namespace Psychlops\r
{\r
\r
+ /*\r
+ namespace Internal\r
+ {\r
+ public class IndependentAccessor\r
+ {\r
+ Widgets.Slider sld; \r
+ public static IndependentAccessor operator <<( IndependentAccessor ind, Widgets.Slider sl )\r
+ {\r
+ ind.sld = sl;\r
+ Psychlops.Main.canvas.independent_list.Add(sl);\r
+ return ind;\r
+ }\r
+ public static IndependentAccessor operator | (IndependentAccessor ind, string str)\r
+ {\r
+ label = l;\r
+ Psychlops.Main.canvas.independent_list.Add(sl);\r
+ return ind;\r
+ }\r
+ }\r
+ }\r
+ **/\r
+ public class Procedure\r
+ {\r
+ System.Action acc;\r
+ System.Action<Canvas> acc_c;\r
+ int func = 0;\r
+\r
+ public void setDesign()\r
+ {\r
+ }\r
+ public void setProcedure(System.Action ac)\r
+ {\r
+ acc = ac;\r
+ func = 1;\r
+ }\r
+ public void setProcedure(System.Action<Canvas> ac)\r
+ {\r
+ acc_c = ac;\r
+ func = 2;\r
+ }\r
+ public void run()\r
+ {\r
+ if (func == 1)\r
+ {\r
+ acc();\r
+ }\r
+ }\r
+ public void run(Canvas c)\r
+ {\r
+ if (func == 2)\r
+ {\r
+ acc_c(c);\r
+ }\r
+ }\r
+ }\r
+\r
public static class Display\r
{\r
+ public enum DisplayName { primary, secondary }\r
+ public static DisplayName primary = DisplayName.primary, secondary = DisplayName.secondary;\r
+\r
public static void pix(int x, int y, Color col) { Main.canvas.pix(x, y, col); }\r
public static void line(Line drawee) { Main.canvas.line(drawee); }\r
public static void rect(Rectangle drawee) { Main.canvas.rect(drawee); }\r
public static void ellipse(Ellipse drawee) { Main.canvas.ellipse(drawee); }\r
+ public static void oval(Ellipse drawee) { Main.canvas.ellipse(drawee); }\r
public static void polygon(Polygon drawee) { Main.canvas.polygon(drawee); }\r
public static void letters(Letters drawee) { Main.canvas.letters(drawee); }\r
public static void image(Image drawee) { Main.canvas.image(drawee); }\r
\r
\r
\r
+ public static void clear() { Main.canvas.clear(Color.black); }\r
public static void clear(double lum) { Main.canvas.clear(lum); }\r
public static void clear(Color col) { Main.canvas.clear(col); }\r
public static void flip(int n = 1) { Main.canvas.flip(n); }\r
public static double getHCenter() { return Main.canvas.getHCenter(); }\r
public static double getVCenter() { return Main.canvas.getVCenter(); }\r
public static double getRefreshRate() { return Main.canvas.getRefreshRate(); }\r
+\r
+ public static void showFPS(bool sw = true) { Main.canvas.showFPS(sw); }\r
+ public static void watchFPS(bool sw = true) { Main.canvas.watchFPS(sw); }\r
+\r
}\r
\r
}\r