#import "HBPreviewController.h"
#import "Controller.h"
+@implementation QTMovieView ( HBQTkitExt )
+- (void) mouseMoved:(NSEvent *)theEvent
+{
+ [super mouseMoved:theEvent];
+}
+@end
+
@interface PreviewController (Private)
- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize;
isFullScreen = NO;
hudTimerSeconds = 0;
+ /* we set the progress indicator to not use threaded animation
+ * as it causes a conflict with the qtmovieview's controllerbar
+ */
+ [fMovieCreationProgressIndicator setUsesThreadedAnimation:NO];
/* Setup our layers for core animation */
[fPictureViewArea setWantsLayer:YES];
[fPictureView setWantsLayer:YES];
-
- [fMovieView setWantsLayer:YES];
-
+
[fCancelPreviewMovieButton setWantsLayer:YES];
[fMovieCreationProgressIndicator setWantsLayer:YES];
-
+
[fPictureControlBox setWantsLayer:YES];
- [fPictureSlider setWantsLayer:YES];
- [fFullScreenToggleButton setWantsLayer:YES];
- [fPictureSettingsToggleButton setWantsLayer:YES];
- [fScaleToScreenToggleButton setWantsLayer:YES];
- [fCreatePreviewMovieButton setWantsLayer:YES];
-
[fEncodingControlBox setWantsLayer:YES];
-
- [fShowPreviewMovieButton setWantsLayer:YES];
+ [fMovieView setWantsLayer:YES];
+ [fMovieView setHidden:YES];
+ [fMovieView setDelegate:self];
+
+ /* Since the xib has everything off center for easy acess
+ * we align our views and windows here we an align to anything
+ * since it will actually change later upon source load, but
+ * for convenience we will use the fPictureViewArea
+ */
+
+ /* Align the still preview image view to the picture box */
+ [fPictureView setFrameSize:[fPictureViewArea frame].size];
+ [fMovieView setFrameSize:[fPictureViewArea frame].size];
+ //[fPreviewWindow setFrameSize:[fPictureViewArea frame].size];
}
- (BOOL)acceptsMouseMovedEvents
{
-return YES;
+ return YES;
}
- (void)windowWillClose:(NSNotification *)aNotification
{
-
-
/* Upon Closing the picture window, we make sure we clean up any
* preview movie that might be playing
*/
- play_movie = NO;
hb_stop( fPreviewLibhb );
isEncoding = NO;
// Show the picture view
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
-
+ [fMovieView setMovie:nil];
+
isFullScreen = NO;
hudTimerSeconds = 0;
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
- (BOOL)windowShouldClose:(id)fPictureWindow
{
-
return YES;
}
// necessary to display as much of the picture as possible.
- (void) displayPreview
{
- hb_job_t * job = fTitle->job;
+ hb_job_t * job = fTitle->job;
/* lets make sure that the still picture view is not hidden and that
* the movie preview is
*/
[fMovieView pause:nil];
[fMovieView setHidden:YES];
+ [fMovieView setMovie:nil];
[fMovieCreationProgressIndicator stopAnimation: nil];
[fMovieCreationProgressIndicator setHidden: YES];
[fPictureView setHidden:NO];
- [fPictureView setImage: [self imageForPicture: fPicture]];
+
+ //[fHBController writeToActivityLog: "displayPreview called"];
+
+ NSImage *fPreviewImage = [self imageForPicture: fPicture];
+ NSSize imageScaledSize = [fPreviewImage size];
+ [fPictureView setImage: fPreviewImage];
NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
+ NSString *sizeInfoString;
/* Set the picture size display fields below the Preview Picture*/
if( fTitle->job->anamorphic.mode == 1 ) // Original PAR Implementation
{
output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3];
output_height = fTitle->height-fTitle->job->crop[0]-fTitle->job->crop[1];
display_width = output_width * fTitle->job->anamorphic.par_width / fTitle->job->anamorphic.par_height;
- [fInfoField setStringValue:[NSString stringWithFormat:
- @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Strict",
- fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
- displaySize.width *= ( ( CGFloat )fTitle->job->anamorphic.par_width ) / ( ( CGFloat )fTitle->job->anamorphic.par_height );
+ sizeInfoString = [NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Strict",
+ fTitle->width, fTitle->height, output_width, output_height, display_width, output_height];
+
+ displaySize.width = display_width;
+ displaySize.height = fTitle->height;
+ imageScaledSize.width = display_width;
+ imageScaledSize.height = output_height;
}
else if (fTitle->job->anamorphic.mode == 2) // Loose Anamorphic
{
- hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
+ hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
display_width = output_width * output_par_width / output_par_height;
- [fInfoField setStringValue:[NSString stringWithFormat:
- @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Loose",
- fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
+ sizeInfoString = [NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Loose",
+ fTitle->width, fTitle->height, output_width, output_height, display_width, output_height];
displaySize.width = display_width;
+ displaySize.height = fTitle->height;
+ imageScaledSize.width = display_width;
+ imageScaledSize.height = output_height;
}
+ else if (fTitle->job->anamorphic.mode == 3) // Custom Anamorphic
+ {
+ hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
+ display_width = output_width * output_par_width / output_par_height;
+ sizeInfoString = [NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Custom",
+ fTitle->width, fTitle->height, output_width, output_height, fTitle->job->anamorphic.dar_width, fTitle->job->anamorphic.dar_height];
+
+ displaySize.width = fTitle->job->anamorphic.dar_width + fTitle->job->crop[2] + fTitle->job->crop[3];
+ displaySize.height = fTitle->job->anamorphic.dar_height + fTitle->job->crop[0] + fTitle->job->crop[1];
+ imageScaledSize.width = (int)fTitle->job->anamorphic.dar_width;
+ imageScaledSize.height = (int)fTitle->job->height;
+ }
else // No Anamorphic
{
- [fInfoField setStringValue: [NSString stringWithFormat:
- @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
- fTitle->job->width, fTitle->job->height]];
+ sizeInfoString = [NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
+ fTitle->job->width, fTitle->job->height];
+
+ displaySize.width = fTitle->width;
+ displaySize.height = fTitle->height;
+ imageScaledSize.width = fTitle->job->width;
+ imageScaledSize.height = fTitle->job->height;
}
-
NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
+
+ /* Initially set our preview image here */
+ /*
+ if (scaleToScreen == YES)
+ {
+ viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
+ viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
+ [fPreviewImage setSize: viewSize];
+ //[fPictureView setFrameSize: viewSize];
+ }
+
+ else
+ {
+ [fPreviewImage setSize: imageScaledSize];
+ [fPictureView setFrameSize: imageScaledSize];
+ }
+ [fPictureView setImage: fPreviewImage];
+ // center it vertically and horizontally
+ NSPoint origin = [fPictureViewArea frame].origin;
+ origin.y += ([fPictureViewArea frame].size.height -
+ [fPictureView frame].size.height) / 2.0;
+
+ origin.x += ([fPictureViewArea frame].size.width -
+ [fPictureView frame].size.width) / 2.0;
+ [fPictureView setFrameOrigin:origin];
+ */
/* we also need to take into account scaling to full screen to activate switching the view size */
if( [self viewNeedsToResizeToSize:viewSize])
{
- /* In the case of loose anamorphic, do not resize the window when scaling down */
- // FIX ME: we need a new way to do this as we do not havefWidthField anymore
- //if (fTitle->job->anamorphic.mode != 2 || [fWidthField intValue] == fTitle->width)
- if (fTitle->job->anamorphic.mode != 2 || (fTitle->job->anamorphic.mode == 2 && output_width == fTitle->width))
+ if (fTitle->job->anamorphic.mode != 2 || (fTitle->job->anamorphic.mode == 2 && fTitle->width == fTitle->job->width))
{
[self resizeSheetForViewSize:viewSize];
- [self setViewSize:viewSize];
+ //[self setViewSize:viewSize];
+
}
+ }
+
+ viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
+ viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
+ [self setViewSize:viewSize];
+
+ /* special case for scaleToScreen */
+ if (scaleToScreen == YES)
+ {
+ [fPreviewImage setSize: viewSize];
+ [fPictureView setImage: fPreviewImage];
}
+ NSString *scaleString;
- // Show the scaled text (use the height to check since the width can vary
- // with anamorphic video).
- if( ( ( int )viewSize.height ) != fTitle->height )
+ if( imageScaledSize.height > [fPictureView frame].size.height)
{
- CGFloat scale = viewSize.width / ( ( CGFloat ) fTitle->width );
- NSString *scaleString = [NSString stringWithFormat:
- NSLocalizedString( @" (Preview scaled to %.0f%% actual size)",
- @"String shown when a preview is scaled" ),
- scale * 100.0];
- [fscaleInfoField setStringValue: [NSString stringWithFormat:
- @"%@", scaleString]];
-
+ CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);
+ scaleString = [NSString stringWithFormat:
+ NSLocalizedString( @" (Scaled to %.0f%% actual size)",
+ @"String shown when a preview is scaled" ), scale * 100.0];
}
else
{
- [fscaleInfoField setStringValue: @""];
+ scaleString = @"";
}
-
+ /* Set the info fields in the hud controller */
+ [fInfoField setStringValue: [NSString stringWithFormat:
+ @"%@", sizeInfoString]];
+
+ [fscaleInfoField setStringValue: [NSString stringWithFormat:
+ @"%@", scaleString]];
+ /* Set the info field in the window title bar */
+ [[self window] setTitle:[NSString stringWithFormat: @"Preview - %@ %@",sizeInfoString, scaleString]];
}
- (IBAction) previewDurationPopUpChanged: (id) sender
// Purge the existing picture previews so they get recreated the next time
// they are needed.
[self purgeImageCache];
- /* We actually call displayPreview now from pictureSliderChanged which keeps
- * our picture preview slider in sync with the previews being shown
- */
- //[self displayPreview];
[self pictureSliderChanged:nil];
}
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
+ [fMovieView setMovie:nil];
[fEncodingControlBox setHidden: YES];
int newPicture = [fPictureSlider intValue];
- (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title
{
- [self SetTitle:title];
-
if ([fPreviewWindow isVisible])
{
-
[fPreviewWindow close];
-
}
else
{
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
isFullScreen = NO;
scaleToScreen = NO;
- hudTimerSeconds = 0;
[self pictureSliderChanged:nil];
- [self startHudTimer];
-
}
}
- (void) mouseMoved:(NSEvent *)theEvent
{
[super mouseMoved:theEvent];
+ NSPoint mouseLoc = [theEvent locationInWindow];
- if (isEncoding == NO)
- {
- if (hudTimerSeconds == 0)
+ /* Test for mouse location to show/hide hud controls */
+ if( isEncoding == NO ) {
+ if( NSPointInRect( mouseLoc, [fPictureControlBox frame] ) )
{
- hudTimerSeconds ++;
- [self startHudTimer];
+ [[fPictureControlBox animator] setHidden: NO];
+ [self stopHudTimer];
}
-
- if (hudTimerSeconds > 20)
+ else if( NSPointInRect( mouseLoc, [fPictureViewArea frame] ) )
{
-
-
- [self stopHudTimer];
- [self showHideHudControls];
+ [[fPictureControlBox animator] setHidden: NO];
+ [self startHudTimer];
}
-
- }
+ else
+ [[fPictureControlBox animator] setHidden: YES];
+ }
}
- (void) startHudTimer
{
- if (!fHudTimer)
- {
- fHudTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(hudTimerFired:) userInfo:nil repeats:YES];
- [fHudTimer retain];
- }
+ if( fHudTimer ) {
+ [fHudTimer invalidate];
+ [fHudTimer release];
+ }
+ fHudTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(hudTimerFired:) userInfo:nil repeats:YES];
+ [fHudTimer retain];
}
- (void) stopHudTimer
{
- if (fHudTimer)
+ if( fHudTimer )
{
[fHudTimer invalidate];
[fHudTimer release];
- (void) hudTimerFired: (NSTimer*)theTimer
{
- hudTimerSeconds ++;
- [self showHideHudControls];
-
-}
-
-- (void) showHideHudControls
-{
- /* Test for mouse location to show/hide hud controls */
- NSPoint mouseLoc;
- NSRect targetFrame;
- NSRect controlBoxFrame;
- targetFrame = [fPictureViewArea frame];
- controlBoxFrame = [fPictureControlBox frame];
-
- if (isFullScreen)
- {
- mouseLoc = [fFullScreenWindow mouseLocationOutsideOfEventStream];
- [fScaleToScreenToggleButton setHidden:NO];
- }
- else
- {
- mouseLoc = [fPreviewWindow mouseLocationOutsideOfEventStream];
- [fScaleToScreenToggleButton setHidden:YES];
- }
-
- /* if the pointer is inside the picture view areas but not
- * in the controlbox, check the hudTimerSeconds to see if
- * its in the allowable time span
- */
- if ( hudTimerSeconds > 0 && hudTimerSeconds < 20)
- {
-
- if (isEncoding == NO)
- {
- if (NSPointInRect (mouseLoc, controlBoxFrame))
- {
- /* Mouse is over the preview area so show hud controls so just
- * reset the timer to keep the control box visible
- */
- [fPictureControlBox setHidden: NO];
- hudTimerSeconds = 1;
- return;
- }
- /* Re-verify we are within the target frame */
- if (NSPointInRect (mouseLoc, targetFrame))
- {
- /* Mouse is over the preview area so show hud controls */
- [[fPictureControlBox animator] setHidden: NO];
- /* increment our timer by one */
- hudTimerSeconds ++;
- }
- else
- {
- [[fPictureControlBox animator] setHidden: YES];
- [self stopHudTimer];
- }
- }
-
- }
- else
- {
+ hudTimerSeconds++;
+ if( hudTimerSeconds >= 10 ) {
[[fPictureControlBox animator] setHidden: YES];
+ [self stopHudTimer];
}
-
}
-
#pragma mark Fullscreen Mode
- (IBAction)toggleScreenMode:(id)sender
[self pictureSliderChanged:nil];
[fScaleToScreenToggleButton setTitle:@">-<"];
}
-
- /* Actually perform the scaling */
- /*
- NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
- NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
- [self resizeSheetForViewSize:viewSize];
- [self setViewSize:viewSize];
- */
}
- (BOOL)fullScreen
- (IBAction)goFullScreen:(id)sender
{
// Get the screen information.
- NSScreen* mainScreen = [NSScreen mainScreen];
+ NSScreen* mainScreen = [fPreviewWindow screen];
NSDictionary* screenInfo = [mainScreen deviceDescription];
NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
// Capture the screen.
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO
- screen:[NSScreen mainScreen]];
+ screen:mainScreen];
// Establish the window attributes.
[fFullScreenWindow setReleasedWhenClosed:NO];
[fFullScreenWindow setContentView:fPictureViewArea];
[fPictureViewArea setNeedsDisplay:YES];
- // Center the window
-
/* Better to center the window using the screen's frame
* and the windows origin. Note that we should take into
* account the auto sizing and alignment that occurs in
* setViewSize each time the preview changes.
+ * Note: by using [fFullScreenWindow screen] (instead of
+ * [NSScreen mainScreen]) in referencing the screen
+ * coordinates, the full screen window will show up on
+ * whichever display was being used in windowed mode
+ * on multi-display systems
*/
- NSSize screenSize = [[NSScreen mainScreen] frame].size;
+ NSSize screenSize = [[fFullScreenWindow screen] frame].size;
NSSize windowSize = [fFullScreenWindow frame].size;
NSPoint windowOrigin = [fFullScreenWindow frame].origin;
/* Adjust our origin y (vertical) based on the screen height */
- windowOrigin.y = (screenSize.height - windowSize.height) / 2.0;
- windowOrigin.x = (screenSize.width - windowSize.width) / 2.0;
+ windowOrigin.y += (screenSize.height - windowSize.height) / 2.0;
+ windowOrigin.x += (screenSize.width - windowSize.width) / 2.0;
[fFullScreenWindow setFrameOrigin:windowOrigin];
-
-
/* lets kill the timer for now */
[self stopReceivingLibhbNotifications];
// Show the window.
[fFullScreenWindow makeKeyAndOrderFront:self];
+
/* Change the name of fFullScreenToggleButton appropriately */
[fFullScreenToggleButton setTitle: @"Windowed"];
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
- //[fPreviewWindow setAcceptsMouseMovedEvents:NO];
[fFullScreenWindow setAcceptsMouseMovedEvents:YES];
}
}
+// Title-less windows normally don't receive key presses, override this
+- (BOOL)canBecomeKeyWindow
+{
+ return YES;
+}
+
+// Title-less windows normally can't become main which means that another
+// non-fullscreen window will have the "active" titlebar in expose. Bad, fix it.
+- (BOOL)canBecomeMainWindow
+{
+ return YES;
+}
+
+
- (IBAction)goWindowedScreen:(id)sender
{
+ (NSImage *) makeImageForPicture: (int)pictureIndex
libhb:(hb_handle_t*)handle
title:(hb_title_t*)title
- removeBorders:(BOOL)removeBorders
{
- if (removeBorders)
+ static uint8_t * buffer;
+ static int bufferSize;
+
+ // Make sure we have a big enough buffer to receive the image from libhb. libhb
+ int dstWidth = title->job->width;
+ int dstHeight = title->job->height;
+
+ int newSize;
+ newSize = dstWidth * dstHeight * 4;
+ if( bufferSize < newSize )
{
- // |<---------- title->width ----------->|
- // | |<---- title->job->width ---->| |
- // | | | |
- // .......................................
- // ....+-----------------------------+....
- // ....| |....<-- gray border
- // ....| |....
- // ....| |....
- // ....| |<------- image
- // ....| |....
- // ....| |....
- // ....| |....
- // ....| |....
- // ....| |....
- // ....+-----------------------------+....
- // .......................................
-
- static uint8_t * buffer;
- static int bufferSize;
-
- // Make sure we have a big enough buffer to receive the image from libhb. libhb
- // creates images with a one-pixel border around the original content. Hence we
- // add 2 pixels horizontally and vertically to the buffer size.
- int srcWidth = title->width + 2;
- int srcHeight= title->height + 2;
- int newSize;
- newSize = srcWidth * srcHeight * 4;
- if( bufferSize < newSize )
- {
- bufferSize = newSize;
- buffer = (uint8_t *) realloc( buffer, bufferSize );
- }
+ bufferSize = newSize;
+ buffer = (uint8_t *) realloc( buffer, bufferSize );
+ }
- hb_get_preview( handle, title, pictureIndex, buffer );
+ hb_get_preview( handle, title, pictureIndex, buffer );
- // Create an NSBitmapImageRep and copy the libhb image into it, converting it from
- // libhb's format to one suitable for NSImage. Along the way, we'll strip off the
- // border around libhb's image.
+ // Create an NSBitmapImageRep and copy the libhb image into it, converting it from
+ // libhb's format to one suitable for NSImage. Along the way, we'll strip off the
+ // border around libhb's image.
- // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
- // Alpha is ignored.
+ // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
+ // Alpha is ignored.
- int dstWidth = title->job->width;
- int dstHeight = title->job->height;
- NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
- NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:nil
- pixelsWide:dstWidth
- pixelsHigh:dstHeight
- bitsPerSample:8
- samplesPerPixel:3 // ignore alpha
- hasAlpha:NO
- isPlanar:NO
- colorSpaceName:NSCalibratedRGBColorSpace
- bitmapFormat:bitmapFormat
- bytesPerRow:dstWidth * 4
- bitsPerPixel:32] autorelease];
-
- int borderTop = (srcHeight - dstHeight) / 2;
- int borderLeft = (srcWidth - dstWidth) / 2;
-
- UInt32 * src = (UInt32 *)buffer;
- UInt32 * dst = (UInt32 *)[imgrep bitmapData];
- src += borderTop * srcWidth; // skip top rows in src to get to first row of dst
- src += borderLeft; // skip left pixels in src to get to first pixel of dst
- for (int r = 0; r < dstHeight; r++)
- {
- for (int c = 0; c < dstWidth; c++)
-#if TARGET_RT_LITTLE_ENDIAN
- *dst++ = Endian32_Swap(*src++);
-#else
- *dst++ = *src++;
-#endif
- src += (srcWidth - dstWidth); // skip to next row in src
- }
-
- NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
- [img addRepresentation:imgrep];
-
- return img;
- }
- else
+ NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
+ NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:nil
+ pixelsWide:dstWidth
+ pixelsHigh:dstHeight
+ bitsPerSample:8
+ samplesPerPixel:3 // ignore alpha
+ hasAlpha:NO
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bitmapFormat:bitmapFormat
+ bytesPerRow:dstWidth * 4
+ bitsPerPixel:32] autorelease];
+
+ UInt32 * src = (UInt32 *)buffer;
+ UInt32 * dst = (UInt32 *)[imgrep bitmapData];
+ for (int r = 0; r < dstHeight; r++)
{
- // Make sure we have big enough buffer
- static uint8_t * buffer;
- static int bufferSize;
-
- int newSize;
- newSize = ( title->width + 2 ) * (title->height + 2 ) * 4;
- if( bufferSize < newSize )
- {
- bufferSize = newSize;
- buffer = (uint8_t *) realloc( buffer, bufferSize );
- }
-
- hb_get_preview( handle, title, pictureIndex, buffer );
-
- // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
- // We'll copy that into an NSImage swapping it to ARGB in the process. Alpha is
- // ignored.
- int width = title->width + 2; // hblib adds a one-pixel border to the image
- int height = title->height + 2;
- int numPixels = width * height;
- NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
- NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:nil
- pixelsWide:width
- pixelsHigh:height
- bitsPerSample:8
- samplesPerPixel:3 // ignore alpha
- hasAlpha:NO
- isPlanar:NO
- colorSpaceName:NSCalibratedRGBColorSpace
- bitmapFormat:bitmapFormat
- bytesPerRow:width * 4
- bitsPerPixel:32] autorelease];
-
- UInt32 * src = (UInt32 *)buffer;
- UInt32 * dst = (UInt32 *)[imgrep bitmapData];
- for (int i = 0; i < numPixels; i++)
+ for (int c = 0; c < dstWidth; c++)
#if TARGET_RT_LITTLE_ENDIAN
*dst++ = Endian32_Swap(*src++);
#else
*dst++ = *src++;
#endif
+ }
- NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(width, height)] autorelease];
- [img addRepresentation:imgrep];
+ NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
+ [img addRepresentation:imgrep];
- return img;
- }
+ return img;
}
// Returns the preview image for the specified index, retrieving it from its internal
NSImage * theImage = [fPicturePreviews objectForKey:key];
if (!theImage)
{
- theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle removeBorders: NO];
+ theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle];
[fPicturePreviews setObject:theImage forKey:key];
}
return theImage;
if(sender == fCancelPreviewMovieButton && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
{
-
- play_movie = NO;
hb_stop( fPreviewLibhb );
[fPictureView setHidden:NO];
[fMovieView pause:nil];
[fMovieView setHidden:YES];
+ [fMovieView setMovie:nil];
[fPictureSlider setHidden:NO];
isEncoding = NO;
/* lets go ahead and send it off to libhb
* Note: unlike a full encode, we only send 1 pass regardless if the final encode calls for 2 passes.
* this should suffice for a fairly accurate short preview and cuts our preview generation time in half.
+ * However we also need to take into account the indepth scan for subtitles.
*/
+ /*
+ * If scanning we need to do some extra setup of the job.
+ */
+ if( job->indepth_scan == 1 )
+ {
+ char *x264opts_tmp;
+
+ /*
+ * When subtitle scan is enabled do a fast pre-scan job
+ * which will determine which subtitles to enable, if any.
+ */
+ job->pass = -1;
+ x264opts_tmp = job->x264opts;
+
+ job->x264opts = NULL;
+ job->indepth_scan = 1;
+ /*
+ * Add the pre-scan job
+ */
+ hb_add( fPreviewLibhb, job );
+ job->x264opts = x264opts_tmp;
+ }
+ /* Go ahead and perform the actual encoding preview scan */
+ job->indepth_scan = 0;
+ job->pass = 0;
hb_add( fPreviewLibhb, job );
[fEncodingControlBox setHidden: NO];
[fPreviewMovieStatusField setHidden: NO];
isEncoding = YES;
-
- play_movie = YES;
-
+
/* Let fPreviewLibhb do the job */
hb_start( fPreviewLibhb );
isEncoding = NO;
/* we make sure the picture slider and preview match */
[self pictureSliderChanged:nil];
-
-
+
// Show the movie view
- if (play_movie)
- {
[self showMoviePreview:fPreviewMoviePath];
- }
-
[fCreatePreviewMovieButton setTitle: @"Live Preview"];
-
-
+
break;
}
}
-
}
- (IBAction) showMoviePreview: (NSString *) path
* we retain the gray cropping border we have already established
* with the still previews
*/
- [fMovieView setHidden:NO];
-
+
/* Load the new movie into fMovieView */
- QTMovie * aMovie;
- NSRect movieBounds;
- if (path)
- {
- [fMovieView setControllerVisible: YES];
- /* let's make sure there is no movie currently set */
- [fMovieView setMovie:nil];
-
- aMovie = [QTMovie movieWithFile:path error:nil];
-
- /* we get some size information from the preview movie */
- Rect movieBox;
- GetMovieBox ([aMovie quickTimeMovie], &movieBox);
- movieBounds = [fMovieView movieBounds];
- movieBounds.size.height = movieBox.bottom - movieBox.top;
-
- if ([fMovieView isControllerVisible])
- movieBounds.size.height += [fMovieView controllerBarHeight];
- /* since for whatever the reason I cannot seem to get the [fMovieView controllerBarHeight]
- * For now just use 15 for additional height as it seems to line up well
- */
- movieBounds.size.height += 15;
-
- movieBounds.size.width = movieBox.right - movieBox.left;
-
- /* We need to find out if the preview movie needs to be scaled down so
- * that it doesn't overflow our available viewing container (just like for image
- * in -displayPreview) for HD sources, etc. [fPictureViewArea frame].size.height*/
- if( ((int)movieBounds.size.height) > [fPictureView frame].size.height || scaleToScreen == YES)
- {
- /* The preview movie would be larger than the available viewing area
- * in the preview movie, so we go ahead and scale it down to the same size
- * as the still preview or we readjust our window to allow for the added height if need be
- */
- NSSize displaySize = NSMakeSize( (float)movieBounds.size.width, (float)movieBounds.size.height );
- NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
- if( [self viewNeedsToResizeToSize:viewSize] )
+ if (path) {
+ QTMovie * aMovie;
+ NSError *outError;
+ NSURL *movieUrl = [NSURL fileURLWithPath:path];
+ NSDictionary *movieAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
+ movieUrl, QTMovieURLAttribute,
+ [NSNumber numberWithBool:NO], QTMovieAskUnresolvedDataRefsAttribute,
+ [NSNumber numberWithBool:YES], @"QTMovieOpenForPlaybackAttribute",
+ [NSNumber numberWithBool:NO], @"QTMovieOpenAsyncRequiredAttribute",
+ [NSNumber numberWithBool:NO], @"QTMovieOpenAsyncOKAttribute",
+ QTMovieApertureModeClean, QTMovieApertureModeAttribute,
+ nil];
+
+ aMovie = [[[QTMovie alloc] initWithAttributes:movieAttributes error:&outError] autorelease];
+
+ if (!aMovie) {
+ NSLog(@"Unable to open movie");
+ }
+ else {
+ NSRect movieBounds;
+ /* we get some size information from the preview movie */
+ NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
+ movieBounds = [fMovieView movieBounds];
+ movieBounds.size.height = movieSize.height;
+
+ if ([fMovieView isControllerVisible]) {
+ CGFloat controllerBarHeight = [fMovieView controllerBarHeight];
+ if ( controllerBarHeight != 0 ) //Check if QTKit return a real value or not.
+ movieBounds.size.height += controllerBarHeight;
+ else
+ movieBounds.size.height += 15;
+ }
+
+ movieBounds.size.width = movieSize.width;
+
+ /* We need to find out if the preview movie needs to be scaled down so
+ * that it doesn't overflow our available viewing container (just like for image
+ * in -displayPreview) for HD sources, etc. [fPictureViewArea frame].size.height*/
+ if( (movieBounds.size.height) > [fPictureViewArea frame].size.height || scaleToScreen == YES )
{
-
- [self resizeSheetForViewSize:viewSize];
- [self setViewSize:viewSize];
-
+ /* The preview movie would be larger than the available viewing area
+ * in the preview movie, so we go ahead and scale it down to the same size
+ * as the still preview or we readjust our window to allow for the added height if need be
+ */
+ NSSize displaySize = NSMakeSize( ( CGFloat ) movieBounds.size.width, ( CGFloat ) movieBounds.size.height );
+ NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
+ if( [self viewNeedsToResizeToSize:viewSize] ) {
+ [self resizeSheetForViewSize:viewSize];
+ [self setViewSize:viewSize];
+ }
+ [fMovieView setFrameSize:viewSize];
+ }
+ else
+ {
+ /* Since the preview movie is smaller than the available viewing area
+ * we can go ahead and use the preview movies native size */
+ [fMovieView setFrameSize:movieBounds.size];
}
- [fMovieView setPreservesAspectRatio:YES];
- [fMovieView setFrameSize:viewSize];
- }
- else
- {
- /* Since the preview movie is smaller than the available viewing area
- * we can go ahead and use the preview movies native size */
- [fMovieView setFrameSize:movieBounds.size];
-
- }
-
-
-
-
- // lets reposition the movie if need be
-
- NSPoint origin = [fPictureViewArea frame].origin;
- origin.x += trunc(([fPictureViewArea frame].size.width -
- [fMovieView frame].size.width) / 2.0);
- /* We need to detect whether or not we are currently less than the available height.*/
- if (movieBounds.size.height < [fPictureView frame].size.height)
- {
- /* If we are, we are adding 15 to the height to allow for the controller bar so
- * we need to subtract half of that for the origin.y to get the controller bar
- * below the movie to it lines up vertically with where our still preview was
- */
- origin.y += trunc((([fPictureViewArea frame].size.height -
- [fMovieView frame].size.height) / 2.0) - 7.5);
- }
- else
- {
- /* if we are >= to the height of the picture view area, the controller bar
- * gets taken care of with picture resizing, so we do not want to offset the height
- */
- origin.y += trunc(([fPictureViewArea frame].size.height -
- [fMovieView frame].size.height) / 2.0);
+ //lets reposition the movie if need be
+
+ NSPoint origin = [fPictureViewArea frame].origin;
+ origin.x += trunc( ( [fPictureViewArea frame].size.width -
+ [fMovieView frame].size.width ) / 2.0 );
+ /* We need to detect whether or not we are currently less than the available height.*/
+ if( movieBounds.size.height < [fPictureView frame].size.height )
+ {
+ /* If we are, we are adding 15 to the height to allow for the controller bar so
+ * we need to subtract half of that for the origin.y to get the controller bar
+ * below the movie to it lines up vertically with where our still preview was
+ */
+ origin.y += trunc( ( ( [fPictureViewArea frame].size.height -
+ [fMovieView frame].size.height ) / 2.0 ) - 7.5 );
+ }
+ else
+ {
+ /* if we are >= to the height of the picture view area, the controller bar
+ * gets taken care of with picture resizing, so we do not want to offset the height
+ */
+ origin.y += trunc( ( [fPictureViewArea frame].size.height -
+ [fMovieView frame].size.height ) / 2.0 );
+ }
+ [fMovieView setFrameOrigin:origin];
+ [fMovieView setMovie:aMovie];
+ [fMovieView setHidden:NO];
+ // to actually play the movie
+ [fMovieView play:aMovie];
}
- [fMovieView setFrameOrigin:origin];
-
- [fMovieView setMovie:aMovie];
- /// to actually play the movie
- [fMovieView play:aMovie];
}
- else
- {
- aMovie = nil;
- }
isEncoding = NO;
}
-
@end
@implementation PreviewController (Private)
if (scaleToScreen == YES)
{
- //CGFloat scaleToScreenWidth;
- //CGFloat scaleToScreenHeight;
CGFloat screenAspect;
CGFloat viewAreaAspect;
//note, a mbp 15" at 1440 x 900 is a 1.6 ar
}
else
{
+ /* Since upon launch we can open up the preview window if it was open
+ * the last time we quit (and at the size it was) we want to make
+ * sure that upon resize we do not have the window off the screen
+ * So check the origin against the screen origin and adjust if
+ * necessary.
+ */
+ NSSize screenSize = [[[self window] screen] frame].size;
+ NSPoint screenOrigin = [[[self window] screen] frame].origin;
+ /* our origin is off the screen to the left*/
+ if (frame.origin.x < screenOrigin.x)
+ {
+ /* so shift our origin to the right */
+ frame.origin.x = screenOrigin.x;
+ }
+ else if ((frame.origin.x + frame.size.width) > (screenOrigin.x + screenSize.width))
+ {
+ /* the right side of the preview is off the screen, so shift to the left */
+ frame.origin.x = (screenOrigin.x + screenSize.width) - frame.size.width;
+ }
+
[[self window] setFrame:frame display:YES animate:YES];
}
// Assumes resizeSheetForViewSize: has already been called.
//
- (void)setViewSize: (NSSize)viewSize
-{
+{
+ /* special case for scaleToScreen */
+ if (scaleToScreen == YES)
+ {
+ /* for scaleToScreen, we expand the fPictureView to fit the entire screen */
+ NSSize areaSize = [fPictureViewArea frame].size;
+ CGFloat viewSizeAspect = viewSize.width / viewSize.height;
+ if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
+ {
+ viewSize.width = areaSize.width;
+ viewSize.height = viewSize.width / viewSizeAspect;
+ }
+ else
+ {
+ viewSize.height = areaSize.height;
+ viewSize.width = viewSize.height * viewSizeAspect;
+ }
+
+ }
+
[fPictureView setFrameSize:viewSize];
-
- // center it vertically
+
+ // center it vertically and horizontally
NSPoint origin = [fPictureViewArea frame].origin;
origin.y += ([fPictureViewArea frame].size.height -
[fPictureView frame].size.height) / 2.0;
- [fPictureView setFrameOrigin:origin];
-
- NSPoint controlboxorigin = [fPictureView frame].origin;
-
- /* for now, put the origin.y 100 above the bottom of the fPictureView */
- controlboxorigin.y += 100;
- controlboxorigin.x += ([fPictureViewArea frame].size.width -
- [fPictureControlBox frame].size.width) / 2.0;
- /* requires that thefPictureControlBox and the fEncodingControlBox
- * are the same width to line up.
- */
- [fPictureControlBox setFrameOrigin:controlboxorigin];
- [fEncodingControlBox setFrameOrigin:controlboxorigin];
+ origin.x += ([fPictureViewArea frame].size.width -
+ [fPictureView frame].size.width) / 2.0;
+
+ origin.x = floor( origin.x );
+ origin.y = floor( origin.y );
+ [fPictureView setFrameOrigin:origin];
}
- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize
{
- NSSize viewSize = [fPictureView frame].size;
+ NSSize viewSize = [fPictureViewArea frame].size;
return (newSize.width != viewSize.width || newSize.height != viewSize.height);
}