It may be used under the terms of the GNU General Public License. */
#include "hb.h"
+#include "a52dec/a52.h"
+#include "dca.h"
typedef struct
{
hb_list_t * jobs;
+ hb_job_t ** current_job;
int cpu_count;
int * error;
volatile int * die;
static void do_job( hb_job_t *, int cpu_count );
static void work_loop( void * );
+#define FIFO_CPU_MULT 8
+
/**
* Allocates work object and launches work thread with work_func.
* @param jobs Handle to hb_list_t.
* @param error Handle to error indicator.
*/
hb_thread_t * hb_work_init( hb_list_t * jobs, int cpu_count,
- volatile int * die, int * error )
+ volatile int * die, int * error, hb_job_t ** job )
{
hb_work_t * work = calloc( sizeof( hb_work_t ), 1 );
work->jobs = jobs;
+ work->current_job = job;
work->cpu_count = cpu_count;
work->die = die;
work->error = error;
{
hb_list_rem( work->jobs, job );
job->die = work->die;
+ *(work->current_job) = job;
do_job( job, work->cpu_count );
+ *(work->current_job) = NULL;
}
*(work->error) = HB_ERROR_NONE;
static void do_job( hb_job_t * job, int cpu_count )
{
hb_title_t * title;
- int i;
+ int i, j;
hb_work_object_t * w;
/* FIXME: This feels really hackish, anything better? */
hb_work_object_t * audio_w = NULL;
+ hb_work_object_t * sub_w = NULL;
hb_audio_t * audio;
hb_subtitle_t * subtitle;
int done;
+ unsigned int subtitle_highest = 0;
+ unsigned int subtitle_highest_id = 0;
+ unsigned int subtitle_lowest = -1;
+ unsigned int subtitle_lowest_id = 0;
+ unsigned int subtitle_forced_id = 0;
+ unsigned int subtitle_hit = 0;
title = job->title;
hb_log( " + %dx%d -> %dx%d, crop %d/%d/%d/%d",
title->width, title->height, job->width, job->height,
job->crop[0], job->crop[1], job->crop[2], job->crop[3] );
- hb_log( " + deinterlace %s", job->deinterlace ? "on" : "off" );
hb_log( " + grayscale %s", job->grayscale ? "on" : "off" );
+
+ if( job->filters )
+ {
+ hb_log(" + filters");
+ for( i = 0; i < hb_list_count( job->filters ); i++ )
+ {
+ hb_filter_object_t * filter = hb_list_item( job->filters, i );
+ if (filter->settings)
+ hb_log(" + %s (%s)", filter->name, filter->settings);
+ else
+ hb_log(" + %s (default settings)", filter->name);
+ }
+ }
+
if( job->vquality >= 0.0 && job->vquality <= 1.0 )
{
hb_log( " + %.3f fps, video quality %.2f", (float) job->vrate /
}
hb_log (" + PixelRatio: %d, width:%d, height: %d",job->pixel_ratio,job->width, job->height);
job->fifo_mpeg2 = hb_fifo_init( 2048 );
- job->fifo_raw = hb_fifo_init( 8 );
- job->fifo_sync = hb_fifo_init( 8 );
- job->fifo_render = hb_fifo_init( 8 );
- job->fifo_mpeg4 = hb_fifo_init( 8 );
+ job->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ job->fifo_sync = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ job->fifo_render = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ job->fifo_mpeg4 = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
/* Synchronization */
hb_list_add( job->list_work, ( w = getWork( WORK_SYNC ) ) );
w->fifo_in = job->fifo_render;
w->fifo_out = job->fifo_mpeg4;
w->config = &job->config;
+
hb_list_add( job->list_work, w );
- subtitle = hb_list_item( title->list_subtitle, 0 );
- if( subtitle )
+ if( job->select_subtitle && !job->indepth_scan )
{
- hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang );
+ /*
+ * Must be second pass of a two pass with subtitle scan enabled, so
+ * add the subtitle that we found on the first pass for use in this
+ * pass.
+ */
+ if (*(job->select_subtitle))
+ {
+ hb_list_add( title->list_subtitle, *( job->select_subtitle ) );
+ }
+ }
- subtitle->fifo_in = hb_fifo_init( 8 );
- subtitle->fifo_raw = hb_fifo_init( 8 );
+ for( i=0; i < hb_list_count(title->list_subtitle); i++ )
+ {
+ subtitle = hb_list_item( title->list_subtitle, i );
- hb_list_add( job->list_work, ( w = getWork( WORK_DECSUB ) ) );
- w->fifo_in = subtitle->fifo_in;
- w->fifo_out = subtitle->fifo_raw;
+ if( subtitle )
+ {
+ hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang );
+
+ subtitle->fifo_in = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ subtitle->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+
+ /*
+ * Disable forced subtitles if we didn't find any in the scan
+ * so that we display normal subtitles instead.
+ *
+ * select_subtitle implies that we did a scan.
+ */
+ if( !job->indepth_scan && job->subtitle_force &&
+ job->select_subtitle )
+ {
+ if( subtitle->forced_hits == 0 )
+ {
+ job->subtitle_force = 0;
+ }
+ }
+
+ if (!job->indepth_scan || job->subtitle_force) {
+ /*
+ * Don't add threads for subtitles when we are scanning, unless
+ * looking for forced subtitles.
+ */
+ if( sub_w != NULL )
+ {
+ /*
+ * Need to copy the prior subtitle structure so that we
+ * don't overwrite the fifos.
+ */
+ sub_w = calloc( sizeof( hb_work_object_t ), 1 );
+ sub_w = memcpy( sub_w, w, sizeof( hb_work_object_t ));
+ } else {
+ w = sub_w = getWork( WORK_DECSUB );
+ }
+ hb_list_add( job->list_work, sub_w );
+ sub_w->fifo_in = subtitle->fifo_in;
+ sub_w->fifo_out = subtitle->fifo_raw;
+ }
+ }
}
if( job->acodec & HB_ACODEC_AC3 )
"vorbis" ) );
}
+ /* if we are doing AC3 passthru, then remove any non-AC3 audios from the job */
+ /* otherwise, Bad Things will happen */
+ for( i = 0; i < hb_list_count( title->list_audio ); )
+ {
+ audio = hb_list_item( title->list_audio, i );
+ if( ( job->acodec & HB_ACODEC_AC3 ) && ( audio->codec != HB_ACODEC_AC3 ) )
+ {
+ hb_list_rem( title->list_audio, audio );
+ free( audio );
+ continue;
+ }
+ i++;
+ }
+
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
audio = hb_list_item( title->list_audio, i );
hb_log( " + %x, %s", audio->id, audio->lang );
+
+ /* sense-check the current mixdown options */
+
+ /* log the requested mixdown */
+ for (j = 0; j < hb_audio_mixdowns_count; j++) {
+ if (hb_audio_mixdowns[j].amixdown == job->audio_mixdowns[i]) {
+ hb_log( " + Requested mixdown: %s (%s)", hb_audio_mixdowns[j].human_readable_name, hb_audio_mixdowns[j].internal_name );
+ break;
+ }
+ }
+
+ /* sense-check the requested mixdown */
+
+ /* audioCodecsSupportMono and audioCodecsSupport6Ch are the same for now,
+ but this may change in the future, so they are separated for flexibility */
+ int audioCodecsSupportMono = ((audio->codec == HB_ACODEC_AC3 ||
+ audio->codec == HB_ACODEC_DCA) && (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS));
+ int audioCodecsSupport6Ch = ((audio->codec == HB_ACODEC_AC3 ||
+ audio->codec == HB_ACODEC_DCA) && (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS));
+
+ /* find out what the format of our source audio is */
+ switch (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_DISCRETE_NO_LFE_MASK) {
+
+ /* mono sources */
+ case HB_INPUT_CH_LAYOUT_MONO:
+ /* regardless of what stereo mixdown we've requested, a mono source always get mixed down
+ to mono if we can, and mixed up to stereo if we can't */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
+ } else {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ }
+ break;
+ /* stereo input */
+ case HB_INPUT_CH_LAYOUT_STEREO:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* use stereo if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ /* otherwise, preserve stereo regardless of if we requested something higher */
+ } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_STEREO) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ }
+ break;
+
+ /* dolby (DPL1 aka Dolby Surround = 4.0 matrix-encoded) input */
+ /* the A52 flags don't allow for a way to distinguish between DPL1 and DPL2 on a DVD,
+ so we always assume a DPL1 source for A52_DOLBY */
+ case HB_INPUT_CH_LAYOUT_DOLBY:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* preserve dolby if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ /* otherwise, preserve dolby even if we requested something higher */
+ /* a stereo mixdown will still be honoured here */
+ } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ }
+ break;
+
+ /* 3F/2R input */
+ case HB_INPUT_CH_LAYOUT_3F2R:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* use dpl2 if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
+ } else {
+ /* check if we have 3F2R input and also have an LFE - i.e. we have a 5.1 source) */
+ if (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_HAS_LFE) {
+ /* we have a 5.1 source */
+ /* if we requested 6ch, but our audio format doesn't support it, then mix to DPLII instead */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_6CH && audioCodecsSupport6Ch == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
+ }
+ } else {
+ /* we have a 5.0 source, so we can't do 6ch conversion
+ default to DPL II instead */
+ if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBYPLII) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
+ }
+ }
+ }
+ /* all other mixdowns will have been preserved here */
+ break;
+
+ /* 3F/1R input */
+ case HB_INPUT_CH_LAYOUT_3F1R:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* use dpl1 if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ } else {
+ /* we have a 4.0 or 4.1 source, so we can't do DPLII or 6ch conversion
+ default to DPL I instead */
+ if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ }
+ }
+ /* all other mixdowns will have been preserved here */
+ break;
+
+ default:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
+ /* mix everything else down to stereo */
+ } else {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ }
+
+ }
+
+ /* log the output mixdown */
+ for (j = 0; j < hb_audio_mixdowns_count; j++) {
+ if (hb_audio_mixdowns[j].amixdown == job->audio_mixdowns[i]) {
+ hb_log( " + Actual mixdown: %s (%s)", hb_audio_mixdowns[j].human_readable_name, hb_audio_mixdowns[j].internal_name );
+ break;
+ }
+ }
+
+ /* we now know we have a valid mixdown for the input source and the audio output format */
+ /* remember the mixdown for this track */
+ audio->amixdown = job->audio_mixdowns[i];
+
+ audio->config.vorbis.language = audio->lang_simple;
+
+ /* set up the audio work structures */
audio->fifo_in = hb_fifo_init( 2048 );
- audio->fifo_raw = hb_fifo_init( 8 );
- audio->fifo_sync = hb_fifo_init( 8 );
- audio->fifo_out = hb_fifo_init( 8 );
+ audio->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ audio->fifo_sync = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ audio->fifo_out = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
switch( audio->codec )
{
case HB_ACODEC_AC3:
w = getWork( WORK_DECA52 );
break;
+ case HB_ACODEC_DCA:
+ w = getWork( WORK_DECDCA );
+ break;
case HB_ACODEC_MPGA:
w = getWork( WORK_DECAVCODEC );
break;
w = getWork( WORK_DECLPCM );
break;
}
- w->fifo_in = audio->fifo_in;
- w->fifo_out = audio->fifo_raw;
- w->config = &audio->config;
+ w->fifo_in = audio->fifo_in;
+ w->fifo_out = audio->fifo_raw;
+ w->config = &audio->config;
+ w->amixdown = audio->amixdown;
+ w->source_acodec = audio->codec;
/* FIXME: This feels really hackish, anything better? */
audio_w = calloc( sizeof( hb_work_object_t ), 1 );
w = getWork( WORK_ENCVORBIS );
break;
}
+
if( job->acodec != HB_ACODEC_AC3 )
{
- w->fifo_in = audio->fifo_sync;
- w->fifo_out = audio->fifo_out;
- w->config = &audio->config;
+ w->fifo_in = audio->fifo_sync;
+ w->fifo_out = audio->fifo_out;
+ w->config = &audio->config;
+ w->amixdown = audio->amixdown;
+ w->source_acodec = audio->codec;
/* FIXME: This feels really hackish, anything better? */
audio_w = calloc( sizeof( hb_work_object_t ), 1 );
hb_list_add( job->list_work, audio_w );
}
-
- /* store this audio's channel counts in the audio struct */
-
- /* we will only end up with a channelsused value other than 2
- if we are encoding to AAC or OGM. All other audio encodings will get
- a stereo mix. */
-
- if (audio->channels == 5 && audio->lfechannels == 1) {
- /* we have a 5.1 AC-3 source soundtrack */
- if ((job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS) && job->surround) {
- /* we're going to be encoding to a 6ch-supporting format,
- and have turned on the "preserve 5.1" flag */
- audio->channelsused = 6;
- } else {
- /* mix 5.1 down to Dolby Digital (2-channel) */
- audio->channelsused = 2;
- }
- } else if (audio->channels == 1 && audio->lfechannels == 0) {
- /* we have a 1.0 mono AC-3 source soundtrack */
- if (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS) {
- /* we're going to be encoding to a 1ch-supporting format,
- so mix down to a mono track */
- audio->channelsused = 1;
- } else {
- /* mix up the mono track to stereo */
- audio->channelsused = 2;
- }
- } else {
- /* mix everything else down to stereo */
- /* dolby pro-logic will be preserved in deca52.c if necessary
- by referring to the value of audio->config->a52.ac3flags */
- audio->channelsused = 2;
- }
-
- /* remember the number of source channels, so that deca52.c knows what source we had */
- audio->config.a52.channels = audio->channels;
- audio->config.a52.lfechannels = audio->lfechannels;
-
- /* pass round the number of channels we actually used */
- audio->config.aac.channelsused = audio->config.a52.channelsused = audio->config.vorbis.channelsused = audio->channelsused;
- audio->config.vorbis.language = audio->lang_simple;
-
+
+
}
/* Init read & write threads */
{
w = hb_list_item( job->list_work, i );
w->done = &job->done;
- w->thread_sleep_interval = 10;
+ w->thread_sleep_interval = 10;
w->init( w, job );
w->thread = hb_thread_init( w->name, work_loop, w,
HB_LOW_PRIORITY );
done = 0;
w = hb_list_item( job->list_work, 0 );
- w->thread_sleep_interval = 50;
+ w->thread_sleep_interval = 50;
w->init( w, job );
while( !*job->die )
{
if( done &&
!hb_fifo_size( job->fifo_sync ) &&
!hb_fifo_size( job->fifo_render ) &&
- hb_fifo_size( job->fifo_mpeg4 ) < 2 )
+ !hb_fifo_size( job->fifo_mpeg4 ) )
{
break;
}
/* FIXME: This feels really hackish, anything better? */
if ( w->id == WORK_DECA52 ||
+ w->id == WORK_DECDCA ||
w->id == WORK_DECLPCM ||
w->id == WORK_ENCFAAC ||
w->id == WORK_ENCLAME ||
hb_fifo_close( &job->fifo_sync );
hb_fifo_close( &job->fifo_render );
hb_fifo_close( &job->fifo_mpeg4 );
- if( subtitle )
- {
- hb_fifo_close( &subtitle->fifo_in );
- hb_fifo_close( &subtitle->fifo_raw );
+
+ for (i=0; i < hb_list_count(title->list_subtitle); i++) {
+ subtitle = hb_list_item( title->list_subtitle, i);
+ if( subtitle )
+ {
+ hb_fifo_close( &subtitle->fifo_in );
+ hb_fifo_close( &subtitle->fifo_raw );
+ }
}
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
hb_fifo_close( &audio->fifo_sync );
hb_fifo_close( &audio->fifo_out );
}
-
+
+ if( job->indepth_scan )
+ {
+ /*
+ * Before closing the title print out our subtitle stats if we need to
+ * Find the highest and lowest.
+ */
+ for( i=0; i < hb_list_count( title->list_subtitle ); i++ )
+ {
+ subtitle = hb_list_item( title->list_subtitle, i );
+ hb_log( "Subtitle stream 0x%x '%s': %d hits (%d forced)",
+ subtitle->id, subtitle->lang, subtitle->hits,
+ subtitle->forced_hits );
+ if( subtitle->hits > subtitle_highest )
+ {
+ subtitle_highest = subtitle->hits;
+ subtitle_highest_id = subtitle->id;
+ }
+
+ if( subtitle->hits < subtitle_lowest )
+ {
+ subtitle_lowest = subtitle->hits;
+ subtitle_lowest_id = subtitle->id;
+ }
+
+ if( subtitle->forced_hits > 0 )
+ {
+ if( subtitle_forced_id == 0 )
+ {
+ subtitle_forced_id = subtitle->id;
+ }
+ }
+ }
+
+ if( job->native_language ) {
+ /*
+ * We still have a native_language, so the audio and subtitles are
+ * different, so in this case it is a foreign film and we want to
+ * select the subtitle with the highest hits in our language.
+ */
+ subtitle_hit = subtitle_highest_id;
+ hb_log( "Found a native-language subtitle id 0x%x", subtitle_hit);
+ } else {
+ if( subtitle_forced_id )
+ {
+ /*
+ * If there are any subtitle streams with forced subtitles
+ * then select it in preference to the lowest.
+ */
+ subtitle_hit = subtitle_forced_id;
+ hb_log("Found a subtitle candidate id 0x%x (contains forced subs)",
+ subtitle_hit);
+ } else if( subtitle_lowest < subtitle_highest )
+ {
+ /*
+ * OK we have more than one, and the lowest is lower,
+ * but how much lower to qualify for turning it on by
+ * default?
+ *
+ * Let's say 10% as a default.
+ */
+ if( subtitle_lowest < ( subtitle_highest * 0.1 ) )
+ {
+ subtitle_hit = subtitle_lowest_id;
+ hb_log( "Found a subtitle candidate id 0x%x",
+ subtitle_hit );
+ } else {
+ hb_log( "No candidate subtitle detected during subtitle-scan");
+ }
+ }
+ }
+ }
+
+ if( job->select_subtitle )
+ {
+ if( job->indepth_scan )
+ {
+ for( i=0; i < hb_list_count( title->list_subtitle ); i++ )
+ {
+ subtitle = hb_list_item( title->list_subtitle, i );
+ if( subtitle->id == subtitle_hit )
+ {
+ hb_list_rem( title->list_subtitle, subtitle );
+ *( job->select_subtitle ) = subtitle;
+ }
+ }
+ } else {
+ /*
+ * Must be the end of pass 0 or 2 - we don't need this anymore.
+ *
+ * Have to put the subtitle list back together in the title though
+ * or the GUI will have a hissy fit.
+ */
+ free( job->select_subtitle );
+ job->select_subtitle = NULL;
+ }
+ }
+
+ hb_buffer_pool_free();
+
hb_title_close( &job->title );
free( job );
}
// w->thread_sleep_interval = MAX(1, (w->thread_sleep_interval - 1));
w->work( w, &buf_in, &buf_out );
+
+ // Propogate any chapter breaks for the worker
+ if( buf_in && buf_out && buf_in->new_chap )
+ {
+ hb_log("WORK: Copying Chapter Break");
+ buf_out->new_chap = 1;
+ }
+
if( buf_in )
{
hb_buffer_close( &buf_in );