// :hover, :focus, :disabled\r
\r
initialize : function( root, rootData, parent, parentData ){\r
- var events = this.reserveEvents,\r
- l, i; \r
- \r
this.root = root;\r
this.rootData = rootData;\r
this.parent = parent;\r
this.phase = 1;\r
\r
this.dispatch( { type : X.UI.Event.INIT } );\r
- \r
- // html 要素が親に追加されるまで控えていたイベントの登録\r
- if( events && ( l = events.length ) ){\r
- for( i = 0; i < l; ++i ){\r
- this.listen.apply( this, events[ i ] );\r
- };\r
- events.length = 0;\r
- delete this.reserveEvents;\r
- }; \r
},\r
\r
addToParent : function( parentElement ){\r
},\r
\r
creationComplete : function(){\r
+ var events = this.reserveEvents,\r
+ l, i;\r
+ \r
this.phase = 3;\r
this.User.dispatch( { type : X.UI.Event.CREATION_COMPLETE } );\r
+ \r
+ // html 要素が親に追加されるまで控えていたイベントの登録\r
+ if( events && ( l = events.length ) ){\r
+ for( i = 0; i < l; ++i ){\r
+ this.listen.apply( this, events[ i ] );\r
+ };\r
+ events.length = 0;\r
+ delete this.reserveEvents;\r
+ }; \r
},\r
\r
/*\r
* X.Dom.BoxModel の情報を引きながら top,left,width,height,padding,border の設定\r
*/\r
updateLayout : function( x, y ){\r
- x += this.boxX;\r
- y += this.boxY;\r
+ this.boxX = x;\r
+ this.boxY = y;\r
this.xnode\r
.css( 'left', x ? x + 'em' : 0 )\r
.css( 'top', y ? y + 'em' : 0 )\r
y -= this.boxY;\r
\r
if( 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight ){\r
+ \r
!this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
this.rootData.targetNodeData = this;\r
return true;\r
this.gesture.listen( type );\r
};\r
} else {\r
+ console.log( type )\r
root = this.rootData;\r
counter = root.eventCounter;\r
if( counter[ type ] ){\r