+++ /dev/null
-using System;\r
-using System.Windows;\r
-using System.Windows.Controls;\r
-using System.Windows.Documents;\r
-using System.Windows.Input;\r
-using System.Windows.Media;\r
-using System.Windows.Media.Animation;\r
-using System.Windows.Media.Imaging;\r
-using System.Windows.Shapes;\r
-\r
-\r
-\r
-namespace Psychlops{\r
-\r
- public interface Shape : Internal.PrimitiveFigure\r
- {\r
- Color fill { get; set; }\r
- Stroke stroke { get; set; }\r
- }\r
- public static class ShapeExtention\r
- {\r
- public static void draw(this Shape drawee, double c)\r
- {\r
- drawee.draw( new Color(c) );\r
- }\r
- public static void draw(this Shape drawee, Color c)\r
- {\r
- Color tmp_col = drawee.fill;\r
- Stroke tmp_strk = drawee.stroke;\r
- drawee.fill = c;\r
- drawee.stroke = new Stroke();\r
- drawee.draw();\r
- drawee.fill = tmp_col;\r
- drawee.stroke = tmp_strk;\r
- }\r
- public static void draw(this Shape drawee, Stroke strk)\r
- {\r
- Color tmp_col = drawee.fill;\r
- Stroke tmp_strk = drawee.stroke;\r
- drawee.fill = new Color(0,0,1,1);\r
- drawee.stroke = strk;\r
- drawee.draw();\r
- drawee.fill = tmp_col;\r
- drawee.stroke = tmp_strk;\r
- }\r
- }\r
-\r
- public partial struct Stroke\r
- {\r
- public double thick;\r
- public Color color;\r
- public Stroke(Color c, double t)\r
- {\r
- color = c;\r
- thick = t;\r
- }\r
- public void set(Color c, double t)\r
- {\r
- color = c;\r
- thick = t;\r
- }\r
- public static readonly Stroke null_line = new Stroke(Color.null_color, 0);\r
- public static readonly Stroke hair_line = new Stroke(Color.white, 1);\r
- }\r
-\r
- public partial class Line : Shape\r
- {\r
- public Point begin, end;\r
- public Point datum\r
- {\r
- get { return begin; }\r
- set { begin = value; }\r
- }\r
-\r
- //public static Line[] this[int x] { get { return Array(x); } }\r
- //public static Line[,] this[int x, int y] { get { return Array(x, y); } }\r
- public static Line[] Array(int ind)\r
- {\r
- Line[] l = new Line[ind];\r
- for(int i=0; i<ind; i++) { l[i] = new Line(); }\r
- return l;\r
- }\r
- public static Line[,] Array(int indx, int indy)\r
- {\r
- Line[,] l = new Line[indx, indy];\r
- for (int i = 0; i < indx; i++) { for (int j = 0; j < indy; j++) { l[i, j] = new Line(); } }\r
- return l;\r
- }\r
-\r
-\r
- public Line()\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.hair_line;\r
- set(0,0,0,0);\r
- }\r
- public Line(double x1, double y1, double x2, double y2)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.hair_line;\r
- set(x1, y1, x2, y2);\r
- }\r
- public Line(Point v1, Point v2)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.hair_line;\r
- set(v1, v2);\r
- }\r
- public Line set(double x1, double y1, double x2, double y2)\r
- {\r
- begin.set(x1, y1);\r
- end.set(x2, y2);\r
- return this;\r
- }\r
- public Line set(Point v1, Point v2)\r
- {\r
- begin = v1;\r
- end = v2;\r
- return this;\r
- }\r
-\r
- public Figure shift(Point p)\r
- {\r
- begin += p;\r
- end += p;\r
- return this;\r
- }\r
- public Figure centering(Point p)\r
- {\r
- double h = width, v = height;\r
- begin.x = p.x - h / 2.0;\r
- begin.y = p.y - v / 2.0;\r
- end.x = begin.x + h;\r
- end.y = begin.y + v;\r
- return this;\r
- }\r
-\r
- public virtual void draw()\r
- {\r
- Main.drawable.line(this);\r
- }\r
-\r
- public double left { get { return begin.x < end.x ? begin.x : end.x; } }\r
- public double top { get { return begin.y < end.y ? begin.y : end.y; ; } }\r
- public double right { get { return begin.x > end.x ? begin.x : end.x; ; } }\r
- public double bottom { get { return begin.y > end.y ? begin.y : end.y; ; } }\r
- public double width { get { return Math.abs(begin.x - end.x); } }\r
- public double height { get { return Math.abs(begin.y - end.y); } }\r
- public double getLeft() { return left; }\r
- public double getTop() { return top; }\r
- public double getRight() { return right; }\r
- public double getBottom() { return bottom; }\r
- public double getWidth() { return width; }\r
- public double getHeight() { return height; }\r
-\r
- public Color fill { get; set; }\r
- public Stroke stroke { get; set; }\r
- }\r
-\r
- public partial class Rectangle_\r
- {\r
- public Point v1, v2;\r
-\r
- public double left { get { return v1.x; } }\r
- public double top { get { return v1.y; } }\r
- public double right { get { return v2.x; } }\r
- public double bottom { get { return v2.y; } }\r
- public double width { get { return Math.abs(v1.x - v2.x); } }\r
- public double height { get { return Math.abs(v1.y - v2.y); } }\r
- public double getLeft() { return left; }\r
- public double getTop() { return top; }\r
- public double getRight() { return right; }\r
- public double getBottom() { return bottom; }\r
- public double getWidth() { return width; }\r
- public double getHeight() { return height; }\r
-\r
-\r
-\r
- public Color fill { get; set; }\r
- public Stroke stroke { get; set; }\r
-\r
- public override string ToString()\r
- {\r
- return "Left:" + left.ToString() + " Top:" + top.ToString() + " Right:" + right.ToString() + " Bottom:" + bottom.ToString();\r
- }\r
- }\r
-\r
-\r
- public partial class Rectangle : Shape\r
- {\r
- public Point v1, v2;\r
-\r
- //public static Rectangle[] this[int x] { get { return Array(x); } }\r
- //public static Rectangle[,] this[int x, int y] { get { return Array(x, y); } }\r
- public static Rectangle[] Array(int ind)\r
- {\r
- Rectangle[] l = new Rectangle[ind];\r
- for (int i = 0; i < ind; i++) { l[i] = new Rectangle(); }\r
- return l;\r
- }\r
- public static Rectangle[,] Array(int indx, int indy)\r
- {\r
- Rectangle[,] l = new Rectangle[indx, indy];\r
- for (int i = 0; i < indx; i++) { for (int j = 0; j < indy; j++) { l[i, j] = new Rectangle(); } }\r
- return l;\r
- }\r
-\r
-\r
- public Rectangle()\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- set(0,0);\r
- }\r
- public Rectangle(double wid, double hei)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- set(wid, hei);\r
- }\r
- public Rectangle(Rectangle another)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- v1 = another.v1;\r
- v2 = another.v2;\r
- }\r
- public Rectangle set(double wid, double hei)\r
- {\r
- v1.set(0, 0, 0);\r
- v2.set(wid, hei, 0);\r
- return this;\r
- }\r
- Rectangle set(Point po1, Point po2) {\r
- v1 = po1;\r
- v2 = po2;\r
- return this;\r
- }\r
- public Rectangle set(double l, double t, double r, double b)\r
- {\r
- v1.set(l, t, 0);\r
- v2.set(r, b, 0);\r
- return this;\r
- }\r
- public Rectangle set(Rectangle another)\r
- {\r
- v1 = another.v1;\r
- v2 = another.v2;\r
- return this;\r
- }\r
-\r
- public Rectangle resize(double width, double height)\r
- {\r
- Point po = center;\r
- set(width, height);\r
- centering(po);\r
- return this;\r
- }\r
-\r
-\r
- public Point datum\r
- {\r
- get { return v1; }\r
- set { double w = width, h = height; v1 = value; v2 = v1 + new Point(w,h); }\r
- }\r
- public Rectangle move_to(Point p) { datum = p; return this; }\r
- public Rectangle move_to(double x, double y, double z = 0.0) { datum = new Point(x, y, z); return this; }\r
- public Rectangle locate(Point p) { datum = p; return this; }\r
- public Rectangle locate(double x, double y, double z = 0.0) { datum = new Point(x, y, z); return this; }\r
-\r
- public Figure shift(Point p)\r
- {\r
- v1 += p;\r
- v2 += p;\r
- return this;\r
- }\r
- public Figure centering(Point p)\r
- {\r
- double h = width, v = height;\r
- v1.x = p.x - h / 2.0;\r
- v1.y = p.y - v / 2.0;\r
- v2.x = v1.x + h;\r
- v2.y = v1.y + v;\r
- return this;\r
- }\r
-\r
- public virtual void draw()\r
- {\r
- Main.drawable.rect(this);\r
- }\r
- public bool include(double x, double y)\r
- {\r
- return (top <= y) && (left <= x) && (bottom >= y) && (right >= x);\r
- }\r
- public bool include(Point p)\r
- {\r
- return (top <= p.y) && (left <= p.x) && (bottom >= p.y) && (right >= p.x);\r
- }\r
- public bool include(Rectangle rect)\r
- {\r
- return (top <= rect.top) && (left <= rect.left) && (bottom >= rect.bottom) && (right >= rect.right);\r
- }\r
-\r
- public Rectangle alignLeft(double lef)\r
- {\r
- return move_to(lef, getTop(), datum.z);\r
- }\r
- public Rectangle alignTop(double to_)\r
- {\r
- return move_to(getLeft(), to_, datum.z);\r
- }\r
- public Rectangle alignRight(double rig)\r
- {\r
- return move_to(rig - getWidth(), getTop(), datum.z);\r
- }\r
- public Rectangle alignBottom(double bot)\r
- {\r
- return move_to(getLeft(), bot - getHeight(), datum.z);\r
- }\r
-\r
- public void clipped_by(Rectangle source)\r
- {\r
- double t = top, l = left, b = bottom, r = right;\r
- if (top < source.top) { t = source.top; }\r
- if (left < source.left) { l = source.left; }\r
- if (bottom > source.bottom) { b = source.bottom; }\r
- if (right > source.right) { r = source.right; }\r
- set(l, t, r, b);\r
- }\r
- public void clip(Rectangle target)\r
- {\r
- double t = top, l = left, b = bottom, r = right;\r
- if (top < target.top) { t = target.top; }\r
- if (left < target.left) { l = target.left; }\r
- if (bottom > target.bottom) { b = target.bottom; }\r
- if (right > target.right) { r = target.right; }\r
- set(l, t, r, b);\r
- }\r
-\r
-\r
- public double left { get { return v1.x; } }\r
- public double top { get { return v1.y; } }\r
- public double right { get { return v2.x; } }\r
- public double bottom { get { return v2.y; } }\r
- public double width { get { return Math.abs(v1.x - v2.x); } }\r
- public double height { get { return Math.abs(v1.y - v2.y); } }\r
- public Point center {\r
- get { return new Point((left + right) / 2, (top + bottom) / 2); }\r
- set { centering(value); }\r
- }\r
- public double getLeft() { return left; }\r
- public double getTop() { return top; }\r
- public double getRight() { return right; }\r
- public double getBottom() { return bottom; }\r
- public double getWidth() { return width; }\r
- public double getHeight() { return height; }\r
- public Point getCenter() { return center; }\r
-\r
-\r
-\r
- public Color fill { get; set; }\r
- public Stroke stroke { get; set; }\r
-\r
- public override string ToString()\r
- {\r
- return "Left:" + left.ToString() + " Top:" + top.ToString() + " Right:" + right.ToString() + " Bottom:" + bottom.ToString();\r
- }\r
- }\r
-\r
-\r
- public partial class Ellipse : Shape\r
- {\r
- public Point datum { get; set; }\r
- public double xdiameter, ydiameter;\r
-\r
- //public static Ellipse[] this[int x] { get { return Array(x); } }\r
- //public static Ellipse[,] this[int x, int y] { get { return Array(x, y); } }\r
- public static Ellipse[] Array(int ind)\r
- {\r
- Ellipse[] l = new Ellipse[ind];\r
- for (int i = 0; i < ind; i++) { l[i] = new Ellipse(); }\r
- return l;\r
- }\r
- public static Ellipse[,] Array(int indx, int indy)\r
- {\r
- Ellipse[,] l = new Ellipse[indx, indy];\r
- for (int i = 0; i < indx; i++) { for (int j = 0; j < indy; j++) { l[i, j] = new Ellipse(); } }\r
- return l;\r
- }\r
-\r
- public Ellipse()\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- set(0,0);\r
- }\r
- public Ellipse(double wid, double hei)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- set(wid, hei);\r
- }\r
-\r
- public Ellipse set(double wid, double hei)\r
- {\r
- xdiameter = wid;\r
- ydiameter = hei;\r
- return this;\r
- }\r
- public Ellipse resize(double width, double height)\r
- {\r
- Point po = center;\r
- set(width, height);\r
- centering(po);\r
- return this;\r
- }\r
- public Figure shift(Point p)\r
- {\r
- datum += p;\r
- return this;\r
- }\r
- public Figure centering(Point p)\r
- {\r
- datum = p;\r
- return this;\r
- }\r
-\r
- public virtual void draw()\r
- {\r
- Main.drawable.ellipse(this);\r
- }\r
-\r
- public double left { get { return datum.x - xdiameter/2.0; } }\r
- public double top { get { return datum.y - ydiameter / 2.0; } }\r
- public double right { get { return datum.x + xdiameter / 2.0; } }\r
- public double bottom { get { return datum.y + ydiameter / 2.0; } }\r
- public double width { get { return Math.abs(xdiameter); } }\r
- public double height { get { return Math.abs(ydiameter); } }\r
- public Point center\r
- {\r
- get { return new Point((left + right) / 2, (top + bottom) / 2); }\r
- set { centering(value); }\r
- }\r
- public double getLeft() { return left; }\r
- public double getTop() { return top; }\r
- public double getRight() { return right; }\r
- public double getBottom() { return bottom; }\r
- public double getWidth() { return width; }\r
- public double getHeight() { return height; }\r
- public Point getCenter() { return center; }\r
-\r
- public Color fill { get; set; }\r
- public Stroke stroke { get; set; }\r
- }\r
-\r
-\r
- public partial class Polygon : Shape\r
- {\r
- public Point datum { get; set; }\r
- public System.Collections.Generic.List<Point> vertices;\r
-\r
- public Polygon()\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- vertices = new System.Collections.Generic.List<Point>();\r
- }\r
- public Polygon(double[] verts)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- vertices = new System.Collections.Generic.List<Point>();\r
- for (int i=0; i < verts.Length; i+=2)\r
- {\r
- vertices.Add(new Point(verts[i], verts[i+1]));\r
- }\r
-\r
- }\r
- public Polygon(Point[] verts)\r
- {\r
- fill = Color.white;\r
- stroke = Stroke.null_line;\r
- vertices = new System.Collections.Generic.List<Point>();\r
- foreach (Point p in verts)\r
- {\r
- vertices.Add(p);\r
- }\r
-\r
- }\r
- public Polygon append(Point p) { vertices.Add(p); return this; }\r
- public Polygon append(double x, double y) { return append(new Point(x, y, 0.0)); }\r
- public Polygon append(double x, double y, double z) { return append(new Point(x, y, z)); }\r
-\r
-\r
- public Figure shift(Point p)\r
- {\r
- datum = datum + p;\r
- return this;\r
- }\r
- public Figure centering(Point p)\r
- {\r
- datum = p;\r
- return this;\r
- }\r
-\r
- public virtual void draw()\r
- {\r
- Main.drawable.polygon(this);\r
- }\r
-\r
- public Color fill { get; set; }\r
- public Stroke stroke { get; set; }\r
- }\r
-\r
-}
\ No newline at end of file