m.diffuse[1], \r
m.diffuse[2], \r
m.diffuse[3])\r
- if m.texture!="":\r
- texturepath="%s/%s" % (basedir, m.texture)\r
+ texturefile=m.texture.decode('cp932')\r
+ if texturefile!="":\r
+ texturepath=os.path.join(basedir, texturefile)\r
if not texturepath in textureMap:\r
texture=opengl.texture.Texture(texturepath)\r
textureMap[texturepath]=texture\r