self.ambient=RGBA(ar, ag, ab)
self.vertex_count=0
self.texture=''
- self.toon_index=1
+ self.toon_index=0
self.flag=0
def __str__(self):
io.write(struct.pack("=20s", bone.english_name))
# english skin list
for skin in self.morph_list:
- print(skin.name)
+ #print(skin.name)
if skin.name==b'base':
continue
io.write(struct.pack("=20s", skin.english_name))