OSDN Git Service

123
[psychlops/silverlight.git] / dev4 / psychlops / core / graphic / canvas.cs
index 6216e53..5a1a7c9 100644 (file)
@@ -109,6 +109,10 @@ namespace Psychlops
                                //                              stack.Enqueue(drawee.clone());\r
                                drawee.copyToStack(this);\r
                        }\r
+                       public virtual void group(Group drawee)\r
+                       {\r
+                               drawee.copyToStack(this);\r
+                       }\r
 \r
                        public void msg(string str, double x, double y) { msg(str, x, y, Color.white); }\r
                        public virtual void msg(string dstr, double x, double y, Color col)\r
@@ -134,6 +138,10 @@ namespace Psychlops
                internal int pointPoolN;\r
                internal SolidColorBrush[] brushPool;\r
                internal int brushPoolN;\r
+\r
+               internal System.Windows.UIElement[] UIElementPool;\r
+               internal int UIElementPoolN;\r
+\r
                internal System.Windows.Shapes.Line[] linePool;\r
                internal int linePoolN;\r
                internal System.Windows.Shapes.Rectangle[] rectPool;\r
@@ -194,6 +202,7 @@ namespace Psychlops
                        back_panel = new Rectangle(wid, hei);\r
 \r
                        flipexec = new SimpleProcedure(executeFlip);\r
+                       AppState.statusBar = "";\r
                }\r
                protected void initialize__(int wid, int hei)\r
                {\r
@@ -212,7 +221,7 @@ namespace Psychlops
                        htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
                        htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
 \r
-\r
+                       UIElementPool = new System.Windows.UIElement[10000];\r
                        pointPool = new System.Windows.Point[10000];\r
                        brushPool = new SolidColorBrush[10000];\r
                        linePool = new System.Windows.Shapes.Line[10000];\r
@@ -233,12 +242,25 @@ namespace Psychlops
                                polygonPool[i] = new System.Windows.Shapes.Polygon();\r
                                lettersPool[i] = new System.Windows.Controls.TextBlock();\r
                        }\r
+                       imagePool = new System.Windows.Controls.Image[100];\r
+                       for (int i = 0; i < 100; i++)\r
+                       {\r
+                               imagePool[i] = new System.Windows.Controls.Image();\r
+                       }\r
 \r
                        masterPool = new System.Windows.Controls.Canvas();\r
                        prevPool = new System.Windows.Controls.Canvas();\r
                        api_canvas.Children.Add(masterPool);\r
                        //api_canvas.Children.Remove(Internal.Main.widgetStack);\r
 \r
+                       /*\r
+                       for (int i = 0; i < 10000; i++)\r
+                       {\r
+                               masterPool.Children.Add(UIElementPool[i]);\r
+                       }\r
+                        * */\r
+\r
+\r
                        AsyncInitBool = true;\r
                }\r
 \r
@@ -292,10 +314,8 @@ namespace Psychlops
                                nextIntervalFrame = 1;\r
                                chacked = 1;\r
                        }\r
-                       //                      pointPoolN = 0;\r
-                       //                      brushPoolN = 0;\r
-                       linePoolN = 0;\r
-                       rectPoolN = 0;\r
+                       //pointStackN = 0;\r
+                       //brushStackN = 0;\r
                        lineStackN = 0;\r
                        rectStackN = 0;\r
                        polygonStackN = 0;\r
@@ -314,22 +334,88 @@ namespace Psychlops
 \r
                        Internal.Main.canvas_flag.WaitOne();\r
                }\r
+               #region version modifyNative\r
                public void executeFlip()\r
                {\r
+                       Line lineS;\r
+                       Rectangle rectS;\r
+                       Ellipse ellipseS;\r
+                       Polygon polygonS;\r
+                       Letters lettersS;\r
+                       Image imageS;\r
+                       System.Windows.Shapes.Line lineP;\r
+                       System.Windows.Shapes.Rectangle rectP;\r
+                       System.Windows.Shapes.Ellipse ellipseP;\r
+                       System.Windows.Shapes.Polygon polygonP;\r
+                       System.Windows.Controls.TextBlock lettersP;\r
+                       System.Windows.Controls.Image imageP;\r
+\r
                        lock (this)\r
                        {\r
                                nextIntervalFrame--;\r
                        }\r
+\r
+                       var en = masterPool.Children.GetEnumerator();\r
+                       bool full = en.MoveNext();\r
                        if (nextIntervalFrame <= 0)\r
                        {\r
                                if (chacked > 0)\r
                                {\r
-                                       masterPool.Children.Clear();\r
+                                       //masterPool.Children.Clear();\r
                                        if (stackN > 0)\r
                                        {\r
                                                for (int i = 0; i < stackN - 2; i++)\r
                                                {\r
-                                                       masterPool.Children.Add(stack[i].poolNative(this));\r
+                                                       if (full == false)\r
+                                                       {\r
+                                                               masterPool.Children.Add(stack[i].poolNative(this));\r
+                                                       }\r
+                                                       else\r
+                                                       {\r
+                                                               if( null != (rectS = stack[i] as Rectangle) )\r
+                                                               {\r
+                                                                       if (null != (rectP = en.Current as System.Windows.Shapes.Rectangle))\r
+                                                                       {\r
+                                                                               rectS.modifyNative(rectP, this);\r
+                                                                       }\r
+                                                               }\r
+                                                               else if (null != (lineS = stack[i] as Line))\r
+                                                               {\r
+                                                                       if (null != (lineP = en.Current as System.Windows.Shapes.Line))\r
+                                                                       {\r
+                                                                               lineS.modifyNative(lineP, this);\r
+                                                                       }\r
+                                                               }\r
+                                                               else if (null != (ellipseS = stack[i] as Ellipse))\r
+                                                               {\r
+                                                                       if (null != (ellipseP = en.Current as System.Windows.Shapes.Ellipse))\r
+                                                                       {\r
+                                                                               ellipseS.modifyNative(ellipseP, this);\r
+                                                                       }\r
+                                                               }\r
+                                                               else if (null != (polygonS = stack[i] as Polygon))\r
+                                                               {\r
+                                                                       if (null != (polygonP = en.Current as System.Windows.Shapes.Polygon))\r
+                                                                       {\r
+                                                                               polygonS.modifyNative(polygonP, this);\r
+                                                                       }\r
+                                                               }\r
+                                                               else if (null != (lettersS = stack[i] as Letters))\r
+                                                               {\r
+                                                                       if (null != (lettersP = en.Current as System.Windows.Controls.TextBlock))\r
+                                                                       {\r
+                                                                               lettersS.modifyNative(lettersP, this);\r
+                                                                       }\r
+                                                               }\r
+                                                               else if (null != (imageS = stack[i] as Image))\r
+                                                               {\r
+                                                                       if (null != (imageP = en.Current as System.Windows.Controls.Image))\r
+                                                                       {\r
+                                                                               imageS.modifyNative(imageP, this);\r
+                                                                       }\r
+                                                               }\r
+                                                               full = en.MoveNext();\r
+                                                       }\r
                                                }\r
                                                stackN = 0;\r
                                        }\r
@@ -342,7 +428,51 @@ namespace Psychlops
                        }\r
                        System.Threading.Thread.Sleep(0);\r
                }\r
+               #endregion\r
 \r
+               /*\r
+               #region version poolNative 2\r
+               public void executeFlip()\r
+               {\r
+\r
+                       lock (this)\r
+                       {\r
+                               nextIntervalFrame--;\r
+                       }\r
+                       UIElementPoolN = 0;\r
+                       if (nextIntervalFrame <= 0)\r
+                       {\r
+                               if (chacked > 0)\r
+                               {\r
+                                       //masterPool.Children.Clear();\r
+                                       if (stackN > 0)\r
+                                       {\r
+                                               for (int i = 0; i < stackN - 2; i++)\r
+                                               {\r
+                                                       UIElementPool[UIElementPoolN] = stack[i].poolNative(this);\r
+                                                       UIElementPool[UIElementPoolN].Visibility = Visibility.Visible;\r
+                                                       UIElementPoolN++;\r
+\r
+                                               }\r
+                                               for (int i = stackN - 2; i < 10000; i++)\r
+                                               {\r
+                                                       UIElementPool[UIElementPoolN] = rectPool[i];\r
+                                                       UIElementPool[UIElementPoolN].Visibility = Visibility.Collapsed;\r
+                                                       UIElementPoolN++;\r
+                                               }\r
+                                               stackN = 0;\r
+                                       }\r
+                                       lock (this)\r
+                                       {\r
+                                               chacked = 0;\r
+                                       }\r
+                                       Psychlops.Internal.Main.canvas_flag.Set();\r
+                               }\r
+                       }\r
+                       System.Threading.Thread.Sleep(0);\r
+               }\r
+               #endregion\r
+               */\r
 \r
 \r
                #region Properties\r
@@ -447,6 +577,18 @@ namespace Psychlops
                        d.linePoolN++;\r
                        return tmp;\r
                }\r
+               public void modifyNative(System.Windows.Shapes.Line tmp, Canvas d)\r
+               {\r
+                       tmp.X1 = begin.x;\r
+                       tmp.Y1 = begin.y;\r
+                       tmp.X2 = end.x;\r
+                       tmp.Y2 = end.y;\r
+                       if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+                       else stroke.apply(tmp);\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+                       tmp.Visibility = Visibility.Visible;\r
+               }\r
        }\r
 \r
        partial class Rectangle\r
@@ -495,6 +637,15 @@ namespace Psychlops
                        d.rectPoolN++;\r
                        return tmp;\r
                }\r
+               public void modifyNative(System.Windows.Shapes.Rectangle tmp, Canvas d)\r
+               {\r
+                       tmp.Width = width;\r
+                       tmp.Height = height;\r
+                       tmp.Fill = fill;\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+                       tmp.Visibility = Visibility.Visible;\r
+               }\r
        }\r
 \r
        partial class Ellipse\r
@@ -536,11 +687,20 @@ namespace Psychlops
                        tmp.Height = height;\r
                        tmp.Fill = fill;\r
                        System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
-                       System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], top);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, top);\r
                        tmp.Visibility = Visibility.Visible;\r
                        d.ellipsePoolN++;\r
                        return tmp;\r
                }\r
+               public void modifyNative(System.Windows.Shapes.Ellipse tmp, Canvas d)\r
+               {\r
+                       tmp.Width = width;\r
+                       tmp.Height = height;\r
+                       tmp.Fill = fill;\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+                       tmp.Visibility = Visibility.Visible;\r
+               }\r
        }\r
 \r
        partial class Polygon\r
@@ -591,11 +751,23 @@ namespace Psychlops
                                tmp.Points.Add(v);\r
                        }\r
                        System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
-                       System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
                        tmp.Visibility = Visibility.Visible;\r
                        d.polygonPoolN++;\r
                        return tmp;\r
                }\r
+               public void modifyNative(System.Windows.Shapes.Polygon tmp, Canvas d)\r
+               {\r
+                       tmp.Fill = fill;\r
+                       tmp.Points.Clear();\r
+                       foreach (var v in vertices)\r
+                       {\r
+                               tmp.Points.Add(v);\r
+                       }\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+                       tmp.Visibility = Visibility.Visible;\r
+               }\r
 \r
        }\r
        \r
@@ -677,11 +849,26 @@ namespace Psychlops
                        tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
                        tmp.Foreground = fill;\r
                        System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
-                       System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
                        tmp.Visibility = Visibility.Visible;\r
                        d.lettersPoolN++;\r
                        return tmp;\r
                }\r
+               public void modifyNative(System.Windows.Controls.TextBlock tmp, Canvas d)\r
+               {\r
+                       tmp.Text = str;\r
+                       tmp.Width = 500;\r
+                       tmp.Height = 500;\r
+                       tmp.FontSize = font.size;\r
+                       //tmp.FontFamily = ,\r
+                       tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
+                       tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
+                       tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
+                       tmp.Foreground = fill;\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+                       tmp.Visibility = Visibility.Visible;\r
+               }\r
        }\r
 \r
        partial class Image\r
@@ -746,14 +933,87 @@ namespace Psychlops
                        var tmp = d.imagePool[d.imagePoolN];\r
                        tmp.Source = buffer;\r
                        System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
-                       System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
                        tmp.Visibility = Visibility.Visible;\r
-                       d.rectPoolN++;\r
+                       d.imagePoolN++;\r
                        return this;\r
                }\r
+               public void modifyNative(System.Windows.Controls.Image tmp, Canvas d)\r
+               {\r
+                       tmp.Source = buffer;\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+                       tmp.Visibility = Visibility.Visible;\r
+               }\r
 \r
        }\r
 \r
+\r
+       partial class Group\r
+       {\r
+               internal void initialize__()\r
+               {\r
+                       Canvas.default_api_canvas.Dispatcher.BeginInvoke(new Canvas.SimpleProcedure(create__));\r
+               }\r
+               internal void create__()\r
+               {\r
+                       cnvs = new System.Windows.Controls.Canvas();\r
+                       AsyncBool = true;\r
+               }\r
+               delegate void AppendFunc1(System.Func<Internal.PrimitiveFigure> func);\r
+               public void append__(Internal.PrimitiveFigure fig)\r
+               {\r
+                       cnvs.Children.Add(fig.toNative());\r
+               }\r
+\r
+               public Group clone()\r
+               {\r
+                       return (Group)MemberwiseClone();\r
+               }\r
+\r
+               public static implicit operator System.Windows.Controls.Canvas(Group d)\r
+               {\r
+                       var tmp = new System.Windows.Controls.Canvas();\r
+/*                     foreach (var item in list)\r
+                       {\r
+                               tmp.Children.Add(d.);\r
+                       }\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, d.datum.x);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, d.datum.y);\r
+*/                     return tmp;\r
+               }\r
+               public UIElement toNative() { return this; }\r
+\r
+               public void copyToStack(Templates.StackableDrawable d)\r
+               {\r
+/*                     var tmp = d.imageStack[d.imageStackN];\r
+                       tmp.datum = datum;\r
+                       tmp.buffer = buffer;\r
+                       tmp.self_rect = self_rect;\r
+                       d.stack[d.stackN] = tmp;\r
+                       d.imageStackN++;\r
+                       d.stackN++;\r
+*/             }\r
+               public UIElement poolNative(Canvas d)\r
+               {\r
+/*                     var tmp = d.imagePool[d.imagePoolN];\r
+                       tmp.Source = buffer;\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+                       tmp.Visibility = Visibility.Visible;\r
+                       d.imagePoolN++;\r
+*/                     return this;\r
+               }\r
+               public void modifyNative(System.Windows.Controls.Canvas tmp, Canvas d)\r
+               {\r
+/*                     tmp.Source = buffer;\r
+                       System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+                       System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+                       tmp.Visibility = Visibility.Visible;\r
+*/             }\r
+\r
+       }\r
+       \r
        #endregion\r
 \r
 \r