Bone* parent;
Vector3 tail;
std::vector<Bone*> children;
+ unsigned short index;
Bone()
: parent(0)
{}
std::wstring getName()const;
+ void setName(const char *src);
};
inline std::ostream &operator<<(std::ostream &os,
const Bone &rhs)
//! \89p\8cê\96¼
char english_name[20];
+ void append(int index, float x, float y, float z);
std::wstring getName()const;
+ void setName(const char *src);
+ void setEnglishName(const char *src);
};
inline std::ostream &operator<<(std::ostream &os, const Morph &rhs)
{
}
////////////////////////////////////////////////////////////
+//! \83{\81[\83\93\95\\8e¦\98g
+////////////////////////////////////////////////////////////
+struct BoneDisplayName
+{
+ char name[50];
+ char english_name[50];
+
+ void setName(const char *src);
+ void setEnglishName(const char *src);
+};
+
+////////////////////////////////////////////////////////////
+//! \83g\83D\81[\83\93\83e\83N\83X\83`\83\83
+////////////////////////////////////////////////////////////
+struct ToonTexture
+{
+ char name[100];
+};
+
+////////////////////////////////////////////////////////////
//! \8d\84\91Ì
////////////////////////////////////////////////////////////
//! \8c`\8fó
float friction;
//! \8d\84\91Ì\83^\83C\83v
PROCESS_TYPE processType;
+
+ std::wstring getName()const;
+ void setName(const char *src);
};
//! Joint(\95¨\97\9d\89\89\8eZ\82Å\82ÌJoint\82ÆConstraint\82Í\93¯\82¶\88Ó\96¡)
//! \82Î\82Ë
Vector3 springPos;
Vector3 springRot;
+
+ std::wstring getName()const;
+ void setName(const char *src);
};
std::vector<Bone> bones;
std::vector<IK> ik_list;
std::vector<Morph> morph_list;
- std::vector<std::pair<unsigned short, unsigned char> > bone_list;
- std::vector<std::string> bone_name_list;
+ std::vector<unsigned short> face_list;
+ std::vector<BoneDisplayName> bone_display_name_list;
+ std::vector<std::pair<unsigned short, unsigned char> > bone_display_list;
+ ToonTexture toon_textures[10];
std::vector<RigidBody> rigidbodies;
std::vector<Constraint> constraints;
- char english_model_name[20];
+ char english_name[20];
char english_comment[256];
IO();
bool read(binary::IReader &reader);
//bool read(const char *path);
bool read(const wchar_t *path);
- bool write(std::ostream &os);
+ bool write(binary::IWriter &writer);
+ bool write(const char *path);
+ bool write(const wchar_t *path);
const Vector2* getUV(int index)const;
std::wstring getName()const;
+ std::wstring getEnglishName()const;
};
inline std::ostream &operator<<(std::ostream &os, const IO &rhs)
{