{
return x==rhs.x && y==rhs.y && z==rhs.z;
}
+
+ Vector3 operator+(const Vector3 &rhs)
+ {
+ return Vector3(x+rhs.x, y+rhs.y, z+rhs.z);
+ }
+
+ Vector3 operator-(const Vector3 &rhs)
+ {
+ return Vector3(x-rhs.x, y-rhs.y, z-rhs.z);
+ }
};
#ifndef SWIG
inline std::ostream &operator<<(std::ostream &os, const Vector3 &rhs)
Quaternion(float _x, float _y, float _z, float _w)
: x(_x), y(_y), z(_z), w(_w)
{}
+
+ float dot(const Quaternion &rhs)
+ {
+ return x*rhs.x + y*rhs.y + z*rhs.z + w*rhs.w;
+ }
};
#ifndef SWIG
inline std::ostream &operator<<(std::ostream &os, const Quaternion &rhs)