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WinGui:
[handbrake-jp/handbrake-jp-git.git] / macosx / HBPreviewController.mm
index d2d5dae..f6ab2ac 100644 (file)
@@ -6,7 +6,6 @@
 
 #import "HBPreviewController.h"
 #import "Controller.h"
-//#import "PictureController.h"
 
 @interface PreviewController (Private)
 
 }
 
 
-- (void) mouseMoved:(NSEvent *)theEvent
-{
-    [super mouseMoved:theEvent];
-       
-    [self showHideHudControls];
-}
-
-
-- (void) showHideHudControls
-{
-    /* Test for mouse location to show/hide hud controls */
-    NSPoint    mouseLoc;
-    NSRect    targetFrame;
-    if (isFullScreen)
-    {
-    mouseLoc = [fFullScreenWindow mouseLocationOutsideOfEventStream];
-    }
-    else
-    {
-    mouseLoc = [fPreviewWindow mouseLocationOutsideOfEventStream];
-    }
-    targetFrame = [fPictureViewArea frame];
-    /* If we are not encoding a preview, we show/hide the hud controls */
-    if (isEncoding == NO)
-    {
-        if (NSPointInRect (mouseLoc, targetFrame))
-        {
-            /* Mouse is over the preview area so show hud controls */
-            [[fPictureControlBox animator] setHidden: NO];
-       }
-        else
-        {
-            [[fPictureControlBox animator] setHidden: YES];
-        }
-    }
-}
-
-
 
 //------------------------------------------------------------------------------------
 // Displays and brings the picture window to the front
 - (IBAction) showPreviewWindow: (id)sender
 {
     [self showWindow:sender];
+    [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
+    
     /* lets set the preview window to accept mouse moved events */
     [fPreviewWindow setAcceptsMouseMovedEvents:YES];
+    hudTimerSeconds = 0;
     [self pictureSliderChanged:nil];
     [self startReceivingLibhbNotifications];
 }
 - (void)awakeFromNib
 {
     [fPreviewWindow setDelegate:self];
+    if( ![[self window] setFrameUsingName:@"Preview"] )
+        [[self window] center];
+    [self setWindowFrameAutosaveName:@"Preview"];
+    [[self window] setExcludedFromWindowsMenu:YES];
+    
     /* lets set the preview window to accept mouse moved events */
     [fPreviewWindow setAcceptsMouseMovedEvents:YES];
     //[self pictureSliderChanged:nil];
     [self startReceivingLibhbNotifications];
     
     isFullScreen = NO;
+    hudTimerSeconds = 0;
+    /* we set the progress indicator to not use threaded animation
+     * as it causes a conflict with the qtmovieview's controllerbar
+    */
+    [fMovieCreationProgressIndicator setUsesThreadedAnimation:NO];
     
     /* Setup our layers for core animation */
     [fPictureViewArea setWantsLayer:YES];
     
     [fMovieView setWantsLayer:YES];
     
-    [fEncodingControlBox setWantsLayer:YES];
     [fCancelPreviewMovieButton setWantsLayer:YES];
     [fMovieCreationProgressIndicator setWantsLayer:YES];
     
     [fPictureSlider setWantsLayer:YES];
     [fFullScreenToggleButton setWantsLayer:YES];
     [fPictureSettingsToggleButton setWantsLayer:YES];
+    [fScaleToScreenToggleButton setWantsLayer:YES];
     [fCreatePreviewMovieButton setWantsLayer:YES];
+    
+    [fEncodingControlBox setWantsLayer:YES];
+    
     [fShowPreviewMovieButton setWantsLayer:YES];
     
+    /* Since the xib has everything off center for easy acess
+     * we align our views and windows here we an align to anything
+     * since it will actually change later upon source load, but
+     * for convenience we will use the fPictureViewArea
+     */
+     
+     /* Align the still preview image view to the picture box */
+     [fPictureView setFrameSize:[fPictureViewArea frame].size];
+     [fMovieView setFrameSize:[fPictureViewArea frame].size];
+     //[fPreviewWindow setFrameSize:[fPictureViewArea frame].size];
+    
     
 }
 - (BOOL)acceptsMouseMovedEvents
@@ -135,6 +123,8 @@ return YES;
 
 - (void)windowWillClose:(NSNotification *)aNotification
 {
+    
+    
     /* Upon Closing the picture window, we make sure we clean up any
      * preview movie that might be playing
      */
@@ -145,18 +135,16 @@ return YES;
     [fPictureView setHidden:NO];
     [fMovieView pause:nil];
     [fMovieView setHidden:YES];
-    if (isFullScreen)
-    {
-        [self goWindowedScreen:nil];
-    }
     
     isFullScreen = NO;
-    
+    hudTimerSeconds = 0;
+    [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
 }
 
 - (BOOL)windowShouldClose:(id)fPictureWindow
 {
-    return YES;
+     
+     return YES;
 }
 
 - (void) dealloc
@@ -171,6 +159,9 @@ return YES;
     [fLibhbTimer invalidate];
     [fLibhbTimer release];
     
+    [fHudTimer invalidate];
+    [fHudTimer release];
+    
     [fPicturePreviews release];
     [fFullScreenWindow release];
 
@@ -218,10 +209,10 @@ return YES;
 - (void) SetTitle: (hb_title_t *) title
 {
     hb_job_t * job = title->job;
-
+    
     fTitle = title;
-fPicture = 0;
-MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
+    fPicture = 0;
+    MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
     [self SettingsChanged: nil];
 }
@@ -232,7 +223,7 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
 // necessary to display as much of the picture as possible.
 - (void) displayPreview
 {
-     hb_job_t * job = fTitle->job;
+    hb_job_t * job = fTitle->job;
     /* lets make sure that the still picture view is not hidden and that 
      * the movie preview is 
      */
@@ -242,85 +233,144 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     [fMovieCreationProgressIndicator setHidden: YES];
     
     [fPictureView setHidden:NO];
-
-    [fPictureView setImage: [self imageForPicture: fPicture]];
-       
-       NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
+    
+    //[fHBController writeToActivityLog: "displayPreview called"];
+    
+    NSImage *fPreviewImage = [self imageForPicture: fPicture];
+    NSSize imageScaledSize = [fPreviewImage size];
+    [fPictureView setImage: fPreviewImage];
+    
+    NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
+    NSString *sizeInfoString;
     /* Set the picture size display fields below the Preview Picture*/
-    if( fTitle->job->pixel_ratio == 1 ) // Original PAR Implementation
+    if( fTitle->job->anamorphic.mode == 1 ) // Original PAR Implementation
     {
         output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3];
         output_height = fTitle->height-fTitle->job->crop[0]-fTitle->job->crop[1];
-        display_width = output_width * fTitle->job->pixel_aspect_width / fTitle->job->pixel_aspect_height;
-        [fInfoField setStringValue:[NSString stringWithFormat:
-                                    @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d",
-                                    fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
-        displaySize.width *= ( ( CGFloat )fTitle->job->pixel_aspect_width ) / ( ( CGFloat )fTitle->job->pixel_aspect_height );   
+        display_width = output_width * fTitle->job->anamorphic.par_width / fTitle->job->anamorphic.par_height;
+        sizeInfoString = [NSString stringWithFormat:
+                          @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Strict",
+                          fTitle->width, fTitle->height, output_width, output_height, display_width, output_height];
+        
+        displaySize.width = display_width;
+        displaySize.height = fTitle->height;
+        imageScaledSize.width = display_width;
+        imageScaledSize.height = output_height;   
     }
-    else if (fTitle->job->pixel_ratio == 2) // Loose Anamorphic
+    else if (fTitle->job->anamorphic.mode == 2) // Loose Anamorphic
     {
-    hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
+        hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
         display_width = output_width * output_par_width / output_par_height;
-        [fInfoField setStringValue:[NSString stringWithFormat:
-                                    @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d",
-                                    fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
+        sizeInfoString = [NSString stringWithFormat:
+                          @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Loose",
+                          fTitle->width, fTitle->height, output_width, output_height, display_width, output_height];
         
         displaySize.width = display_width;
+        displaySize.height = fTitle->height;
+        imageScaledSize.width = display_width;
+        imageScaledSize.height = output_height;
     }
+    else if (fTitle->job->anamorphic.mode == 3) // Custom Anamorphic
+    {
+        hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
+        display_width = output_width * output_par_width / output_par_height;
+        sizeInfoString = [NSString stringWithFormat:
+                          @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Custom",
+                          fTitle->width, fTitle->height, output_width, output_height, fTitle->job->anamorphic.dar_width, fTitle->job->anamorphic.dar_height];
+        
+        displaySize.width = fTitle->job->anamorphic.dar_width + fTitle->job->crop[2] + fTitle->job->crop[3];
+        displaySize.height = fTitle->job->anamorphic.dar_height + fTitle->job->crop[0] + fTitle->job->crop[1];
+        imageScaledSize.width = (int)fTitle->job->anamorphic.dar_width;
+        imageScaledSize.height = (int)fTitle->job->height;   
+    } 
     else // No Anamorphic
     {
-        [fInfoField setStringValue: [NSString stringWithFormat:
-                                     @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
-                                     fTitle->job->width, fTitle->job->height]];
+        sizeInfoString = [NSString stringWithFormat:
+                          @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
+                          fTitle->job->width, fTitle->job->height];
+        
+        displaySize.width = fTitle->width;
+        displaySize.height = fTitle->height;
+        imageScaledSize.width = fTitle->job->width;
+        imageScaledSize.height = fTitle->job->height;
     }
-
+    
     NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
-    if( [self viewNeedsToResizeToSize:viewSize] )
+    
+    /* Initially set our preview image here */
+    /*
+    if (scaleToScreen == YES)
+    {
+        viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
+        viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
+        [fPreviewImage setSize: viewSize];
+        [fPictureView setFrameSize: viewSize];
+    }
+    else
+    {
+        [fPreviewImage setSize: imageScaledSize];
+        [fPictureView setFrameSize: imageScaledSize];
+    }
+    [fPictureView setImage: fPreviewImage];
+    // center it vertically and horizontally
+    NSPoint origin = [fPictureViewArea frame].origin;
+    origin.y += ([fPictureViewArea frame].size.height -
+                 [fPictureView frame].size.height) / 2.0;
+    
+    origin.x += ([fPictureViewArea frame].size.width -
+                 [fPictureView frame].size.width) / 2.0;
+    [fPictureView setFrameOrigin:origin]; 
+    */
+    /* we also need to take into account scaling to full screen to activate switching the view size */
+    if( [self viewNeedsToResizeToSize:viewSize])
     {
-        /* In the case of loose anamorphic, do not resize the window when scaling down */
-        // FIX ME: we need a new way to do this as we do not havefWidthField anymore
-        //if (fTitle->job->pixel_ratio != 2 || [fWidthField intValue] == fTitle->width)
-        if (fTitle->job->pixel_ratio != 2 || (fTitle->job->pixel_ratio == 2 && output_width == fTitle->width))
+        if (fTitle->job->anamorphic.mode != 2 || (fTitle->job->anamorphic.mode == 2 && fTitle->width == fTitle->job->width))
         {
             [self resizeSheetForViewSize:viewSize];
-            [self setViewSize:viewSize];
+            //[self setViewSize:viewSize];
+            
         }
+    }   
+    
+    viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
+    viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
+    [self setViewSize:viewSize];
+    
+    NSString *scaleString;
+    
+    if( imageScaledSize.height > [fPictureView frame].size.height)
+    {
+        CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);        
+        scaleString = [NSString stringWithFormat:
+                       NSLocalizedString( @" (Scaled to %.0f%% actual size)",
+                                         @"String shown when a preview is scaled" ), scale * 100.0];
     }
-
-    // Show the scaled text (use the height to check since the width can vary
-    // with anamorphic video).
-    if( ( ( int )viewSize.height ) != fTitle->height )
+    else
     {
-        CGFloat scale = viewSize.width / ( ( CGFloat ) fTitle->width );
-        NSString *scaleString = [NSString stringWithFormat:
-                                 NSLocalizedString( @" (Preview scaled to %.0f%% actual size)",
-                                                   @"String shown when a preview is scaled" ),
-                                 scale * 100.0];
-        [fInfoField setStringValue: [[fInfoField stringValue] stringByAppendingString:scaleString]];
+        scaleString = @"";
     }
-
+    /* Set the info fields in the hud controller */
+    [fInfoField setStringValue: [NSString stringWithFormat:
+                                 @"%@", sizeInfoString]];
+    
+    [fscaleInfoField setStringValue: [NSString stringWithFormat:
+                                      @"%@", scaleString]];
+    /* Set the info field in the window title bar */
+    [[self window] setTitle:[NSString stringWithFormat: @"Preview - %@ %@",sizeInfoString, scaleString]];
 }
 
 - (IBAction) previewDurationPopUpChanged: (id) sender
 {
-
-[[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"];
-
-}    
     
+    [[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"];
+    
+}    
     
-
-
-
 - (IBAction) SettingsChanged: (id) sender
 {
          // Purge the existing picture previews so they get recreated the next time
         // they are needed.
         [self purgeImageCache];
-        /* We actually call displayPreview now from pictureSliderChanged which keeps
-         * our picture preview slider in sync with the previews being shown
-         */
-        //[self displayPreview];
         [self pictureSliderChanged:nil];
 }
 
@@ -343,19 +393,152 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
 
 - (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title
 {
-    [self SetTitle:title];
-    [self showWindow:sender];
-    isFullScreen = NO;
+    //[self SetTitle:title];
+    
+    if ([fPreviewWindow isVisible])
+    {
+        
+        [fPreviewWindow close];
+        
+    }
+    else
+    {
+        [self showWindow:sender];
+        [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
+        [fPreviewWindow setAcceptsMouseMovedEvents:YES];
+        isFullScreen = NO;
+        scaleToScreen = NO;
+        hudTimerSeconds = 0;
+        [self pictureSliderChanged:nil];
+        [self startHudTimer];
+    }
+    
+}
 
+- (NSString*) pictureSizeInfoString
+{
+    return [fInfoField stringValue];
 }
 
 - (IBAction)showPictureSettings:(id)sender
 {
-[fHBController showPicturePanel:self];
+    [fHBController showPicturePanel:self];
+}
+
+#pragma mark Hud Control Overlay
+- (void) mouseMoved:(NSEvent *)theEvent
+{
+    [super mouseMoved:theEvent];
+    
+    if (isEncoding == NO)
+    {    
+        if (hudTimerSeconds == 0)
+        {
+            hudTimerSeconds ++;
+            [self startHudTimer];
+        }
+        
+        if (hudTimerSeconds > 20)
+        {
+            
+            
+            [self stopHudTimer];
+            [self showHideHudControls];
+        }
+        
+    }
+}
+
+- (void) startHudTimer
+{
+    if (!fHudTimer)
+    {
+        fHudTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(hudTimerFired:) userInfo:nil repeats:YES];
+        [fHudTimer retain];
+    }
+}
+
+- (void) stopHudTimer
+{
+    if (fHudTimer)
+    {
+        [fHudTimer invalidate];
+        [fHudTimer release];
+        fHudTimer = nil;
+        hudTimerSeconds = 0;
+    }
+}
+
+- (void) hudTimerFired: (NSTimer*)theTimer
+{
+    hudTimerSeconds ++;
+    [self showHideHudControls];
+
+}
+
+- (void) showHideHudControls
+{
+    /* Test for mouse location to show/hide hud controls */
+    NSPoint    mouseLoc;
+    NSRect     targetFrame;
+    NSRect     controlBoxFrame;
+    targetFrame = [fPictureViewArea frame];
+    controlBoxFrame = [fPictureControlBox frame];
+    
+    if (isFullScreen)
+    {
+        mouseLoc = [fFullScreenWindow mouseLocationOutsideOfEventStream];
+        [fScaleToScreenToggleButton setHidden:NO];
+    }
+    else
+    {
+        mouseLoc = [fPreviewWindow mouseLocationOutsideOfEventStream];
+        [fScaleToScreenToggleButton setHidden:YES];
+    }
+    
+    /* if the pointer is inside the picture view areas but not
+     * in the controlbox, check the hudTimerSeconds to see if
+     * its in the allowable time span
+     */
+    if ( hudTimerSeconds > 0 && hudTimerSeconds < 20)
+    {
+        
+        if (isEncoding == NO)
+        {
+            if (NSPointInRect (mouseLoc, controlBoxFrame))
+            {
+                /* Mouse is over the preview area so show hud controls so just
+                 * reset the timer to keep the control box visible
+                */
+                [fPictureControlBox setHidden: NO];
+                hudTimerSeconds = 1;
+                return;
+            }
+            /* Re-verify we are within the target frame */
+            if (NSPointInRect (mouseLoc, targetFrame))
+            {
+                /* Mouse is over the preview area so show hud controls */
+                [[fPictureControlBox animator] setHidden: NO];
+                /* increment our timer by one */
+                hudTimerSeconds ++;
+            }
+            else
+            {
+                [[fPictureControlBox animator] setHidden: YES];
+                [self stopHudTimer];
+            }
+        }
+        
+    }
+    else
+    {
+        [[fPictureControlBox animator] setHidden: YES];
+    }
+    
 }
 
 
-#pragma mark Cocoa For Fullscreen Mode
+#pragma mark Fullscreen Mode
 
 - (IBAction)toggleScreenMode:(id)sender
 {
@@ -369,10 +552,33 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     }
 }
 
+- (IBAction)toggleScaleToScreen:(id)sender
+{
+    if (scaleToScreen == YES)
+    {
+        scaleToScreen = NO;
+        /* make sure we are set to a still preview */
+        [self pictureSliderChanged:nil];
+        [fScaleToScreenToggleButton setTitle:@"<->"];
+    }
+    else
+    {
+        scaleToScreen = YES;
+        /* make sure we are set to a still preview */
+        [self pictureSliderChanged:nil];
+        [fScaleToScreenToggleButton setTitle:@">-<"];
+    }
+}
+
+- (BOOL)fullScreen
+{
+    return isFullScreen;
+}
+
 - (IBAction)goFullScreen:(id)sender 
 { 
     // Get the screen information. 
-    NSScreen* mainScreen = [NSScreen mainScreen];
+    NSScreen* mainScreen = [fPreviewWindow screen];
     NSDictionary* screenInfo = [mainScreen deviceDescription]; 
     NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"]; 
     // Capture the screen. 
@@ -382,13 +588,20 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     if (err == CGDisplayNoErr) 
     { 
         
+        /* make sure we are set to a still preview and not scaled to screen */
+        scaleToScreen = NO;
+        [self pictureSliderChanged:nil];
+        
         // Create the full-screen window. 
-        NSRect winRect = [fPreviewWindow frame]; 
+        //NSRect winRect = [mainScreen frame];
+        //fPictureViewArea
+        NSRect winRect = [fPictureViewArea frame];
+          
         fFullScreenWindow = [[NSWindow alloc] initWithContentRect:winRect 
                                                         styleMask:NSBorderlessWindowMask 
                                                           backing:NSBackingStoreBuffered 
                                                             defer:NO 
-                                                           screen:[NSScreen mainScreen]]; 
+                                                           screen:mainScreen]; 
         
         // Establish the window attributes. 
         [fFullScreenWindow setReleasedWhenClosed:NO]; 
@@ -399,30 +612,27 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
         [fFullScreenWindow setContentView:fPictureViewArea]; 
         [fPictureViewArea setNeedsDisplay:YES];
         
-        // Center the window 
-        
         /* Better to center the window using the screen's frame
          * and the windows origin. Note that we should take into
          * account the auto sizing and alignment that occurs in 
          * setViewSize each time the preview changes.
+         * Note: by using [fFullScreenWindow screen] (instead of
+         * [NSScreen mainScreen]) in referencing the screen
+         * coordinates, the full screen window will show up on
+         * whichever display was being used in windowed mode
+         * on multi-display systems
          */
         
-        NSSize screenSize = [[NSScreen mainScreen] frame].size;
+        NSSize screenSize = [[fFullScreenWindow screen] frame].size;
         NSSize windowSize = [fFullScreenWindow frame].size;
         NSPoint windowOrigin = [fFullScreenWindow frame].origin;
         
         /* Adjust our origin y (vertical) based on the screen height */
-        windowOrigin.y = (screenSize.height - windowSize.height) / 2.0;
-        windowOrigin.x = (screenSize.width - windowSize.width) / 2.0;
+        windowOrigin.y += (screenSize.height - windowSize.height) / 2.0;
+        windowOrigin.x += (screenSize.width - windowSize.width) / 2.0;
         
         [fFullScreenWindow setFrameOrigin:windowOrigin];
         
-        /* Using the simple center method for NSWindow
-         * though note this will cause the window to be slightly
-         * higher than center
-         */
-        //[fFullScreenWindow center];
-        
         /* lets kill the timer for now */
         [self stopReceivingLibhbNotifications];
         
@@ -439,8 +649,6 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
         // Show the window. 
         [fFullScreenWindow makeKeyAndOrderFront:self];
         
-        [fPreviewWindow setAcceptsMouseMovedEvents:NO];
-        [fFullScreenWindow setAcceptsMouseMovedEvents:YES];
         
         /* Change the name of fFullScreenToggleButton appropriately */
         [fFullScreenToggleButton setTitle: @"Windowed"];
@@ -449,27 +657,49 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
         [self startReceivingLibhbNotifications];
         
         isFullScreen = YES;
+        [fScaleToScreenToggleButton setHidden:NO];
         
         /* make sure we are set to a still preview */
         [self pictureSliderChanged:nil];
         
-        /* set the picture settings pallete above the shielding level */
-        [fHBController picturePanelFullScreen];
+        //[fPreviewWindow setAcceptsMouseMovedEvents:NO];
+        [fFullScreenWindow setAcceptsMouseMovedEvents:YES];
+        
+        
+        hudTimerSeconds = 0;
+        [self startHudTimer];
     } 
 } 
 
+// Title-less windows normally don't receive key presses, override this
+- (BOOL)canBecomeKeyWindow
+{
+    return YES;
+}
+
+// Title-less windows normally can't become main which means that another
+// non-fullscreen window will have the "active" titlebar in expose. Bad, fix it.
+- (BOOL)canBecomeMainWindow
+{
+    return YES;
+}
+
+
 - (IBAction)goWindowedScreen:(id)sender
 {
     
     /* Get the screen info to release the display but don't actually do
      * it until the windowed screen is setup.
-     */ 
+     */
+    scaleToScreen = NO;
+    [self pictureSliderChanged:nil];
+    [fScaleToScreenToggleButton setTitle:@"<->"];
+        
     NSScreen* mainScreen = [NSScreen mainScreen]; 
     NSDictionary* screenInfo = [mainScreen deviceDescription]; 
     NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
     CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue]; 
     
-    [fFullScreenWindow setAcceptsMouseMovedEvents:NO];
     [fFullScreenWindow dealloc];
     [fFullScreenWindow release];
     
@@ -484,22 +714,28 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     /* Set the window back to regular level */
     [fPreviewWindow setLevel:NSNormalWindowLevel];
     
-    [fPreviewWindow setAcceptsMouseMovedEvents:YES];
-    
-    
     /* Set the isFullScreen flag back to NO */
     isFullScreen = NO;
+    scaleToScreen = NO;
+    /* make sure we are set to a still preview */
+    [self pictureSliderChanged:nil];
     [self showPreviewWindow:nil];
     
     /* Change the name of fFullScreenToggleButton appropriately */
     [fFullScreenToggleButton setTitle: @"Full Screen"];
-    
+    // [fScaleToScreenToggleButton setHidden:YES];
     /* set the picture settings pallete back to normal level */
-    [fHBController picturePanelFullScreen];
+    [fHBController picturePanelWindowed];
     
     /* Release the display now that the we are back in windowed mode */
     CGDisplayRelease(displayID);
     
+    [fPreviewWindow setAcceptsMouseMovedEvents:YES];
+    //[fFullScreenWindow setAcceptsMouseMovedEvents:NO];
+    
+    hudTimerSeconds = 0;
+    [self startHudTimer];
+    
 }
 
 
@@ -514,141 +750,61 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
 + (NSImage *) makeImageForPicture: (int)pictureIndex
                 libhb:(hb_handle_t*)handle
                 title:(hb_title_t*)title
-                removeBorders:(BOOL)removeBorders
 {
-    if (removeBorders)
+    static uint8_t * buffer;
+    static int bufferSize;
+
+    // Make sure we have a big enough buffer to receive the image from libhb. libhb
+    int dstWidth = title->job->width;
+    int dstHeight = title->job->height;
+        
+    int newSize;
+    newSize = dstWidth * dstHeight * 4;
+    if( bufferSize < newSize )
     {
-        //     |<---------- title->width ----------->|
-        //     |   |<---- title->job->width ---->|   |
-        //     |   |                             |   |
-        //     .......................................
-        //     ....+-----------------------------+....
-        //     ....|                             |....<-- gray border
-        //     ....|                             |....
-        //     ....|                             |....
-        //     ....|                             |<------- image
-        //     ....|                             |....
-        //     ....|                             |....
-        //     ....|                             |....
-        //     ....|                             |....
-        //     ....|                             |....
-        //     ....+-----------------------------+....
-        //     .......................................
-
-        static uint8_t * buffer;
-        static int bufferSize;
-
-        // Make sure we have a big enough buffer to receive the image from libhb. libhb
-        // creates images with a one-pixel border around the original content. Hence we
-        // add 2 pixels horizontally and vertically to the buffer size.
-        int srcWidth = title->width + 2;
-        int srcHeight= title->height + 2;
-        int newSize;
-        newSize = srcWidth * srcHeight * 4;
-        if( bufferSize < newSize )
-        {
-            bufferSize = newSize;
-            buffer     = (uint8_t *) realloc( buffer, bufferSize );
-        }
+        bufferSize = newSize;
+        buffer     = (uint8_t *) realloc( buffer, bufferSize );
+    }
 
-        hb_get_preview( handle, title, pictureIndex, buffer );
+    hb_get_preview( handle, title, pictureIndex, buffer );
 
-        // Create an NSBitmapImageRep and copy the libhb image into it, converting it from
-        // libhb's format to one suitable for NSImage. Along the way, we'll strip off the
-        // border around libhb's image.
+    // Create an NSBitmapImageRep and copy the libhb image into it, converting it from
+    // libhb's format to one suitable for NSImage. Along the way, we'll strip off the
+    // border around libhb's image.
         
-        // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
-        // Alpha is ignored.
+    // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
+    // Alpha is ignored.
         
-        int dstWidth = title->job->width;
-        int dstHeight = title->job->height;
-        NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
-        NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
-                initWithBitmapDataPlanes:nil
-                pixelsWide:dstWidth
-                pixelsHigh:dstHeight
-                bitsPerSample:8
-                samplesPerPixel:3   // ignore alpha
-                hasAlpha:NO
-                isPlanar:NO
-                colorSpaceName:NSCalibratedRGBColorSpace
-                bitmapFormat:bitmapFormat
-                bytesPerRow:dstWidth * 4
-                bitsPerPixel:32] autorelease];
-
-        int borderTop = (srcHeight - dstHeight) / 2;
-        int borderLeft = (srcWidth - dstWidth) / 2;
-        
-        UInt32 * src = (UInt32 *)buffer;
-        UInt32 * dst = (UInt32 *)[imgrep bitmapData];
-        src += borderTop * srcWidth;    // skip top rows in src to get to first row of dst
-        src += borderLeft;              // skip left pixels in src to get to first pixel of dst
-        for (int r = 0; r < dstHeight; r++)
-        {
-            for (int c = 0; c < dstWidth; c++)
-#if TARGET_RT_LITTLE_ENDIAN
-                *dst++ = Endian32_Swap(*src++);
-#else
-                *dst++ = *src++;
-#endif
-            src += (srcWidth - dstWidth);   // skip to next row in src
-        }
-
-        NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
-        [img addRepresentation:imgrep];
-
-        return img;
-    }
-    else
+    NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
+    NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
+            initWithBitmapDataPlanes:nil
+            pixelsWide:dstWidth
+            pixelsHigh:dstHeight
+            bitsPerSample:8
+            samplesPerPixel:3   // ignore alpha
+            hasAlpha:NO
+            isPlanar:NO
+            colorSpaceName:NSCalibratedRGBColorSpace
+            bitmapFormat:bitmapFormat
+            bytesPerRow:dstWidth * 4
+            bitsPerPixel:32] autorelease];
+
+    UInt32 * src = (UInt32 *)buffer;
+    UInt32 * dst = (UInt32 *)[imgrep bitmapData];
+    for (int r = 0; r < dstHeight; r++)
     {
-        // Make sure we have big enough buffer
-        static uint8_t * buffer;
-        static int bufferSize;
-
-        int newSize;
-        newSize = ( title->width + 2 ) * (title->height + 2 ) * 4;
-        if( bufferSize < newSize )
-        {
-            bufferSize = newSize;
-            buffer     = (uint8_t *) realloc( buffer, bufferSize );
-        }
-
-        hb_get_preview( handle, title, pictureIndex, buffer );
-
-        // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
-        // We'll copy that into an NSImage swapping it to ARGB in the process. Alpha is
-        // ignored.
-        int width = title->width + 2;      // hblib adds a one-pixel border to the image
-        int height = title->height + 2;
-        int numPixels = width * height;
-        NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
-        NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
-                initWithBitmapDataPlanes:nil
-                pixelsWide:width
-                pixelsHigh:height
-                bitsPerSample:8
-                samplesPerPixel:3   // ignore alpha
-                hasAlpha:NO
-                isPlanar:NO
-                colorSpaceName:NSCalibratedRGBColorSpace
-                bitmapFormat:bitmapFormat
-                bytesPerRow:width * 4
-                bitsPerPixel:32] autorelease];
-
-        UInt32 * src = (UInt32 *)buffer;
-        UInt32 * dst = (UInt32 *)[imgrep bitmapData];
-        for (int i = 0; i < numPixels; i++)
+        for (int c = 0; c < dstWidth; c++)
 #if TARGET_RT_LITTLE_ENDIAN
             *dst++ = Endian32_Swap(*src++);
 #else
             *dst++ = *src++;
 #endif
+    }
 
-        NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(width, height)] autorelease];
-        [img addRepresentation:imgrep];
+    NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
+    [img addRepresentation:imgrep];
 
-        return img;
-    }
+    return img;
 }
 
 // Returns the preview image for the specified index, retrieving it from its internal
@@ -663,7 +819,7 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     NSImage * theImage = [fPicturePreviews objectForKey:key];
     if (!theImage)
     {
-        theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle removeBorders: NO];
+        theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle];
         [fPicturePreviews setObject:theImage forKey:key];
     }
     return theImage;
@@ -912,33 +1068,31 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
         [fMovieView setMovie:nil];
         
         aMovie = [QTMovie movieWithFile:path error:nil];
-        
+
         /* we get some size information from the preview movie */
-        Rect movieBox;
-        GetMovieBox ([aMovie quickTimeMovie], &movieBox);
+        NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
         movieBounds = [fMovieView movieBounds];
-        movieBounds.size.height = movieBox.bottom - movieBox.top;
-        
+        movieBounds.size.height = movieSize.height;
+
         if ([fMovieView isControllerVisible])
             movieBounds.size.height += [fMovieView controllerBarHeight];
         /* since for whatever the reason I cannot seem to get the [fMovieView controllerBarHeight]
          * For now just use 15 for additional height as it seems to line up well
          */
         movieBounds.size.height += 15;
-        
-        movieBounds.size.width = movieBox.right - movieBox.left;
-        
+
+        movieBounds.size.width = movieSize.width;
+
         /* We need to find out if the preview movie needs to be scaled down so
          * that it doesn't overflow our available viewing container (just like for image
          * in -displayPreview) for HD sources, etc. [fPictureViewArea frame].size.height*/
-        if( ((int)movieBounds.size.height) > [fPictureView frame].size.height )
+        if( ((int)movieBounds.size.height) > [fPictureViewArea frame].size.height || scaleToScreen == YES)
         {
             /* The preview movie would be larger than the available viewing area
              * in the preview movie, so we go ahead and scale it down to the same size
              * as the still preview  or we readjust our window to allow for the added height if need be
              */
             NSSize displaySize = NSMakeSize( (float)movieBounds.size.width, (float)movieBounds.size.height );
-            //NSSize displaySize = NSMakeSize( (float)fTitle->width, (float)fTitle->height );
             NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
             if( [self viewNeedsToResizeToSize:viewSize] )
             {
@@ -948,6 +1102,7 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
                 
             }
             
+            [fMovieView setPreservesAspectRatio:YES];
             [fMovieView setFrameSize:viewSize];
         }
         else
@@ -955,8 +1110,12 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
             /* Since the preview movie is smaller than the available viewing area
              * we can go ahead and use the preview movies native size */
             [fMovieView setFrameSize:movieBounds.size];
+
         }
         
+
+        
+
         // lets reposition the movie if need be
         
         NSPoint origin = [fPictureViewArea frame].origin;
@@ -1056,13 +1215,38 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
         resultSize.height = maxHeight;
     }
     
-    return resultSize;
+    if (scaleToScreen == YES)
+    {
+        CGFloat screenAspect;
+        CGFloat viewAreaAspect; 
+        //note, a mbp 15" at 1440 x 900 is a 1.6 ar
+        screenAspect = screenSize.width / screenSize.height;
+        
+        // Note, a standard dvd will use 720 x 480 which is a 1.5
+        viewAreaAspect = viewAreaSize.width / viewAreaSize.height;
+        
+        if (screenAspect < viewAreaAspect)
+        {
+            resultSize.width = screenSize.width;
+            resultSize.height = (screenSize.width / viewAreaAspect);
+        }
+        else
+        {
+            resultSize.height = screenSize.height;
+            resultSize.width = resultSize.height * viewAreaAspect;
+        }
+        
+    }
+
+      return resultSize;
+
+    
 }
 
 //
 // -[PictureController(Private) resizePanelForViewSize:animate:]
 //
-// Resizes the entire sheet to accomodate a view of a particular size.
+// Resizes the entire window to accomodate a view of a particular size.
 //
 - (void)resizeSheetForViewSize: (NSSize)viewSize
 {
@@ -1070,7 +1254,7 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     NSSize currentSize = [fPictureViewArea frame].size;
     CGFloat deltaX = viewSize.width - currentSize.width;
     CGFloat deltaY = viewSize.height - currentSize.height;
-
+    
     // Now resize the whole panel by those same deltas, but don't exceed the min
     NSRect frame = [[self window] frame];
     NSSize maxSize = [[self window] maxSize];
@@ -1087,24 +1271,51 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
         frame.size.height = minSize.height;
     }
     
-
+    
     // But now the sheet is off-center, so also shift the origin to center it and
     // keep the top aligned.
     if( frame.size.width != [[self window] frame].size.width )
         frame.origin.x -= (deltaX / 2.0);
-
+    
     if (isFullScreen)
     {
-    if( frame.size.height != [[self window] frame].size.height )
-        frame.origin.y -= (deltaY / 2.0);
+        if( frame.size.height != [[self window] frame].size.height )
+        {
+            frame.origin.y -= (deltaY / 2.0);
+        }
+        else
+        {
+            if( frame.size.height != [[self window] frame].size.height )
+                frame.origin.y -= deltaY;
+        }
+        
+        [[self window] setFrame:frame display:YES animate:NO];
     }
     else
     {
-    if( frame.size.height != [[self window] frame].size.height )
-        frame.origin.y -= deltaY;
+        /* Since upon launch we can open up the preview window if it was open
+         * the last time we quit (and at the size it was) we want to make
+         * sure that upon resize we do not have the window off the screen
+         * So check the origin against the screen origin and adjust if
+         * necessary.
+         */
+        NSSize screenSize = [[[self window] screen] frame].size;
+        NSPoint screenOrigin = [[[self window] screen] frame].origin;
+        /* our origin is off the screen to the left*/
+        if (frame.origin.x < screenOrigin.x)
+        {
+            /* so shift our origin to the right */
+            frame.origin.x = screenOrigin.x;
+        }
+        else if ((frame.origin.x + frame.size.width) > (screenOrigin.x + screenSize.width))
+        {
+            /* the right side of the preview is off the screen, so shift to the left */
+            frame.origin.x = (screenOrigin.x + screenSize.width) - frame.size.width;
+        }
+        
+        [[self window] setFrame:frame display:YES animate:YES];
     }
-
-    [[self window] setFrame:frame display:YES animate:YES];
+    
 }
 
 //
@@ -1117,10 +1328,14 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
 {
     [fPictureView setFrameSize:viewSize];
     
-    // center it vertically
+    // center it vertically and horizontally
     NSPoint origin = [fPictureViewArea frame].origin;
     origin.y += ([fPictureViewArea frame].size.height -
                  [fPictureView frame].size.height) / 2.0;
+                 
+   origin.x += ([fPictureViewArea frame].size.width -
+                 [fPictureView frame].size.width) / 2.0;
+    
     [fPictureView setFrameOrigin:origin];
     
     NSPoint controlboxorigin = [fPictureView frame].origin;
@@ -1130,6 +1345,14 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     
     controlboxorigin.x += ([fPictureViewArea frame].size.width -
                  [fPictureControlBox frame].size.width) / 2.0;
+                 
+    
+    /* origin should be rounded to integer otherwise font/antialiasing
+     * may be blurry.
+     */
+    controlboxorigin.x = floor( controlboxorigin.x );
+    controlboxorigin.y = floor( controlboxorigin.y );
+    
     /* requires that thefPictureControlBox and the fEncodingControlBox
      * are the same width to line up.
      */
@@ -1141,7 +1364,7 @@ MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
 
 - (BOOL)viewNeedsToResizeToSize: (NSSize)newSize
 {
-    NSSize viewSize = [fPictureView frame].size;
+    NSSize viewSize = [fPictureViewArea frame].size;
     return (newSize.width != viewSize.width || newSize.height != viewSize.height);
 }