using System.Windows.Shapes;\r
using System.Windows.Browser;\r
\r
+using System.Collections.Generic;\r
+ \r
\r
\r
namespace Psychlops\r
\r
internal static partial class CONST\r
{\r
- internal static readonly uint MAX_OBJ_N = 1500;\r
- internal static readonly uint MOBJ_N = 1000;\r
- internal static readonly uint COBJ_N = 300;\r
- internal static readonly uint HOBJ_N = 100;\r
+ internal static readonly Int32 MAX_OBJ_N = 1500;\r
+ internal static readonly Int32 MOBJ_N = 1000;\r
+ internal static readonly Int32 COBJ_N = 300;\r
+ internal static readonly Int32 HOBJ_N = 100;\r
}\r
\r
namespace Templates\r
{\r
// protected System.Collections.Generic.Queue<Internal.PrimitiveFigure> stack;\r
internal Internal.PrimitiveFigure[] stack;\r
- internal int stackN;\r
+ internal int stackN = 0;\r
internal Line[] lineStack;\r
- internal int lineStackN;\r
+ internal int lineStackN = 0;\r
internal Rectangle[] rectStack;\r
- internal int rectStackN;\r
+ internal int rectStackN = 0;\r
internal Ellipse[] ellipseStack;\r
- internal int ellipseStackN;\r
+ internal int ellipseStackN = 0;\r
internal Polygon[] polygonStack;\r
- internal int polygonStackN;\r
+ internal int polygonStackN = 0;\r
internal Letters[] lettersStack;\r
- internal int lettersStackN;\r
+ internal int lettersStackN = 0;\r
internal Image[] imageStack;\r
- internal int imageStackN;\r
+ internal int imageStackN = 0;\r
internal Group[] groupStack;\r
- internal int groupStackN;\r
+ internal int groupStackN = 0;\r
\r
\r
public StackableDrawable()\r
internal int lettersPoolN;\r
internal System.Windows.Controls.Image[] imagePool;\r
internal int imagePoolN;\r
+ internal Dictionary<int, bool> imagePoolT;\r
internal System.Windows.Controls.Canvas[] groupPool;\r
internal int groupPoolN;\r
\r
public static System.Windows.Controls.UserControl default_panel;\r
public static System.Windows.Controls.Canvas default_api_canvas;\r
public static WriteableBitmap default_buffer;\r
- System.Windows.Controls.Canvas api_canvas;\r
- System.Windows.Controls.UserControl panel;\r
+ internal System.Windows.Controls.Canvas api_canvas;\r
+ internal System.Windows.Controls.UserControl panel;\r
Rectangle back_panel;\r
double width_, height_;\r
Clock before;\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
imagePool = new System.Windows.Controls.Image[CONST.HOBJ_N];\r
+ imagePoolT = new Dictionary<int, bool>(CONST.HOBJ_N);\r
groupPool = new System.Windows.Controls.Canvas[CONST.HOBJ_N];\r
for (int i = 0; i < CONST.HOBJ_N; i++)\r
{\r
imagePool[i] = new System.Windows.Controls.Image();\r
+ imagePoolT.Add(imagePool[i].GetHashCode(), false);\r
groupPool[i] = new System.Windows.Controls.Canvas();\r
}\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
api_canvas.Children.Add(masterPool);\r
+\r
//api_canvas.Children.Remove(Internal.Main.widgetStack);\r
Psychlops.Internal.Main.widgetStack = new StackPanel();\r
Psychlops.Internal.Main.widgetStack.Orientation = Orientation.Vertical;\r
Psychlops.Internal.Main.widgetStack.Height = hei;\r
api_canvas.Children.Add(Psychlops.Internal.Main.widgetStack);\r
+ Internal.Main.statusBar.Visibility = Visibility.Collapsed;\r
+\r
\r
UIElementPool = new System.Windows.Controls.Canvas[CONST.MAX_OBJ_N];\r
dummyRectPool = new System.Windows.Shapes.Rectangle[CONST.MAX_OBJ_N];\r
AsyncInitBool = true;\r
}\r
\r
+ internal int findEmptyInPool(Dictionary<int, bool> pool)\r
+ {\r
+ /*\r
+ foreach( KeyValuePair<int, bool> elem in pool)\r
+ {\r
+ if(elem) \r
+ }*/\r
+ return 0;\r
+ }\r
+\r
#endregion\r
\r
#region static initializer\r
#endregion\r
\r
\r
+ #region compatibitily trick\r
+\r
+ public enum Mode { window, fullscreen }\r
+ public static readonly Mode window = Mode.window, fullscreen = Mode.fullscreen;\r
+\r
+ public Canvas(int wid, int hei, Mode mod)\r
+ {\r
+ panel = default_panel;\r
+ api_canvas = default_api_canvas;\r
+ initialize(500, 500);\r
+ }\r
+ public Canvas(Mode mod) : base()\r
+ {\r
+ panel = default_panel;\r
+ api_canvas = default_api_canvas;\r
+ initialize(500, 500);\r
+ }\r
+\r
+\r
+ public void showFPS(bool sw = true) { }\r
+ public void watchFPS(bool sw = true) { }\r
+\r
+\r
+ public void clear(double lum)\r
+ {\r
+ clear(new Color(lum));\r
+ }\r
+\r
+ #endregion\r
+\r
+\r
}\r
\r
\r
\r
#region primitive tokenizer\r
\r
+\r
+ #region primitive\r
+\r
partial struct Point\r
{\r
public static implicit operator System.Windows.Point(Point d)\r
return tmp;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Line\r
\r
partial class Line\r
{\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Rectangle\r
\r
partial class Rectangle\r
{\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+\r
+ #region Ellipse\r
\r
partial class Ellipse\r
{\r
}\r
}\r
\r
+ #endregion\r
+\r
+ #region Polygon\r
+\r
partial class Polygon\r
{\r
public Polygon dup()\r
}\r
\r
}\r
- \r
+ \r
+ #endregion\r
+\r
+ #region Letters\r
+\r
partial class Letters\r
{\r
#region static initializer\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Image\r
\r
partial class Image\r
{\r
internal void initialize__(int wid, int hei)\r
{\r
+ AsyncBool = false;\r
Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Canvas.TwoIntProcedure(create__), wid, hei);\r
- //buffer = new WriteableBitmap(wid, hei);\r
+ while (!AsyncBool) { System.Threading.Thread.Sleep(10); }\r
}\r
internal void create__(int wid, int hei)\r
{\r
buffer = new WriteableBitmap(wid, hei);\r
AsyncBool = true;\r
}\r
+ internal void load__(string uri)\r
+ {\r
+ AsyncBool = false;\r
+ var ur = new System.Uri(uri, System.UriKind.RelativeOrAbsolute);\r
+ Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Action<Uri>(load_), ur);\r
+ while (!AsyncBool) { System.Threading.Thread.Sleep(10); }\r
+ }\r
+ internal void load_(Uri uri)\r
+ {\r
+ var bitmap = new BitmapImage();\r
+ bitmap.CreateOptions = BitmapCreateOptions.None;\r
+ bitmap.UriSource = uri;\r
+ //try\r
+ //{\r
+ var wbm = new System.Windows.Media.Imaging.WriteableBitmap(bitmap);\r
+ buffer = wbm;\r
+ //}\r
+ //catch (Exception e)\r
+ //{\r
+ // buffer = new WriteableBitmap(64, 64);\r
+ // buffer.ForEach(bitmap_drawChecker);\r
+ //}\r
+ self_rect.set(buffer.PixelWidth, buffer.PixelHeight);\r
+ AsyncBool = true;\r
+ }\r
+ static System.Windows.Media.Color[] CHECKER_C;\r
+ static Image()\r
+ {\r
+ CHECKER_C = new System.Windows.Media.Color[2];\r
+ CHECKER_C[0] = System.Windows.Media.Color.FromArgb(0, 0, 0, 0);\r
+ CHECKER_C[1] = System.Windows.Media.Color.FromArgb(128,128,128,128);\r
+ }\r
+ static System.Windows.Media.Color bitmap_drawChecker(int x, int y)\r
+ {\r
+ return ((x / 4) + (y / 4)) % 2 == 0 ? CHECKER_C[0] : CHECKER_C[1];\r
+ }\r
delegate void FieldFunc1(System.Func<int, int, System.Windows.Media.Color> func);\r
delegate void FieldFunc2(System.Func<int, int, System.Windows.Media.Color, System.Windows.Media.Color> func);\r
public void field__(System.Func<int, int, System.Windows.Media.Color> func)\r
\r
}\r
\r
+ #endregion\r
+\r
+ #region Group\r
\r
partial class Group\r
{\r
}\r
\r
}\r
+ #endregion\r
\r
#endregion\r
\r