OSDN Git Service

Change subtitle position to prevent displaying within a 2% margin of the height of...
[handbrake-jp/handbrake-jp-git.git] / libhb / hb.c
index b2d6728..6c2e503 100644 (file)
@@ -427,94 +427,250 @@ void hb_get_preview( hb_handle_t * h, hb_title_t * title, int picture,
 }
 
 /**
- * Calculates job width, height, and cropping parameters.
- * @param job Handle to hb_job_t.
- * @param aspect Desired aspect ratio. Value of -1 uses title aspect.
- * @param pixels Maximum desired pixel count.
- * @param par If true, skip the cropping and keep-aspect-ratio stuff.
+ * Calculates job width and height for anamorphic content,
+ *
+ * @param job Handle to hb_job_t
+ * @param output_width Pointer to returned storage width
+ * @param output_height Pointer to returned storage height
+ * @param output_par_width Pointer to returned pixel width
+ @ param output_par_height Pointer to returned pixel height
  */
-void hb_set_size( hb_job_t * job, int aspect, int pixels, int par )
+void hb_set_anamorphic_size( hb_job_t * job,
+        int *output_width, int *output_height,
+        int *output_par_width, int *output_par_height )
 {
+    /* "Loose" anamorphic.
+        - Uses mod16-compliant dimensions,
+        - Allows users to set the width
+        - Handles ITU pixel aspects
+    */
+    
+    /* Set up some variables to make the math easier to follow. */
     hb_title_t * title = job->title;
-
-    int croppedWidth  = title->width - title->crop[2] - title->crop[3];
-    int croppedHeight = title->height - title->crop[0] - title->crop[1];
-   
-    int croppedAspect;
-    if (par)
+    int cropped_width = title->width - job->crop[2] - job->crop[3] ;
+    int cropped_height = title->height - job->crop[0] - job->crop[1] ;
+    int storage_aspect = cropped_width * 10000 / cropped_height;        
+    int width = job->width;
+    int height; // Gets set later, ignore user value
+    int mod = job->modulus;
+    int aspect = title->aspect;
+
+    /* Gotta handle bounding dimensions differently
+       than for non-anamorphic encodes:
+       If the width is too big, just reset it with no rescaling.
+       Instead of using the aspect-scaled job height,
+       we need to see if the job width divided by the storage aspect
+       is bigger than the max. If so, set it to the max (this is sloppy).
+       If not, set job height to job width divided by storage aspect.
+    */
+    
+    if ( job->maxWidth && (job->maxWidth < job->width) )
+            width = job->maxWidth;
+    
+    if ( job->maxHeight && (job->maxHeight < (width / storage_aspect * 10000)) )
     {
-        /* That means we're setting size for video with non-square pixels */
-        croppedAspect = croppedWidth * HB_ASPECT_BASE / croppedHeight;
-        aspect = croppedAspect;
+        height = job->maxHeight;
     }
     else
     {
-        /* We're free to change cropping and maintain display aspect ratio */
-        croppedAspect = title->aspect * title->height * croppedWidth /
-            croppedHeight / title->width;
-           
-        int addCrop;
+        height = width * 10000 / storage_aspect;
+    }
+        
+        
+    /* Time to get picture dimensions that divide cleanly.
+       These variables will store temporary dimensions as we iterate. */
+    int i, w, h;
 
-        if( aspect <= 0 )
+    /* In case the user specified a modulus, use it */
+    if (job->modulus)
+        mod = job->modulus;
+    else
+        mod = 16;
+        
+    /* Iterate through multiples of mod to find one close to job->width. */
+    for( i = 1;; i++ )
+    {
+        w = mod * i;
+        
+        if (w < width)
         {
-            /* Keep the best possible aspect ratio */
-            aspect = croppedAspect;
+            if ( ( width - w ) <= ( mod / 2 ) )
+                /* We'll take a width that's
+                   smaller, but close enough. */
+                break;
         }
-
-        /* Crop if necessary to obtain the desired ratio */
-        memcpy( job->crop, title->crop, 4 * sizeof( int ) );
-        if( aspect < croppedAspect )
+        if (w == width)
+            /* Mod 16 dimensions, how nice! */
+            break;
+        if( w > width )
         {
-            /* Need to crop on the left and right */
-            addCrop = croppedWidth - aspect * croppedHeight * title->width /
-                        title->aspect / title->height;
-            if( addCrop & 3 )
+            if ( ( w - width ) < (mod/2) )
+                /* We'll take a width that's bigger, if we have to. */
+                break;
+        }
+    }
+    width  = mod * (i);
+    
+    /* Now do the same for a mod-friendly value near job->height. */
+    for( i = 1;; i++)
+    {
+        h = i * mod;
+        
+        if (h < height)
             {
-                addCrop = ( addCrop + 1 ) / 2;
-                job->crop[2] += addCrop;
-                job->crop[3] += addCrop;
+                if ( ( height - h ) <= ( mod / 2 ))
+                    /* Go with a smaller height,
+                       if it's close enough.    */
+                    break;
             }
-            else if( addCrop & 2 )
+        if (h == height)
+            /* Mod 16 dimensions, how nice! */
+            break;
+            
+        if ( h > height)
+        {
+            if ( ( h - height ) < ( mod / 2 ))
+                /* Use a taller height if necessary */
+                break;
+        }
+    }
+    height = mod  * (i);
+    
+    int pixel_aspect_width = job->pixel_aspect_width;
+    int pixel_aspect_height = job->pixel_aspect_height;
+    
+    if (cropped_width <= 706)
+    {
+        /* Handle ITU PARs */
+        if (title->height == 480)
+        {
+            /* It's NTSC */
+            if (aspect == 16)
             {
-                addCrop /= 2;
-                job->crop[2] += addCrop - 1;
-                job->crop[3] += addCrop + 1;
+                /* It's widescreen */
+                pixel_aspect_width = 40;
+                pixel_aspect_height = 33;
             }
             else
             {
-                addCrop /= 2;
-                job->crop[2] += addCrop;
-                job->crop[3] += addCrop;
+                /* It's 4:3 */
+                pixel_aspect_width = 10;
+                pixel_aspect_height = 11;
             }
         }
-        else if( aspect > croppedAspect )
+        else if (title->height == 576)
         {
-            /* Need to crop on the top and bottom */
-            addCrop = croppedHeight - croppedWidth * title->aspect *
-                title->height / aspect / title->width;
-            if( addCrop & 3 )
-            {
-                addCrop = ( addCrop + 1 ) / 2;
-                job->crop[0] += addCrop;
-                job->crop[1] += addCrop;
-            }
-            else if( addCrop & 2 )
+            /* It's PAL */
+            if(aspect == 16)
             {
-                addCrop /= 2;
-                job->crop[0] += addCrop - 1;
-                job->crop[1] += addCrop + 1;
+                /* It's widescreen */
+                pixel_aspect_width = 16;
+                pixel_aspect_height = 11;
             }
             else
             {
-                addCrop /= 2;
-                job->crop[0] += addCrop;
-                job->crop[1] += addCrop;
+                /* It's 4:3 */
+                pixel_aspect_width = 12;
+                pixel_aspect_height = 11;
             }
         }
-
     }
+
+    /* Figure out what dimensions the source would display at. */
+    int source_display_width = cropped_width * ((float)pixel_aspect_width / (float)pixel_aspect_height) ;
    
+    /* The film AR is the source's display width / cropped source height.
+       The output display width is the output height * film AR.
+       The output PAR is the output display width / output storage width. */
+    pixel_aspect_width = height * source_display_width / cropped_height;
+    pixel_aspect_height = width;
+    
+    /* While x264 is smart enough to reduce fractions on its own, libavcodec
+       needs some help with the math, so lose superfluous factors.            */
+    hb_reduce( &pixel_aspect_width, &pixel_aspect_height,
+               pixel_aspect_width, pixel_aspect_height );
+    
+    /* Pass the results back to the caller */
+    *output_width = width;
+    *output_height = height;
+    *output_par_width = pixel_aspect_width;
+    *output_par_height = pixel_aspect_height;
+}
+
+/**
+ * Calculates job width, height, and cropping parameters.
+ * @param job Handle to hb_job_t.
+ * @param aspect Desired aspect ratio. Value of -1 uses title aspect.
+ * @param pixels Maximum desired pixel count.
+ */
+void hb_set_size( hb_job_t * job, int aspect, int pixels )
+{
+    hb_title_t * title = job->title;
+
+    int croppedWidth  = title->width - title->crop[2] - title->crop[3];
+    int croppedHeight = title->height - title->crop[0] - title->crop[1];
+    int croppedAspect = title->aspect * title->height * croppedWidth /
+                            croppedHeight / title->width;
+    int addCrop;
     int i, w, h;
+
+    if( aspect <= 0 )
+    {
+        /* Keep the best possible aspect ratio */
+        aspect = croppedAspect;
+    }
+
+    /* Crop if necessary to obtain the desired ratio */
+    memcpy( job->crop, title->crop, 4 * sizeof( int ) );
+    if( aspect < croppedAspect )
+    {
+        /* Need to crop on the left and right */
+        addCrop = croppedWidth - aspect * croppedHeight * title->width /
+                    title->aspect / title->height;
+        if( addCrop & 3 )
+        {
+            addCrop = ( addCrop + 1 ) / 2;
+            job->crop[2] += addCrop;
+            job->crop[3] += addCrop;
+        }
+        else if( addCrop & 2 )
+        {
+            addCrop /= 2;
+            job->crop[2] += addCrop - 1;
+            job->crop[3] += addCrop + 1;
+        }
+        else
+        {
+            addCrop /= 2;
+            job->crop[2] += addCrop;
+            job->crop[3] += addCrop;
+        }
+    }
+    else if( aspect > croppedAspect )
+    {
+        /* Need to crop on the top and bottom */
+        addCrop = croppedHeight - croppedWidth * title->aspect *
+            title->height / aspect / title->width;
+        if( addCrop & 3 )
+        {
+            addCrop = ( addCrop + 1 ) / 2;
+            job->crop[0] += addCrop;
+            job->crop[1] += addCrop;
+        }
+        else if( addCrop & 2 )
+        {
+            addCrop /= 2;
+            job->crop[0] += addCrop - 1;
+            job->crop[1] += addCrop + 1;
+        }
+        else
+        {
+            addCrop /= 2;
+            job->crop[0] += addCrop;
+            job->crop[1] += addCrop;
+        }
+    }
+
     /* Compute a resolution from the number of pixels and aspect */
     for( i = 0;; i++ )
     {
@@ -829,6 +985,7 @@ void hb_start( hb_handle_t * h )
     p.hours     = -1;
     p.minutes   = -1;
     p.seconds   = -1;
+    p.sequence_id = 0;
 #undef p
     hb_unlock( h->state_lock );
 
@@ -1068,6 +1225,12 @@ void hb_set_state( hb_handle_t * h, hb_state_t * s )
         h->state.param.working.job_cur =
             h->job_count_permanent - hb_list_count( h->jobs );
         h->state.param.working.job_count = h->job_count_permanent;
+        
+        // Set which job is being worked on
+        if (h->current_job)
+            h->state.param.working.sequence_id = h->current_job->sequence_id;
+        else
+            h->state.param.working.sequence_id = 0;
     }
     hb_unlock( h->state_lock );
     hb_unlock( h->pause_lock );