width_ = wid;\r
height_ = hei;\r
api_canvas.Dispatcher.BeginInvoke(new TwoIntProcedure(initialize__), wid, hei);\r
- while(!AsyncInitBool)\r
- {\r
- }\r
+ //while(!AsyncInitBool)\r
+ //{\r
+ //}\r
Mouse._prime = api_canvas;\r
Main.drawable = this;\r
Main.canvas = this;\r
polygonPool[i] = new System.Windows.Shapes.Polygon();\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
+ /*\r
+ imagePool = new System.Windows.Controls.Image[100];\r
+ for (int i = 0; i < 100; i++)\r
+ {\r
+ imagePool[i] = new System.Windows.Controls.Image();\r
+ }\r
+ * */\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
tmp.Visibility = Visibility.Visible;\r
d.rectPoolN++;\r
+ throw new Exception("Image.poolNative");\r
return this;\r
}\r
\r