}
/**
- * Calculates job width, height, and cropping parameters.
- * @param job Handle to hb_job_t.
- * @param aspect Desired aspect ratio. Value of -1 uses title aspect.
- * @param pixels Maximum desired pixel count.
- * @param par If true, skip the cropping and keep-aspect-ratio stuff.
+ * Calculates job width and height for anamorphic content,
+ *
+ * @param job Handle to hb_job_t
+ * @param output_width Pointer to returned storage width
+ * @param output_height Pointer to returned storage height
+ * @param output_par_width Pointer to returned pixel width
+ @ param output_par_height Pointer to returned pixel height
*/
-void hb_set_size( hb_job_t * job, int aspect, int pixels, int par )
+void hb_set_anamorphic_size( hb_job_t * job,
+ int *output_width, int *output_height,
+ int *output_par_width, int *output_par_height )
{
+ /* "Loose" anamorphic.
+ - Uses mod16-compliant dimensions,
+ - Allows users to set the width
+ - Handles ITU pixel aspects
+ */
+
+ /* Set up some variables to make the math easier to follow. */
hb_title_t * title = job->title;
-
- int croppedWidth = title->width - title->crop[2] - title->crop[3];
- int croppedHeight = title->height - title->crop[0] - title->crop[1];
-
- int croppedAspect;
- if (par)
+ int cropped_width = title->width - job->crop[2] - job->crop[3] ;
+ int cropped_height = title->height - job->crop[0] - job->crop[1] ;
+ int storage_aspect = cropped_width * 10000 / cropped_height;
+ int width = job->width;
+ int height; // Gets set later, ignore user value
+ int mod = job->modulus;
+ int aspect = title->aspect;
+
+ /* Gotta handle bounding dimensions differently
+ than for non-anamorphic encodes:
+ If the width is too big, just reset it with no rescaling.
+ Instead of using the aspect-scaled job height,
+ we need to see if the job width divided by the storage aspect
+ is bigger than the max. If so, set it to the max (this is sloppy).
+ If not, set job height to job width divided by storage aspect.
+ */
+
+ if ( job->maxWidth && (job->maxWidth < job->width) )
+ width = job->maxWidth;
+
+ if ( job->maxHeight && (job->maxHeight < (width / storage_aspect * 10000)) )
{
- /* That means we're setting size for video with non-square pixels */
- croppedAspect = croppedWidth * HB_ASPECT_BASE / croppedHeight;
- aspect = croppedAspect;
+ height = job->maxHeight;
}
else
{
- /* We're free to change cropping and maintain display aspect ratio */
- croppedAspect = title->aspect * title->height * croppedWidth /
- croppedHeight / title->width;
-
- int addCrop;
+ height = width * 10000 / storage_aspect;
+ }
+
+
+ /* Time to get picture dimensions that divide cleanly.
+ These variables will store temporary dimensions as we iterate. */
+ int i, w, h;
- if( aspect <= 0 )
+ /* In case the user specified a modulus, use it */
+ if (job->modulus)
+ mod = job->modulus;
+ else
+ mod = 16;
+
+ /* Iterate through multiples of mod to find one close to job->width. */
+ for( i = 1;; i++ )
+ {
+ w = mod * i;
+
+ if (w < width)
{
- /* Keep the best possible aspect ratio */
- aspect = croppedAspect;
+ if ( ( width - w ) <= ( mod / 2 ) )
+ /* We'll take a width that's
+ smaller, but close enough. */
+ break;
}
-
- /* Crop if necessary to obtain the desired ratio */
- memcpy( job->crop, title->crop, 4 * sizeof( int ) );
- if( aspect < croppedAspect )
+ if (w == width)
+ /* Mod 16 dimensions, how nice! */
+ break;
+ if( w > width )
{
- /* Need to crop on the left and right */
- addCrop = croppedWidth - aspect * croppedHeight * title->width /
- title->aspect / title->height;
- if( addCrop & 3 )
+ if ( ( w - width ) < (mod/2) )
+ /* We'll take a width that's bigger, if we have to. */
+ break;
+ }
+ }
+ width = mod * (i);
+
+ /* Now do the same for a mod-friendly value near job->height. */
+ for( i = 1;; i++)
+ {
+ h = i * mod;
+
+ if (h < height)
{
- addCrop = ( addCrop + 1 ) / 2;
- job->crop[2] += addCrop;
- job->crop[3] += addCrop;
+ if ( ( height - h ) <= ( mod / 2 ))
+ /* Go with a smaller height,
+ if it's close enough. */
+ break;
}
- else if( addCrop & 2 )
+ if (h == height)
+ /* Mod 16 dimensions, how nice! */
+ break;
+
+ if ( h > height)
+ {
+ if ( ( h - height ) < ( mod / 2 ))
+ /* Use a taller height if necessary */
+ break;
+ }
+ }
+ height = mod * (i);
+
+ int pixel_aspect_width = job->pixel_aspect_width;
+ int pixel_aspect_height = job->pixel_aspect_height;
+
+ if (cropped_width <= 706)
+ {
+ /* Handle ITU PARs */
+ if (title->height == 480)
+ {
+ /* It's NTSC */
+ if (aspect == 16)
{
- addCrop /= 2;
- job->crop[2] += addCrop - 1;
- job->crop[3] += addCrop + 1;
+ /* It's widescreen */
+ pixel_aspect_width = 40;
+ pixel_aspect_height = 33;
}
else
{
- addCrop /= 2;
- job->crop[2] += addCrop;
- job->crop[3] += addCrop;
+ /* It's 4:3 */
+ pixel_aspect_width = 10;
+ pixel_aspect_height = 11;
}
}
- else if( aspect > croppedAspect )
+ else if (title->height == 576)
{
- /* Need to crop on the top and bottom */
- addCrop = croppedHeight - croppedWidth * title->aspect *
- title->height / aspect / title->width;
- if( addCrop & 3 )
- {
- addCrop = ( addCrop + 1 ) / 2;
- job->crop[0] += addCrop;
- job->crop[1] += addCrop;
- }
- else if( addCrop & 2 )
+ /* It's PAL */
+ if(aspect == 16)
{
- addCrop /= 2;
- job->crop[0] += addCrop - 1;
- job->crop[1] += addCrop + 1;
+ /* It's widescreen */
+ pixel_aspect_width = 16;
+ pixel_aspect_height = 11;
}
else
{
- addCrop /= 2;
- job->crop[0] += addCrop;
- job->crop[1] += addCrop;
+ /* It's 4:3 */
+ pixel_aspect_width = 12;
+ pixel_aspect_height = 11;
}
}
-
}
+
+ /* Figure out what dimensions the source would display at. */
+ int source_display_width = cropped_width * ((float)pixel_aspect_width / (float)pixel_aspect_height) ;
+ /* The film AR is the source's display width / cropped source height.
+ The output display width is the output height * film AR.
+ The output PAR is the output display width / output storage width. */
+ pixel_aspect_width = height * source_display_width / cropped_height;
+ pixel_aspect_height = width;
+
+ /* While x264 is smart enough to reduce fractions on its own, libavcodec
+ needs some help with the math, so lose superfluous factors. */
+ hb_reduce( &pixel_aspect_width, &pixel_aspect_height,
+ pixel_aspect_width, pixel_aspect_height );
+
+ /* Pass the results back to the caller */
+ *output_width = width;
+ *output_height = height;
+ *output_par_width = pixel_aspect_width;
+ *output_par_height = pixel_aspect_height;
+}
+
+/**
+ * Calculates job width, height, and cropping parameters.
+ * @param job Handle to hb_job_t.
+ * @param aspect Desired aspect ratio. Value of -1 uses title aspect.
+ * @param pixels Maximum desired pixel count.
+ */
+void hb_set_size( hb_job_t * job, int aspect, int pixels )
+{
+ hb_title_t * title = job->title;
+
+ int croppedWidth = title->width - title->crop[2] - title->crop[3];
+ int croppedHeight = title->height - title->crop[0] - title->crop[1];
+ int croppedAspect = title->aspect * title->height * croppedWidth /
+ croppedHeight / title->width;
+ int addCrop;
int i, w, h;
+
+ if( aspect <= 0 )
+ {
+ /* Keep the best possible aspect ratio */
+ aspect = croppedAspect;
+ }
+
+ /* Crop if necessary to obtain the desired ratio */
+ memcpy( job->crop, title->crop, 4 * sizeof( int ) );
+ if( aspect < croppedAspect )
+ {
+ /* Need to crop on the left and right */
+ addCrop = croppedWidth - aspect * croppedHeight * title->width /
+ title->aspect / title->height;
+ if( addCrop & 3 )
+ {
+ addCrop = ( addCrop + 1 ) / 2;
+ job->crop[2] += addCrop;
+ job->crop[3] += addCrop;
+ }
+ else if( addCrop & 2 )
+ {
+ addCrop /= 2;
+ job->crop[2] += addCrop - 1;
+ job->crop[3] += addCrop + 1;
+ }
+ else
+ {
+ addCrop /= 2;
+ job->crop[2] += addCrop;
+ job->crop[3] += addCrop;
+ }
+ }
+ else if( aspect > croppedAspect )
+ {
+ /* Need to crop on the top and bottom */
+ addCrop = croppedHeight - croppedWidth * title->aspect *
+ title->height / aspect / title->width;
+ if( addCrop & 3 )
+ {
+ addCrop = ( addCrop + 1 ) / 2;
+ job->crop[0] += addCrop;
+ job->crop[1] += addCrop;
+ }
+ else if( addCrop & 2 )
+ {
+ addCrop /= 2;
+ job->crop[0] += addCrop - 1;
+ job->crop[1] += addCrop + 1;
+ }
+ else
+ {
+ addCrop /= 2;
+ job->crop[0] += addCrop;
+ job->crop[1] += addCrop;
+ }
+ }
+
/* Compute a resolution from the number of pixels and aspect */
for( i = 0;; i++ )
{
p.hours = -1;
p.minutes = -1;
p.seconds = -1;
+ p.sequence_id = 0;
#undef p
hb_unlock( h->state_lock );
h->state.param.working.job_cur =
h->job_count_permanent - hb_list_count( h->jobs );
h->state.param.working.job_count = h->job_count_permanent;
+
+ // Set which job is being worked on
+ if (h->current_job)
+ h->state.param.working.sequence_id = h->current_job->sequence_id;
+ else
+ h->state.param.working.sequence_id = 0;
}
hb_unlock( h->state_lock );
hb_unlock( h->pause_lock );