Detection.register( Gestures[ name ] );\r
};\r
\r
- if( navigator.pointerEnabled || navigator.msPointerEnabled ){\r
+ if( X.Dom.EVENT_POINTER ){\r
Hammer.EVENT_TYPES_START = [ X.UI.Event._POINTER_DOWN ];\r
types = [ X.UI.Event._POINTER_MOVE, X.UI.Event._POINTER_UP, X.UI.Event._POINTER_CANCEL ];\r
} else\r
- if( window.ontouchstart !== void 0 ){\r
+ if( X.Dom.EVENT_TOUCH ){\r
Hammer.EVENT_TYPES_START = [ X.UI.Event._TOUCH_START ];\r
types = [ X.UI.Event._TOUCH_MOVE, X.UI.Event._MOUSE_MOVE, X.UI.Event._TOUCH_END, X.UI.Event._TOUCH_CANCEL ];\r
} else {\r
if( !this.types[ type ] ) return;\r
var e = Utils.extend( {}, gesture );\r
e.type = type;\r
- console.log( 'trigger : ' + type );\r
return this.uinode.dispatch( e );\r
};\r
\r
return hammer.trigger( X.UI.Event.DOUBLE_TAP, e );\r
} else\r
// do a single tap\r
- if( hammer.options.tap_always ){\r
+ if( hammer.options.tap_always && Detection.current.name !== 'tap' ){ // EventFire中にalert すると mouseleave で再び呼ばれるのを防ぐ\r
Detection.current.name = 'tap';\r
return hammer.trigger( X.UI.Event.TAP, e );\r
};\r