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silverlight5
[psychlops/silverlight.git] / dev4 / psychlops / extention / standard / shader.cs
diff --git a/dev4/psychlops/extention/standard/shader.cs b/dev4/psychlops/extention/standard/shader.cs
deleted file mode 100644 (file)
index 7d7c935..0000000
+++ /dev/null
@@ -1,845 +0,0 @@
-//------------------------------------------------------------------------------\r
-// <auto-generated>\r
-//     このコードはツールによって生成されました。\r
-//     ランタイム バージョン:4.0.30319.1\r
-//\r
-//     このファイルへの変更は、以下の状況下で不正な動作の原因になったり、\r
-//     コードが再生成されるときに損失したりします。\r
-// </auto-generated>\r
-//------------------------------------------------------------------------------\r
-\r
-using System;\r
-using System.Windows;\r
-using System.Windows.Media;\r
-using System.Windows.Media.Effects;\r
-using System.Windows.Media.Media3D;\r
-\r
-\r
-namespace Psychlops\r
-{\r
-\r
-\r
-       public static partial class Figures\r
-       {\r
-\r
-               public class ShaderGrating : ShaderField\r
-               {\r
-                       protected Shader.GratingProgram ps = null;\r
-                       public ShaderGrating()\r
-                       {\r
-                               initialize__ = initialize___;\r
-                               setParameters = setParameters__;\r
-                       }\r
-                       internal void initialize()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       Main.canvas.beginInvoke(initialize___);\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-                       internal void initialize___()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       if (ps == null)\r
-                                       {\r
-                                               ps = new Shader.GratingProgram();\r
-                                               initializeShader();\r
-                                       }\r
-                                       shader = ps;\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-\r
-                       public double contrast = 1.0, wavelength = 20.0, phase = 0.0, orientation = 0.0;\r
-                       public ShaderGrating setSize(double s) { set(s, s); return this; }\r
-                       public ShaderGrating setSize(double h, double v) { set(h, v); return this; }\r
-\r
-                       public void setParameters__()\r
-                       {\r
-                               ps.Contrast = contrast;\r
-                               ps.WaveLength = wavelength;\r
-                               ps.Phase = phase;\r
-                               ps.Orientation = orientation;\r
-                               ps.SizeH = width;\r
-                               ps.SizeV = height;\r
-                               ps.Update();\r
-                       }\r
-\r
-\r
-               }\r
-\r
-\r
-               public class ShaderPlaid : ShaderField\r
-               {\r
-                       protected Shader.PlaidProgram ps = null;\r
-                       public ShaderPlaid()\r
-                       {\r
-                               initialize__ = initialize___;\r
-                               setParameters = setParameters__;\r
-                       }\r
-                       internal void initialize()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       Main.canvas.beginInvoke(initialize___);\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-                       internal void initialize___()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       if (ps == null)\r
-                                       {\r
-                                               ps = new Shader.PlaidProgram();\r
-                                               initializeShader();\r
-                                       }\r
-                                       shader = ps;\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-\r
-                       public double contrast = 0.5, wavelength = 20.0, phase = 0.0, orientation = 0.0;\r
-                       public double contrast2 = 0.5, wavelength2 = 20.0, phase2 = 0.0, orientation2 = Math.PI / 4;\r
-                       public ShaderPlaid setSize(double s) { set(s, s); return this; }\r
-                       public ShaderPlaid setSize(double h, double v) { set(h, v); return this; }\r
-\r
-                       public void setParameters__()\r
-                       {\r
-                               ps.Contrast = contrast;\r
-                               ps.WaveLength = wavelength;\r
-                               ps.Phase = phase;\r
-                               ps.Orientation = orientation;\r
-                               ps.Size = width;\r
-                               ps.Contrast2 = contrast;\r
-                               ps.WaveLength2 = wavelength;\r
-                               ps.Phase2 = phase;\r
-                               ps.Orientation2 = orientation;\r
-                               ps.SizeH = width;\r
-                               ps.SizeV = height;\r
-                               ps.Update();\r
-                       }\r
-\r
-\r
-               }\r
-\r
-\r
-               public class ShaderGabor : ShaderField\r
-               {\r
-                       protected Shader.GaborProgram ps = null;\r
-                       public ShaderGabor()\r
-                       {\r
-                               initialize__ = initialize___;\r
-                               setParameters = setParameters__;\r
-                       }\r
-                       internal void initialize()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       Main.canvas.beginInvoke(initialize___);\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-                       internal void initialize___()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       if (ps == null)\r
-                                       {\r
-                                               ps = new Shader.GaborProgram();\r
-                                               initializeShader();\r
-                                       }\r
-                                       shader = ps;\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-\r
-                       //public double contrast { get; set; }\r
-                       //public double frequency { get; set; }\r
-                       //public double phase { get; set; }\r
-                       //public double orientation { get; set; }\r
-                       public double contrast = 1.0, wavelength = 20.0, phase = 0.0, orientation = 0.0, alpha = 1.0;\r
-                       public ShaderGabor setSigma(double s)\r
-                       {\r
-                               set(s*8, s*8);\r
-                               return this;\r
-                       }\r
-                       \r
-                       public void setParameters__()\r
-                       {\r
-                               ps.Contrast = contrast;\r
-                               ps.WaveLength = wavelength;\r
-                               ps.Phase = phase;\r
-                               ps.Orientation = orientation;\r
-                               ps.Sigma = 4.0;\r
-                               ps.Size = width;\r
-                               ps.Alpha = alpha;\r
-                               ps.Update();\r
-                       }\r
-\r
-\r
-               }\r
-\r
-\r
-               public class ShaderGaborAlpha : ShaderField\r
-               {\r
-                       protected Shader.GaborAlphaProgram ps = null;\r
-                       public ShaderGaborAlpha()\r
-                       {\r
-                               initialize__ = initialize___;\r
-                               setParameters = setParameters__;\r
-                       }\r
-                       internal void initialize()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       Main.canvas.beginInvoke(initialize___);\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-                       internal void initialize___()\r
-                       {\r
-                               if (!initialized)\r
-                               {\r
-                                       if (ps == null)\r
-                                       {\r
-                                               ps = new Shader.GaborAlphaProgram();\r
-                                               initializeShader();\r
-                                       }\r
-                                       shader = ps;\r
-                                       initialized = true;\r
-                               }\r
-                       }\r
-\r
-                       //public double contrast { get; set; }\r
-                       //public double frequency { get; set; }\r
-                       //public double phase { get; set; }\r
-                       //public double orientation { get; set; }\r
-                       public double contrast = 1.0, wavelength = 20.0, phase = 0.0, orientation = 0.0, alpha = 1.0;\r
-                       public ShaderGaborAlpha setSigma(double s)\r
-                       {\r
-                               set(s * 8, s * 8);\r
-                               return this;\r
-                       }\r
-\r
-                       public void setParameters__()\r
-                       {\r
-                               ps.Contrast = contrast;\r
-                               ps.WaveLength = wavelength;\r
-                               ps.Phase = phase;\r
-                               ps.Orientation = orientation;\r
-                               ps.Sigma = 4.0;\r
-                               ps.Size = width;\r
-                               ps.Alpha = alpha;\r
-                               ps.Update();\r
-                       }\r
-\r
-\r
-               }\r
-       }\r
-\r
-\r
-       namespace Shader\r
-       {\r
-               internal static partial class Connector\r
-               {\r
-                       internal delegate void PixelShaderConnector(ShaderEffect q, Uri s);\r
-               }\r
-\r
-\r
-               public abstract class ShaderProgram : ShaderEffect\r
-               {\r
-               }\r
-\r
-               #region GratingProgram\r
-               public class GratingProgram : ShaderProgram\r
-               {\r
-                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/Grating.ps", UriKind.Relative);\r
-\r
-                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(GratingProgram), 0);\r
-                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(1)));\r
-                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
-                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
-                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
-                       public static readonly DependencyProperty SizeHProperty = DependencyProperty.Register("SizeH", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(5)));\r
-                       public static readonly DependencyProperty SizeVProperty = DependencyProperty.Register("SizeV", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(6)));\r
-                       public GratingProgram()\r
-                       {\r
-                               PixelShader pixelShader = new PixelShader();\r
-                               pixelShader.UriSource = ps;\r
-                               this.PixelShader = pixelShader;\r
-\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(SizeHProperty);\r
-                               this.UpdateShaderValue(SizeVProperty);\r
-\r
-                               Size = 200;\r
-                               Contrast = 1.0;\r
-                               WaveLength = 100.0;\r
-                               Orientation = 0.0;\r
-                               SizeH = 32.0;\r
-                               SizeV = 32.0;\r
-                       }\r
-\r
-                       public void Update()\r
-                       {\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(SizeHProperty);\r
-                               this.UpdateShaderValue(SizeVProperty);\r
-                       }\r
-\r
-\r
-                       private double size__, wavelength__;\r
-                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
-                       private void setFrequency()\r
-                       {\r
-                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
-                               this.SetValue(FrequencyProperty, freq);\r
-                       }\r
-\r
-                       /// <summary>Amplitude of Grating</summary>\r
-                       public double Contrast\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(ContrastProperty, value / 2.0);\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double WaveLength\r
-                       {\r
-                               get\r
-                               {\r
-                                       return wavelength__;\r
-                               }\r
-                               set\r
-                               {\r
-                                       wavelength__ = value;\r
-                                       setFrequency();\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double Phase\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(PhaseProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(PhaseProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Orientation of Grating</summary>\r
-                       public double Orientation\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(OrientationProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(OrientationProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Width of envelope</summary>\r
-                       public double SizeH\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(SizeHProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(SizeHProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Height of Figure</summary>\r
-                       public double SizeV\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(SizeVProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(SizeVProperty, value);\r
-                               }\r
-                       }\r
-               }\r
-               #endregion\r
-\r
-               #region PlaidProgram\r
-               public class PlaidProgram : ShaderProgram\r
-               {\r
-                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/Plaid.ps", UriKind.Relative);\r
-\r
-                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(PlaidProgram), 0);\r
-                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0.5D)), PixelShaderConstantCallback(1)));\r
-                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
-                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
-                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
-                       public static readonly DependencyProperty Contrast2Property = DependencyProperty.Register("Contrast2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0.5D)), PixelShaderConstantCallback(5)));\r
-                       public static readonly DependencyProperty Frequency2Property = DependencyProperty.Register("Frequency2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(6)));\r
-                       public static readonly DependencyProperty Phase2Property = DependencyProperty.Register("Phase2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(7)));\r
-                       public static readonly DependencyProperty Orientation2Property = DependencyProperty.Register("Orientation2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0.785398D)), PixelShaderConstantCallback(8)));\r
-                       public static readonly DependencyProperty SizeHProperty = DependencyProperty.Register("SizeH", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(9)));\r
-                       public static readonly DependencyProperty SizeVProperty = DependencyProperty.Register("SizeV", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(10)));\r
-                       public PlaidProgram()\r
-                       {\r
-                               PixelShader pixelShader = new PixelShader();\r
-                               pixelShader.UriSource = ps;\r
-                               this.PixelShader = pixelShader;\r
-\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(Contrast2Property);\r
-                               this.UpdateShaderValue(Frequency2Property);\r
-                               this.UpdateShaderValue(Phase2Property);\r
-                               this.UpdateShaderValue(Orientation2Property);\r
-                               this.UpdateShaderValue(SizeHProperty);\r
-                               this.UpdateShaderValue(SizeVProperty);\r
-\r
-                               Size = 200;\r
-                               Contrast = 0.5;\r
-                               WaveLength = 100.0;\r
-                               Phase = 0.0;\r
-                               Orientation = 0.0;\r
-                               Contrast2 = 0.5;\r
-                               WaveLength2 = 100.0;\r
-                               Phase2 = 0.0;\r
-                               Orientation2 = Math.PI/4;\r
-                               SizeH = 32.0;\r
-                               SizeV = 32.0;\r
-                       }\r
-\r
-                       public void Update()\r
-                       {\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(Contrast2Property);\r
-                               this.UpdateShaderValue(Frequency2Property);\r
-                               this.UpdateShaderValue(Phase2Property);\r
-                               this.UpdateShaderValue(Orientation2Property);\r
-                               this.UpdateShaderValue(SizeHProperty);\r
-                               this.UpdateShaderValue(SizeVProperty);\r
-                       }\r
-\r
-\r
-                       private double size__, wavelength__, wavelength2__;\r
-                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
-                       private void setFrequency()\r
-                       {\r
-                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
-                               this.SetValue(FrequencyProperty, freq);\r
-                               double freq2 = size__ * 2.0 * Math.PI / (wavelength2__);\r
-                               this.SetValue(Frequency2Property, freq);\r
-                       }\r
-\r
-                       /// <summary>Amplitude of Grating</summary>\r
-                       public double Contrast\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(ContrastProperty, value / 2.0);\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double WaveLength\r
-                       {\r
-                               get\r
-                               {\r
-                                       return wavelength__;\r
-                               }\r
-                               set\r
-                               {\r
-                                       wavelength__ = value;\r
-                                       setFrequency();\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double Phase\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(PhaseProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(PhaseProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Orientation of Grating</summary>\r
-                       public double Orientation\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(OrientationProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(OrientationProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Amplitude of Grating</summary>\r
-                       public double Contrast2\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(Contrast2Property))) * 2.0;\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(Contrast2Property, value / 2.0);\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double WaveLength2\r
-                       {\r
-                               get\r
-                               {\r
-                                       return wavelength2__;\r
-                               }\r
-                               set\r
-                               {\r
-                                       wavelength2__ = value;\r
-                                       setFrequency();\r
-                               }\r
-                       }\r
-                       /// <summary>Phase2 of Grating</summary>\r
-                       public double Phase2\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(Phase2Property)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(Phase2Property, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Orientation2 of Grating</summary>\r
-                       public double Orientation2\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(Orientation2Property)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(Orientation2Property, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Width of envelope</summary>\r
-                       public double SizeH\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(SizeHProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(SizeHProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Height of Figure</summary>\r
-                       public double SizeV\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(SizeVProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(SizeVProperty, value);\r
-                               }\r
-                       }\r
-               }\r
-               #endregion\r
-\r
-               #region GaborProgram\r
-               public class GaborProgram : ShaderProgram\r
-               {\r
-                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/Gabor.ps", UriKind.Relative);\r
-\r
-                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(GaborProgram), 0);\r
-                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(1)));\r
-                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
-                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
-                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
-                       public static readonly DependencyProperty SigmaProperty = DependencyProperty.Register("Sigma", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(4D)), PixelShaderConstantCallback(5)));\r
-                       public static readonly DependencyProperty AlphaProperty = DependencyProperty.Register("Alpha", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(6)));\r
-                       public GaborProgram()\r
-                       {\r
-                               PixelShader pixelShader = new PixelShader();\r
-                               pixelShader.UriSource = ps;\r
-                               this.PixelShader = pixelShader;\r
-\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(SigmaProperty);\r
-                               this.UpdateShaderValue(AlphaProperty);\r
-\r
-                               Size = 200;\r
-                               Contrast = 1.0;\r
-                               WaveLength = 100.0;\r
-                               Orientation = 0.0;\r
-                               Sigma = 4.0;\r
-                               Alpha = 1.0;\r
-                       }\r
-\r
-                       public void Update()\r
-                       {\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(SigmaProperty);\r
-                               this.UpdateShaderValue(AlphaProperty);\r
-                       }\r
-\r
-\r
-                       private double size__, wavelength__;\r
-                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
-                       private void setFrequency()\r
-                       {\r
-                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
-                               this.SetValue(FrequencyProperty, freq);\r
-                       }\r
-\r
-                       /// <summary>Amplitude of Grating</summary>\r
-                       public double Contrast\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(ContrastProperty, value / 2.0);\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double WaveLength\r
-                       {\r
-                               get\r
-                               {\r
-                                       return wavelength__;\r
-                               }\r
-                               set\r
-                               {\r
-                                       wavelength__ = value;\r
-                                       setFrequency();\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double Phase\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(PhaseProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(PhaseProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Orientation of Grating</summary>\r
-                       public double Orientation\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(OrientationProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(OrientationProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Half bandwidth of envelope</summary>\r
-                       public double Sigma\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(SigmaProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(SigmaProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Transparency of Figure</summary>\r
-                       public double Alpha\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(AlphaProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(AlphaProperty, value);\r
-                               }\r
-                       }\r
-               }\r
-               #endregion\r
-\r
-               #region GaborAlphaProgram\r
-               public class GaborAlphaProgram : ShaderProgram\r
-               {\r
-                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/GaborAlpha.ps", UriKind.Relative);\r
-\r
-                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(GaborAlphaProgram), 0);\r
-                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(GaborAlphaProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(1)));\r
-                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(GaborAlphaProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
-                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(GaborAlphaProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
-                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(GaborAlphaProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
-                       public static readonly DependencyProperty SigmaProperty = DependencyProperty.Register("Sigma", typeof(double), typeof(GaborAlphaProgram), new PropertyMetadata(((double)(4D)), PixelShaderConstantCallback(5)));\r
-                       public static readonly DependencyProperty AlphaProperty = DependencyProperty.Register("Alpha", typeof(double), typeof(GaborAlphaProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(6)));\r
-                       public GaborAlphaProgram()\r
-                       {\r
-                               PixelShader pixelShader = new PixelShader();\r
-                               pixelShader.UriSource = ps;\r
-                               this.PixelShader = pixelShader;\r
-\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(SigmaProperty);\r
-                               this.UpdateShaderValue(AlphaProperty);\r
-\r
-                               Size = 200;\r
-                               Contrast = 1.0;\r
-                               WaveLength = 100.0;\r
-                               Orientation = 0.0;\r
-                               Sigma = 4.0;\r
-                               Alpha = 1.0;\r
-                       }\r
-\r
-                       public void Update()\r
-                       {\r
-                               this.UpdateShaderValue(InputProperty);\r
-                               this.UpdateShaderValue(ContrastProperty);\r
-                               this.UpdateShaderValue(FrequencyProperty);\r
-                               this.UpdateShaderValue(PhaseProperty);\r
-                               this.UpdateShaderValue(OrientationProperty);\r
-                               this.UpdateShaderValue(SigmaProperty);\r
-                               this.UpdateShaderValue(AlphaProperty);\r
-                       }\r
-\r
-\r
-                       private double size__, wavelength__;\r
-                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
-                       private void setFrequency()\r
-                       {\r
-                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
-                               this.SetValue(FrequencyProperty, freq);\r
-                       }\r
-\r
-                       /// <summary>Amplitude of Grating</summary>\r
-                       public double Contrast\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(ContrastProperty, value / 2.0);\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double WaveLength\r
-                       {\r
-                               get\r
-                               {\r
-                                       return wavelength__;\r
-                               }\r
-                               set\r
-                               {\r
-                                       wavelength__ = value;\r
-                                       setFrequency();\r
-                               }\r
-                       }\r
-                       /// <summary>Phase of Grating</summary>\r
-                       public double Phase\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(PhaseProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(PhaseProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Orientation of Grating</summary>\r
-                       public double Orientation\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(OrientationProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(OrientationProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Half bandwidth of envelope</summary>\r
-                       public double Sigma\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(SigmaProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(SigmaProperty, value);\r
-                               }\r
-                       }\r
-                       /// <summary>Transparency of Figure</summary>\r
-                       public double Alpha\r
-                       {\r
-                               get\r
-                               {\r
-                                       return ((double)(this.GetValue(AlphaProperty)));\r
-                               }\r
-                               set\r
-                               {\r
-                                       this.SetValue(AlphaProperty, value);\r
-                               }\r
-                       }\r
-               }\r
-               #endregion\r
-       \r
-       }\r
-}
\ No newline at end of file