POINTERS[ i ] && ( touches[ touches.length ] = POINTERS[ i ] );\r
};\r
numTouches = touches.length;\r
- }\r
+ } else\r
// touch\r
- else if ( type & TOUCH ){ //sourceEventType.match(/touch/)) {\r
+ if ( type & TOUCH ){ //sourceEventType.match(/touch/)) {\r
touches = Hammer.DO_TOUCHES_FIX && type & END ? [] : e.touches;\r
numTouches = touches.length;\r
- }\r
+ } else\r
// mouse\r
- else if( !touch_triggered ){\r
+ if( !touch_triggered ){\r
numTouches = ( type & END ) ? 0 : 1;\r
touches = numTouches === 0 ? [] : [{\r
identifier : 1,\r
\r
// Register all gestures inside Gestures\r
for( name in Gestures ){\r
- Gestures.hasOwnProperty( name ) && Detection.register( Gestures[ name ] );\r
+ //Gestures.hasOwnProperty( name ) && \r
+ Detection.register( Gestures[ name ] );\r
};\r
\r
if( navigator.pointerEnabled || navigator.msPointerEnabled ){\r
if( !this.types[ type ] ) return;\r
var e = Utils.extend( {}, gesture );\r
e.type = type;\r
- console.log( 'trigger : ' + type )\r
+ console.log( 'trigger : ' + type );\r
return this.uinode.dispatch( e );\r
};\r
\r
*/\r
register : function( gesture ){\r
// add an enable gesture options if there is no given\r
- var options = gesture.defaults || {};\r
+ var options = gesture.defaults || {},\r
+ list = Detection.gestures,\r
+ _index, i = 0, l = list.length, index;\r
if( options[ gesture.name ] === undefined ) options[ gesture.name ] = true;\r
\r
// extend Hammer default options with the Hammer.gesture options\r
gesture.index = gesture.index || 1000;\r
\r
// add Hammer.gesture to the list\r
- Detection.gestures.push( gesture );\r
+ //Detection.gestures.push( gesture );\r
\r
// sort the list by index\r
- Detection.gestures.sort( function( a, b ){\r
- return\r
- a.index < b.index ? -1 :\r
- a.index > b.index ? 1 : 0;\r
- });\r
+ //Detection.gestures.sort( function( a, b ){\r
+ // return\r
+ // a.index < b.index ? -1 :\r
+ // a.index > b.index ? 1 : 0;\r
+ //});\r
+ if( l === 0 ){\r
+ list[ 0 ] = gesture;\r
+ return;\r
+ };\r
+ _index = gesture.index;\r
+ for( i = 0; i < l; ++i ){\r
+ index = list[ i ].index;\r
+ if( i === 0 && _index < index ){\r
+ list.unshift( gesture );\r
+ return;\r
+ } else\r
+ if( i === l - 1 ){\r
+ list[ l ] = gesture;\r
+ return;\r
+ } else\r
+ if( index <= _index && _index < list[ i + 1 ].index ){\r
+ list.splice( i, 0, gesture );\r
+ return;\r
+ };\r
+ };\r
}\r
};\r
\r