\r
import time\r
import os\r
-import pymeshio.pmx.loader\r
+import pymeshio.pmx.reader\r
import opengl.material\r
import opengl.texture\r
import opengl.vertexarray\r
\r
\r
def build(path):\r
- # load scenee\r
t=time.time()\r
- model=pymeshio.pmx.loader.load(path)\r
+ model=pymeshio.pmx.reader.read_from_file(path)\r
if not model:\r
return\r
print(time.time()-t, "sec")\r
m.diffuse_color[0], \r
m.diffuse_color[1], \r
m.diffuse_color[2], \r
- m.diffuse_alpha)\r
+ m.alpha)\r
if m.texture_index!=255:\r
texturepath=os.path.join(basedir, model.textures[m.texture_index])\r
if os.path.isfile(texturepath):\r