char texture[20];
std::wstring getTexture()const;
+ void setTexture(const char *src);
};
inline std::ostream &operator<<(std::ostream &os,
const Material &rhs)
float friction;
//! \8d\84\91Ì\83^\83C\83v
PROCESS_TYPE processType;
+
+ std::wstring getName()const;
+ void setName(const char *src);
};
//! Joint(\95¨\97\9d\89\89\8eZ\82Å\82ÌJoint\82ÆConstraint\82Í\93¯\82¶\88Ó\96¡)
//! \82Î\82Ë
Vector3 springPos;
Vector3 springRot;
+
+ std::wstring getName()const;
+ void setName(const char *src);
};