public enum OPERATOR { CLOSE, OPEN };\r
public const OPERATOR CLOSE = OPERATOR.CLOSE, OPEN = OPERATOR.OPEN;\r
public struct VAL {\r
- public double val;\r
+ public double value;\r
public OPERATOR op;\r
/*public VAL()\r
{\r
}*/\r
public VAL(double v, OPERATOR o)\r
{\r
- val = v;\r
+ value = v;\r
op = o;\r
}\r
public bool bounded()\r
{\r
- return !Double.IsNaN(val) && (!Double.IsInfinity(val) || op == OPERATOR.OPEN);\r
+ return !Double.IsNaN(value) && (!Double.IsInfinity(value) || op == OPERATOR.OPEN);\r
}\r
}\r
public VAL begin, end;\r
}*/\r
public Interval(double floor_val, double ceil_val)\r
{\r
- begin.val = floor_val;\r
+ begin.value = floor_val;\r
begin.op = OPERATOR.CLOSE;\r
- end.val = ceil_val;\r
+ end.value = ceil_val;\r
end.op = OPERATOR.CLOSE;\r
}\r
public Interval(double floor_val, OPERATOR floor_op, double ceil_val, OPERATOR ceil_op)\r
{\r
- begin.val = floor_val;\r
+ begin.value = floor_val;\r
begin.op = floor_op;\r
- end.val = ceil_val;\r
+ end.value = ceil_val;\r
end.op = ceil_op;\r
}\r
\r
- /*\r
- public int int_floor();\r
- public int int_floor(int minval);\r
- public int int_ceil();\r
- public int int_ceil(int maxval);\r
- */\r
+\r
+ public int int_floor()\r
+ {\r
+ double v = Math.ceil(begin.value);\r
+ if (begin.op == OPEN && v == begin.value) { return (int)v + 1; }\r
+ else return (int)v;\r
+ }\r
+ public int int_floor(int minval)\r
+ {\r
+ if(begin.value<minval) return minval;\r
+ double v = Math.ceil(begin.value);\r
+ if (begin.op == OPEN && v == begin.value) { return (int)v + 1; }\r
+ else return (int)v;\r
+ }\r
+ public int int_ceil()\r
+ {\r
+ double v = Math.floor(end.value);\r
+ if (end.op == OPEN && v == end.value) { return (int)v - 1; }\r
+ else return (int)v;\r
+ }\r
+ public int int_ceil(int maxval)\r
+ {\r
+ if(end.value>maxval) return maxval;\r
+ double v = Math.floor(end.value);\r
+ if (end.op == OPEN && v == end.value) { return (int)v - 1; }\r
+ else return (int)v;\r
+ }\r
+ \r
bool includes(double val)\r
{\r
bool result = false;\r
switch(begin.op) {\r
case OPERATOR.CLOSE:\r
- result = begin.val<=val ? true : false;\r
- break;\r
+ result = begin.value <= val ? true : false;\r
+ break;\r
case OPERATOR.OPEN:\r
- result = begin.val<val ? true : false;\r
- break;\r
+ result = begin.value < val ? true : false;\r
+ break;\r
}\r
switch(end.op) {\r
case OPERATOR.CLOSE:\r
- result = result && ( end.val>=val ? true : false );\r
- break;\r
+ result = result && (end.value >= val ? true : false);\r
+ break;\r
case OPERATOR.OPEN:\r
- result = result && ( end.val>val ? true : false );\r
- break;\r
+ result = result && (end.value > val ? true : false);\r
+ break;\r
}\r
return result;\r
}\r
// return new IntervalIEnumerable(this, steps);\r
Interval it = this;\r
long front_step = (it.begin.op == Interval.OPERATOR.CLOSE ? -1 : 0);\r
- long back_step = (long)System.Math.Floor((it.end.val - it.begin.val) / steps);\r
- if (it.end.op == Interval.OPERATOR.OPEN && 0 == System.Math.IEEERemainder(it.end.val - it.begin.val, steps))\r
+ long back_step = (long)System.Math.Floor((it.end.value - it.begin.value) / steps);\r
+ if (it.end.op == Interval.OPERATOR.OPEN && 0 == System.Math.IEEERemainder(it.end.value - it.begin.value, steps))\r
{\r
back_step -= 1;\r
}\r
while (front_step <= back_step)\r
- yield return steps * front_step + it.begin.val;\r
+ yield return steps * front_step + it.begin.value;\r
}\r
\r
\r
\r
public static IntervalAcc operator <(double val, IntervalAcc rng)\r
{\r
- return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.OPEN, rng.instance.end.val, rng.instance.end.op) };\r
+ return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.OPEN, rng.instance.end.value, rng.instance.end.op) };\r
}\r
public static IntervalAcc operator <=(double val, IntervalAcc rng)\r
{\r
- return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.CLOSE, rng.instance.end.val, rng.instance.end.op) };\r
+ return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.CLOSE, rng.instance.end.value, rng.instance.end.op) };\r
}\r
public static IntervalAcc operator >(double val, IntervalAcc rng)\r
{\r
- return new IntervalAcc { instance = new Interval(rng.instance.begin.val, rng.instance.begin.op, val, Interval.OPERATOR.OPEN) };\r
+ return new IntervalAcc { instance = new Interval(rng.instance.begin.value, rng.instance.begin.op, val, Interval.OPERATOR.OPEN) };\r
}\r
public static IntervalAcc operator >=(double val, IntervalAcc rng)\r
{\r
- return new IntervalAcc { instance = new Interval(rng.instance.begin.val, rng.instance.begin.op, val, Interval.OPERATOR.CLOSE) };\r
+ return new IntervalAcc { instance = new Interval(rng.instance.begin.value, rng.instance.begin.op, val, Interval.OPERATOR.CLOSE) };\r
}\r
public static IntervalAcc operator <(IntervalAcc rng, double val)\r
{\r
- return new IntervalAcc { instance = new Interval(rng.instance.begin.val, rng.instance.begin.op, val, Interval.OPERATOR.OPEN) };\r
+ return new IntervalAcc { instance = new Interval(rng.instance.begin.value, rng.instance.begin.op, val, Interval.OPERATOR.OPEN) };\r
}\r
public static IntervalAcc operator <=(IntervalAcc rng, double val)\r
{\r
- return new IntervalAcc { instance = new Interval(rng.instance.begin.val, rng.instance.begin.op, val, Interval.OPERATOR.CLOSE) };\r
+ return new IntervalAcc { instance = new Interval(rng.instance.begin.value, rng.instance.begin.op, val, Interval.OPERATOR.CLOSE) };\r
}\r
public static IntervalAcc operator >(IntervalAcc rng, double val)\r
{\r
- return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.OPEN, rng.instance.end.val, rng.instance.end.op) };\r
+ return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.OPEN, rng.instance.end.value, rng.instance.end.op) };\r
}\r
public static IntervalAcc operator >=(IntervalAcc rng, double val)\r
{\r
- return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.CLOSE, rng.instance.end.val, rng.instance.end.op) };\r
+ return new IntervalAcc { instance = new Interval(val, Interval.OPERATOR.CLOSE, rng.instance.end.value, rng.instance.end.op) };\r
}\r
\r
public static implicit operator Interval(IntervalAcc rhs)\r