using System.Windows.Shapes;\r
using System.Windows.Browser;\r
\r
+using System.Collections.Generic;\r
+ \r
\r
\r
namespace Psychlops\r
{\r
\r
+ internal static partial class CONST\r
+ {\r
+ internal static readonly Int32 MAX_OBJ_N = 1500;\r
+ internal static readonly Int32 MOBJ_N = 1000;\r
+ internal static readonly Int32 COBJ_N = 300;\r
+ internal static readonly Int32 HOBJ_N = 100;\r
+ }\r
+\r
namespace Templates\r
{\r
\r
{\r
// protected System.Collections.Generic.Queue<Internal.PrimitiveFigure> stack;\r
internal Internal.PrimitiveFigure[] stack;\r
- internal int stackN;\r
+ internal int stackN = 0;\r
internal Line[] lineStack;\r
- internal int lineStackN;\r
+ internal int lineStackN = 0;\r
internal Rectangle[] rectStack;\r
- internal int rectStackN;\r
+ internal int rectStackN = 0;\r
internal Ellipse[] ellipseStack;\r
- internal int ellipseStackN;\r
+ internal int ellipseStackN = 0;\r
internal Polygon[] polygonStack;\r
- internal int polygonStackN;\r
+ internal int polygonStackN = 0;\r
internal Letters[] lettersStack;\r
- internal int lettersStackN;\r
+ internal int lettersStackN = 0;\r
internal Image[] imageStack;\r
- internal int imageStackN;\r
+ internal int imageStackN = 0;\r
+ internal Group[] groupStack;\r
+ internal int groupStackN = 0;\r
\r
\r
public StackableDrawable()\r
{\r
-// stack = new System.Collections.Generic.Queue<Internal.PrimitiveFigure>();\r
- stack = new Internal.PrimitiveFigure[40000];\r
- lineStack = new Line[10000];\r
- rectStack = new Rectangle[10000];\r
- ellipseStack = new Ellipse[10000];\r
- polygonStack = new Polygon[1000];\r
- lettersStack = new Letters[1000];\r
- imageStack = new Image[1000];\r
- for (int i = 0; i < 10000; i++)\r
+ stack = new Internal.PrimitiveFigure[CONST.MAX_OBJ_N];\r
+ lineStack = new Line[CONST.MOBJ_N];\r
+ rectStack = new Rectangle[CONST.MOBJ_N];\r
+ ellipseStack = new Ellipse[CONST.MOBJ_N];\r
+ polygonStack = new Polygon[CONST.COBJ_N];\r
+ lettersStack = new Letters[CONST.COBJ_N];\r
+ imageStack = new Image[CONST.HOBJ_N];\r
+ groupStack = new Group[CONST.HOBJ_N];\r
+ for (int i = 0; i < CONST.MOBJ_N; i++)\r
{\r
lineStack[i] = new Line(0,0,0,0);\r
rectStack[i] = new Rectangle();\r
ellipseStack[i] = new Ellipse();\r
}\r
- for (int i = 0; i < 1000; i++)\r
+ for (int i = 0; i < CONST.COBJ_N; i++)\r
{\r
polygonStack[i] = new Polygon();\r
lettersStack[i] = new Letters();\r
- imageStack[i] = new Image(1,1);\r
+ }\r
+ for (int i = 0; i < CONST.HOBJ_N; i++)\r
+ {\r
+ imageStack[i] = new Image(1, 1);\r
+ groupStack[i] = new Group();\r
}\r
}\r
\r
- public void clear()\r
- {\r
- clear(Color.black);\r
- }\r
- public virtual void clear(Color col)\r
- {\r
- //rect(back_panel, col);\r
- }\r
-\r
- public virtual void pix(int x, int y, Color col)\r
- {\r
- }\r
-\r
- public virtual void line(Line drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void rect(Rectangle drawee)\r
- {\r
- //stack.Enqueue(drawee.clone());\r
-// stack.Enqueue(drawee.copyToStack(this));\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void ellipse(Ellipse drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void polygon(Polygon drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void letters(Letters drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void image(Image drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
- public virtual void group(Group drawee)\r
- {\r
- drawee.copyToStack(this);\r
- }\r
+ public void clear() { clear(Color.black); }\r
+ public virtual void clear(Color col) { } //rect(back_panel, col); }\r
+ public virtual void pix(int x, int y, Color col) { }\r
+ public virtual void line(Line drawee) { drawee.copyToStack(this); }\r
+ public virtual void rect(Rectangle drawee) { drawee.copyToStack(this); }\r
+ public virtual void ellipse(Ellipse drawee) { drawee.copyToStack(this); }\r
+ public virtual void polygon(Polygon drawee) { drawee.copyToStack(this); }\r
+ public virtual void letters(Letters drawee) { drawee.copyToStack(this); }\r
+ public virtual void image(Image drawee) { drawee.copyToStack(this); }\r
+ public virtual void group(Group drawee) { drawee.copyToStack(this); }\r
\r
public void msg(string str, double x, double y) { msg(str, x, y, Color.white); }\r
public virtual void msg(string dstr, double x, double y, Color col)\r
\r
public class Canvas : Templates.StackableDrawable\r
{\r
-\r
internal System.Windows.Controls.Canvas masterPool, prevPool;\r
internal System.Windows.Point[] pointPool;\r
internal int pointPoolN;\r
internal SolidColorBrush[] brushPool;\r
internal int brushPoolN;\r
\r
- internal System.Windows.UIElement[] UIElementPool;\r
+ internal System.Windows.Controls.Canvas[] UIElementPool;\r
internal int UIElementPoolN;\r
+ internal int lastVisibleN;\r
\r
internal System.Windows.Shapes.Line[] linePool;\r
internal int linePoolN;\r
+ internal System.Windows.Shapes.Rectangle[] dummyRectPool;\r
internal System.Windows.Shapes.Rectangle[] rectPool;\r
internal int rectPoolN;\r
internal System.Windows.Shapes.Ellipse[] ellipsePool;\r
internal int lettersPoolN;\r
internal System.Windows.Controls.Image[] imagePool;\r
internal int imagePoolN;\r
+ internal Dictionary<int, bool> imagePoolT;\r
+ internal System.Windows.Controls.Canvas[] groupPool;\r
+ internal int groupPoolN;\r
\r
#region initializer\r
\r
internal delegate void SimpleProcedure();\r
SimpleProcedure flipexec;\r
\r
- //public static System.Windows.Controls.Image default_buffer_frame;\r
public static System.Windows.Controls.UserControl default_panel;\r
public static System.Windows.Controls.Canvas default_api_canvas;\r
public static WriteableBitmap default_buffer;\r
- //WriteableBitmap buffer;\r
- //System.Windows.Controls.Image instance;\r
- System.Windows.Controls.Canvas api_canvas;\r
- System.Windows.Controls.UserControl panel;\r
+ internal System.Windows.Controls.Canvas api_canvas;\r
+ internal System.Windows.Controls.UserControl panel;\r
Rectangle back_panel;\r
double width_, height_;\r
+ Clock before;\r
\r
public Canvas(int wid, int hei)\r
{\r
protected bool AsyncInitBool;\r
protected void initialize(int wid, int hei)\r
{\r
+ before = new Clock();\r
+ before.update();\r
AsyncInitBool = false;\r
width_ = wid;\r
height_ = hei;\r
protected void initialize__(int wid, int hei)\r
{\r
api_canvas.Width = wid;\r
- api_canvas.Height = hei;\r
+ api_canvas.Height = hei+20;\r
api_canvas.MouseMove += Mouse.Canvas_MousePos;\r
api_canvas.MouseLeftButtonDown += Mouse.Canvas_LDown;\r
api_canvas.MouseLeftButtonUp += Mouse.Canvas_LUp;\r
htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
\r
- UIElementPool = new System.Windows.UIElement[10000];\r
- pointPool = new System.Windows.Point[10000];\r
- brushPool = new SolidColorBrush[10000];\r
- linePool = new System.Windows.Shapes.Line[10000];\r
- rectPool = new System.Windows.Shapes.Rectangle[10000];\r
- ellipsePool = new System.Windows.Shapes.Ellipse[10000];\r
- for (int i = 0; i < 10000; i++)\r
+ pointPool = new System.Windows.Point[CONST.MOBJ_N];\r
+ brushPool = new SolidColorBrush[CONST.MOBJ_N];\r
+ linePool = new System.Windows.Shapes.Line[CONST.MOBJ_N];\r
+ rectPool = new System.Windows.Shapes.Rectangle[CONST.MOBJ_N];\r
+ ellipsePool = new System.Windows.Shapes.Ellipse[CONST.MOBJ_N];\r
+ for (int i = 0; i < CONST.MOBJ_N; i++)\r
{\r
pointPool[i] = new System.Windows.Point();\r
brushPool[i] = new SolidColorBrush();\r
rectPool[i] = new System.Windows.Shapes.Rectangle();\r
ellipsePool[i] = new System.Windows.Shapes.Ellipse();\r
}\r
- polygonPool = new System.Windows.Shapes.Polygon[1000];\r
- lettersPool = new System.Windows.Controls.TextBlock[1000];\r
- for (int i = 0; i < 1000; i++)\r
+ polygonPool = new System.Windows.Shapes.Polygon[CONST.COBJ_N];\r
+ lettersPool = new System.Windows.Controls.TextBlock[CONST.COBJ_N];\r
+ for (int i = 0; i < CONST.COBJ_N; i++)\r
{\r
polygonPool[i] = new System.Windows.Shapes.Polygon();\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
- imagePool = new System.Windows.Controls.Image[100];\r
- for (int i = 0; i < 100; i++)\r
+ imagePool = new System.Windows.Controls.Image[CONST.HOBJ_N];\r
+ imagePoolT = new Dictionary<int, bool>(CONST.HOBJ_N);\r
+ groupPool = new System.Windows.Controls.Canvas[CONST.HOBJ_N];\r
+ for (int i = 0; i < CONST.HOBJ_N; i++)\r
{\r
imagePool[i] = new System.Windows.Controls.Image();\r
+ imagePoolT.Add(imagePool[i].GetHashCode(), false);\r
+ groupPool[i] = new System.Windows.Controls.Canvas();\r
}\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
api_canvas.Children.Add(masterPool);\r
+\r
//api_canvas.Children.Remove(Internal.Main.widgetStack);\r
+ Psychlops.Internal.Main.widgetStack = new StackPanel();\r
+ Psychlops.Internal.Main.widgetStack.Orientation = Orientation.Vertical;\r
+ Psychlops.Internal.Main.widgetStack.Height = hei;\r
+ api_canvas.Children.Add(Psychlops.Internal.Main.widgetStack);\r
+ Internal.Main.statusBar.Visibility = Visibility.Collapsed;\r
\r
- /*\r
- for (int i = 0; i < 10000; i++)\r
+\r
+ UIElementPool = new System.Windows.Controls.Canvas[CONST.MAX_OBJ_N];\r
+ dummyRectPool = new System.Windows.Shapes.Rectangle[CONST.MAX_OBJ_N];\r
+ for (int i = 0; i < CONST.MAX_OBJ_N; i++)\r
{\r
+ UIElementPool[i] = new System.Windows.Controls.Canvas();\r
masterPool.Children.Add(UIElementPool[i]);\r
+ dummyRectPool[i] = new System.Windows.Shapes.Rectangle();\r
+ UIElementPool[i].Children.Add(dummyRectPool[i]);\r
+ dummyRectPool[i].Visibility = Visibility.Collapsed;\r
}\r
- * */\r
\r
\r
AsyncInitBool = true;\r
}\r
\r
+ internal int findEmptyInPool(Dictionary<int, bool> pool)\r
+ {\r
+ /*\r
+ foreach( KeyValuePair<int, bool> elem in pool)\r
+ {\r
+ if(elem) \r
+ }*/\r
+ return 0;\r
+ }\r
+\r
#endregion\r
\r
#region static initializer\r
/*\r
- static System.Windows.Shapes.Line api_line;\r
- static System.Windows.Shapes.Path api_curve;\r
- static System.Windows.Shapes.Rectangle api_rect;\r
- static System.Windows.Shapes.Ellipse api_ellipse;\r
- static System.Windows.Shapes.Polygon api_polygon;\r
- static System.Windows.Shapes.Polyline api_polyline;\r
- static System.Windows.Media.Color api_color;\r
- static System.Windows.Media.SolidColorBrush api_fill;\r
- static System.Windows.Media.SolidColorBrush api_stroke;\r
- static System.Windows.Media.TranslateTransform api_translation;\r
static Canvas()\r
{\r
- api_line = new System.Windows.Shapes.Line();\r
- api_curve = new System.Windows.Shapes.Path();\r
- api_rect = new System.Windows.Shapes.Rectangle();\r
- api_ellipse = new System.Windows.Shapes.Ellipse();\r
- api_polygon = new System.Windows.Shapes.Polygon();\r
- api_polyline = new System.Windows.Shapes.Polyline();\r
- api_color = new System.Windows.Media.Color();\r
- api_fill = new System.Windows.Media.SolidColorBrush();\r
- api_stroke = new System.Windows.Media.SolidColorBrush();\r
- api_translation = new System.Windows.Media.TranslateTransform();\r
}\r
*/\r
#endregion\r
int nextIntervalFrame = 1, chacked = 0;\r
public void flip(int n)\r
{\r
- flip();\r
- }\r
- public void flip()\r
- {\r
lock (this)\r
{\r
- nextIntervalFrame = 1;\r
+ nextIntervalFrame = n;\r
chacked = 1;\r
}\r
//pointStackN = 0;\r
- //brushStackN = 0;\r
lineStackN = 0;\r
rectStackN = 0;\r
polygonStackN = 0;\r
ellipseStackN = 0;\r
lettersStackN = 0;\r
imageStackN = 0;\r
+ groupStackN = 0;\r
\r
+ UIElementPoolN = 0;\r
+ brushPoolN = 0;\r
+ /*\r
pointPoolN = 0;\r
brushPoolN = 0;\r
linePoolN = 0;\r
polygonPoolN = 0;\r
lettersPoolN = 0;\r
imagePoolN = 0;\r
+ groupPoolN = 0;\r
+ * */\r
\r
+ //executeFlip();\r
Internal.Main.canvas_flag.WaitOne();\r
}\r
+ public void flip()\r
+ {\r
+ flip(1);\r
+ }\r
+\r
+\r
+ #region version modifyNative2\r
+ public void executeFlip()\r
+ {\r
+ Clock after = new Clock();\r
+ after.update();\r
+ AppState.statusBar = ((after - before).at_msec().ToString()) + " msec";\r
+\r
+ Line lineS;\r
+ Rectangle rectS;\r
+ Ellipse ellipseS;\r
+ Polygon polygonS;\r
+ Letters lettersS;\r
+ Image imageS;\r
+ Group groupS;\r
+ System.Windows.Shapes.Line lineP;\r
+ System.Windows.Shapes.Rectangle rectP;\r
+ System.Windows.Shapes.Ellipse ellipseP;\r
+ System.Windows.Shapes.Polygon polygonP;\r
+ System.Windows.Controls.TextBlock lettersP;\r
+ System.Windows.Controls.Image imageP;\r
+ System.Windows.Controls.Canvas groupP;\r
+\r
+ lock (this)\r
+ {\r
+ nextIntervalFrame--;\r
+ }\r
+\r
+ var cnv = UIElementPool[0];\r
+ if (nextIntervalFrame <= 0)\r
+ {\r
+ if (chacked > 0)\r
+ {\r
+ if (stackN > 0)\r
+ {\r
+ for (int i = 0; i < stackN; i++)\r
+ {\r
+ if( null != (rectS = stack[i] as Rectangle) )\r
+ {\r
+ if (null != (rectP = cnv.Children[0] as System.Windows.Shapes.Rectangle))\r
+ {\r
+ rectS.modifyNative(rectP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (lineS = stack[i] as Line))\r
+ {\r
+ if (null != (lineP = cnv.Children[0] as System.Windows.Shapes.Line))\r
+ {\r
+ lineS.modifyNative(lineP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (ellipseS = stack[i] as Ellipse))\r
+ {\r
+ if (null != (ellipseP = cnv.Children[0] as System.Windows.Shapes.Ellipse))\r
+ {\r
+ ellipseS.modifyNative(ellipseP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (polygonS = stack[i] as Polygon))\r
+ {\r
+ if (null != (polygonP = cnv.Children[0] as System.Windows.Shapes.Polygon))\r
+ {\r
+ polygonS.modifyNative(polygonP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (lettersS = stack[i] as Letters))\r
+ {\r
+ if (null != (lettersP = cnv.Children[0] as System.Windows.Controls.TextBlock))\r
+ {\r
+ lettersS.modifyNative(lettersP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (imageS = stack[i] as Image))\r
+ {\r
+ if (null != (imageP = cnv.Children[0] as System.Windows.Controls.Image))\r
+ {\r
+ imageS.modifyNative(imageP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (groupS = stack[i] as Group))\r
+ {\r
+ if (null != (groupP = cnv.Children[0] as System.Windows.Controls.Canvas))\r
+ {\r
+ groupS.modifyNative(groupP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ cnv.Visibility = Visibility.Visible;\r
+ UIElementPoolN++;\r
+ cnv = UIElementPool[UIElementPoolN];\r
+ }\r
+ for (int i = UIElementPoolN; i < lastVisibleN; i++)\r
+ {\r
+ cnv = UIElementPool[i];\r
+ cnv.Visibility = Visibility.Collapsed;\r
+ }\r
+ lastVisibleN = UIElementPoolN;\r
+ stackN = 0;\r
+ }\r
+ lock (this)\r
+ {\r
+ chacked = 0;\r
+ }\r
+ Psychlops.Internal.Main.canvas_flag.Set();\r
+ }\r
+ }\r
+ System.Threading.Thread.Sleep(0);\r
+ }\r
+ #endregion\r
+\r
#region version modifyNative\r
+ /*\r
public void executeFlip()\r
{\r
Line lineS;\r
Polygon polygonS;\r
Letters lettersS;\r
Image imageS;\r
+ Group groupS;\r
System.Windows.Shapes.Line lineP;\r
System.Windows.Shapes.Rectangle rectP;\r
System.Windows.Shapes.Ellipse ellipseP;\r
System.Windows.Shapes.Polygon polygonP;\r
System.Windows.Controls.TextBlock lettersP;\r
System.Windows.Controls.Image imageP;\r
+ System.Windows.Controls.Canvas groupP;\r
\r
lock (this)\r
{\r
{\r
ellipseS.modifyNative(ellipseP, this);\r
}\r
+ else\r
+ {\r
+ masterPool.Children.Add(stack[i].poolNative(this));\r
+ }\r
}\r
else if (null != (polygonS = stack[i] as Polygon))\r
{\r
imageS.modifyNative(imageP, this);\r
}\r
}\r
+ else if (null != (groupS = stack[i] as Group))\r
+ {\r
+ if (null != (groupP = en.Current as System.Windows.Controls.Canvas))\r
+ {\r
+ groupS.modifyNative(groupP, this);\r
+ }\r
+ }\r
full = en.MoveNext();\r
}\r
}\r
}\r
System.Threading.Thread.Sleep(0);\r
}\r
+ * */\r
#endregion\r
\r
- /*\r
#region version poolNative 2\r
+ /*\r
public void executeFlip()\r
{\r
\r
}\r
System.Threading.Thread.Sleep(0);\r
}\r
- #endregion\r
*/\r
+ #endregion\r
\r
\r
#region Properties\r
#endregion\r
\r
\r
+ #region compatibitily trick\r
+\r
+ public enum Mode { window, fullscreen }\r
+ public static readonly Mode window = Mode.window, fullscreen = Mode.fullscreen;\r
+\r
+ public Canvas(int wid, int hei, Mode mod)\r
+ {\r
+ panel = default_panel;\r
+ api_canvas = default_api_canvas;\r
+ initialize(500, 500);\r
+ }\r
+ public Canvas(Mode mod) : base()\r
+ {\r
+ panel = default_panel;\r
+ api_canvas = default_api_canvas;\r
+ initialize(500, 500);\r
+ }\r
+\r
+\r
+ public void showFPS(bool sw = true) { }\r
+ public void watchFPS(bool sw = true) { }\r
+\r
+\r
+ public void clear(double lum)\r
+ {\r
+ clear(new Color(lum));\r
+ }\r
+\r
+ #endregion\r
+\r
+\r
}\r
\r
\r
\r
#region primitive tokenizer\r
\r
+\r
+ #region primitive\r
+\r
partial struct Point\r
{\r
public static implicit operator System.Windows.Point(Point d)\r
{\r
return new SolidColorBrush { Color = d };\r
}\r
+ public System.Windows.Media.SolidColorBrush getNativeFromStack(Canvas d)\r
+ {\r
+ var tmp = d.brushPool[d.brushPoolN];\r
+ tmp.Color = this;\r
+ d.brushPoolN++;\r
+ return tmp;\r
+ }\r
+\r
}\r
\r
partial struct Stroke\r
{\r
return new SolidColorBrush { Color = d.color };\r
}\r
+ public System.Windows.Media.SolidColorBrush getNativeFromStack(Canvas d)\r
+ {\r
+ var tmp = d.brushPool[d.brushPoolN];\r
+ tmp.Color = this.color;\r
+ d.brushPoolN++;\r
+ return tmp;\r
+ }\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Line\r
\r
partial class Line\r
{\r
tmp.Y1 = begin.y;\r
tmp.X2 = end.x;\r
tmp.Y2 = end.y;\r
- if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill.getNativeFromStack(d);\r
else stroke.apply(tmp);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Y1 = begin.y;\r
tmp.X2 = end.x;\r
tmp.Y2 = end.y;\r
- if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill.getNativeFromStack(d);\r
else stroke.apply(tmp);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Rectangle\r
\r
partial class Rectangle\r
{\r
var tmp = d.rectPool[d.rectPoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
{\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+\r
+ #region Ellipse\r
\r
partial class Ellipse\r
{\r
var tmp = d.ellipsePool[d.ellipsePoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
{\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
\r
+ #endregion\r
+\r
+ #region Polygon\r
+\r
partial class Polygon\r
{\r
public Polygon dup()\r
public UIElement poolNative(Canvas d)\r
{\r
var tmp = d.polygonPool[d.polygonPoolN];\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
tmp.Points.Clear();\r
foreach (var v in vertices)\r
{\r
}\r
public void modifyNative(System.Windows.Shapes.Polygon tmp, Canvas d)\r
{\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
tmp.Points.Clear();\r
foreach (var v in vertices)\r
{\r
}\r
\r
}\r
- \r
+ \r
+ #endregion\r
+\r
+ #region Letters\r
+\r
partial class Letters\r
{\r
#region static initializer\r
tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
- tmp.Foreground = fill;\r
+ tmp.Foreground = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
- tmp.Foreground = fill;\r
+ tmp.Foreground = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Image\r
\r
partial class Image\r
{\r
internal void initialize__(int wid, int hei)\r
{\r
+ AsyncBool = false;\r
Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Canvas.TwoIntProcedure(create__), wid, hei);\r
- //buffer = new WriteableBitmap(wid, hei);\r
+ while (!AsyncBool) { System.Threading.Thread.Sleep(10); }\r
}\r
internal void create__(int wid, int hei)\r
{\r
buffer = new WriteableBitmap(wid, hei);\r
AsyncBool = true;\r
}\r
+ internal void load__(string uri)\r
+ {\r
+ AsyncBool = false;\r
+ var ur = new System.Uri(uri, System.UriKind.RelativeOrAbsolute);\r
+ Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Action<Uri>(load_), ur);\r
+ while (!AsyncBool) { System.Threading.Thread.Sleep(10); }\r
+ }\r
+ internal void load_(Uri uri)\r
+ {\r
+ var bitmap = new BitmapImage();\r
+ bitmap.CreateOptions = BitmapCreateOptions.None;\r
+ bitmap.UriSource = uri;\r
+ //try\r
+ //{\r
+ var wbm = new System.Windows.Media.Imaging.WriteableBitmap(bitmap);\r
+ buffer = wbm;\r
+ //}\r
+ //catch (Exception e)\r
+ //{\r
+ // buffer = new WriteableBitmap(64, 64);\r
+ // buffer.ForEach(bitmap_drawChecker);\r
+ //}\r
+ self_rect.set(buffer.PixelWidth, buffer.PixelHeight);\r
+ AsyncBool = true;\r
+ }\r
+ static System.Windows.Media.Color[] CHECKER_C;\r
+ static Image()\r
+ {\r
+ CHECKER_C = new System.Windows.Media.Color[2];\r
+ CHECKER_C[0] = System.Windows.Media.Color.FromArgb(0, 0, 0, 0);\r
+ CHECKER_C[1] = System.Windows.Media.Color.FromArgb(128,128,128,128);\r
+ }\r
+ static System.Windows.Media.Color bitmap_drawChecker(int x, int y)\r
+ {\r
+ return ((x / 4) + (y / 4)) % 2 == 0 ? CHECKER_C[0] : CHECKER_C[1];\r
+ }\r
delegate void FieldFunc1(System.Func<int, int, System.Windows.Media.Color> func);\r
delegate void FieldFunc2(System.Func<int, int, System.Windows.Media.Color, System.Windows.Media.Color> func);\r
public void field__(System.Func<int, int, System.Windows.Media.Color> func)\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
d.imagePoolN++;\r
- return this;\r
+ return tmp;\r
}\r
public void modifyNative(System.Windows.Controls.Image tmp, Canvas d)\r
{\r
\r
}\r
\r
+ #endregion\r
+\r
+ #region Group\r
\r
partial class Group\r
{\r
internal void create__()\r
{\r
cnvs = new System.Windows.Controls.Canvas();\r
+ trans = new System.Windows.Media.TransformGroup();\r
+ transF = new System.Windows.Media.TransformCollection();\r
+ rotateF = new System.Windows.Media.RotateTransform();\r
+ scaleF = new System.Windows.Media.ScaleTransform();\r
+ translateF = new System.Windows.Media.TranslateTransform();\r
+ transF.Add(rotateF);\r
+ transF.Add(scaleF);\r
+ transF.Add(translateF);\r
+ trans.Children = transF;\r
+ cnvs.RenderTransform = trans;\r
AsyncBool = true;\r
}\r
- delegate void AppendFunc1(System.Func<Internal.PrimitiveFigure> func);\r
- public void append__(Internal.PrimitiveFigure fig)\r
+ public Group clone()\r
{\r
- cnvs.Children.Add(fig.toNative());\r
+ return (Group)MemberwiseClone();\r
}\r
\r
- public Group clone()\r
+ delegate void AppendFunc1(Internal.PrimitiveFigure func);\r
+ void append__(Internal.PrimitiveFigure fig)\r
{\r
- return (Group)MemberwiseClone();\r
+ fig.centering(0, 0);\r
+ UIElement e = fig.toNative();\r
+ cnvs.Children.Add(e);\r
+ System.Windows.Controls.Canvas.SetLeft(e, fig.datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(e, fig.datum.y);\r
}\r
+ delegate void SimpleProcedure();\r
+ void getRotation__() { rotation_ = rotateF.Angle; }\r
+ void setRotation__() { rotateF.Angle = rotation_; }\r
+ //void getTranslation__() { rotation_ = rotateF.Angle; }\r
+ void setTranslation__() { translateF.X = datum.x; translateF.Y = datum.y; }\r
+ void setScaling__() { scaleF.ScaleX = scaling_.x; scaleF.ScaleY = scaling_.y; }\r
\r
public static implicit operator System.Windows.Controls.Canvas(Group d)\r
{\r
- var tmp = new System.Windows.Controls.Canvas();\r
-/* foreach (var item in list)\r
- {\r
- tmp.Children.Add(d.);\r
- }\r
- System.Windows.Controls.Canvas.SetLeft(tmp, d.datum.x);\r
- System.Windows.Controls.Canvas.SetTop(tmp, d.datum.y);\r
-*/ return tmp;\r
+ var tmp = d.cnvs;//new System.Windows.Controls.Canvas();\r
+ System.Windows.Controls.Canvas.SetLeft(d.cnvs, d.datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(d.cnvs, d.datum.y);\r
+ return tmp;\r
}\r
public UIElement toNative() { return this; }\r
\r
public void copyToStack(Templates.StackableDrawable d)\r
{\r
-/* var tmp = d.imageStack[d.imageStackN];\r
+ var tmp = d.groupStack[d.groupStackN];\r
tmp.datum = datum;\r
- tmp.buffer = buffer;\r
- tmp.self_rect = self_rect;\r
+ tmp.cnvs = cnvs;\r
d.stack[d.stackN] = tmp;\r
- d.imageStackN++;\r
+ d.groupStackN++;\r
d.stackN++;\r
-*/ }\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
-/* var tmp = d.imagePool[d.imagePoolN];\r
- tmp.Source = buffer;\r
+ //d.groupPool[d.groupPoolN] = cnvs;\r
+ //var tmp = d.groupPool[d.groupPoolN];\r
+ var tmp = cnvs;\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
- d.imagePoolN++;\r
-*/ return this;\r
+ //d.groupPoolN++;\r
+ return tmp;\r
}\r
public void modifyNative(System.Windows.Controls.Canvas tmp, Canvas d)\r
{\r
-/* tmp.Source = buffer;\r
- System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
- System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ d.groupPool[d.groupPoolN] = cnvs;\r
+ System.Windows.Controls.Canvas.SetLeft(cnvs, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(cnvs, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
-*/ }\r
+ }\r
\r
}\r
+ #endregion\r
\r
#endregion\r
\r