_x = data.contentL;\r
_y = data.contentT;\r
_w = data.contentWidth;\r
- gapX = _AbstractUINode.calcValue( attrs[ data.supportAttrs.gapX.No ], contentW );\r
- gapY = _AbstractUINode.calcValue( attrs[ data.supportAttrs.gapY.No ], contentH );\r
- childW = _AbstractUINode.calcValue( attrs[ data.supportAttrs.childWidth.No ], contentW );\r
- childH = _AbstractUINode.calcValue( attrs[ data.supportAttrs.childHeight.No ], contentH );\r
+ gapX = X.UI._AbstractUINode.calcValue( attrs[ data.supportAttrs.gapX.No ], contentW );\r
+ gapY = X.UI._AbstractUINode.calcValue( attrs[ data.supportAttrs.gapY.No ], contentH );\r
+ childW = X.UI._AbstractUINode.calcValue( attrs[ data.supportAttrs.childWidth.No ], contentW );\r
+ childH = X.UI._AbstractUINode.calcValue( attrs[ data.supportAttrs.childHeight.No ], contentH );\r
numH = X.UI.Attr.FLOOR( ( _w + gapX ) / ( childW + gapX ) );\r
numV = l % numH ? X.UI.Attr.FLOOR( l / numH ) + 1 : l / numH;\r
_h = _y + data.contentB + ( childH + gapY ) * numH - gapY;\r
}\r
});\r
\r
-var TileBox = Box.presets(\r
+X.UI.TileBox = X.UI.Box.presets(\r
'TileBox',\r
X.UI.Layout.Tile,\r
{\r