\r
public static class Math\r
{\r
- public static readonly double PI = 3.14159265, E = 2.718281828459045;\r
+ public static readonly double PI = 3.14159265, E = 2.718281828459045, LOG2E = 1.44269504088896340736;\r
public static Random random_generator;\r
static Math()\r
{\r
random_generator = new Random();\r
}\r
\r
+ public static double max(double val1, double val2)\r
+ {\r
+ return val1 > val2 ? val1 : val2;\r
+ }\r
+ public static double min(double val1, double val2)\r
+ {\r
+ return val1 < val2 ? val1 : val2;\r
+ }\r
+ public static void shuffle<X>(X[] array, int n)\r
+ {\r
+ int a;\r
+ X tmp;\r
+ for(int i = 1; i < n; i++){\r
+ a = random(i + 1);\r
+ tmp = array[i];\r
+ array[i] = array[a];\r
+ array[a] = tmp;\r
+ }\r
+ }\r
+\r
+\r
+ public static double mod(double lhs, double rhs)\r
+ {\r
+ return lhs - System.Math.Floor(lhs/rhs)*rhs;\r
+ }\r
public static double abs(double x)\r
{\r
return System.Math.Abs(x);\r
{\r
return System.Math.Log(x);\r
}\r
+ public static double log2(double val)\r
+ {\r
+ return log(val) * LOG2E;\r
+ }\r
+ /*public static int round(double val)\r
+ {\r
+ double integer_part, particle = modf(val, &integer_part);\r
+ return ((particle < 0.5 | (particle == 0.5 && (int)integer_part % 2 == 0)) ? (int)integer_part : (int)integer_part + 1);\r
+ }*/\r
+\r
public static double radius(double x, double y)\r
{\r
return System.Math.Sqrt(x * x + y * y);\r
{\r
return (random_generator.NextDouble());\r
}\r
+ public static int random(int x)\r
+ {\r
+ return (int)((random_generator.NextDouble()) * x);\r
+ }\r
public static double random(double x)\r
{\r
return (random_generator.NextDouble()) * x;\r