}
st->id = buf->id;
st->average = 30.*90.;
- st->last = buf->renderOffset - st->average;
+ if ( r->saw_video )
+ st->last = buf->renderOffset - st->average;
+ else
+ st->last = -st->average;
if ( ( st->is_audio = is_audio( r, buf->id ) ) != 0 )
{
r->saw_audio = 1;