#include "hb.h"
#include "a52dec/a52.h"
+#include "dca.h"
typedef struct
{
hb_list_t * jobs;
+ hb_job_t ** current_job;
int cpu_count;
int * error;
volatile int * die;
static void do_job( hb_job_t *, int cpu_count );
static void work_loop( void * );
+#define FIFO_CPU_MULT 8
+
/**
* Allocates work object and launches work thread with work_func.
* @param jobs Handle to hb_list_t.
* @param error Handle to error indicator.
*/
hb_thread_t * hb_work_init( hb_list_t * jobs, int cpu_count,
- volatile int * die, int * error )
+ volatile int * die, int * error, hb_job_t ** job )
{
hb_work_t * work = calloc( sizeof( hb_work_t ), 1 );
work->jobs = jobs;
+ work->current_job = job;
work->cpu_count = cpu_count;
work->die = die;
work->error = error;
{
hb_list_rem( work->jobs, job );
job->die = work->die;
+ *(work->current_job) = job;
do_job( job, work->cpu_count );
+ *(work->current_job) = NULL;
}
*(work->error) = HB_ERROR_NONE;
/* FIXME: This feels really hackish, anything better? */
hb_work_object_t * audio_w = NULL;
+ hb_work_object_t * sub_w = NULL;
hb_audio_t * audio;
hb_subtitle_t * subtitle;
int done;
+ unsigned int subtitle_highest = 0;
+ unsigned int subtitle_highest_id = 0;
+ unsigned int subtitle_lowest = -1;
+ unsigned int subtitle_lowest_id = 0;
+ unsigned int subtitle_forced_id = 0;
+ unsigned int subtitle_hit = 0;
title = job->title;
job->height=title->height-job->crop[0]-job->crop[1];
job->width=title->width-job->crop[2]-job->crop[3];
}
+ else if ( job->pixel_ratio == 2 )
+ {
+
+ /* While keeping the DVD storage aspect, resize the job width and height
+ so they fit into the user's specified dimensions. */
+ hb_set_anamorphic_size(job, &job->width, &job->height, &job->pixel_aspect_width, &job->pixel_aspect_height);
+ }
- /* Keep width and height within these boundaries */
- if (job->maxHeight && (job->height > job->maxHeight) )
+ /* Keep width and height within these boundaries,
+ but ignore for "loose" anamorphic encodes, for
+ which this stuff is covered in the pixel_ratio
+ section right above.*/
+ if (job->maxHeight && (job->height > job->maxHeight) && (job->pixel_ratio != 2))
{
job->height = job->maxHeight;
hb_fix_aspect( job, HB_KEEP_HEIGHT );
hb_log("Height out of bounds, scaling down to %i", job->maxHeight);
hb_log("New dimensions %i * %i", job->width, job->height);
}
- if (job->maxWidth && (job->width > job->maxWidth) )
+ if (job->maxWidth && (job->width > job->maxWidth) && (job->pixel_ratio != 2))
{
job->width = job->maxWidth;
hb_fix_aspect( job, HB_KEEP_WIDTH );
hb_log( " + %dx%d -> %dx%d, crop %d/%d/%d/%d",
title->width, title->height, job->width, job->height,
job->crop[0], job->crop[1], job->crop[2], job->crop[3] );
- hb_log( " + deinterlace %s", job->deinterlace ? "on" : "off" );
- hb_log( " + grayscale %s", job->grayscale ? "on" : "off" );
+
+ if ( job->grayscale )
+ hb_log( " + grayscale mode" );
+
+ if ( job->vfr )
+ {
+ int detelecine_present = 0;
+ if ( job->filters )
+ {
+ for( i = 0; i < hb_list_count( job->filters ); i++ )
+ {
+ hb_filter_object_t * filter = hb_list_item( job->filters, i );
+ if (filter->id == FILTER_DETELECINE)
+ detelecine_present = 1;
+ }
+ }
+
+ if (!detelecine_present)
+ {
+ /* Allocate the filter. */
+ hb_filter_object_t * filter = malloc( sizeof( hb_filter_object_t ) );
+
+ /* Copy in the contents of the detelecine struct. */
+ memcpy( filter, &hb_filter_detelecine, sizeof( hb_filter_object_t ) );
+
+ /* Set the name to a copy of the template name so render.c has something to free. */
+ filter->name = strdup(hb_filter_detelecine.name);
+
+ /* Add it to the list. */
+ hb_list_add( job->filters, filter );
+
+ hb_log("work: VFR mode -- adding detelecine filter");
+ }
+ }
+
+ if( job->filters )
+ {
+ hb_log(" + filters");
+ for( i = 0; i < hb_list_count( job->filters ); i++ )
+ {
+ hb_filter_object_t * filter = hb_list_item( job->filters, i );
+ if (filter->settings)
+ hb_log(" + %s (%s)", filter->name, filter->settings);
+ else
+ hb_log(" + %s (default settings)", filter->name);
+ }
+ }
+
+ if( job->vfr)
+ {
+ hb_log( " + video frame rate: variable (detected %.3f fps)", (float) job->vrate /
+ (float) job->vrate_base );
+ }
+ else
+ {
+ hb_log( " + video frame rate: %.3f fps", (float) job->vrate / (float) job->vrate_base);
+ }
+
if( job->vquality >= 0.0 && job->vquality <= 1.0 )
{
- hb_log( " + %.3f fps, video quality %.2f", (float) job->vrate /
- (float) job->vrate_base, job->vquality );
+ hb_log( " + video quality %.2f", job->vquality );
}
else
{
- hb_log( " + %.3f fps, video bitrate %d kbps, pass %d",
- (float) job->vrate / (float) job->vrate_base,
- job->vbitrate, job->pass );
+ hb_log( " + video bitrate %d kbps, pass %d", job->vbitrate, job->pass );
}
+
hb_log (" + PixelRatio: %d, width:%d, height: %d",job->pixel_ratio,job->width, job->height);
job->fifo_mpeg2 = hb_fifo_init( 2048 );
- job->fifo_raw = hb_fifo_init( 8 );
- job->fifo_sync = hb_fifo_init( 8 );
- job->fifo_render = hb_fifo_init( 8 );
- job->fifo_mpeg4 = hb_fifo_init( 8 );
+ job->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ job->fifo_sync = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ job->fifo_render = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ job->fifo_mpeg4 = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
/* Synchronization */
hb_list_add( job->list_work, ( w = getWork( WORK_SYNC ) ) );
break;
case HB_VCODEC_X264:
hb_log( " + encoder x264" );
+ if( job->x264opts != NULL && *job->x264opts != '\0' )
+ hb_log( " + x264 options: %s", job->x264opts);
w = getWork( WORK_ENCX264 );
break;
}
w->fifo_in = job->fifo_render;
w->fifo_out = job->fifo_mpeg4;
w->config = &job->config;
+
hb_list_add( job->list_work, w );
- subtitle = hb_list_item( title->list_subtitle, 0 );
- if( subtitle )
+ if( job->select_subtitle && !job->indepth_scan )
{
- hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang );
+ /*
+ * Must be second pass of a two pass with subtitle scan enabled, so
+ * add the subtitle that we found on the first pass for use in this
+ * pass.
+ */
+ if (*(job->select_subtitle))
+ {
+ hb_list_add( title->list_subtitle, *( job->select_subtitle ) );
+ }
+ }
- subtitle->fifo_in = hb_fifo_init( 8 );
- subtitle->fifo_raw = hb_fifo_init( 8 );
+ for( i=0; i < hb_list_count(title->list_subtitle); i++ )
+ {
+ subtitle = hb_list_item( title->list_subtitle, i );
- hb_list_add( job->list_work, ( w = getWork( WORK_DECSUB ) ) );
- w->fifo_in = subtitle->fifo_in;
- w->fifo_out = subtitle->fifo_raw;
+ if( subtitle )
+ {
+ hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang );
+
+ subtitle->fifo_in = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ subtitle->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+
+ /*
+ * Disable forced subtitles if we didn't find any in the scan
+ * so that we display normal subtitles instead.
+ *
+ * select_subtitle implies that we did a scan.
+ */
+ if( !job->indepth_scan && job->subtitle_force &&
+ job->select_subtitle )
+ {
+ if( subtitle->forced_hits == 0 )
+ {
+ job->subtitle_force = 0;
+ }
+ }
+
+ if (!job->indepth_scan || job->subtitle_force) {
+ /*
+ * Don't add threads for subtitles when we are scanning, unless
+ * looking for forced subtitles.
+ */
+ if( sub_w != NULL )
+ {
+ /*
+ * Need to copy the prior subtitle structure so that we
+ * don't overwrite the fifos.
+ */
+ sub_w = calloc( sizeof( hb_work_object_t ), 1 );
+ sub_w = memcpy( sub_w, w, sizeof( hb_work_object_t ));
+ } else {
+ w = sub_w = getWork( WORK_DECSUB );
+ }
+ hb_list_add( job->list_work, sub_w );
+ sub_w->fifo_in = subtitle->fifo_in;
+ sub_w->fifo_out = subtitle->fifo_raw;
+ }
+ }
}
if( job->acodec & HB_ACODEC_AC3 )
{
hb_log( " + audio AC3 passthrough" );
+
+ /* Hard set correct sample rate for AC3 */
+ job->arate = 48000;
}
else
{
"faac" : ( ( job->acodec & HB_ACODEC_LAME ) ? "lame" :
"vorbis" ) );
}
+
+ if ( job->dynamic_range_compression )
+ hb_log(" + dynamic range compression: %f", job->dynamic_range_compression);
+
+ /* if we are doing AC3 passthru (at the codec level, not pass-through),
+ * then remove any non-AC3 audios from the job */
+ /* otherwise, Bad Things will happen */
+ for( i = 0; i < hb_list_count( title->list_audio ); )
+ {
+ audio = hb_list_item( title->list_audio, i );
+ if( ( job->acodec & HB_ACODEC_AC3 ) && ( audio->codec != HB_ACODEC_AC3 ) )
+ {
+ hb_list_rem( title->list_audio, audio );
+ free( audio );
+ continue;
+ }
+ i++;
+ }
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
audio = hb_list_item( title->list_audio, i );
hb_log( " + %x, %s", audio->id, audio->lang );
-
+
/* sense-check the current mixdown options */
/* log the requested mixdown */
}
}
- if(audio->codec != HB_ACODEC_AC3) {
-
- /* assume a stereo input and output for non-AC3 audio input (LPCM, MP2),
- regardless of the mixdown passed to us */
- job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
-
- } else {
-
- /* sense-check the AC3 mixdown */
-
- /* audioCodecSupportsMono and audioCodecSupports6Ch are the same for now,
- but this may change in the future, so they are separated for flexibility */
- int audioCodecSupportsMono = (job->acodec == HB_ACODEC_FAAC);
- int audioCodecSupports6Ch = (job->acodec == HB_ACODEC_FAAC);
-
- /* find out what the format of our source AC3 audio is */
- switch (audio->config.a52.ac3flags & A52_CHANNEL_MASK) {
-
- /* mono sources */
- case A52_MONO:
- case A52_CHANNEL1:
- case A52_CHANNEL2:
- /* regardless of what stereo mixdown we've requested, a mono source always get mixed down
- to mono if we can, and mixed up to stereo if we can't */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecSupportsMono == 1) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
- } else {
- job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
- }
- break;
-
- /* stereo input */
- case A52_CHANNEL:
- case A52_STEREO:
- /* if we've requested a mono mixdown, and it is supported, then do the mix */
- /* use stereo if not supported */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecSupportsMono == 0) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
- /* otherwise, preserve stereo regardless of if we requested something higher */
- } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_STEREO) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
- }
- break;
-
- /* dolby (DPL1 aka Dolby Surround = 4.0 matrix-encoded) input */
- /* the A52 flags don't allow for a way to distinguish between DPL1 and DPL2 on a DVD,
- so we always assume a DPL1 source for A52_DOLBY */
- case A52_DOLBY:
- /* if we've requested a mono mixdown, and it is supported, then do the mix */
- /* preserve dolby if not supported */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecSupportsMono == 0) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
- /* otherwise, preserve dolby even if we requested something higher */
- /* a stereo mixdown will still be honoured here */
- } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
- }
- break;
-
- /* 3F/2R input */
- case A52_3F2R:
- /* if we've requested a mono mixdown, and it is supported, then do the mix */
- /* use dpl2 if not supported */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecSupportsMono == 0) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
- } else {
- /* check if we have 3F2R input and also have an LFE - i.e. we have a 5.1 source) */
- if (audio->config.a52.ac3flags & A52_LFE) {
- /* we have a 5.1 source */
- /* if we requested 6ch, but our audio format doesn't support it, then mix to DPLII instead */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_6CH && audioCodecSupports6Ch == 0) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
- }
- } else {
- /* we have a 5.0 source, so we can't do 6ch conversion
- default to DPL II instead */
- if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBYPLII) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
- }
- }
- }
- /* all other mixdowns will have been preserved here */
- break;
-
- /* 3F/1R input */
- case A52_3F1R:
- /* if we've requested a mono mixdown, and it is supported, then do the mix */
- /* use dpl1 if not supported */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecSupportsMono == 0) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
- } else {
- /* we have a 4.0 or 4.1 source, so we can't do DPLII or 6ch conversion
- default to DPL I instead */
- if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
- }
- }
- /* all other mixdowns will have been preserved here */
- break;
-
- default:
- /* if we've requested a mono mixdown, and it is supported, then do the mix */
- if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecSupportsMono == 1) {
- job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
- /* mix everything else down to stereo */
- } else {
- job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
- }
-
- }
- }
+ /* sense-check the requested mixdown */
+
+ /* audioCodecsSupportMono and audioCodecsSupport6Ch are the same for now,
+ but this may change in the future, so they are separated for flexibility */
+ int audioCodecsSupportMono = ((audio->codec == HB_ACODEC_AC3 ||
+ audio->codec == HB_ACODEC_DCA) && (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS));
+ int audioCodecsSupport6Ch = ((audio->codec == HB_ACODEC_AC3 ||
+ audio->codec == HB_ACODEC_DCA) && (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS));
+
+ if( job->audio_mixdowns[i] != HB_AMIXDOWN_AC3 )
+ {
+ /* find out what the format of our source audio is */
+ switch (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_DISCRETE_NO_LFE_MASK) {
+
+ /* mono sources */
+ case HB_INPUT_CH_LAYOUT_MONO:
+ /* regardless of what stereo mixdown we've requested, a mono source always get mixed down
+ to mono if we can, and mixed up to stereo if we can't */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
+ } else {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ }
+ break;
+
+ /* stereo input */
+ case HB_INPUT_CH_LAYOUT_STEREO:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* use stereo if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ /* otherwise, preserve stereo regardless of if we requested something higher */
+ } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_STEREO) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ }
+ break;
+
+ /* dolby (DPL1 aka Dolby Surround = 4.0 matrix-encoded) input */
+ /* the A52 flags don't allow for a way to distinguish between DPL1 and DPL2 on a DVD,
+ so we always assume a DPL1 source for A52_DOLBY */
+ case HB_INPUT_CH_LAYOUT_DOLBY:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* preserve dolby if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ /* otherwise, preserve dolby even if we requested something higher */
+ /* a stereo mixdown will still be honoured here */
+ } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ }
+ break;
+
+ /* 3F/2R input */
+ case HB_INPUT_CH_LAYOUT_3F2R:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* use dpl2 if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
+ } else {
+ /* check if we have 3F2R input and also have an LFE - i.e. we have a 5.1 source) */
+ if (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_HAS_LFE) {
+ /* we have a 5.1 source */
+ /* if we requested 6ch, but our audio format doesn't support it, then mix to DPLII instead */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_6CH && audioCodecsSupport6Ch == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
+ }
+ } else {
+ /* we have a 5.0 source, so we can't do 6ch conversion
+ default to DPL II instead */
+ if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBYPLII) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII;
+ }
+ }
+ }
+ /* all other mixdowns will have been preserved here */
+ break;
+
+ /* 3F/1R input */
+ case HB_INPUT_CH_LAYOUT_3F1R:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ /* use dpl1 if not supported */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ } else {
+ /* we have a 4.0 or 4.1 source, so we can't do DPLII or 6ch conversion
+ default to DPL I instead */
+ if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY;
+ }
+ }
+ /* all other mixdowns will have been preserved here */
+ break;
+
+ default:
+ /* if we've requested a mono mixdown, and it is supported, then do the mix */
+ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_MONO;
+ /* mix everything else down to stereo */
+ } else {
+ job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO;
+ }
+
+ }
+ }
/* log the output mixdown */
for (j = 0; j < hb_audio_mixdowns_count; j++) {
audio->config.vorbis.language = audio->lang_simple;
- /* set up the audio work structures */
+ /* set up the audio work structures */
audio->fifo_in = hb_fifo_init( 2048 );
- audio->fifo_raw = hb_fifo_init( 8 );
- audio->fifo_sync = hb_fifo_init( 8 );
- audio->fifo_out = hb_fifo_init( 8 );
+ audio->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ audio->fifo_sync = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+ audio->fifo_out = hb_fifo_init( FIFO_CPU_MULT * cpu_count );
+
+ /*
+ * Audio Decoder Thread
+ */
switch( audio->codec )
{
case HB_ACODEC_AC3:
w = getWork( WORK_DECA52 );
break;
+ case HB_ACODEC_DCA:
+ w = getWork( WORK_DECDCA );
+ break;
case HB_ACODEC_MPGA:
w = getWork( WORK_DECAVCODEC );
break;
w = getWork( WORK_DECLPCM );
break;
}
- w->fifo_in = audio->fifo_in;
- w->fifo_out = audio->fifo_raw;
- w->config = &audio->config;
- w->amixdown = audio->amixdown;
+ w->fifo_in = audio->fifo_in;
+ w->fifo_out = audio->fifo_raw;
+ w->config = &audio->config;
+ w->amixdown = audio->amixdown;
+ w->source_acodec = audio->codec;
/* FIXME: This feels really hackish, anything better? */
audio_w = calloc( sizeof( hb_work_object_t ), 1 );
hb_list_add( job->list_work, audio_w );
- switch( job->acodec )
+ /*
+ * Audio Encoder Thread
+ */
+ if( job->audio_mixdowns[i] != HB_AMIXDOWN_AC3 )
{
+ switch( job->acodec )
+ {
case HB_ACODEC_FAAC:
w = getWork( WORK_ENCFAAC );
break;
case HB_ACODEC_VORBIS:
w = getWork( WORK_ENCVORBIS );
break;
+ }
}
- if( job->acodec != HB_ACODEC_AC3 )
+ if( job->acodec != HB_ACODEC_AC3 &&
+ job->audio_mixdowns[i] != HB_AMIXDOWN_AC3)
{
- w->fifo_in = audio->fifo_sync;
- w->fifo_out = audio->fifo_out;
- w->config = &audio->config;
- w->amixdown = audio->amixdown;
+ /*
+ * Add the encoder thread if not doing AC-3 pass through
+ */
+ w->fifo_in = audio->fifo_sync;
+ w->fifo_out = audio->fifo_out;
+ w->config = &audio->config;
+ w->amixdown = audio->amixdown;
+ w->source_acodec = audio->codec;
/* FIXME: This feels really hackish, anything better? */
audio_w = calloc( sizeof( hb_work_object_t ), 1 );
{
w = hb_list_item( job->list_work, i );
w->done = &job->done;
- w->thread_sleep_interval = 10;
+ w->thread_sleep_interval = 10;
w->init( w, job );
w->thread = hb_thread_init( w->name, work_loop, w,
HB_LOW_PRIORITY );
done = 0;
w = hb_list_item( job->list_work, 0 );
- w->thread_sleep_interval = 50;
+ w->thread_sleep_interval = 50;
w->init( w, job );
while( !*job->die )
{
/* FIXME: This feels really hackish, anything better? */
if ( w->id == WORK_DECA52 ||
+ w->id == WORK_DECDCA ||
w->id == WORK_DECLPCM ||
w->id == WORK_ENCFAAC ||
w->id == WORK_ENCLAME ||
hb_fifo_close( &job->fifo_sync );
hb_fifo_close( &job->fifo_render );
hb_fifo_close( &job->fifo_mpeg4 );
- if( subtitle )
- {
- hb_fifo_close( &subtitle->fifo_in );
- hb_fifo_close( &subtitle->fifo_raw );
+
+ for (i=0; i < hb_list_count(title->list_subtitle); i++) {
+ subtitle = hb_list_item( title->list_subtitle, i);
+ if( subtitle )
+ {
+ hb_fifo_close( &subtitle->fifo_in );
+ hb_fifo_close( &subtitle->fifo_raw );
+ }
}
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
hb_fifo_close( &audio->fifo_sync );
hb_fifo_close( &audio->fifo_out );
}
-
+
+ if( job->indepth_scan )
+ {
+ /*
+ * Before closing the title print out our subtitle stats if we need to
+ * Find the highest and lowest.
+ */
+ for( i=0; i < hb_list_count( title->list_subtitle ); i++ )
+ {
+ subtitle = hb_list_item( title->list_subtitle, i );
+ hb_log( "Subtitle stream 0x%x '%s': %d hits (%d forced)",
+ subtitle->id, subtitle->lang, subtitle->hits,
+ subtitle->forced_hits );
+ if( subtitle->hits > subtitle_highest )
+ {
+ subtitle_highest = subtitle->hits;
+ subtitle_highest_id = subtitle->id;
+ }
+
+ if( subtitle->hits < subtitle_lowest )
+ {
+ subtitle_lowest = subtitle->hits;
+ subtitle_lowest_id = subtitle->id;
+ }
+
+ if( subtitle->forced_hits > 0 )
+ {
+ if( subtitle_forced_id == 0 )
+ {
+ subtitle_forced_id = subtitle->id;
+ }
+ }
+ }
+
+ if( job->native_language ) {
+ /*
+ * We still have a native_language, so the audio and subtitles are
+ * different, so in this case it is a foreign film and we want to
+ * select the subtitle with the highest hits in our language.
+ */
+ subtitle_hit = subtitle_highest_id;
+ hb_log( "Found a native-language subtitle id 0x%x", subtitle_hit);
+ } else {
+ if( subtitle_forced_id )
+ {
+ /*
+ * If there are any subtitle streams with forced subtitles
+ * then select it in preference to the lowest.
+ */
+ subtitle_hit = subtitle_forced_id;
+ hb_log("Found a subtitle candidate id 0x%x (contains forced subs)",
+ subtitle_hit);
+ } else if( subtitle_lowest < subtitle_highest )
+ {
+ /*
+ * OK we have more than one, and the lowest is lower,
+ * but how much lower to qualify for turning it on by
+ * default?
+ *
+ * Let's say 10% as a default.
+ */
+ if( subtitle_lowest < ( subtitle_highest * 0.1 ) )
+ {
+ subtitle_hit = subtitle_lowest_id;
+ hb_log( "Found a subtitle candidate id 0x%x",
+ subtitle_hit );
+ } else {
+ hb_log( "No candidate subtitle detected during subtitle-scan");
+ }
+ }
+ }
+ }
+
+ if( job->select_subtitle )
+ {
+ if( job->indepth_scan )
+ {
+ for( i=0; i < hb_list_count( title->list_subtitle ); i++ )
+ {
+ subtitle = hb_list_item( title->list_subtitle, i );
+ if( subtitle->id == subtitle_hit )
+ {
+ hb_list_rem( title->list_subtitle, subtitle );
+ *( job->select_subtitle ) = subtitle;
+ }
+ }
+ } else {
+ /*
+ * Must be the end of pass 0 or 2 - we don't need this anymore.
+ *
+ * Have to put the subtitle list back together in the title though
+ * or the GUI will have a hissy fit.
+ */
+ free( job->select_subtitle );
+ job->select_subtitle = NULL;
+ }
+ }
+
+ if( job->filters )
+ {
+ for( i = 0; i < hb_list_count( job->filters ); i++ )
+ {
+ hb_filter_object_t * filter = hb_list_item( job->filters, i );
+ hb_filter_close( &filter );
+ }
+ hb_list_close( &job->filters );
+ }
+
+ hb_buffer_pool_free();
+
hb_title_close( &job->title );
free( job );
}
w->work( w, &buf_in, &buf_out );
- // Propogate any chapter breaks for the worker
- if( buf_in && buf_out && buf_in->new_chap )
+ // Propagate any chapter breaks for the worker if and only if the
+ // output frame has the same time stamp as the input frame (any
+ // worker that delays frames has to propagate the chapter marks itself
+ // and workers that move chapter marks to a different time should set
+ // 'buf_in' to NULL so that this code won't generate spurious duplicates.)
+ if( buf_in && buf_out && buf_in->new_chap && buf_in->start == buf_out->start)
{
- printf("WORK: Copying Chapter Break\n");
+ hb_log("work %s: Copying Chapter Break @ %lld", w->name, buf_in->start);
buf_out->new_chap = 1;
}