(info) == "undefined" || typeof(info.admin) == "undefined")\r
                res.render("profile/message",{message:msg,admin:false});\r
        else\r
@@ -267,7 +271,7 @@ function ProfileCollection()
                                user     : config.db_user,\r
                                password : config.db_password,\r
                                port     : config.db_port,\r
-                               database : "webchat",\r
+                               database : config.db_name,\r
                        });\r
        this.AuthAsync = function(name,password,cb){\r
                async.waterfall([\r
@@ -291,7 +295,7 @@ function ProfileCollection()
        }\r
        this.UpdatAsync = function(name,data,cb){\r
                var item = GetItem(data);\r
-               pool.query("UPDATE profilelist SET ? WHERE name = ?",[item,name],cb);\r
+               pool.query("UPDATE profilelist SET ? WHERE name_hash = ? and name = ?",[item,murmurhash.v3(name),name],cb);\r
        }\r
        this.ClearAsync = function(cb){\r
                pool.query("TRUNCATE TABLE profilelist",null,cb);\r
@@ -331,11 +335,18 @@ function ProfileCollection()
                        if(config.alias[key].visible_edit)\r
                        {\r
                                if(config.alias[key].type == "password")\r
-                                       item[key] = md5_hex(data[key]);\r
+                               {\r
+                                       if(data[key] != "")\r
+                                               item[key] = md5_hex(data[key]);\r
+                               }\r
                                else if(data[key] == "" && typeof(config.alias[key].defaultvalue) != "undefined")\r
+                               {\r
                                        item[key] = config.alias[key].defaultvalue;\r
+                               }\r
                                else\r
+                               {\r
                                        item[key] = data[key];\r
+                               }\r
                        }\r
                }\r
                return item;\r
@@ -353,9 +364,9 @@ function Validator()
        //\r
        // @body バリテーションの対象となる連想配列\r
        // @alias バリテーションを行う要素のリスト\r
-       this.Validate = function(body,alias){\r
-               var result = false;\r
-               this.Message = "";\r
+       // @editflag 編集時なら真\r
+       this.Validate = function(body,alias,editflag){\r
+               var result = new Array();\r
                for(var key in alias)\r
                {\r
                        if(alias[key].visible_edit == false)\r
@@ -364,24 +375,20 @@ function Validator()
                        if(typeof(alias[key].isnotempty) != "undefined" &&\r
                                alias[key].isnotempty && body[key] == "")\r
                                        message = resource.is_not_empty;\r
+                       else if(typeof(alias[key].isnotemptyonregistor) != "undefined" &&\r
+                               alias[key].isnotemptyonregistor && body[key] == "" &&\r
+                               !editflag)\r
+                                       message = resource.is_not_empty;\r
                        else if(typeof(alias[key].mustmatchitem) != "undefined" &&\r
                                body[key] != body[alias[key].mustmatchitem])\r
                                        message = util.format(resource.must_match_item,alias[alias[key].mustmatchitem].name); \r
                        else\r
                                message = IsValidate(body[key],alias[key].type,alias[key].rule);\r
                        if(message != null)\r
-                       {\r
-                               if(alias[key].name == "")\r
-                                       this.Message += "<p>" + message + "</p>\n";\r
-                               else\r
-                                       this.Message += "<p>" + alias[key].name + ":" + message + "</p>\n";\r
-                               result = true;\r
-                       }\r
+                               result.push(alias[key].name + ":" + message);\r
                }\r
                return result;\r
        }\r
-       // バリテーション時にエラーがあった場合、メッセージが記録される\r
-       this.Message = "";\r
        function IsValidate(data,type,rule){\r
                if(typeof(data) == "undefined")\r
                        throw "data is undefined";\r