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WinGui:
[handbrake-jp/handbrake-jp-git.git] / macosx / HBPreviewController.m
index 5397fe5..c6421d0 100644 (file)
@@ -83,7 +83,6 @@
     //[self pictureSliderChanged:nil];
     [self startReceivingLibhbNotifications];
     
-    isFullScreen = NO;
     hudTimerSeconds = 0;
     /* we set the progress indicator to not use threaded animation
      * as it causes a conflict with the qtmovieview's controllerbar
     [fMovieView setHidden:YES];
        [fMovieView setMovie:nil];
 
-    isFullScreen = NO;
     hudTimerSeconds = 0;
     [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
 }
     MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
     MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
     [self SettingsChanged: nil];
+    
+    /* set the top of the hud controller boxes centered vertically with the origin of our window */
+    NSPoint hudControlBoxOrigin = [fPictureControlBox frame].origin;
+    hudControlBoxOrigin.y = ([[self window] frame].size.height / 2) - [fPictureControlBox frame].size.height;
+    [fPictureControlBox setFrameOrigin:hudControlBoxOrigin];
+    [fEncodingControlBox setFrameOrigin:hudControlBoxOrigin];
+
 }
 
 
     
     [fPictureView setHidden:NO];
     
-    //[fHBController writeToActivityLog: "displayPreview called"];
-    
     NSImage *fPreviewImage = [self imageForPicture: fPicture];
     NSSize imageScaledSize = [fPreviewImage size];
     [fPictureView setImage: fPreviewImage];
         sizeInfoString = [NSString stringWithFormat:
                           @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
                           fTitle->job->width, fTitle->job->height];
-        
+        /* original
         displaySize.width = fTitle->width;
         displaySize.height = fTitle->height;
         imageScaledSize.width = fTitle->job->width;
         imageScaledSize.height = fTitle->job->height;
+        */
+        /* Test ... */
+        displaySize.width = fTitle->width;
+        displaySize.height = fTitle->height;
+        imageScaledSize.width = fTitle->job->width + fTitle->job->crop[2] + fTitle->job->crop[3];
+        imageScaledSize.height = fTitle->job->height + fTitle->job->crop[0] - fTitle->job->crop[1];
     }
     
     NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
     
-    /* Initially set our preview image here */
-    /*
-    if (scaleToScreen == YES)
-    {
-        viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
-        viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
-        [fPreviewImage setSize: viewSize];
-        //[fPictureView setFrameSize: viewSize];
-    }
-    
-    else
-    {
-        [fPreviewImage setSize: imageScaledSize];
-        [fPictureView setFrameSize: imageScaledSize];
-    }
-    [fPictureView setImage: fPreviewImage];
-    // center it vertically and horizontally
-    NSPoint origin = [fPictureViewArea frame].origin;
-    origin.y += ([fPictureViewArea frame].size.height -
-                 [fPictureView frame].size.height) / 2.0;
-    
-    origin.x += ([fPictureViewArea frame].size.width -
-                 [fPictureView frame].size.width) / 2.0;
-    [fPictureView setFrameOrigin:origin]; 
-    */
-    /* we also need to take into account scaling to full screen to activate switching the view size */
+        /* we also need to take into account scaling to full screen to activate switching the view size */
     if( [self viewNeedsToResizeToSize:viewSize])
     {
         if (fTitle->job->anamorphic.mode != 2 || (fTitle->job->anamorphic.mode == 2 && fTitle->width == fTitle->job->width))
         {
             [self resizeSheetForViewSize:viewSize];
-            //[self setViewSize:viewSize];
+            [self setViewSize:viewSize];
             
         }
     }   
     }
     
     NSString *scaleString;
-    
-    if( imageScaledSize.height > [fPictureView frame].size.height)
+    CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);
+    if (scale * 100.0 != 100)
     {
-        CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);        
+        //CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);        
         scaleString = [NSString stringWithFormat:
-                       NSLocalizedString( @" (Scaled to %.0f%% actual size)",
+                       NSLocalizedString( @" (%.0f%% actual size)",
                                          @"String shown when a preview is scaled" ), scale * 100.0];
     }
     else
     {
-        scaleString = @"";
+        scaleString = @"(Actual size)";
     }
     /* Set the info fields in the hud controller */
     [fInfoField setStringValue: [NSString stringWithFormat:
         [self showWindow:sender];
         [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
         [fPreviewWindow setAcceptsMouseMovedEvents:YES];
-        isFullScreen = NO;
         scaleToScreen = NO;
         [self pictureSliderChanged:nil];
     }
     }
 }
 
-#pragma mark Fullscreen Mode
 
-- (IBAction)toggleScreenMode:(id)sender
-{
-    if (!isFullScreen)
-    {
-        [self goFullScreen:nil];
-    }
-    else
-    {
-        [self goWindowedScreen:nil];
-    }
-}
 
 - (IBAction)toggleScaleToScreen:(id)sender
 {
         scaleToScreen = NO;
         /* make sure we are set to a still preview */
         [self pictureSliderChanged:nil];
-        [fScaleToScreenToggleButton setTitle:@"<->"];
+        [fScaleToScreenToggleButton setTitle:@"Scale To Screen"];
     }
     else
     {
         scaleToScreen = YES;
         /* make sure we are set to a still preview */
         [self pictureSliderChanged:nil];
-        [fScaleToScreenToggleButton setTitle:@">-<"];
+        [fScaleToScreenToggleButton setTitle:@"Actual Scale"];
     }
+    
 }
 
-- (BOOL)fullScreen
-{
-    return isFullScreen;
-}
 
-- (IBAction)goFullScreen:(id)sender 
-{ 
-    // Get the screen information. 
-    NSScreen* mainScreen = [fPreviewWindow screen];
-    NSDictionary* screenInfo = [mainScreen deviceDescription]; 
-    NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"]; 
-    // Capture the screen. 
-    CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue]; 
-    CGDisplayErr err = CGDisplayCapture(displayID); 
-    
-    if (err == CGDisplayNoErr) 
-    { 
-        
-        /* make sure we are set to a still preview and not scaled to screen */
-        scaleToScreen = NO;
-        [self pictureSliderChanged:nil];
-        
-        // Create the full-screen window. 
-        //NSRect winRect = [mainScreen frame];
-        //fPictureViewArea
-        NSRect winRect = [fPictureViewArea frame];
-          
-        fFullScreenWindow = [[NSWindow alloc] initWithContentRect:winRect 
-                                                        styleMask:NSBorderlessWindowMask 
-                                                          backing:NSBackingStoreBuffered 
-                                                            defer:NO 
-                                                           screen:mainScreen]; 
-        
-        // Establish the window attributes. 
-        [fFullScreenWindow setReleasedWhenClosed:NO]; 
-        [fFullScreenWindow setDisplaysWhenScreenProfileChanges:YES]; 
-        [fFullScreenWindow setDelegate:self]; 
-        
-        /* insert a view into the new window */
-        [fFullScreenWindow setContentView:fPictureViewArea]; 
-        [fPictureViewArea setNeedsDisplay:YES];
-        
-        /* Better to center the window using the screen's frame
-         * and the windows origin. Note that we should take into
-         * account the auto sizing and alignment that occurs in 
-         * setViewSize each time the preview changes.
-         * Note: by using [fFullScreenWindow screen] (instead of
-         * [NSScreen mainScreen]) in referencing the screen
-         * coordinates, the full screen window will show up on
-         * whichever display was being used in windowed mode
-         * on multi-display systems
-         */
-        
-        NSSize screenSize = [[fFullScreenWindow screen] frame].size;
-        NSSize windowSize = [fFullScreenWindow frame].size;
-        NSPoint windowOrigin = [fFullScreenWindow frame].origin;
-        
-        /* Adjust our origin y (vertical) based on the screen height */
-        windowOrigin.y += (screenSize.height - windowSize.height) / 2.0;
-        windowOrigin.x += (screenSize.width - windowSize.width) / 2.0;
-        
-        [fFullScreenWindow setFrameOrigin:windowOrigin];
-        
-        /* lets kill the timer for now */
-        [self stopReceivingLibhbNotifications];
-        
-        /* We need to retain the fPreviewWindow */
-        [fPreviewWindow retain];
-        
-        [self setWindow:fFullScreenWindow];
-        
-        // The window has to be above the level of the shield window.
-        int32_t shieldLevel = CGShieldingWindowLevel(); 
-        
-        [fFullScreenWindow setLevel:shieldLevel]; 
-        
-        // Show the window. 
-        [fFullScreenWindow makeKeyAndOrderFront:self];
-        
-        
-        /* Change the name of fFullScreenToggleButton appropriately */
-        [fFullScreenToggleButton setTitle: @"Windowed"];
-        
-        /* Lets fire the timer back up for the hud controls, etc. */
-        [self startReceivingLibhbNotifications];
-        
-        isFullScreen = YES;
-        [fScaleToScreenToggleButton setHidden:NO];
-        
-        /* make sure we are set to a still preview */
-        [self pictureSliderChanged:nil];
-        
-        [fFullScreenWindow setAcceptsMouseMovedEvents:YES];
-        
-        
-        hudTimerSeconds = 0;
-        [self startHudTimer];
-    } 
-} 
 
 // Title-less windows normally don't receive key presses, override this
 - (BOOL)canBecomeKeyWindow
     [fPreviewWindow setLevel:NSNormalWindowLevel];
     
     /* Set the isFullScreen flag back to NO */
-    isFullScreen = NO;
+    //isFullScreen = NO;
     scaleToScreen = NO;
     /* make sure we are set to a still preview */
     [self pictureSliderChanged:nil];
     [self showPreviewWindow:nil];
     
     /* Change the name of fFullScreenToggleButton appropriately */
-    [fFullScreenToggleButton setTitle: @"Full Screen"];
+    //[fFullScreenToggleButton setTitle: @"Full Screen"];
     // [fScaleToScreenToggleButton setHidden:YES];
     /* set the picture settings pallete back to normal level */
     [fHBController picturePanelWindowed];
      * we retain the gray cropping border  we have already established
      * with the still previews
      */
-
+    
     /* Load the new movie into fMovieView */
-    if (path) {
+    if (path) 
+    {
                QTMovie * aMovie;
                NSError  *outError;
                NSURL *movieUrl = [NSURL fileURLWithPath:path];
                                                                                 [NSNumber numberWithBool:NO], @"QTMovieOpenAsyncOKAttribute",
                                                                                 QTMovieApertureModeClean, QTMovieApertureModeAttribute,
                                                                                 nil];
-
+        
         aMovie = [[[QTMovie alloc] initWithAttributes:movieAttributes error:&outError] autorelease];
-
-               if (!aMovie) {
+        
+               if (!aMovie) 
+        {
                        NSLog(@"Unable to open movie");
                }
-        else {
+        else 
+        {
             NSRect movieBounds;
             /* we get some size information from the preview movie */
             NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
             movieBounds = [fMovieView movieBounds];
             movieBounds.size.height = movieSize.height;
             
-            if ([fMovieView isControllerVisible]) {
+            if ([fMovieView isControllerVisible]) 
+            {
                 CGFloat controllerBarHeight = [fMovieView controllerBarHeight];
                 if ( controllerBarHeight != 0 ) //Check if QTKit return a real value or not.
                     movieBounds.size.height += controllerBarHeight;
                  */
                 NSSize displaySize = NSMakeSize( ( CGFloat ) movieBounds.size.width, ( CGFloat ) movieBounds.size.height );
                 NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
-                if( [self viewNeedsToResizeToSize:viewSize] ) {
+                if( [self viewNeedsToResizeToSize:viewSize] ) 
+                {
                     [self resizeSheetForViewSize:viewSize];
                     [self setViewSize:viewSize];
                 }
     CGFloat minWidth = 480.0;
     CGFloat minHeight = 360.0;
 
-    NSSize screenSize = [[NSScreen mainScreen] frame].size;
+    NSSize screenSize = [[NSScreen mainScreen] visibleFrame].size;
     NSSize sheetSize = [[self window] frame].size;
     NSSize viewAreaSize = [fPictureViewArea frame].size;
     CGFloat paddingX = sheetSize.width - viewAreaSize.width;
     CGFloat maxWidth;
     CGFloat maxHeight;
     
-    if (isFullScreen)
-    {
-        /* We are in full screen mode so lets use the full screen if we need to */
-        maxWidth =  screenSize.width - paddingX;
-        maxHeight = screenSize.height - paddingY;
-    }
-    else
-    {
-        // The max size of the view is when the sheet is taking up 85% of the screen.
-        maxWidth = (0.85 * screenSize.width) - paddingX;
-        maxHeight = (0.85 * screenSize.height) - paddingY;
-    }
+    maxWidth =  screenSize.width - paddingX;
+    maxHeight = screenSize.height - paddingY;
     
     NSSize resultSize = imageSize;
-    
-    // Its better to have a view that's too small than a view that's too big, so
-    // apply the maximum constraints last.
-    if( resultSize.width < minWidth )
-    {
-        resultSize.height *= (minWidth / resultSize.width);
-        resultSize.width = minWidth;
-    }
-    if( resultSize.height < minHeight )
-    {
-        resultSize.width *= (minHeight / resultSize.height);
-        resultSize.height = minHeight;
-    }
-    if( resultSize.width > maxWidth )
-    {
-        resultSize.height *= (maxWidth / resultSize.width);
-        resultSize.width = maxWidth;
-    }
-    if( resultSize.height > maxHeight )
-    {
-        resultSize.width *= (maxHeight / resultSize.height);
-        resultSize.height = maxHeight;
-    }
-    
+    CGFloat resultPar = resultSize.width / resultSize.height;
+
+    //note, a mbp 15" at 1440 x 900 is a 1.6 ar
+    CGFloat screenAspect = screenSize.width / screenSize.height;
+    // Note, a standard dvd will use 720 x 480 which is a 1.5
+    CGFloat viewAreaAspect = viewAreaSize.width / viewAreaSize.height;
+
     if (scaleToScreen == YES)
     {
-        CGFloat screenAspect;
-        CGFloat viewAreaAspect; 
-        //note, a mbp 15" at 1440 x 900 is a 1.6 ar
-        screenAspect = screenSize.width / screenSize.height;
-        
-        // Note, a standard dvd will use 720 x 480 which is a 1.5
-        viewAreaAspect = viewAreaSize.width / viewAreaSize.height;
         
         if (screenAspect < viewAreaAspect)
         {
         }
         
     }
+    else if ( resultSize.width > maxWidth || resultSize.height > maxHeight )
+    {
+       // Source is larger than screen in one or more dimensions
+        if ( resultPar > screenAspect )
+        {
+            // Source aspect wider than screen aspect, snap to max width and vary height
+            resultSize.width = maxWidth;
+            resultSize.height = (maxWidth / resultPar);
+        }
+        else
+        {
+            // Source aspect narrower than screen aspect, snap to max height vary width
+            resultSize.height = maxHeight;
+            resultSize.width = (maxHeight * resultPar);
+        }
+    }
+
+    // If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed
+    if ( resultSize.width < minWidth )
+    {
+        resultSize.width = minWidth;
+    }
+    if ( resultSize.height < minHeight )
+    {
+        resultSize.height = minHeight;
+    }
 
       return resultSize;
 
     
     // Now resize the whole panel by those same deltas, but don't exceed the min
     NSRect frame = [[self window] frame];
-    NSSize maxSize = [[self window] maxSize];
+    NSSize maxSize = [[[self window] screen] visibleFrame].size;
     NSSize minSize = [[self window] minSize];
+    
     frame.size.width += deltaX;
     frame.size.height += deltaY;
     if( frame.size.width < minSize.width )
     {
         frame.size.height = minSize.height;
     }
+    /* compare frame to max size of screen */
+    if( frame.size.width > maxSize.width )
+    {
+        frame.size.width = maxSize.width;
+    }
+    
+    if( frame.size.height > maxSize.height )
+    {
+        frame.size.height = maxSize.height;
+    }
     
     
+
+    
     // But now the sheet is off-center, so also shift the origin to center it and
     // keep the top aligned.
     if( frame.size.width != [[self window] frame].size.width )
         frame.origin.x -= (deltaX / 2.0);
     
-    if (isFullScreen)
-    {
-        if( frame.size.height != [[self window] frame].size.height )
-        {
-            frame.origin.y -= (deltaY / 2.0);
-        }
-        else
-        {
-            if( frame.size.height != [[self window] frame].size.height )
-                frame.origin.y -= deltaY;
-        }
         
-        [[self window] setFrame:frame display:YES animate:NO];
-    }
-    else
-    {
         /* Since upon launch we can open up the preview window if it was open
          * the last time we quit (and at the size it was) we want to make
          * sure that upon resize we do not have the window off the screen
          * So check the origin against the screen origin and adjust if
          * necessary.
          */
-        NSSize screenSize = [[[self window] screen] frame].size;
+        NSSize screenSize = [[[self window] screen] visibleFrame].size;
         NSPoint screenOrigin = [[[self window] screen] frame].origin;
+        if (screenSize.height < frame.size.height)
+        {
+            frame.size.height = screenSize.height;
+        }
+        if (screenSize.width < frame.size.width)
+        {
+            frame.size.width = screenSize.width;
+        }
+        
+        
         /* our origin is off the screen to the left*/
         if (frame.origin.x < screenOrigin.x)
         {
         }
         
         [[self window] setFrame:frame display:YES animate:YES];
-    }
+    
     
 }
 
 - (void)setViewSize: (NSSize)viewSize
 {   
     /* special case for scaleToScreen */
-    if (scaleToScreen == YES)
+    NSSize screenSize = [[[self window] screen] visibleFrame].size;
+    NSSize areaSize = [fPictureViewArea frame].size;
+    if (scaleToScreen == YES || viewSize.width > areaSize.width || viewSize.height > areaSize.height)
     {
         /* for scaleToScreen, we expand the fPictureView to fit the entire screen */
-        NSSize areaSize = [fPictureViewArea frame].size;
         CGFloat viewSizeAspect = viewSize.width / viewSize.height;
         if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
         {
         }
         
     }
-
+    
+    
     [fPictureView setFrameSize:viewSize];
 
     // center it vertically and horizontally
     origin.y = floor( origin.y );
     
     [fPictureView setFrameOrigin:origin];
+    
 }