using System.Windows.Shapes;\r
using System.Windows.Browser;\r
\r
+using System.Collections.Generic;\r
+ \r
\r
\r
namespace Psychlops\r
{\r
\r
+ internal static partial class CONST\r
+ {\r
+ internal static readonly Int32 MAX_OBJ_N = 1500;\r
+ internal static readonly Int32 MOBJ_N = 1000;\r
+ internal static readonly Int32 COBJ_N = 300;\r
+ internal static readonly Int32 HOBJ_N = 100;\r
+ }\r
+\r
namespace Templates\r
{\r
\r
{\r
// protected System.Collections.Generic.Queue<Internal.PrimitiveFigure> stack;\r
internal Internal.PrimitiveFigure[] stack;\r
- internal int stackN;\r
+ internal int stackN = 0;\r
internal Line[] lineStack;\r
- internal int lineStackN;\r
+ internal int lineStackN = 0;\r
internal Rectangle[] rectStack;\r
- internal int rectStackN;\r
+ internal int rectStackN = 0;\r
internal Ellipse[] ellipseStack;\r
- internal int ellipseStackN;\r
+ internal int ellipseStackN = 0;\r
internal Polygon[] polygonStack;\r
- internal int polygonStackN;\r
+ internal int polygonStackN = 0;\r
internal Letters[] lettersStack;\r
- internal int lettersStackN;\r
+ internal int lettersStackN = 0;\r
internal Image[] imageStack;\r
- internal int imageStackN;\r
+ internal int imageStackN = 0;\r
internal Group[] groupStack;\r
- internal int groupStackN;\r
+ internal int groupStackN = 0;\r
\r
\r
public StackableDrawable()\r
{\r
-// stack = new System.Collections.Generic.Queue<Internal.PrimitiveFigure>();\r
- stack = new Internal.PrimitiveFigure[10000];\r
- lineStack = new Line[2000];\r
- rectStack = new Rectangle[2000];\r
- ellipseStack = new Ellipse[2000];\r
- polygonStack = new Polygon[1000];\r
- lettersStack = new Letters[1000];\r
- imageStack = new Image[100];\r
- groupStack = new Group[100];\r
- for (int i = 0; i < 2000; i++)\r
+ stack = new Internal.PrimitiveFigure[CONST.MAX_OBJ_N];\r
+ lineStack = new Line[CONST.MOBJ_N];\r
+ rectStack = new Rectangle[CONST.MOBJ_N];\r
+ ellipseStack = new Ellipse[CONST.MOBJ_N];\r
+ polygonStack = new Polygon[CONST.COBJ_N];\r
+ lettersStack = new Letters[CONST.COBJ_N];\r
+ imageStack = new Image[CONST.HOBJ_N];\r
+ groupStack = new Group[CONST.HOBJ_N];\r
+ for (int i = 0; i < CONST.MOBJ_N; i++)\r
{\r
lineStack[i] = new Line(0,0,0,0);\r
rectStack[i] = new Rectangle();\r
ellipseStack[i] = new Ellipse();\r
}\r
- for (int i = 0; i < 1000; i++)\r
+ for (int i = 0; i < CONST.COBJ_N; i++)\r
{\r
polygonStack[i] = new Polygon();\r
lettersStack[i] = new Letters();\r
}\r
- for (int i = 0; i < 100; i++)\r
+ for (int i = 0; i < CONST.HOBJ_N; i++)\r
{\r
imageStack[i] = new Image(1, 1);\r
groupStack[i] = new Group();\r
}\r
}\r
\r
- public void clear()\r
- {\r
- clear(Color.black);\r
- }\r
- public virtual void clear(Color col)\r
- {\r
- //rect(back_panel, col);\r
- }\r
-\r
- public virtual void pix(int x, int y, Color col)\r
- {\r
- }\r
-\r
- public virtual void line(Line drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void rect(Rectangle drawee)\r
- {\r
- //stack.Enqueue(drawee.clone());\r
-// stack.Enqueue(drawee.copyToStack(this));\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void ellipse(Ellipse drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void polygon(Polygon drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void letters(Letters drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void image(Image drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
- public virtual void group(Group drawee)\r
- {\r
- drawee.copyToStack(this);\r
- }\r
+ public void clear() { clear(Color.black); }\r
+ public virtual void clear(Color col) { } //rect(back_panel, col); }\r
+ public virtual void pix(int x, int y, Color col) { }\r
+ public virtual void line(Line drawee) { drawee.copyToStack(this); }\r
+ public virtual void rect(Rectangle drawee) { drawee.copyToStack(this); }\r
+ public virtual void ellipse(Ellipse drawee) { drawee.copyToStack(this); }\r
+ public virtual void polygon(Polygon drawee) { drawee.copyToStack(this); }\r
+ public virtual void letters(Letters drawee) { drawee.copyToStack(this); }\r
+ public virtual void image(Image drawee) { drawee.copyToStack(this); }\r
+ public virtual void group(Group drawee) { drawee.copyToStack(this); }\r
\r
public void msg(string str, double x, double y) { msg(str, x, y, Color.white); }\r
public virtual void msg(string dstr, double x, double y, Color col)\r
\r
public class Canvas : Templates.StackableDrawable\r
{\r
-\r
internal System.Windows.Controls.Canvas masterPool, prevPool;\r
internal System.Windows.Point[] pointPool;\r
internal int pointPoolN;\r
\r
internal System.Windows.Controls.Canvas[] UIElementPool;\r
internal int UIElementPoolN;\r
+ internal int lastVisibleN;\r
\r
internal System.Windows.Shapes.Line[] linePool;\r
internal int linePoolN;\r
internal int lettersPoolN;\r
internal System.Windows.Controls.Image[] imagePool;\r
internal int imagePoolN;\r
+ internal Dictionary<int, bool> imagePoolT;\r
internal System.Windows.Controls.Canvas[] groupPool;\r
internal int groupPoolN;\r
\r
internal delegate void SimpleProcedure();\r
SimpleProcedure flipexec;\r
\r
- //public static System.Windows.Controls.Image default_buffer_frame;\r
public static System.Windows.Controls.UserControl default_panel;\r
public static System.Windows.Controls.Canvas default_api_canvas;\r
public static WriteableBitmap default_buffer;\r
- //WriteableBitmap buffer;\r
- //System.Windows.Controls.Image instance;\r
- System.Windows.Controls.Canvas api_canvas;\r
- System.Windows.Controls.UserControl panel;\r
+ internal System.Windows.Controls.Canvas api_canvas;\r
+ internal System.Windows.Controls.UserControl panel;\r
Rectangle back_panel;\r
double width_, height_;\r
Clock before;\r
htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
\r
- UIElementPool = new System.Windows.Controls.Canvas[2000];\r
- pointPool = new System.Windows.Point[2000];\r
- brushPool = new SolidColorBrush[2000];\r
- linePool = new System.Windows.Shapes.Line[2000];\r
- rectPool = new System.Windows.Shapes.Rectangle[2000];\r
- dummyRectPool = new System.Windows.Shapes.Rectangle[2000];\r
- ellipsePool = new System.Windows.Shapes.Ellipse[2000];\r
- for (int i = 0; i < 2000; i++)\r
+ pointPool = new System.Windows.Point[CONST.MOBJ_N];\r
+ brushPool = new SolidColorBrush[CONST.MOBJ_N];\r
+ linePool = new System.Windows.Shapes.Line[CONST.MOBJ_N];\r
+ rectPool = new System.Windows.Shapes.Rectangle[CONST.MOBJ_N];\r
+ ellipsePool = new System.Windows.Shapes.Ellipse[CONST.MOBJ_N];\r
+ for (int i = 0; i < CONST.MOBJ_N; i++)\r
{\r
- UIElementPool[i] = new System.Windows.Controls.Canvas();\r
pointPool[i] = new System.Windows.Point();\r
brushPool[i] = new SolidColorBrush();\r
linePool[i] = new System.Windows.Shapes.Line();\r
rectPool[i] = new System.Windows.Shapes.Rectangle();\r
- dummyRectPool[i] = new System.Windows.Shapes.Rectangle();\r
ellipsePool[i] = new System.Windows.Shapes.Ellipse();\r
}\r
- polygonPool = new System.Windows.Shapes.Polygon[1000];\r
- lettersPool = new System.Windows.Controls.TextBlock[1000];\r
- for (int i = 0; i < 1000; i++)\r
+ polygonPool = new System.Windows.Shapes.Polygon[CONST.COBJ_N];\r
+ lettersPool = new System.Windows.Controls.TextBlock[CONST.COBJ_N];\r
+ for (int i = 0; i < CONST.COBJ_N; i++)\r
{\r
polygonPool[i] = new System.Windows.Shapes.Polygon();\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
- imagePool = new System.Windows.Controls.Image[100];\r
- groupPool = new System.Windows.Controls.Canvas[100];\r
- for (int i = 0; i < 100; i++)\r
+ imagePool = new System.Windows.Controls.Image[CONST.HOBJ_N];\r
+ imagePoolT = new Dictionary<int, bool>(CONST.HOBJ_N);\r
+ groupPool = new System.Windows.Controls.Canvas[CONST.HOBJ_N];\r
+ for (int i = 0; i < CONST.HOBJ_N; i++)\r
{\r
imagePool[i] = new System.Windows.Controls.Image();\r
+ imagePoolT.Add(imagePool[i].GetHashCode(), false);\r
groupPool[i] = new System.Windows.Controls.Canvas();\r
}\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
api_canvas.Children.Add(masterPool);\r
+\r
//api_canvas.Children.Remove(Internal.Main.widgetStack);\r
+ Psychlops.Internal.Main.widgetStack = new StackPanel();\r
+ Psychlops.Internal.Main.widgetStack.Orientation = Orientation.Vertical;\r
+ Psychlops.Internal.Main.widgetStack.Height = hei;\r
+ api_canvas.Children.Add(Psychlops.Internal.Main.widgetStack);\r
+ Internal.Main.statusBar.Visibility = Visibility.Collapsed;\r
+\r
\r
- for (int i = 0; i < 2000; i++)\r
+ UIElementPool = new System.Windows.Controls.Canvas[CONST.MAX_OBJ_N];\r
+ dummyRectPool = new System.Windows.Shapes.Rectangle[CONST.MAX_OBJ_N];\r
+ for (int i = 0; i < CONST.MAX_OBJ_N; i++)\r
{\r
+ UIElementPool[i] = new System.Windows.Controls.Canvas();\r
masterPool.Children.Add(UIElementPool[i]);\r
+ dummyRectPool[i] = new System.Windows.Shapes.Rectangle();\r
UIElementPool[i].Children.Add(dummyRectPool[i]);\r
+ dummyRectPool[i].Visibility = Visibility.Collapsed;\r
}\r
\r
\r
AsyncInitBool = true;\r
}\r
\r
+ internal int findEmptyInPool(Dictionary<int, bool> pool)\r
+ {\r
+ /*\r
+ foreach( KeyValuePair<int, bool> elem in pool)\r
+ {\r
+ if(elem) \r
+ }*/\r
+ return 0;\r
+ }\r
+\r
#endregion\r
\r
#region static initializer\r
/*\r
- static System.Windows.Shapes.Line api_line;\r
- static System.Windows.Shapes.Path api_curve;\r
- static System.Windows.Shapes.Rectangle api_rect;\r
- static System.Windows.Shapes.Ellipse api_ellipse;\r
- static System.Windows.Shapes.Polygon api_polygon;\r
- static System.Windows.Shapes.Polyline api_polyline;\r
- static System.Windows.Media.Color api_color;\r
- static System.Windows.Media.SolidColorBrush api_fill;\r
- static System.Windows.Media.SolidColorBrush api_stroke;\r
- static System.Windows.Media.TranslateTransform api_translation;\r
static Canvas()\r
{\r
- api_line = new System.Windows.Shapes.Line();\r
- api_curve = new System.Windows.Shapes.Path();\r
- api_rect = new System.Windows.Shapes.Rectangle();\r
- api_ellipse = new System.Windows.Shapes.Ellipse();\r
- api_polygon = new System.Windows.Shapes.Polygon();\r
- api_polyline = new System.Windows.Shapes.Polyline();\r
- api_color = new System.Windows.Media.Color();\r
- api_fill = new System.Windows.Media.SolidColorBrush();\r
- api_stroke = new System.Windows.Media.SolidColorBrush();\r
- api_translation = new System.Windows.Media.TranslateTransform();\r
}\r
*/\r
#endregion\r
chacked = 1;\r
}\r
//pointStackN = 0;\r
- //brushStackN = 0;\r
lineStackN = 0;\r
rectStackN = 0;\r
polygonStackN = 0;\r
imageStackN = 0;\r
groupStackN = 0;\r
\r
+ UIElementPoolN = 0;\r
+ brushPoolN = 0;\r
/*\r
pointPoolN = 0;\r
brushPoolN = 0;\r
nextIntervalFrame--;\r
}\r
\r
-\r
-\r
- var en = masterPool.Children.GetEnumerator();\r
- bool full = en.MoveNext();\r
- var cnv = en.Current as System.Windows.Controls.Canvas;\r
+ var cnv = UIElementPool[0];\r
if (nextIntervalFrame <= 0)\r
{\r
if (chacked > 0)\r
{\r
if (stackN > 0)\r
{\r
- for (int i = 0; i < stackN - 2; i++)\r
+ for (int i = 0; i < stackN; i++)\r
{\r
- if (full == false)\r
+ if( null != (rectS = stack[i] as Rectangle) )\r
{\r
- break;\r
+ if (null != (rectP = cnv.Children[0] as System.Windows.Shapes.Rectangle))\r
+ {\r
+ rectS.modifyNative(rectP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
}\r
- else\r
+ else if (null != (lineS = stack[i] as Line))\r
{\r
- if( null != (rectS = stack[i] as Rectangle) )\r
+ if (null != (lineP = cnv.Children[0] as System.Windows.Shapes.Line))\r
{\r
- if (null != (rectP = cnv.Children[0] as System.Windows.Shapes.Rectangle))\r
- {\r
- rectS.modifyNative(rectP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ lineS.modifyNative(lineP, this);\r
}\r
- else if (null != (lineS = stack[i] as Line))\r
+ else\r
{\r
- if (null != (lineP = cnv.Children[0] as System.Windows.Shapes.Line))\r
- {\r
- lineS.modifyNative(lineP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- else if (null != (ellipseS = stack[i] as Ellipse))\r
+ }\r
+ else if (null != (ellipseS = stack[i] as Ellipse))\r
+ {\r
+ if (null != (ellipseP = cnv.Children[0] as System.Windows.Shapes.Ellipse))\r
{\r
- if (null != (ellipseP = cnv.Children[0] as System.Windows.Shapes.Ellipse))\r
- {\r
- ellipseS.modifyNative(ellipseP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ ellipseS.modifyNative(ellipseP, this);\r
}\r
- else if (null != (polygonS = stack[i] as Polygon))\r
+ else\r
{\r
- if (null != (polygonP = cnv.Children[0] as System.Windows.Shapes.Polygon))\r
- {\r
- polygonS.modifyNative(polygonP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- else if (null != (lettersS = stack[i] as Letters))\r
+ }\r
+ else if (null != (polygonS = stack[i] as Polygon))\r
+ {\r
+ if (null != (polygonP = cnv.Children[0] as System.Windows.Shapes.Polygon))\r
{\r
- if (null != (lettersP = cnv.Children[0] as System.Windows.Controls.TextBlock))\r
- {\r
- lettersS.modifyNative(lettersP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ polygonS.modifyNative(polygonP, this);\r
}\r
- else if (null != (imageS = stack[i] as Image))\r
+ else\r
{\r
- if (null != (imageP = cnv.Children[0] as System.Windows.Controls.Image))\r
- {\r
- imageS.modifyNative(imageP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- else if (null != (groupS = stack[i] as Group))\r
+ }\r
+ else if (null != (lettersS = stack[i] as Letters))\r
+ {\r
+ if (null != (lettersP = cnv.Children[0] as System.Windows.Controls.TextBlock))\r
{\r
- if (null != (groupP = cnv.Children[0] as System.Windows.Controls.Canvas))\r
- {\r
- groupS.modifyNative(groupP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ lettersS.modifyNative(lettersP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (imageS = stack[i] as Image))\r
+ {\r
+ if (null != (imageP = cnv.Children[0] as System.Windows.Controls.Image))\r
+ {\r
+ imageS.modifyNative(imageP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (groupS = stack[i] as Group))\r
+ {\r
+ if (null != (groupP = cnv.Children[0] as System.Windows.Controls.Canvas))\r
+ {\r
+ groupS.modifyNative(groupP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- full = en.MoveNext();\r
- cnv = en.Current as System.Windows.Controls.Canvas;\r
}\r
+ cnv.Visibility = Visibility.Visible;\r
+ UIElementPoolN++;\r
+ cnv = UIElementPool[UIElementPoolN];\r
}\r
+ for (int i = UIElementPoolN; i < lastVisibleN; i++)\r
+ {\r
+ cnv = UIElementPool[i];\r
+ cnv.Visibility = Visibility.Collapsed;\r
+ }\r
+ lastVisibleN = UIElementPoolN;\r
stackN = 0;\r
}\r
lock (this)\r
#endregion\r
\r
\r
+ #region compatibitily trick\r
+\r
+ public enum Mode { window, fullscreen }\r
+ public static readonly Mode window = Mode.window, fullscreen = Mode.fullscreen;\r
+\r
+ public Canvas(int wid, int hei, Mode mod)\r
+ {\r
+ panel = default_panel;\r
+ api_canvas = default_api_canvas;\r
+ initialize(500, 500);\r
+ }\r
+ public Canvas(Mode mod) : base()\r
+ {\r
+ panel = default_panel;\r
+ api_canvas = default_api_canvas;\r
+ initialize(500, 500);\r
+ }\r
+\r
+\r
+ public void showFPS(bool sw = true) { }\r
+ public void watchFPS(bool sw = true) { }\r
+\r
+\r
+ public void clear(double lum)\r
+ {\r
+ clear(new Color(lum));\r
+ }\r
+\r
+ #endregion\r
+\r
+\r
}\r
\r
\r
\r
#region primitive tokenizer\r
\r
+\r
+ #region primitive\r
+\r
partial struct Point\r
{\r
public static implicit operator System.Windows.Point(Point d)\r
{\r
return new SolidColorBrush { Color = d };\r
}\r
+ public System.Windows.Media.SolidColorBrush getNativeFromStack(Canvas d)\r
+ {\r
+ var tmp = d.brushPool[d.brushPoolN];\r
+ tmp.Color = this;\r
+ d.brushPoolN++;\r
+ return tmp;\r
+ }\r
+\r
}\r
\r
partial struct Stroke\r
{\r
return new SolidColorBrush { Color = d.color };\r
}\r
+ public System.Windows.Media.SolidColorBrush getNativeFromStack(Canvas d)\r
+ {\r
+ var tmp = d.brushPool[d.brushPoolN];\r
+ tmp.Color = this.color;\r
+ d.brushPoolN++;\r
+ return tmp;\r
+ }\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Line\r
\r
partial class Line\r
{\r
tmp.Y1 = begin.y;\r
tmp.X2 = end.x;\r
tmp.Y2 = end.y;\r
- if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill.getNativeFromStack(d);\r
else stroke.apply(tmp);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Y1 = begin.y;\r
tmp.X2 = end.x;\r
tmp.Y2 = end.y;\r
- if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill.getNativeFromStack(d);\r
else stroke.apply(tmp);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Rectangle\r
\r
partial class Rectangle\r
{\r
var tmp = d.rectPool[d.rectPoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
{\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+\r
+ #region Ellipse\r
\r
partial class Ellipse\r
{\r
var tmp = d.ellipsePool[d.ellipsePoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
{\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
\r
+ #endregion\r
+\r
+ #region Polygon\r
+\r
partial class Polygon\r
{\r
public Polygon dup()\r
public UIElement poolNative(Canvas d)\r
{\r
var tmp = d.polygonPool[d.polygonPoolN];\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
tmp.Points.Clear();\r
foreach (var v in vertices)\r
{\r
}\r
public void modifyNative(System.Windows.Shapes.Polygon tmp, Canvas d)\r
{\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
tmp.Points.Clear();\r
foreach (var v in vertices)\r
{\r
}\r
\r
}\r
- \r
+ \r
+ #endregion\r
+\r
+ #region Letters\r
+\r
partial class Letters\r
{\r
#region static initializer\r
tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
- tmp.Foreground = fill;\r
+ tmp.Foreground = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
- tmp.Foreground = fill;\r
+ tmp.Foreground = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
}\r
}\r
+ \r
+ #endregion\r
+ \r
+ #region Image\r
\r
partial class Image\r
{\r
internal void initialize__(int wid, int hei)\r
{\r
+ AsyncBool = false;\r
Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Canvas.TwoIntProcedure(create__), wid, hei);\r
- //buffer = new WriteableBitmap(wid, hei);\r
+ while (!AsyncBool) { System.Threading.Thread.Sleep(10); }\r
}\r
internal void create__(int wid, int hei)\r
{\r
buffer = new WriteableBitmap(wid, hei);\r
AsyncBool = true;\r
}\r
+ internal void load__(string uri)\r
+ {\r
+ AsyncBool = false;\r
+ var ur = new System.Uri(uri, System.UriKind.RelativeOrAbsolute);\r
+ Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Action<Uri>(load_), ur);\r
+ while (!AsyncBool) { System.Threading.Thread.Sleep(10); }\r
+ }\r
+ internal void load_(Uri uri)\r
+ {\r
+ var bitmap = new BitmapImage();\r
+ bitmap.CreateOptions = BitmapCreateOptions.None;\r
+ bitmap.UriSource = uri;\r
+ try\r
+ {\r
+ var wbm = new System.Windows.Media.Imaging.WriteableBitmap(bitmap);\r
+ buffer = wbm;\r
+ }\r
+ catch (Exception e)\r
+ {\r
+ buffer = new WriteableBitmap(64, 64);\r
+ buffer.ForEach(bitmap_drawChecker);\r
+ }\r
+ self_rect.set(buffer.PixelWidth, buffer.PixelHeight);\r
+ AsyncBool = true;\r
+ }\r
+ static System.Windows.Media.Color[] CHECKER_C;\r
+ static Image()\r
+ {\r
+ CHECKER_C = new System.Windows.Media.Color[2];\r
+ CHECKER_C[0] = System.Windows.Media.Color.FromArgb(0, 0, 0, 0);\r
+ CHECKER_C[1] = System.Windows.Media.Color.FromArgb(128,128,128,128);\r
+ }\r
+ static System.Windows.Media.Color bitmap_drawChecker(int x, int y)\r
+ {\r
+ return ((x / 4) + (y / 4)) % 2 == 0 ? CHECKER_C[0] : CHECKER_C[1];\r
+ }\r
delegate void FieldFunc1(System.Func<int, int, System.Windows.Media.Color> func);\r
delegate void FieldFunc2(System.Func<int, int, System.Windows.Media.Color, System.Windows.Media.Color> func);\r
public void field__(System.Func<int, int, System.Windows.Media.Color> func)\r
\r
}\r
\r
+ #endregion\r
+\r
+ #region Group\r
\r
partial class Group\r
{\r
}\r
\r
}\r
+ #endregion\r
\r
#endregion\r
\r