属性\r
====\r
* 位置\r
+* UV\r
'''\r
class IndexedVertexArray(object):\r
- def __init__(self, vertices, indices):\r
- self.vertices=vertices\r
- self.indices=indices\r
+ def __init__(self):\r
+ # vertices\r
+ self.vertices=[]\r
+ self.normal=[]\r
+ self.colors=[]\r
+ self.uvlist=[]\r
+ self.b0=[]\r
+ self.b1=[]\r
+ self.w0=[]\r
+ # indices\r
+ self.materials=[]\r
+ self.indicesMap={}\r
+\r
+ def addVertex(self, pos, normal, color, uv, b0, b1, w0):\r
+ self.vertices+=pos\r
+ self.normal+=normal\r
+ self.colors+=color\r
+ self.uvlist+=uv\r
+ self.b0.append(b0)\r
+ self.b1.append(b1)\r
+ self.w0.append(w0)\r
+\r
+ def addMaterial(self, material):\r
+ self.materials.append(material)\r
+ indices=[]\r
+ self.indicesMap[material]=indices\r
+ return indices\r
\r
def draw(self):\r
# 位置属性\r
glEnableClientState(GL_VERTEX_ARRAY)\r
- glVertexPointer(3, GL_FLOAT, 0, self.vertices)\r
- # indexによる描画\r
- glDrawElements(GL_TRIANGLES, len(self.indices),\r
- GL_UNSIGNED_INT, self.indices)\r
+ glVertexPointer(4, GL_FLOAT, 0, self.vertices)\r
+ # マテリアル毎の描画\r
+ for m in self.materials:\r
+ # 順序維持\r
+ indices=self.indicesMap[m]\r
+ # indexによる描画\r
+ glDrawElements(GL_TRIANGLES, len(indices), GL_UNSIGNED_INT, indices)\r
# 後始末\r
glDisableClientState(GL_VERTEX_ARRAY)\r
\r
-\r
-'''\r
-インデックス参照頂点配列\r
-\r
-====\r
-属性\r
-====\r
-* 位置\r
-* 色\r
-'''\r
-class IndexedVertexArrayWithColor(object):\r
- def __init__(self, vertices, colors, indices):\r
- self.vertices=vertices\r
- self.colors=colors\r
- self.indices=indices\r
-\r
- def draw(self):\r
- # 位置属性\r
- glEnableClientState(GL_VERTEX_ARRAY)\r
- glVertexPointer(3, GL_FLOAT, 0, self.vertices)\r
- # 色属性\r
- glEnableClientState(GL_COLOR_ARRAY)\r
- glColorPointer(3, GL_FLOAT, 0, self.colors)\r
- # indexによる描画\r
- glDrawElements(GL_TRIANGLES, len(self.indices),\r
- GL_UNSIGNED_INT, self.indices)\r
- # 後始末\r
- glDisableClientState(GL_COLOR_ARRAY)\r
- glDisableClientState(GL_VERTEX_ARRAY)\r
+ def optimize(self):\r
+ pass\r
+ #for v in self.vertexArrayMap.values():\r
+ # v.vertices=numpy.array(v.vertices, 'f') \r
\r