pointerType, i, l, touches, ret, active, gesture, startEv,\r
hammer, deltaTime, deltaX, deltaY, velocity;\r
\r
+ //console.log( 'Hammer@handleEvent ' + X.UI.Event.IdToName[ e.type ] + ' ' + e.pointerType );\r
if( !type ) return;\r
\r
if( e.pointerType ){\r
// only when the instance options have enabled this gesture\r
active[ gesture.name ] &&\r
// if a handler returns false, we stop with the detection\r
- ( ret |= ( gesture.handler.call( gesture, e, hammer ) || X.Callback.NONE ) );\r
+ ( ret |= ( gesture.handler( e, hammer ) || X.Callback.NONE ) );\r
};\r
\r
// endevent, but not the last touch, so dont stop\r
\r
// detect touchevents\r
Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled;\r
+ Hammer.HAS_POINTEREVENTS && console.log( 'Hammer.HAS_POINTEREVENTS : true' );\r
+\r
\r
// eventtypes per touchevent (start, move, end)\r
// are filled by HamEvent.determineEventTypes on setup\r