\r
namespace Psychlops{\r
\r
- public interface Shape : Figure\r
+ public interface Shape : Internal.PrimitiveFigure\r
{\r
+ Color fill { get; set; }\r
+ Stroke stroke { get; set; }\r
}\r
public static class ShapeExtention\r
{\r
- /*\r
- public static void draw(this Shape drawee)\r
+ public static void draw(this Shape drawee, Color c)\r
{\r
- drawee.draw(Color.white);\r
+ Color tmp_col = drawee.fill;\r
+ Stroke tmp_strk = drawee.stroke;\r
+ drawee.fill = c;\r
+ drawee.stroke = new Stroke();\r
+ drawee.draw();\r
+ drawee.fill = tmp_col;\r
+ drawee.stroke = tmp_strk;\r
+ }\r
+ public static void draw(this Shape drawee, Stroke strk)\r
+ {\r
+ Color tmp_col = drawee.fill;\r
+ Stroke tmp_strk = drawee.stroke;\r
+ drawee.fill = new Color(0,0,1,1);\r
+ drawee.stroke = strk;\r
+ drawee.draw();\r
+ drawee.fill = tmp_col;\r
+ drawee.stroke = tmp_strk;\r
}\r
- */\r
}\r
\r
+ public partial struct Stroke\r
+ {\r
+ public double thick;\r
+ public Color color;\r
+ public Stroke(Color c, double t)\r
+ {\r
+ color = c;\r
+ thick = t;\r
+ }\r
+ public void set(Color c, double t)\r
+ {\r
+ color = c;\r
+ thick = t;\r
+ }\r
+ }\r
\r
- public class Line : Shape\r
+ public partial class Line : Shape\r
{\r
public Point begin, end;\r
\r
+ public Line(double x1, double y1, double x2, double y2)\r
+ {\r
+ set(x1, y1, x2, y2);\r
+ }\r
public Line(Point v1, Point v2)\r
{\r
+ set(v1, v2);\r
+ }\r
+ public void set(double x1, double y1, double x2, double y2)\r
+ {\r
+ begin.set(x1, y1);\r
+ end.set(x2, y2);\r
+ }\r
+ public void set(Point v1, Point v2)\r
+ {\r
begin = v1;\r
end = v2;\r
}\r
return this;\r
}\r
\r
- public void draw(Color c)\r
- {\r
- Main.drawable.line(this, c);\r
- }\r
public void draw()\r
{\r
- Main.drawable.line(this, Color.white);\r
+ Main.drawable.line(this);\r
}\r
\r
+ public double left { get { return begin.x < end.x ? begin.x : end.x; } }\r
+ public double top { get { return begin.y < end.y ? begin.y : end.y; ; } }\r
+ public double right { get { return begin.x > end.x ? begin.x : end.x; ; } }\r
+ public double bottom { get { return begin.y > end.y ? begin.y : end.y; ; } }\r
public double width { get { return Math.abs(begin.x - end.x); } }\r
public double height { get { return Math.abs(begin.y - end.y); } }\r
\r
- public static implicit operator System.Windows.Shapes.Line(Line d)\r
- {\r
- var tmp = new System.Windows.Shapes.Line();\r
- tmp.X1 = d.begin.x;\r
- tmp.Y1 = d.begin.y;\r
- tmp.X2 = d.end.x;\r
- tmp.Y2 = d.end.y;\r
- return tmp;\r
- }\r
+ public Color fill { get; set; }\r
+ public Stroke stroke { get; set; }\r
}\r
\r
\r
- public class Rectangle : Shape\r
+ public partial class Rectangle : Shape\r
{\r
public Point v1, v2;\r
\r
return this;\r
}\r
\r
- public void draw(Color c)\r
- {\r
- Main.drawable.rect(this, c);\r
- }\r
public void draw()\r
{\r
- Main.drawable.rect(this, Color.white);\r
+ Main.drawable.rect(this);\r
}\r
\r
public double left { get { return v1.x; } }\r
public double height { get { return Math.abs(v1.y - v2.y); } }\r
\r
\r
- public static implicit operator System.Windows.Rect(Rectangle d)\r
+ public Color fill { get; set; }\r
+ public Stroke stroke { get; set; }\r
+\r
+ public override string ToString()\r
{\r
- return new System.Windows.Rect(d.v1.x, d.v1.y, d.v2.x, d.v2.y);\r
+ return "Left:" + left.ToString() + " Top:" + top.ToString() + " Right:" + right.ToString() + " Bottom:" + bottom.ToString();\r
}\r
-\r
}\r
\r
\r
- public class Ellipse : Shape\r
+ public partial class Ellipse : Shape\r
{\r
public Point datum;\r
public double xdiameter, ydiameter;\r
\r
+ public Ellipse()\r
+ {\r
+ set(0,0);\r
+ }\r
+ public Ellipse(double wid, double hei)\r
+ {\r
+ set(wid, hei);\r
+ }\r
+\r
+ public Ellipse set(double wid, double hei)\r
+ {\r
+ xdiameter = wid;\r
+ ydiameter = hei;\r
+ return this;\r
+ }\r
public Figure shift(Point p)\r
{\r
datum += p;\r
return this;\r
}\r
\r
- public void draw(Color c)\r
- {\r
- Main.drawable.ellipse(this, c);\r
- }\r
public void draw()\r
{\r
- Main.drawable.ellipse(this, Color.white);\r
+ Main.drawable.ellipse(this);\r
}\r
+\r
+ public double left { get { return datum.x - xdiameter/2.0; } }\r
+ public double top { get { return datum.y - ydiameter / 2.0; } }\r
+ public double right { get { return datum.x + xdiameter / 2.0; } }\r
+ public double bottom { get { return datum.y + ydiameter / 2.0; } }\r
+ public double width { get { return Math.abs(xdiameter); } }\r
+ public double height { get { return Math.abs(ydiameter); } }\r
+\r
+ public Color fill { get; set; }\r
+ public Stroke stroke { get; set; }\r
}\r
\r
\r
- public class Polygon : Shape\r
+ public partial class Polygon : Shape\r
{\r
public Point datum;\r
public System.Collections.Generic.List<Point> vertices;\r
{\r
vertices = new System.Collections.Generic.List<Point>();\r
}\r
+ public Polygon(double[] verts)\r
+ {\r
+ vertices = new System.Collections.Generic.List<Point>();\r
+ for (int i=0; i < verts.Length; i+=2)\r
+ {\r
+ vertices.Add(new Point(verts[i], verts[i+1]));\r
+ }\r
+\r
+ }\r
+ public Polygon(Point[] verts)\r
+ {\r
+ vertices = new System.Collections.Generic.List<Point>();\r
+ foreach (Point p in verts)\r
+ {\r
+ vertices.Add(p);\r
+ }\r
+\r
+ }\r
public Polygon append(Point p) { vertices.Add(p); return this; }\r
public Polygon append(double x, double y) { return append(new Point(x, y, 0.0)); }\r
public Polygon append(double x, double y, double z) { return append(new Point(x, y, z)); }\r
return this;\r
}\r
\r
- public void draw(Color c)\r
- {\r
- Main.drawable.polygon(this, c);\r
- }\r
public void draw()\r
{\r
- Main.drawable.polygon(this, Color.white);\r
+ Main.drawable.polygon(this);\r
}\r
+\r
+ public Color fill { get; set; }\r
+ public Stroke stroke { get; set; }\r
}\r
\r
}
\ No newline at end of file