internal int lineStackN;\r
internal Rectangle[] rectStack;\r
internal int rectStackN;\r
+ internal Ellipse[] ellipseStack;\r
+ internal int ellipseStackN;\r
+ internal Polygon[] polygonStack;\r
+ internal int polygonStackN;\r
+ internal Letters[] lettersStack;\r
+ internal int lettersStackN;\r
+ internal Image[] imageStack;\r
+ internal int imageStackN;\r
\r
\r
public StackableDrawable()\r
stack = new Internal.PrimitiveFigure[40000];\r
lineStack = new Line[10000];\r
rectStack = new Rectangle[10000];\r
+ ellipseStack = new Ellipse[10000];\r
+ polygonStack = new Polygon[1000];\r
+ lettersStack = new Letters[1000];\r
+ imageStack = new Image[1000];\r
for (int i = 0; i < 10000; i++)\r
{\r
lineStack[i] = new Line(0,0,0,0);\r
rectStack[i] = new Rectangle();\r
+ ellipseStack[i] = new Ellipse();\r
+ }\r
+ for (int i = 0; i < 1000; i++)\r
+ {\r
+ polygonStack[i] = new Polygon();\r
+ lettersStack[i] = new Letters();\r
+ imageStack[i] = new Image(1,1);\r
}\r
}\r
\r
\r
public virtual void line(Line drawee)\r
{\r
-// stack.Enqueue(drawee.clone());\r
+ // stack.Enqueue(drawee.clone());\r
+ drawee.copyToStack(this);\r
}\r
\r
public virtual void rect(Rectangle drawee)\r
\r
public virtual void ellipse(Ellipse drawee)\r
{\r
-// stack.Enqueue(drawee.clone());\r
+ // stack.Enqueue(drawee.clone());\r
+ drawee.copyToStack(this);\r
}\r
\r
public virtual void polygon(Polygon drawee)\r
{\r
-// stack.Enqueue(drawee.clone());\r
+ // stack.Enqueue(drawee.clone());\r
+ drawee.copyToStack(this);\r
}\r
\r
public virtual void letters(Letters drawee)\r
{\r
-// stack.Enqueue(drawee.clone());\r
+ // stack.Enqueue(drawee.clone());\r
+ drawee.copyToStack(this);\r
}\r
\r
public virtual void image(Image drawee)\r
{\r
-// stack.Enqueue(drawee.clone());\r
+ // stack.Enqueue(drawee.clone());\r
+ drawee.copyToStack(this);\r
+ }\r
+ public virtual void group(Group drawee)\r
+ {\r
+ drawee.copyToStack(this);\r
}\r
\r
public void msg(string str, double x, double y) { msg(str, x, y, Color.white); }\r
internal int pointPoolN;\r
internal SolidColorBrush[] brushPool;\r
internal int brushPoolN;\r
+\r
+ internal System.Windows.UIElement[] UIElementPool;\r
+ internal int UIElementPoolN;\r
+\r
internal System.Windows.Shapes.Line[] linePool;\r
internal int linePoolN;\r
internal System.Windows.Shapes.Rectangle[] rectPool;\r
internal int rectPoolN;\r
+ internal System.Windows.Shapes.Ellipse[] ellipsePool;\r
+ internal int ellipsePoolN;\r
+ internal System.Windows.Shapes.Polygon[] polygonPool;\r
+ internal int polygonPoolN;\r
+ internal System.Windows.Controls.TextBlock[] lettersPool;\r
+ internal int lettersPoolN;\r
+ internal System.Windows.Controls.Image[] imagePool;\r
+ internal int imagePoolN;\r
\r
#region initializer\r
\r
api_canvas = apicnvs;\r
initialize(wid, hei);\r
}\r
+\r
+ protected bool AsyncInitBool;\r
protected void initialize(int wid, int hei)\r
{\r
+ AsyncInitBool = false;\r
width_ = wid;\r
height_ = hei;\r
api_canvas.Dispatcher.BeginInvoke(new TwoIntProcedure(initialize__), wid, hei);\r
+ while(!AsyncInitBool)\r
+ {\r
+ }\r
Mouse._prime = api_canvas;\r
Main.drawable = this;\r
Main.canvas = this;\r
back_panel = new Rectangle(wid, hei);\r
\r
flipexec = new SimpleProcedure(executeFlip);\r
+ AppState.statusBar = "";\r
}\r
protected void initialize__(int wid, int hei)\r
{\r
htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
\r
-\r
+ UIElementPool = new System.Windows.UIElement[10000];\r
pointPool = new System.Windows.Point[10000];\r
brushPool = new SolidColorBrush[10000];\r
linePool = new System.Windows.Shapes.Line[10000];\r
rectPool = new System.Windows.Shapes.Rectangle[10000];\r
+ ellipsePool = new System.Windows.Shapes.Ellipse[10000];\r
for (int i = 0; i < 10000; i++)\r
{\r
pointPool[i] = new System.Windows.Point();\r
brushPool[i] = new SolidColorBrush();\r
linePool[i] = new System.Windows.Shapes.Line();\r
rectPool[i] = new System.Windows.Shapes.Rectangle();\r
+ ellipsePool[i] = new System.Windows.Shapes.Ellipse();\r
}\r
- for (int i = 0; i < 300; i++)\r
+ polygonPool = new System.Windows.Shapes.Polygon[1000];\r
+ lettersPool = new System.Windows.Controls.TextBlock[1000];\r
+ for (int i = 0; i < 1000; i++)\r
{\r
- api_canvas.Children.Add(rectStack[i].poolNative(this));\r
- api_canvas.Children.Add(rectStack[i].poolNative(this));\r
+ polygonPool[i] = new System.Windows.Shapes.Polygon();\r
+ lettersPool[i] = new System.Windows.Controls.TextBlock();\r
+ }\r
+ imagePool = new System.Windows.Controls.Image[100];\r
+ for (int i = 0; i < 100; i++)\r
+ {\r
+ imagePool[i] = new System.Windows.Controls.Image();\r
}\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
-// masterPool.Children.Add()\r
+ api_canvas.Children.Add(masterPool);\r
+ //api_canvas.Children.Remove(Internal.Main.widgetStack);\r
+\r
+ /*\r
+ for (int i = 0; i < 10000; i++)\r
+ {\r
+ masterPool.Children.Add(UIElementPool[i]);\r
+ }\r
+ * */\r
+\r
+\r
+ AsyncInitBool = true;\r
}\r
\r
#endregion\r
public override void clear(Color col)\r
{\r
back_panel.fill = col;\r
-// stack.Clear();\r
stackN = 0;\r
rect(back_panel);\r
}\r
\r
int nextIntervalFrame = 1, chacked = 0;\r
+ public void flip(int n)\r
+ {\r
+ flip();\r
+ }\r
public void flip()\r
{\r
- //api_canvas.Dispatcher.BeginInvoke(flipexec);\r
- //flipexec();\r
- //System.Threading.Thread.Sleep(System.Threading.Timeout.Infinite);\r
lock (this)\r
{\r
nextIntervalFrame = 1;\r
chacked = 1;\r
}\r
-// pointPoolN = 0;\r
-// brushPoolN = 0;\r
-// linePoolN = 0;\r
- rectPoolN = 0;\r
+ //pointStackN = 0;\r
+ //brushStackN = 0;\r
lineStackN = 0;\r
rectStackN = 0;\r
+ polygonStackN = 0;\r
+ ellipseStackN = 0;\r
+ lettersStackN = 0;\r
+ imageStackN = 0;\r
+\r
+ pointPoolN = 0;\r
+ brushPoolN = 0;\r
+ linePoolN = 0;\r
+ rectPoolN = 0;\r
+ ellipsePoolN = 0;\r
+ polygonPoolN = 0;\r
+ lettersPoolN = 0;\r
+ imagePoolN = 0;\r
+\r
Internal.Main.canvas_flag.WaitOne();\r
}\r
+ #region version modifyNative\r
public void executeFlip()\r
{\r
+ Line lineS;\r
+ Rectangle rectS;\r
+ Ellipse ellipseS;\r
+ Polygon polygonS;\r
+ Letters lettersS;\r
+ Image imageS;\r
+ System.Windows.Shapes.Line lineP;\r
+ System.Windows.Shapes.Rectangle rectP;\r
+ System.Windows.Shapes.Ellipse ellipseP;\r
+ System.Windows.Shapes.Polygon polygonP;\r
+ System.Windows.Controls.TextBlock lettersP;\r
+ System.Windows.Controls.Image imageP;\r
+\r
lock (this)\r
{\r
nextIntervalFrame--;\r
}\r
+\r
+ var en = masterPool.Children.GetEnumerator();\r
+ bool full = en.MoveNext();\r
if (nextIntervalFrame <= 0)\r
{\r
- var rr = new Random();\r
- //Psychlops.AppState.statusBar = chacked.ToString();\r
if (chacked > 0)\r
{\r
- // prevPool.Children.Clear();\r
- // var tmp = new System.Windows.Controls.Canvas();\r
-// if (stack.Count > 0)\r
+ //masterPool.Children.Clear();\r
if (stackN > 0)\r
{\r
- //foreach (UIElement e in api_canvas.Children)\r
- //{\r
- //}\r
-// foreach (Internal.PrimitiveFigure f in stack)\r
for (int i = 0; i < stackN - 2; i++)\r
{\r
- // tmp.Children.Add(f.toNative());\r
-// tmp.Children.Add(f.poolNative(this));\r
- // tmp.Children.Add(stack[i].poolNative(this));\r
- System.Windows.Controls.Canvas.SetLeft(api_canvas.Children[i + 1], rectStack[i].left);\r
- api_canvas.Children[0] = api_canvas.Children[0];\r
+ if (full == false)\r
+ {\r
+ masterPool.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ else\r
+ {\r
+ if( null != (rectS = stack[i] as Rectangle) )\r
+ {\r
+ if (null != (rectP = en.Current as System.Windows.Shapes.Rectangle))\r
+ {\r
+ rectS.modifyNative(rectP, this);\r
+ }\r
+ }\r
+ else if (null != (lineS = stack[i] as Line))\r
+ {\r
+ if (null != (lineP = en.Current as System.Windows.Shapes.Line))\r
+ {\r
+ lineS.modifyNative(lineP, this);\r
+ }\r
+ }\r
+ else if (null != (ellipseS = stack[i] as Ellipse))\r
+ {\r
+ if (null != (ellipseP = en.Current as System.Windows.Shapes.Ellipse))\r
+ {\r
+ ellipseS.modifyNative(ellipseP, this);\r
+ }\r
+ }\r
+ else if (null != (polygonS = stack[i] as Polygon))\r
+ {\r
+ if (null != (polygonP = en.Current as System.Windows.Shapes.Polygon))\r
+ {\r
+ polygonS.modifyNative(polygonP, this);\r
+ }\r
+ }\r
+ else if (null != (lettersS = stack[i] as Letters))\r
+ {\r
+ if (null != (lettersP = en.Current as System.Windows.Controls.TextBlock))\r
+ {\r
+ lettersS.modifyNative(lettersP, this);\r
+ }\r
+ }\r
+ else if (null != (imageS = stack[i] as Image))\r
+ {\r
+ if (null != (imageP = en.Current as System.Windows.Controls.Image))\r
+ {\r
+ imageS.modifyNative(imageP, this);\r
+ }\r
+ }\r
+ full = en.MoveNext();\r
+ }\r
}\r
stackN = 0;\r
+ }\r
+ lock (this)\r
+ {\r
+ chacked = 0;\r
+ }\r
+ Psychlops.Internal.Main.canvas_flag.Set();\r
+ }\r
+ }\r
+ System.Threading.Thread.Sleep(0);\r
+ }\r
+ #endregion\r
+\r
+ /*\r
+ #region version poolNative 2\r
+ public void executeFlip()\r
+ {\r
\r
+ lock (this)\r
+ {\r
+ nextIntervalFrame--;\r
+ }\r
+ UIElementPoolN = 0;\r
+ if (nextIntervalFrame <= 0)\r
+ {\r
+ if (chacked > 0)\r
+ {\r
+ //masterPool.Children.Clear();\r
+ if (stackN > 0)\r
+ {\r
+ for (int i = 0; i < stackN - 2; i++)\r
+ {\r
+ UIElementPool[UIElementPoolN] = stack[i].poolNative(this);\r
+ UIElementPool[UIElementPoolN].Visibility = Visibility.Visible;\r
+ UIElementPoolN++;\r
+\r
+ }\r
+ for (int i = stackN - 2; i < 10000; i++)\r
+ {\r
+ UIElementPool[UIElementPoolN] = rectPool[i];\r
+ UIElementPool[UIElementPoolN].Visibility = Visibility.Collapsed;\r
+ UIElementPoolN++;\r
+ }\r
+ stackN = 0;\r
}\r
- // api_canvas.Children.Clear();\r
- // api_canvas.Children.Add(tmp);\r
-// stack.Clear();\r
lock (this)\r
{\r
chacked = 0;\r
}\r
Psychlops.Internal.Main.canvas_flag.Set();\r
- // prevPool = tmp;\r
}\r
}\r
System.Threading.Thread.Sleep(0);\r
}\r
+ #endregion\r
+ */\r
+\r
\r
#region Properties\r
\r
}\r
public UIElement toNative() { return this; }\r
\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+ var tmp = d.lineStack[d.lineStackN];\r
+ tmp.begin.x = begin.x;\r
+ tmp.begin.y = begin.y;\r
+ tmp.end.x = end.x;\r
+ tmp.end.y = end.y;\r
+ tmp.fill = fill;\r
+ tmp.stroke = stroke;\r
+ d.stack[d.stackN] = tmp;\r
+ d.lineStackN++;\r
+ d.stackN++;\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
var tmp = d.linePool[d.linePoolN];\r
d.linePoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Shapes.Line tmp, Canvas d)\r
+ {\r
+ tmp.X1 = begin.x;\r
+ tmp.Y1 = begin.y;\r
+ tmp.X2 = end.x;\r
+ tmp.Y2 = end.y;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ else stroke.apply(tmp);\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
}\r
\r
partial class Rectangle\r
{\r
return (Rectangle)MemberwiseClone();\r
}\r
- public void copyToStack(Templates.StackableDrawable d)\r
- {\r
- var tmp = d.rectStack[d.rectStackN];\r
- tmp.v1 = v1;\r
- tmp.v2 = v2;\r
- tmp.fill = fill;\r
- d.stack[d.stackN] = tmp; \r
- d.rectStackN++;\r
- d.stackN++;\r
- }\r
public static implicit operator System.Windows.Rect(Rectangle d)\r
{\r
return new System.Windows.Rect(d.v1.x, d.v1.y, d.v2.x, d.v2.y);\r
System.Windows.Controls.Canvas.SetTop(tmp, d.top);\r
return tmp;\r
}\r
- public UIElement toNative() { return this; }\r
\r
+ public UIElement toNative() { return this; }\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+ var tmp = d.rectStack[d.rectStackN];\r
+ tmp.v1 = v1;\r
+ tmp.v2 = v2;\r
+ tmp.fill = fill;\r
+ d.stack[d.stackN] = tmp;\r
+ d.rectStackN++;\r
+ d.stackN++;\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
var tmp = d.rectPool[d.rectPoolN];\r
d.rectPoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Shapes.Rectangle tmp, Canvas d)\r
+ {\r
+ tmp.Width = width;\r
+ tmp.Height = height;\r
+ tmp.Fill = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
}\r
\r
partial class Ellipse\r
System.Windows.Controls.Canvas.SetTop(tmp, d.top);\r
return tmp;\r
}\r
+\r
public UIElement toNative() { return this; }\r
\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+ var tmp = d.ellipseStack[d.ellipseStackN];\r
+ tmp.datum = datum;\r
+ tmp.xdiameter = xdiameter;\r
+ tmp.ydiameter = ydiameter;\r
+ tmp.fill = fill;\r
+ d.stack[d.stackN] = tmp;\r
+ d.ellipseStackN++;\r
+ d.stackN++;\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
-/* var tmp = d.rectPool[d.rectPoolN];\r
+ var tmp = d.ellipsePool[d.ellipsePoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
tmp.Fill = fill;\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
- System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], top);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+ tmp.Visibility = Visibility.Visible;\r
+ d.ellipsePoolN++;\r
+ return tmp;\r
+ }\r
+ public void modifyNative(System.Windows.Shapes.Ellipse tmp, Canvas d)\r
+ {\r
+ tmp.Width = width;\r
+ tmp.Height = height;\r
+ tmp.Fill = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
- d.rectPoolN++;\r
-*/\r
- return this;\r
}\r
}\r
\r
}\r
public UIElement toNative() { return this; }\r
\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+ var tmp = d.polygonStack[d.polygonStackN];\r
+ tmp.datum = datum;\r
+ tmp.vertices.Clear();\r
+ foreach (var v in vertices)\r
+ {\r
+ tmp.vertices.Add(v);\r
+ }\r
+ tmp.fill = fill;\r
+ d.stack[d.stackN] = tmp;\r
+ d.polygonStackN++;\r
+ d.stackN++;\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
- /* var tmp = d.rectPool[d.rectPoolN];\r
- tmp.Width = width;\r
- tmp.Height = height;\r
- tmp.Fill = fill;\r
- System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
- System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], top);\r
- tmp.Visibility = Visibility.Visible;\r
- d.rectPoolN++;\r
-*/\r
- return this;\r
+ var tmp = d.polygonPool[d.polygonPoolN];\r
+ tmp.Fill = fill;\r
+ tmp.Points.Clear();\r
+ foreach (var v in vertices)\r
+ {\r
+ tmp.Points.Add(v);\r
+ }\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ d.polygonPoolN++;\r
+ return tmp;\r
+ }\r
+ public void modifyNative(System.Windows.Shapes.Polygon tmp, Canvas d)\r
+ {\r
+ tmp.Fill = fill;\r
+ tmp.Points.Clear();\r
+ foreach (var v in vertices)\r
+ {\r
+ tmp.Points.Add(v);\r
+ }\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
}\r
\r
}\r
}\r
public UIElement toNative() { return this; }\r
\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+ var tmp = d.lettersStack[d.lettersStackN];\r
+ tmp.str = str;\r
+ tmp.datum = datum;\r
+ tmp.fill = fill;\r
+ d.stack[d.stackN] = tmp;\r
+ d.lettersStackN++;\r
+ d.stackN++;\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
- /* var tmp = d.rectPool[d.rectPoolN];\r
- tmp.Width = width;\r
- tmp.Height = height;\r
- tmp.Fill = fill;\r
- System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
- System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], top);\r
- tmp.Visibility = Visibility.Visible;\r
- d.rectPoolN++;\r
-*/\r
- return this;\r
+ var tmp = d.lettersPool[d.lettersPoolN];\r
+ tmp.Text = str;\r
+ tmp.Width = 500;\r
+ tmp.Height = 500;\r
+ tmp.FontSize = font.size;\r
+ //tmp.FontFamily = ,\r
+ tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
+ tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
+ tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
+ tmp.Foreground = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ d.lettersPoolN++;\r
+ return tmp;\r
+ }\r
+ public void modifyNative(System.Windows.Controls.TextBlock tmp, Canvas d)\r
+ {\r
+ tmp.Text = str;\r
+ tmp.Width = 500;\r
+ tmp.Height = 500;\r
+ tmp.FontSize = font.size;\r
+ //tmp.FontFamily = ,\r
+ tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
+ tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
+ tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
+ tmp.Foreground = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
}\r
}\r
\r
internal void create__(int wid, int hei)\r
{\r
buffer = new WriteableBitmap(wid, hei);\r
+ AsyncBool = true;\r
}\r
delegate void FieldFunc1(System.Func<int, int, System.Windows.Media.Color> func);\r
delegate void FieldFunc2(System.Func<int, int, System.Windows.Media.Color, System.Windows.Media.Color> func);\r
}\r
public UIElement toNative() { return this; }\r
\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+ var tmp = d.imageStack[d.imageStackN];\r
+ tmp.datum = datum;\r
+ tmp.buffer = buffer;\r
+ tmp.self_rect = self_rect;\r
+ d.stack[d.stackN] = tmp;\r
+ d.imageStackN++;\r
+ d.stackN++;\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
- /* var tmp = d.rectPool[d.rectPoolN];\r
- tmp.Width = width;\r
- tmp.Height = height;\r
- tmp.Fill = fill;\r
- System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
- System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], top);\r
- tmp.Visibility = Visibility.Visible;\r
- d.rectPoolN++;\r
-*/\r
+ var tmp = d.imagePool[d.imagePoolN];\r
+ tmp.Source = buffer;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ d.imagePoolN++;\r
return this;\r
}\r
+ public void modifyNative(System.Windows.Controls.Image tmp, Canvas d)\r
+ {\r
+ tmp.Source = buffer;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
\r
}\r
\r
+\r
+ partial class Group\r
+ {\r
+ internal void initialize__()\r
+ {\r
+ Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Canvas.SimpleProcedure(create__));\r
+ }\r
+ internal void create__()\r
+ {\r
+ cnvs = new System.Windows.Controls.Canvas();\r
+ AsyncBool = true;\r
+ }\r
+ delegate void AppendFunc1(System.Func<Internal.PrimitiveFigure> func);\r
+ public void append__(Internal.PrimitiveFigure fig)\r
+ {\r
+ cnvs.Children.Add(fig.toNative());\r
+ }\r
+\r
+ public Group clone()\r
+ {\r
+ return (Group)MemberwiseClone();\r
+ }\r
+\r
+ public static implicit operator System.Windows.Controls.Canvas(Group d)\r
+ {\r
+ var tmp = new System.Windows.Controls.Canvas();\r
+/* foreach (var item in list)\r
+ {\r
+ tmp.Children.Add(d.);\r
+ }\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, d.datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, d.datum.y);\r
+*/ return tmp;\r
+ }\r
+ public UIElement toNative() { return this; }\r
+\r
+ public void copyToStack(Templates.StackableDrawable d)\r
+ {\r
+/* var tmp = d.imageStack[d.imageStackN];\r
+ tmp.datum = datum;\r
+ tmp.buffer = buffer;\r
+ tmp.self_rect = self_rect;\r
+ d.stack[d.stackN] = tmp;\r
+ d.imageStackN++;\r
+ d.stackN++;\r
+*/ }\r
+ public UIElement poolNative(Canvas d)\r
+ {\r
+/* var tmp = d.imagePool[d.imagePoolN];\r
+ tmp.Source = buffer;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ d.imagePoolN++;\r
+*/ return this;\r
+ }\r
+ public void modifyNative(System.Windows.Controls.Canvas tmp, Canvas d)\r
+ {\r
+/* tmp.Source = buffer;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+*/ }\r
+\r
+ }\r
+ \r
#endregion\r
\r
\r