+/*\r
+ * scroll 要素は常にひとつ\r
+ * ScrollManager\r
+ * indicatorX, Y は再利用\r
+ */\r
+var XUI_ScrollBox_useCSSP = !X_UA[ 'IE5' ],\r
+ XUI_ScrollBox_current,\r
+ XUI_ScrollBox_indicatorV,\r
+ XUI_ScrollBox_indicatorH;\r
+\r
+function XUI_ScrollBox_start( scrollBox ){\r
+ // 既存スクロールの停止\r
+ if( XUI_ScrollBox_current && XUI_ScrollBox_current !== scrollBox ){\r
+ XUI_ScrollBox_indicatorV &&\r
+ XUI_ScrollBox_current[ 'unlisten' ]( [ X_EVENT_CANCELED, XUI_Event.SCROLL_END ], XUI_ScrollBox_indicatorV, XUI_ScrollBox_indicatorHandleEvent );\r
+ \r
+ XUI_ScrollBox_indicatorH &&\r
+ XUI_ScrollBox_current[ 'unlisten' ]( [ X_EVENT_CANCELED, XUI_Event.SCROLL_END ], XUI_ScrollBox_indicatorH, XUI_ScrollBox_indicatorHandleEvent );\r
+ };\r
\r
-(function(){\r
-\r
-var m = Math,\r
- ABS = new Function( 'v', 'return v<0?-v:v' );\r
-\r
- function Options(){};\r
- \r
- X_Class_override( Options.prototype, {\r
- hScroll : true,\r
- vScroll : true,\r
- x : 0,\r
- y : 0,\r
- bounce : true,\r
- bounceLock : false,\r
- momentum : true,\r
- lockDirection : true,\r
- useTransform : true,\r
- useTransition : true,\r
- topOffset : 0,\r
- checkDOMChanges : false, // Experimental\r
- handleClick : true,\r
- \r
- // Scrollbar\r
- hScrollbar : true,\r
- vScrollbar : true,\r
- fixedScrollbar : X.UA.Android,\r
- hideScrollbar : X.UA.iOS,\r
- fadeScrollbar : X.UA.iOS, //&& has3d,\r
- scrollbarClass : '',\r
- \r
- // Zoom\r
- zoom : false,\r
- zoomMin : 1,\r
- zoomMax : 4,\r
- doubleTapZoom : 2,\r
- wheelAction : 'scroll',\r
+ if( scrollBox && scrollBox.hasVScroll ){\r
+ if( !XUI_ScrollBox_indicatorV ){\r
+ XUI_ScrollBox_indicatorV = X_Doc_create( 'div' )[ 'className' ]( 'ScrollBox-IndicatorV' );\r
+ };\r
+ if( scrollBox.xnode !== XUI_ScrollBox_indicatorV.parent ){\r
+ console.log( '*** Scroll Indicator add ***' );\r
+ scrollBox.xnode[ 'append' ]( XUI_ScrollBox_indicatorV );\r
+ XUI_ScrollBox_indicatorV[ 'animate' ]({\r
+ 'from' : { opacity : 0 },\r
+ 'to' : { opacity : 0.5 },\r
+ 'duration' : 900,\r
+ 'easing' : 'circular',\r
+ 'lazyRelease' : 300\r
+ });\r
+ scrollBox\r
+ [ 'listen' ]( [ X_EVENT_CANCELED, XUI_Event.SCROLL_END ], XUI_ScrollBox_indicatorV, XUI_ScrollBox_indicatorHandleEvent );\r
+ };\r
+ } else\r
+ if( XUI_ScrollBox_indicatorV ){\r
+ console.log( '*** Scroll Indicator remove ***' );\r
+ XUI_ScrollBox_indicatorV[ 'remove' ]();\r
+ };\r
\r
- // Snap\r
- snap : false,\r
- snapThreshold : 1 //,\r
- });\r
-\r
- function Scrollbar( owner, dir ){\r
- this.owner = owner;\r
- this.options = owner.options;\r
- this.dir = dir;\r
- if( dir === 'h' ){\r
- this.XorY = 'x';\r
- this.widthOrHeight = 'width';\r
- this.transrateXorY = 'translateX(';\r
+ if( scrollBox && scrollBox.hasHScroll ){\r
+ if( !XUI_ScrollBox_indicatorH ){\r
+ XUI_ScrollBox_indicatorH = X_Doc_create( 'div' )[ 'className' ]( 'ScrollBox-IndicatorH' );\r
};\r
+ if( scrollBox.xnode !== XUI_ScrollBox_indicatorH.parent ){ \r
+ scrollBox.xnode[ 'append' ]( XUI_ScrollBox_indicatorH );\r
+ XUI_ScrollBox_indicatorH[ 'animate' ]({\r
+ 'from' : { opacity : 0 },\r
+ 'to' : { opacity : 0.5 },\r
+ 'duration' : 900,\r
+ 'easing' : 'circular',\r
+ 'lazyRelease' : 300\r
+ });\r
+ scrollBox\r
+ [ 'listen' ]( [ X_EVENT_CANCELED, XUI_Event.SCROLL_END ], XUI_ScrollBox_indicatorH, XUI_ScrollBox_indicatorHandleEvent ); \r
+ };\r
+ } else\r
+ if( XUI_ScrollBox_indicatorH ){\r
+ XUI_ScrollBox_indicatorH[ 'remove' ]();\r
};\r
- X_Class_override( Scrollbar.prototype, {\r
- owner : null,\r
- dir : null,\r
- options : null,\r
- XorY : 'y',\r
- widthOrHeight : 'height',\r
- transrateXorY : 'translateY(',\r
- active : false,\r
- xnodeWrapper : null,\r
- xnodeIndicator : null,\r
- wrapperSize : 0,\r
- indicatorSize : 0,\r
- maxScroll : 0,\r
- scrollPercent : 0,\r
+ \r
+ XUI_ScrollBox_current = scrollBox;\r
+};\r
+\r
+function XUI_ScrollBox_indicatorHandleEvent( e ){\r
+ //if( !XUI_ScrollBox_useCSSP ) return;\r
+ switch( e.type ){\r
+ case X_EVENT_CANCELED :\r
+ case XUI_Event.SCROLL_END :\r
+ console.log( '-fadeout-' );\r
+ this[ 'animate' ]({\r
+ 'from' : { opacity : 0.5 },\r
+ 'to' : { opacity : 0 },\r
+ 'duration' : 900,\r
+ 'easing' : 'circular',\r
+ 'lazyRelease' : 300\r
+ });\r
+ break;\r
+ };\r
+};\r
+\r
+\r
+var X_UI_ScrollBox_SUPPORT_ATTRS = {\r
+ // スクロール開始するために必要な移動距離、縦か横、どちらか制限する場合、より重要\r
+ directionLockThreshold : [ 10, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.LENGTH ],\r
+ scrollXEnabled : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ scrollYEnabled : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ scrollEnabled : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ bounceEnabled : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ bounceTime : [ 300, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.TIME ],\r
+ useWheel : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ useKey : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ hasScrollShadow : [ true, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.BOOLEAN ],\r
+ scrollShadowColor : [ '#000', XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.COLOR ]\r
+ };\r
+\r
+var XUI_ScrollBox = XUI_ChromeBox.inherits(\r
+ '_ScrollBox',\r
+ X_Class.NONE,\r
+ {\r
+ layout : XUI_Layout_Canvas,\r
+ \r
+ directionLockThreshold : 10,\r
+ scrollXEnabled : true,\r
+ scrollYEnabled : true,\r
+ scrollEnabled : true,\r
+ bounceEnabled : true,\r
+ momentumEnabled : true,\r
+ bounceTime : 600,\r
+ useWheel : true,\r
+ useKey : true,\r
+ hasScrollShadow : true,\r
+ scrollShadowColor : '#000',\r
+ \r
+ scrolling : false,\r
+ \r
+ initiated : '',\r
+ moved : false,\r
+ directionLocked : '',\r
+ startTime : 0,\r
+ endTime : 0,\r
+ isInTransition : false,\r
+\r
+ hasHScroll : false,\r
+ hasVScroll : false,\r
+\r
+ wrapperOffset : 0,\r
+ wheelTimeout : 0,\r
+ requestFrameID : 0,\r
+ \r
+ fontSize : 0,\r
+ \r
+ scrollX : 0, // px\r
+ scrollY : 0, // px\r
+ scrollXMax : 0, // px\r
+ scrollYMax : 0, // px\r
+ scrollXRatio : 0, // この値は scroll 不要になっても保持される。 scroll 必要時に参照される\r
+ scrollYRatio : 0, \r
+ startX : 0, // px\r
+ startY : 0, // px\r
+ absStartX : 0, // px\r
+ absStartY : 0, // px\r
+ pointX : 0, // px\r
+ pointY : 0, // px\r
+ distX : 0, // px\r
+ distY : 0, // px\r
+ directionX : 0, // -1, 0, 1\r
+ directionY : 0, // -1, 0, 1\r
+ \r
+ lastScrollWidth : 0,\r
+ lastScrollHeight : 0,\r
+ lastBoxWidth : 0,\r
+ lastBoxHeight : 0,\r
+ \r
+ _containerNode : null,\r
+ xnodeSlider : null,\r
+ \r
+ Constructor : function( user, layout, args ){\r
+ this[ 'Super' ]( user, layout, args );\r
+ this._containerNode = X_Pair_get( this.containerNode );\r
+ this.xnodeSlider = this._containerNode.xnode[ 'className' ]( 'ScrollSlider' )[ 'listen' ]( X_EVENT_ANIME_END, this, X_UI_ScrollBox_onAnimeEnd );\r
+ this.xnode[ 'className' ]( 'ScrollBox' );\r
+ },\r
+ \r
+ creationComplete : function(){\r
+ XUI_Box.prototype.creationComplete.apply( this, arguments );\r
+ },\r
\r
- update : function(){\r
- // remove scrollbar\r
- if( !this.active ){\r
- if( this.xnodeWrapper ){\r
- X.CSS.transform && this.xnodeIndicator.css( 'transform', '' );\r
- this.xnodeWrapper.css( 'display', 'none' );\r
+ calculate : function(){\r
+ this.lastScrollWidth = this._containerNode.boxWidth;\r
+ this.lastScrollHeight = this._containerNode.boxHeight;\r
+ this.lastBoxWidth = this.boxWidth;\r
+ this.lastBoxHeight = this.boxHeight;\r
+ \r
+ XUI_Box.prototype.calculate.apply( this, arguments );\r
+ \r
+ // TODO root の layout_complete 後に。\r
+ // TODO calculate 前に scroll の解放。\r
+ \r
+ if(\r
+ this.lastScrollWidth !== this._containerNode.boxWidth ||\r
+ this.lastScrollHeight !== this._containerNode.boxHeight ||\r
+ this.lastBoxWidth !== this.boxWidth || this.lastBoxHeight !== this.boxHeight\r
+ ){\r
+ console.log( 'scroll - calc' );\r
+ XUI_rootData[ 'listenOnce' ]( XUI_Event.LAYOUT_COMPLETE, this, X_UI_ScrollBox_onLayoutComplete );\r
};\r
- return;\r
- };\r
- \r
- // create scrollbar\r
- if( !this.xnodeWrapper ){\r
- // Create the scrollbar wrapper\r
- this.xnodeWrapper = this.owner.xnodeTarget.create( 'div' )\r
- .className(\r
- this.options.scrollbarClass ?\r
- this.options.scrollbarClass + this.dir.toUpperCase() :\r
- this.dir === 'h' ?\r
- ( this.vScrollbar && this.vScrollbar.active ? 'ScrollBox-Scrollbar-Wrapper-V-withH' : 'ScrollBox-Scrollbar-Wrapper-H' ) :\r
- ( this.hScrollbar && this.hScrollbar.active ? 'ScrollBox-Scrollbar-Wrapper-H-withV' : 'ScrollBox-Scrollbar-Wrapper-V' ) \r
- );\r
+ },\r
\r
- this.options.fadeScrollbar &&\r
- this.xnodeWrapper.css(\r
- {\r
- opacity : 0,\r
- transitionProperty : 'opacity',\r
- transitionDuration : '350ms'\r
- }\r
- );\r
+ scrollTo : function( x, y, opt_time, opt_easing, opt_release ){\r
+ //if( this.scrollX === x && this.scrollY === y ) return;\r
+ \r
+ opt_time = 0 <= opt_time ? opt_time : 0;\r
+ opt_easing = opt_easing || 'circular';\r
+ opt_release = 0 <= opt_release ? opt_release : 300;\r
\r
- // Create the scrollbar indicator\r
- \r
- this.xnodeIndicator = this.xnodeWrapper.create( 'div' );\r
- \r
- !this.options.scrollbarClass &&\r
- this.xnodeIndicator.className(\r
- this.dir === 'h' ?\r
- 'ScrollBox-Scrollbar-Indicator-H' :\r
- 'ScrollBox-Scrollbar-Indicator-V'\r
- );\r
- //if (this.options.useTransition) bar.style.cssText += ';' + cssVendor + 'transition-timing-function:cubic-bezier(0.33,0.66,0.66,1)';\r
- };\r
+ this.isInTransition = 0 < opt_time;\r
\r
- if( this.dir === 'h' ){\r
- this.wrapperSize = this.hScrollbarWrapper.clientWidth;\r
- this.indicatorSize = m.max( m.round( wrapperSize * wrapperSize / this.owner.scrollerW ), 8 );\r
- //this.hScrollbarIndicator.style.width = this.hScrollbarIndicatorSize + 'px';\r
- this.maxScroll = wrapperSize - indicatorSize;\r
- this.scrollPercent = maxScroll / this.owner.maxScrollX;\r
- } else {\r
- this.wrapperSize = this.vScrollbarWrapper.clientHeight;\r
- this.indicatorSize = m.max( m.round( wrapperSize * wrapperSize / this.owner.scrollerH ), 8);\r
- // this.vScrollbarIndicator.style.height = indicatorSize + 'px';\r
- this.maxScroll = this.vScrollbarSize - indicatorSize;\r
- this.scrollPercent = maxScroll / this.owner.maxScrollY;\r
- }; \r
- this.xnodeIndicator.css( this.widthOrHeight, size + 'px' );\r
- // Reset position\r
- this.updatePosition( this.owner[ this.XorY ], true );\r
+ X_UI_ScrollBox_translate( this, x, y, opt_time, opt_easing, opt_release );\r
},\r
\r
- updatePosition : function( pos, hidden ){\r
- var size;\r
- pos = this.scrollPercent * pos;\r
- \r
- if( pos < 0 ){\r
- if( !this.options.fixedScrollbar ){\r
- size = this.indicatorSize + m.round( pos * 3 );\r
- if( size < 8 ) size = 8;\r
- //this.xnodeIndicator.style[dir == 'h' ? 'width' : 'height'] = size + 'px';\r
- this.xnodeIndicator.css( this.widthOrHeight, size + 'px' );\r
- };\r
- pos = 0;\r
- } else\r
- if( this.maxScroll < pos ){\r
- if( !this.options.fixedScrollbar ){\r
- size = this.indicatorSize - m.round( ( pos - this.maxScroll ) * 3 );\r
- if( size < 8 ) size = 8;\r
- //this.xnodeIndicator.style[dir == 'h' ? 'width' : 'height'] = size + 'px';\r
- this.xnodeIndicator.css( this.widthOrHeight, size + 'px' );\r
- pos = this.maxScroll + this.indicatorSize - size;\r
- } else {\r
- pos = this.maxScroll;\r
- };\r
- };\r
- \r
- if (this.options.useTransition){\r
- this.xnodeWrapper.css( {\r
- transitionDelay : '0',\r
- opacity : hidden && this.options.hideScrollbar ? '0' : '1'\r
- });\r
- //this.xnodeIndicator.style[transform] = 'translate(' + (dir == 'h' ? pos + 'px,0)' : '0,' + pos + 'px)') + translateZ;\r
- this.xnodeIndicator.anime( this.dir === 'h' ? { x : pos } : { y : pos } ); \r
+ _remove : function(){\r
+ XUI_AbstractUINode.prototype._remove.apply( this, arguments );\r
+ \r
+ if( this.scrolling ){\r
+ // scroller 削除\r
+ this[ 'unlisten' ]( XUI_Event._POINTER_DOWN, X_UI_ScrollBox_onStart )\r
+ [ 'unlisten' ]( XUI_Event.DRAG, X_UI_ScrollBox_onMove )\r
+ [ 'unlisten' ]( XUI_Event.DRAG_END, X_UI_ScrollBox_onEnd );\r
+ XUI_rootData[ 'unlisten' ]( XUI_Event.LAYOUT_BEFORE, this, X_UI_ScrollBox_onLayoutBefore );\r
+ \r
+ XUI_rootData[ 'unlisten' ]( XUI_Event.LAYOUT_COMPLETE, this, X_UI_ScrollBox_onLayoutComplete );\r
+ this[ 'unlisten' ]( XUI_Event.SCROLL_END, XUI_rootData, XUI_rootData.calculate );\r
+ \r
+ XUI_ScrollBox_useCSSP ? this.xnodeSlider[ 'stop' ]() : this.xnode[ 'stop' ]();\r
+ \r
+ XUI_ScrollBox_current === this && XUI_ScrollBox_start( null );\r
+ \r
+ this.scrolling = false;\r
};\r
}\r
- });\r
-\r
- // Constructor\r
- function iScroll( uinodeRoot, uinodeTarget, xnodeTarget, xnodeScroller, options ){\r
- var i;\r
\r
- this.uinodeRoot = uinodeRoot;\r
- this.uinodeTarget = uinodeTarget;\r
- this.xnodeTarget = xnodeTarget;\r
- this.xnodeScroller = xnodeScroller;\r
-\r
- // Default options\r
- this.options = new Options();\r
+ }\r
+);\r
\r
- // User defined options\r
- if( options ) for (i in options) this.options[i] = options[i];\r
- \r
- this.options.hScroll && ( this.hScrollbar = new Scrollbar( 'h', this ) );\r
- this.options.vScroll && ( this.vScrollbar = new Scrollbar( 'v', this ) );\r
- \r
- // Set starting position\r
- this.x = this.options.x;\r
- this.y = this.options.y;\r
-\r
- // Normalize options\r
- this.options.useTransform = X.CSS.transform && this.options.useTransform;\r
- this.options.hScrollbar = this.options.hScroll && this.options.hScrollbar;\r
- this.options.vScrollbar = this.options.vScroll && this.options.vScrollbar;\r
- this.options.zoom = this.options.useTransform && this.options.zoom;\r
- this.options.useTransition = X.CSS.transition && this.options.useTransition;\r
-\r
- // Helpers FIX ANDROID BUG!\r
- // translate3d and scale doesn't work together!\r
- // Ignoring 3d ONLY WHEN YOU SET this.options.zoom\r
- //if ( this.options.zoom && X.UA.isAndroid ){\r
- // translateZ = '';\r
- //}\r
- \r
- // Set some default styles\r
+function X_UI_ScrollBox_onLayoutBefore( e ){\r
+ if( e[ 'cancelable' ] && this.isInTransition && X_NodeAnime_translateZ ){\r
+ this[ 'listenOnce' ]( XUI_Event.SCROLL_END, XUI_rootData, XUI_rootData.calculate );\r
+ return X_CALLBACK_PREVENT_DEFAULT;\r
+ };\r
+ this.scrollXRatio = this.scrollX / this.scrollXMax;\r
+ this.scrollYRatio = this.scrollY / this.scrollYMax;\r
+ XUI_ScrollBox_useCSSP ? this.xnodeSlider[ 'stop' ]() : this.xnode[ 'stop' ]();\r
+ this.isInTransition = false;\r
+ return X_CALLBACK_NONE;\r
+};\r
\r
- if (this.options.useTransform){\r
- this.scroller.style[X.CSS.transform] = 'translate(' + this.x + 'px,' + this.y + 'px)' + translateZ;\r
- this.scroller.style[X.CSS.transformOrigin] = '0 0';\r
- } else {\r
- this.scroller.style.cssText += ';position:absolute;top:' + this.y + 'px;left:' + this.x + 'px';\r
- };\r
+function X_UI_ScrollBox_onLayoutComplete( e ){\r
+ // scroll の停止、GPU の解除\r
+ var font = this.fontSize = this.xnodeSlider[ 'call' ]( 'fontSize' );\r
\r
- if (this.options.useTransition){\r
- this.scroller.style[X.CSS.transition.Property] = this.options.useTransform ? X.CSS.cssVendor + 'transform' : 'top left';\r
- this.scroller.style[X.CSS.transition.Duration] = '0'; \r
- this.scroller.style[X.CSS.transition.TimingFunction] = 'cubic-bezier(0.33,0.66,0.66,1)';\r
- this.options.fixedScrollbar = true;\r
- };\r
+ this.scrollXMax = ( this.boxWidth - this._containerNode.boxWidth ) * font | 0;\r
+ this.scrollYMax = ( this.boxHeight - this._containerNode.boxHeight ) * font | 0;\r
\r
- this.refresh();\r
+ this.hasHScroll = this.scrollXEnabled && ( this.scrollXMax < -1 ); // < 0 だと \r
+ this.hasVScroll = this.scrollYEnabled && ( this.scrollYMax < -1 );\r
\r
- //this._bind(RESIZE_EV, window);\r
- X.Dom.Event.add( window, RESIZE_EV, this );\r
- //this._bind(START_EV);\r
- uinodeTarget.listen( X.UI.Event.DRAG_START, this );\r
+ if( !this.hasHScroll ){\r
+ this.scrollXMax = 0;\r
};\r
\r
-// Prototype\r
-X_Class_override( iScroll.prototype, {\r
- uinodeRoot : null,\r
- uinodeTarget : null,\r
- xnodeTarget : null,\r
- xnodeScroller : null,\r
- options : null,\r
- enabled : true,\r
- x : 0,\r
- y : 0,\r
- steps : [],\r
- scale : 1,\r
- currPageX : 0,\r
- currPageY : 0,\r
- pagesX : [],\r
- pagesY : [],\r
- animeTimerID : 0,\r
- wheelZoomCount : 0,\r
- \r
- wrapperW : 0,\r
- wrapperH : 0,\r
- minScrollY : 0,\r
- scrollerW : 0,\r
- scrollerH : 0,\r
- maxScrollX : 0,\r
- maxScrollY : 0,\r
- dirX : 0,\r
- dirY : 0,\r
- hScrollbar : false,\r
- vScrollbar : false,\r
- wrapperOffsetLeft : 0,\r
- wrapperOffsetTop : 0,\r
- \r
- \r
- currPageX : 0,\r
- currPageY : 0,\r
- \r
- moved : false,\r
- animating : false,\r
- zoomed : false,\r
- distX : false,\r
- distY : false,\r
- absDistX : false,\r
- absDistY : false,\r
- absStartX : false, // Needed by snap threshold\r
- absStartY : false,\r
- startX : false,\r
- startY : false,\r
- pointX : false,\r
- pointY : false,\r
- startTime : false,\r
- \r
- handleEvent: function (e) {\r
- switch(e.type) {\r
- case X.UI.Event.DRAG :\r
- return this._move(e);\r
- case X.UI.Event.WHEEL :\r
- return this._wheel(e);\r
- case X.UI.Event.DRAG_START :\r
- //if (!hasTouch && e.button !== 0) return;\r
- return this._start(e);\r
- case X.UI.Event.DRAG_END :\r
- return this._end(e);\r
- case X.UI.Event.ANIME_END :\r
- return this._transitionEnd(e);\r
- case RESIZE_EV :\r
- return this._resize(); \r
- }\r
- },\r
- \r
- _trigger : function( type, e ){\r
- \r
- return this.uinodeTarget.dispatch( );\r
- },\r
- \r
- _resize: function () {\r
- X.Timer.once( X.UA.Android ? 200 : 0, this, this.refresh );\r
- // setTimeout( this.refresh(), isAndroid ? 200 : 0);\r
- },\r
- \r
- _updateScrollPosition: function( x, y, time ){\r
- if (this.zoomed) return;\r
-\r
- this.xnodeScroller.anime({\r
- x : this.x = this.hScrollbar && this.hScrollbar.active ? m.round(x) : 0,\r
- y : this.y = this.vScrollbar && this.vScrollbar.active ? m.round(y) : 0\r
- }, time );\r
+ if( !this.hasVScroll ){\r
+ this.scrollYMax = 0;\r
+ };\r
\r
- this.hScrollbar && this.hScrollbar.active && this.hScrollbar.updatePosition( this.x );\r
- this.vScrollbar && this.vScrollbar.active && this.vScrollbar.updatePosition( this.y );\r
- },\r
- \r
- _start: function (e) {\r
- var point = hasTouch ? e.touches[0] : e,\r
- matrix, x, y,\r
- ret;\r
- //c1, c2;\r
+ delete this.endTime;\r
+ delete this.directionX;\r
+ delete this.directionY;\r
\r
- if (!this.enabled) return;\r
+ X_UI_ScrollBox_resetPosition( this, 0 );\r
\r
- //if (this.options.onBeforeScrollStart) this.options.onBeforeScrollStart.call(this, e);\r
- if( ( ret = this._trigger( X.UI.Event.SCROLL_BEFORE_START ) ) & X.Callback.PREVENT_DEFAULT ){\r
- return ret;\r
- };\r
-\r
- //if (this.options.useTransition || this.options.zoom) this._transitionTime(0);\r
-\r
- this.moved = false;\r
- this.animating = false;\r
- this.zoomed = false;\r
- this.distX = 0;\r
- this.distY = 0;\r
- this.absDistX = 0;\r
- this.absDistY = 0;\r
- this.dirX = 0;\r
- this.dirY = 0;\r
-\r
- if (this.options.momentum) {\r
- if (this.options.useTransform) {\r
- // Very lame general purpose alternative to CSSMatrix\r
- matrix = getComputedStyle(this.scroller, null)[transform].replace(/[^0-9\-.,]/g, '').split(',');\r
- x = +(matrix[12] || matrix[4]);\r
- y = +(matrix[13] || matrix[5]);\r
- } else {\r
- x = +getComputedStyle(this.scroller, null).left.replace(/[^0-9-]/g, '');\r
- y = +getComputedStyle(this.scroller, null).top.replace(/[^0-9-]/g, '');\r
- };\r
+ if( this.hasHScroll || this.hasVScroll ){\r
+ // scroll が必要。\r
+ if( this.scrolling ){\r
+ X_UI_ScrollBox_translate( this, this.scrollXMax * this.scrollXRatio, this.scrollYMax * this.scrollYRatio, 100, '', 300 );\r
+ } else {\r
+ // scroller 作る\r
+ this[ 'listen' ]( XUI_Event._POINTER_DOWN, X_UI_ScrollBox_onStart )\r
+ [ 'listen' ]( XUI_Event.DRAG, X_UI_ScrollBox_onMove )\r
+ [ 'listen' ]( XUI_Event.DRAG_END, X_UI_ScrollBox_onEnd );\r
+ XUI_rootData[ 'listen' ]( XUI_Event.LAYOUT_BEFORE, this, X_UI_ScrollBox_onLayoutBefore );\r
\r
- if (x !== this.x || y !== this.y) {\r
- if (this.options.useTransition){\r
- //this._unbind(TRNEND_EV);\r
- X.Dom.Event.remove( this.scroller, TRNEND_EV, this );\r
- } else {\r
- X.Timer.cancelFrame(this.animeTimerID);\r
- };\r
- this.steps = this.steps ? ( this.steps.length = 0 ) : [];\r
- this._updateScrollPosition( x, y, 0 );\r
- //if (this.options.onScrollEnd) this.options.onScrollEnd.call(this);\r
- return this._trigger( X.UI.Event.SCROLL_END, e );\r
- };\r
+ X_UI_ScrollBox_translate( this, this.scrollXMax * this.scrollXRatio, this.scrollYMax * this.scrollYRatio, 100, '', 300 );\r
+ this.scrolling = true;\r
};\r
+ } else\r
+ // scroll 不要\r
+ if( this.scrolling ){\r
+ // scroller 削除\r
+ this[ 'unlisten' ]( XUI_Event._POINTER_DOWN, X_UI_ScrollBox_onStart )\r
+ [ 'unlisten' ]( XUI_Event.DRAG, X_UI_ScrollBox_onMove )\r
+ [ 'unlisten' ]( XUI_Event.DRAG_END, X_UI_ScrollBox_onEnd );\r
+ XUI_rootData[ 'unlisten' ]( XUI_Event.LAYOUT_BEFORE, this, X_UI_ScrollBox_onLayoutBefore );\r
+ \r
+ ( this.scrollX !== 0 || this.scrollY !== 0 ) && X_UI_ScrollBox_translate( this, 0, 0, 100, '', 300 );\r
+ \r
+ delete this.scrolling;\r
+ delete this.scrollXRatio;\r
+ delete this.scrollYRatio;\r
+ };\r
+};\r
\r
- this.absStartX = this.x; // Needed by snap threshold\r
- this.absStartY = this.y;\r
-\r
- this.startX = this.x;\r
- this.startY = this.y;\r
- this.pointX = point.pageX;\r
- this.pointY = point.pageY;\r
+// TODO use scrollLeft, scrollTop\r
+function X_UI_ScrollBox_translate( that, x, y, opt_time, opt_easing, opt_release ){\r
+ var scrollBoxH = that.fontSize * that.boxHeight,\r
+ scrollBoxW = that.fontSize * that.boxWidth,\r
+ indicatorH, indicatorW;\r
+ \r
+ opt_time = 0 <= opt_time ? opt_time : 0;\r
+ opt_easing = opt_easing === '' ? '' : opt_easing || 'circular';\r
+ opt_release = 0 <= opt_release ? opt_release : 300;\r
+ \r
+ console.log( 'scr ' + y );\r
+ \r
+ if( !XUI_ScrollBox_useCSSP ){\r
+ that.xnode[ 'animate' ]({\r
+ 'from' : {\r
+ scrollX : -that.scrollX,\r
+ scrollY : -that.scrollY\r
+ },\r
+ 'to' : {\r
+ scrollX : -x,\r
+ scrollY : -y\r
+ },\r
+ 'duration' : opt_time,\r
+ 'easing' : opt_easing\r
+ }); \r
+ } else {\r
+ that.xnodeSlider[ 'animate' ]({\r
+ 'from' : {\r
+ x : that.scrollX,\r
+ y : that.scrollY\r
+ },\r
+ 'to' : {\r
+ x : x,\r
+ y : y\r
+ },\r
+ 'duration' : opt_time,\r
+ 'easing' : opt_easing,\r
+ 'lazyRelease' : opt_release\r
+ }); \r
+ };\r
\r
- this.startTime = e.timeStamp || X.Timer.now();\r
+ if( X_UA[ 'IE' ] < 6 ){\r
+ XUI_ScrollBox_indicatorV && XUI_ScrollBox_indicatorV[ 'css' ]( 'left', ( scrollBoxW - that.fontSize * 0.6 | 0 ) + 'px' );\r
+ XUI_ScrollBox_indicatorH && XUI_ScrollBox_indicatorH[ 'css' ]( 'top' , ( scrollBoxH - that.fontSize * 0.6 | 0 ) + 'px' );\r
+ };\r
\r
- this.uinodeRoot.listen( X.UI.Event.DRAG, this );\r
- this.uinodeRoot.listen( X.UI.Event.DRAG_END, this );\r
+ if( that.hasVScroll && XUI_ScrollBox_indicatorV && XUI_ScrollBox_indicatorV.parent === that.xnode ){\r
+ indicatorH = scrollBoxH * scrollBoxH / ( - that.scrollYMax + scrollBoxH );\r
+ scrollBoxH -= indicatorH;\r
+\r
+ XUI_ScrollBox_indicatorV\r
+ [ 'css' ]({\r
+ height : ( indicatorH | 0 ) + 'px'\r
+ })\r
+ [ 'animate' ]({\r
+ 'from' : {\r
+ y : scrollBoxH * that.scrollY / that.scrollYMax },\r
+ 'to' : {\r
+ y : scrollBoxH * y / that.scrollYMax,\r
+ opacity : 0.5\r
+ },\r
+ 'duration' : opt_time,\r
+ 'easing' : opt_easing,\r
+ 'lazyRelease' : opt_release\r
+ });\r
+ };\r
+ if( that.hasHScroll && XUI_ScrollBox_indicatorH && XUI_ScrollBox_indicatorH.parent === that.xnode ){\r
+ indicatorW = scrollBoxW * scrollBoxW / ( - that.scrollXMax + scrollBoxW );\r
+ scrollBoxW -= indicatorW;\r
+ XUI_ScrollBox_indicatorH\r
+ [ 'css' ]({\r
+ width : ( indicatorW | 0 ) + 'px'\r
+ })\r
+ [ 'animate' ]({\r
+ 'from' : {\r
+ x : scrollBoxW * that.scrollX / that.scrollXMax },\r
+ 'to' : {\r
+ x : scrollBoxW * x / that.scrollXMax,\r
+ opacity : 0.5\r
+ },\r
+ 'duration' : opt_time,\r
+ 'easing' : opt_easing,\r
+ 'lazyRelease' : opt_release\r
+ });\r
+ };\r
+ \r
+ that.scrollX = x;\r
+ that.scrollXEm = x / that.fontSize;\r
+ that.scrollY = y;\r
+ that.scrollYEm = y / that.fontSize;\r
+};\r
\r
- return this._trigger( X.UI.Event.SCROLL_START, e );\r
- },\r
+function X_UI_ScrollBox_onStart( e ){\r
+ var ret = X_CALLBACK_NONE;\r
\r
- _move: function (e) {\r
- var point = hasTouch ? e.touches[0] : e,\r
- deltaX = point.pageX - this.pointX,\r
- deltaY = point.pageY - this.pointY,\r
- newX = this.x + deltaX,\r
- newY = this.y + deltaY,\r
- c1, c2, scale,\r
- timestamp = e.timeStamp ||X.Timer.now(), ret;\r
-\r
- //if (this.options.onBeforeScrollMove) this.options.onBeforeScrollMove.call(this, e);\r
- if( ( ret = this._trigger( X.UI.Event.SCROLL_BEFORE_MOVE ) ) & X.Callback.PREVENT_DEFAULT ){\r
- return ret;\r
- };\r
+ if( !this.scrollEnabled || ( this.initiated && e.pointerType !== this.initiated ) ){\r
+ return ret;\r
+ };\r
\r
- this.pointX = point.pageX;\r
- this.pointY = point.pageY;\r
+ this.initiated = e.pointerType;\r
+ this.moved = false;\r
+ this.distX = 0;\r
+ this.distY = 0;\r
+ this.directionX = 0;\r
+ this.directionY = 0;\r
+ this.directionLocked = '';\r
+ this.startTime = X_Timer_now();\r
+\r
+ // スクロール中の停止\r
+ if( this.isInTransition ){\r
+ this.isInTransition = false;\r
+ //console.log( '-1-' );\r
+ this[ 'dispatch' ]( XUI_Event.SCROLL_END );\r
+ // TODO current位置\r
+ XUI_ScrollBox_useCSSP ? this.xnodeSlider[ 'stop' ]() : this.xnode[ 'stop' ]();\r
+ };\r
\r
- // Slow down if outside of the boundaries\r
- if (newX > 0 || newX < this.maxScrollX) {\r
- newX = this.options.bounce ? this.x + (deltaX / 2) : newX >= 0 || this.maxScrollX >= 0 ? 0 : this.maxScrollX;\r
- };\r
- if (newY > this.minScrollY || newY < this.maxScrollY) {\r
- newY = this.options.bounce ? this.y + (deltaY / 2) : newY >= this.minScrollY || this.maxScrollY >= 0 ? this.minScrollY : this.maxScrollY;\r
- };\r
+ this.startX = this.scrollX;\r
+ this.startY = this.scrollY;\r
+ this.absStartX = this.scrollX;\r
+ this.absStartY = this.scrollY;\r
+ this.pointX = e.pageX;\r
+ this.pointY = e.pageY;\r
+ \r
+ console.log( 'scrollstart ' + e.pageY + e.target.className() );\r
\r
- this.distX += deltaX;\r
- this.distY += deltaY;\r
- this.absDistX = ABS(this.distX);\r
- this.absDistY = ABS(this.distY);\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT;\r
+};\r
\r
- if (this.absDistX < 6 && this.absDistY < 6) {\r
- return;\r
- };\r
+function X_UI_ScrollBox_onMove( e ){\r
+ var ret = X_CALLBACK_NONE,\r
+ deltaX, deltaY, timestamp,\r
+ newX, newY,\r
+ absDistX, absDistY;\r
+ // 規定以上の move でスクロール開始\r
\r
- // Lock direction\r
- if (this.options.lockDirection) {\r
- if (this.absDistX > this.absDistY + 5) {\r
- newY = this.y;\r
- deltaY = 0;\r
- } else if (this.absDistY > this.absDistX + 5) {\r
- newX = this.x;\r
- deltaX = 0;\r
- };\r
- };\r
+//console.log( 'scrollmove ' + e.buttons + ' ' + e.button );\r
\r
- this.moved = true;\r
- this._updateScrollPosition(newX, newY, 0);\r
- this.dirX = deltaX > 0 ? -1 : deltaX < 0 ? 1 : 0;\r
- this.dirY = deltaY > 0 ? -1 : deltaY < 0 ? 1 : 0;\r
+ if( !this.scrollEnabled || e.pointerType !== this.initiated ){\r
+ return ret;\r
+ };\r
\r
- if (timestamp - this.startTime > 300) {\r
- this.startTime = timestamp;\r
- this.startX = this.x;\r
- this.startY = this.y;\r
- };\r
- \r
- //if (this.options.onScrollMove) this.options.onScrollMove.call(this, e);\r
- return this._trigger( X.UI.Event.SCROLL_MOVE, e );\r
- },\r
- \r
- _end: function (e) {\r
- if (hasTouch && e.touches.length !== 0) return;\r
-\r
- var point = hasTouch ? e.changedTouches[0] : e,\r
- momentumX = { dist:0, time:0 },\r
- momentumY = { dist:0, time:0 },\r
- duration = ( e.timeStamp ||X.Timer.now() ) - this.startTime,\r
- newPosX = this.x,\r
- newPosY = this.y,\r
- distX, distY,\r
- newDuration,\r
- snap,\r
- scale;\r
-\r
- this.uinodeRoot.unlisten( X.UI.Event.DRAG, this );\r
- this.uinodeRoot.unlisten( X.UI.Event.DRAG_END, this );\r
-\r
- //this._unbind(MOVE_EV, window);\r
- //this._unbind(END_EV, window);\r
- //this._unbind(CANCEL_EV, window);\r
-\r
- //if (this.options.onBeforeScrollEnd) this.options.onBeforeScrollEnd.call(this, e);\r
- \r
+ // gpu の用意\r
+ if( !XUI_ScrollBox_useCSSP ? ( !this.xnode[ '_anime' ] || !this.xnode[ '_anime' ].phase ) : ( !this.xnodeSlider[ '_anime' ] || !this.xnodeSlider[ '_anime' ].phase ) ){\r
+ //console.log( 'gpuレイヤーの用意 ' + e.pageY );\r
+ //console.log( 'mov1 x:' + this.scrollX + ' y:' + this.scrollY );\r
+ X_UI_ScrollBox_translate( this, this.scrollX, this.scrollY, 0, '', 300 );\r
+ return ret;\r
+ };\r
\r
- if (!this.moved) {\r
+ deltaX = e.pageX - this.pointX;\r
+ deltaY = e.pageY - this.pointY;\r
+ timestamp = X_Timer_now();\r
\r
+ this.pointX = e.pageX;\r
+ this.pointY = e.pageY;\r
\r
- this._resetPos(400);\r
+ this.distX += deltaX;\r
+ this.distY += deltaY;\r
+ absDistX = Math.abs(this.distX);\r
+ absDistY = Math.abs(this.distY);\r
+ \r
+ // We need to move at least 10 pixels for the scrolling to initiate\r
+ if( 300 < timestamp - this.endTime && ( absDistX < 10 && absDistY < 10 ) ){\r
+ return ret;\r
+ };\r
\r
- //if (this.options.onTouchEnd) this.options.onTouchEnd.call(this, e);\r
- return;\r
+ // If you are scrolling in one direction lock the other\r
+ if( !this.directionLocked ){\r
+ if( absDistX > absDistY + this.directionLockThreshold ){\r
+ this.directionLocked = 'h'; // lock horizontally\r
+ } else\r
+ if( absDistY >= absDistX + this.directionLockThreshold ){\r
+ this.directionLocked = 'v'; // lock vertically\r
+ } else {\r
+ this.directionLocked = 'n'; // no lock\r
};\r
+ };\r
\r
- if (duration < 300 && this.options.momentum) {\r
- momentumX = newPosX ? this._momentum(newPosX - this.startX, duration, -this.x, this.scrollerW - this.wrapperW + this.x, this.options.bounce ? this.wrapperW : 0) : momentumX;\r
- momentumY = newPosY ? this._momentum(newPosY - this.startY, duration, -this.y, (this.maxScrollY < 0 ? this.scrollerH - this.wrapperH + this.y - this.minScrollY : 0), this.options.bounce ? this.wrapperH : 0) : momentumY;\r
+ if( this.directionLocked === 'h' ){\r
+ deltaY = 0;\r
+ } else\r
+ if( this.directionLocked === 'v' ){\r
+ deltaX = 0;\r
+ };\r
\r
- newPosX = this.x + momentumX.dist;\r
- newPosY = this.y + momentumY.dist;\r
+ deltaX = this.hasHScroll ? deltaX : 0;\r
+ deltaY = this.hasVScroll ? deltaY : 0;\r
+\r
+ if( !this.moved ){\r
+ this[ 'dispatch' ]( XUI_Event.SCROLL_BEFORE_MOVE );\r
+ this.moved = true;\r
+ this.minusX = deltaX;\r
+ this.minusY = deltaY;\r
+ // indicator\r
+ XUI_ScrollBox_start( this );\r
+ } else {\r
+ this[ 'dispatch' ]( XUI_Event.SCROLL_MOVE );\r
+ };\r
\r
- if ((this.x > 0 && newPosX > 0) || (this.x < this.maxScrollX && newPosX < this.maxScrollX)) momentumX = { dist:0, time:0 };\r
- if ((this.y > this.minScrollY && newPosY > this.minScrollY) || (this.y < this.maxScrollY && newPosY < this.maxScrollY)) momentumY = { dist:0, time:0 };\r
- \r
- if (momentumX.dist || momentumY.dist) {\r
- newDuration = m.max(m.max(momentumX.time, momentumY.time), 10);\r
- \r
- this.scrollTo(m.round(newPosX), m.round(newPosY), newDuration);\r
- \r
- //if (this.options.onTouchEnd) this.options.onTouchEnd.call(this, e);\r
- return;\r
- }; \r
- };\r
+ newX = this.scrollX + deltaX;// - this.minusX;\r
+ newY = this.scrollY + deltaY;// - this.minusY;\r
\r
- this._resetPos(200);\r
- //if (this.options.onTouchEnd) this.options.onTouchEnd.call(this, e);\r
- },\r
- \r
- /*\r
- _onZoomEndEvent : null,\r
- _onZoomEndTimerComplete : function(){\r
- this.options.onZoomEnd.call( this, this._onZoomEndEvent );\r
- },\r
- */\r
- \r
- /*\r
- _onDobleTapTimerPoint : null,\r
- _onDobleTapTimerComplete : function () {\r
- var point = this._onDobleTapTimerPoint,\r
- target, ev;\r
- this.doubleTapTimer = null;\r
-\r
- // Find the last touched element\r
- target = point.target;\r
- while (target.nodeType !== 1) target = target.parentNode;\r
-\r
- if (target.tagName != 'SELECT' && target.tagName != 'INPUT' && target.tagName != 'TEXTAREA') {\r
- ev = document.createEvent('MouseEvents');\r
- ev.initMouseEvent('click', true, true, e.view, 1,\r
- point.screenX, point.screenY, point.clientX, point.clientY,\r
- e.ctrlKey, e.altKey, e.shiftKey, e.metaKey,\r
- 0, null);\r
- ev._fake = true;\r
- target.dispatchEvent(ev);\r
- }\r
- },*/\r
- \r
- _resetPos: function (time) {\r
- var resetX =\r
- 0 <= this.x ?\r
- 0 :\r
- this.x < this.maxScrollX ?\r
- this.maxScrollX :\r
- this.x,\r
- resetY =\r
- this.minScrollY <= this.y || 0 < this.maxScrollY ?\r
- this.minScrollY :\r
- this.y < this.maxScrollY ?\r
- this.maxScrollY :\r
- this.y;\r
-\r
- if( resetX === this.x && resetY === this.y ){\r
- if( this.moved ){\r
- this.moved = false;\r
- this._trigger( X.UI.Event.SCROLL_END );\r
- //if (this.options.onScrollEnd) this.options.onScrollEnd.call(this); // Execute custom code on scroll end\r
- };\r
- if( this.options.hideScrollbar ){\r
- this.hScrollbar && this.hScrollbar.active &&\r
- \r
- //if (vendor == 'webkit') this.hScrollbarWrapper.style[transitionDelay] = '300ms';\r
- //this.hScrollbarWrapper.style.opacity = '0';\r
- this.hScrollbar.xnodeWraper.anime( {\r
- opacity : 0\r
- }, 300 );\r
- this.vScrollbar && this.vScrollbar.active &&\r
- //if (vendor == 'webkit') this.vScrollbarWrapper.style[transitionDelay] = '300ms';\r
- //this.vScrollbarWrapper.style.opacity = '0';\r
- this.hScrollbar.xnodeWraper.anime( {\r
- opacity : 0\r
- }, 300 ); \r
- };\r
- return;\r
- };\r
- this.scrollTo(resetX, resetY, time || 0);\r
- },\r
- \r
- _wheel: function (e) {\r
- var wheelDeltaX, wheelDeltaY,\r
- deltaX, deltaY,\r
- deltaScale;\r
-/*\r
- if ('wheelDeltaX' in e) {\r
- wheelDeltaX = e.wheelDeltaX / 12;\r
- wheelDeltaY = e.wheelDeltaY / 12;\r
- } else if('wheelDelta' in e) {\r
- wheelDeltaX = wheelDeltaY = e.wheelDelta / 12;\r
- } else if ('detail' in e) {\r
- wheelDeltaX = wheelDeltaY = -e.detail * 3;\r
- } else {\r
- return;\r
- } */\r
- \r
- deltaX = this.x + e.wheelDeltaX;\r
- deltaY = this.y + e.wheelDeltaY;\r
-\r
- deltaX =\r
- 0 < deltaX ?\r
- 0 :\r
- deltaX < this.maxScrollX ?\r
- this.maxScrollX : deltaX;\r
-\r
- deltaY =\r
- this.minScrollY < deltaY ? \r
- this.minScrollY :\r
- deltaY < this.maxScrollY ?\r
- this.maxScrollY : deltaY;\r
- \r
- this.maxScrollY < 0 && this.scrollTo(deltaX, deltaY, 0);\r
- },\r
- \r
- /*\r
- _wheelTimerCompleteEvent : null,\r
- _wheelTimerComplete : function() {\r
- this.wheelZoomCount--;\r
- if (!this.wheelZoomCount && this.options.onZoomEnd) this.options.onZoomEnd.call(this, this._wheelTimerCompleteEvent );\r
- },\r
- */\r
+ // Slow down if outside of the boundaries\r
+ if( 0 < newX || newX < this.scrollXMax ){\r
+ newX = this.bounceEnabled ? this.scrollX + ( deltaX ) / 3 : 0 < newX ? 0 : this.scrollXMax;\r
+ };\r
\r
- _transitionEnd: function( e ){\r
- if( e.target !== this.xnodeScroller ) return;\r
-\r
- //this._unbind(TRNEND_EV);\r
- //X.Dom.Event.remove( this.scroller, TRNEND_EV, this );\r
- this.animating = false;\r
- \r
- this._startAnime();\r
- \r
- return X.Callback.UN_LISTEN;\r
- },\r
+ if( 0 < newY || newY < this.scrollYMax ){\r
+ //console.log( 'slow... ' + newY + ' ' + this.scrollYMax );\r
+ newY = this.bounceEnabled ? this.scrollY + ( deltaY ) / 3 : 0 < newY ? 0 : this.scrollYMax;\r
+ };\r
\r
+ this.directionX = 0 < deltaX ? -1 : deltaX < 0 ? 1 : 0;\r
+ this.directionY = 0 < deltaY ? -1 : deltaY < 0 ? 1 : 0;\r
\r
- /**\r
- *\r
- * Utilities\r
- *\r
- */\r
- _startAnime: function () {\r
- var startX = this.x,\r
- startY = this.y,\r
- step, animate;\r
+ console.log( 'mov2 x:' + newX + ' y:' + newY );\r
+ X_UI_ScrollBox_translate( this, newX, newY, 0, '', 300 );\r
\r
- if (this.animating) return;\r
- \r
- if (!this.steps.length) {\r
- this._resetPos(400);\r
- return;\r
- };\r
- \r
- step = this.steps.shift();\r
- \r
- if( step.x === startX && step.y === startY ) step.time = 0;\r
+ if( 300 < timestamp - this.startTime ){\r
+ this.startTime = timestamp;\r
+ this.startX = this.scrollX;\r
+ this.startY = this.scrollY;\r
+ };\r
+ // イベントの拘束\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_CAPTURE_POINTER;\r
+};\r
+\r
+function X_UI_ScrollBox_onEnd( e ){\r
+ var ret = X_CALLBACK_NONE,\r
+ time = 0,\r
+ easing = '',\r
+ newX, newY,\r
+ momentumX, momentumY,\r
+ duration, distanceX, distanceY;\r
+ \r
+ //console.log( e.type + ' onend ' + XUI_Event.POINTER_OUT );\r
+ \r
+ if( !this.scrollEnabled || e.pointerType !== this.initiated ){\r
+ //console.log( e.type + ' onend 1 ' + e.pointerType + ' ' + this.initiated );\r
+ return ret;\r
+ };\r
\r
- this.animating = true;\r
- this.moved = true;\r
- \r
- //if (this.options.useTransition) {\r
- //this._transitionTime(step.time);\r
- this._updateScrollPosition( step.x, step.y, step.time );\r
- //this.animating = false;\r
- this.xnodeScroller.listenOnce( X.UI.Event.ANIME_END, this );\r
- //step.time ? X.Dom.Event.add( this.scroller, TRNEND_EV, this ) /* this._bind(TRNEND_EV) */ : this._resetPos(0);\r
- //return;\r
- //}\r
- //this._doAnimate( X.Timer.now(), step, startX, startY );\r
- },\r
+ delete this.isInTransition;\r
+ delete this.initiated;\r
+ this.endTime = X_Timer_now(); \r
\r
-/*\r
- _doAnimate : function( startTime, step, startX, startY ){\r
- var now =X.Timer.now(),\r
- easeOut, newX, newY;\r
-\r
- if (now >= startTime + step.time) {\r
- this._updateScrollPosition(step.x, step.y);\r
- this.animating = false;\r
- //if (this.options.onAnimationEnd) this.options.onAnimationEnd.call( this ); // Execute custom code on animation end\r
- this._startAnime();\r
- return;\r
- };\r
+ duration = this.endTime - this.startTime;\r
+ newX = Math.round( this.scrollX );\r
+ newY = Math.round( this.scrollY );\r
+ distanceX = Math.abs(newX - this.startX);\r
+ distanceY = Math.abs(newY - this.startY);\r
\r
- now = (now - startTime) / step.time - 1;\r
- easeOut = m.sqrt(1 - now * now);\r
- newX = (step.x - startX) * easeOut + startX;\r
- newY = (step.y - startY) * easeOut + startY;\r
- this._updateScrollPosition(newX, newY);\r
- if( this.animating ) this.animeTimerID = X.Timer.requestFrame( this, this._doAnimate, [ startTime, step, startX, startY ] );\r
- },\r
-*/\r
-\r
- _momentum: function (dist, time, maxDistUpper, maxDistLower, size) {\r
- var deceleration = 0.0006,\r
- speed = ABS(dist) / time,\r
- newDist = (speed * speed) / (2 * deceleration),\r
- newTime = 0, outsideDist = 0;\r
-\r
- // Proportinally reduce speed if we are outside of the boundaries\r
- if (dist > 0 && newDist > maxDistUpper) {\r
- outsideDist = size / (6 / (newDist / speed * deceleration));\r
- maxDistUpper = maxDistUpper + outsideDist;\r
- speed = speed * maxDistUpper / newDist;\r
- newDist = maxDistUpper;\r
- } else if (dist < 0 && newDist > maxDistLower) {\r
- outsideDist = size / (6 / (newDist / speed * deceleration));\r
- maxDistLower = maxDistLower + outsideDist;\r
- speed = speed * maxDistLower / newDist;\r
- newDist = maxDistLower;\r
- }\r
+ // reset if we are outside of the boundaries\r
+ if( X_UI_ScrollBox_resetPosition( this, this.bounceTime ) ){\r
+ //console.log( e.type + ' onend 2 ' + XUI_Event.POINTER_OUT );\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_RELEASE_POINTER;\r
+ };\r
\r
- newDist = newDist * (dist < 0 ? -1 : 1);\r
- newTime = speed / deceleration;\r
+ // we scrolled less than 10 pixels\r
+ if( !this.moved ){\r
+ this[ 'dispatch' ]( X_EVENT_CANCELED );\r
+ //console.log( 'we scrolled less than 10 pixels ' + e.pageY );\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_RELEASE_POINTER;\r
+ };\r
\r
- return { dist: newDist, time: m.round(newTime) };\r
- },\r
+ // start momentum animation if needed\r
+ if( this.momentumEnabled && duration < 300 ){\r
+ momentumX = this.hasHScroll ?\r
+ X_UI_ScrollBox_momentum( this.scrollX, this.startX, duration, this.scrollXMax, this.bounceEnabled ? this.boxWidth * this.fontSize : 0, this.deceleration ) :\r
+ { destination: newX, duration: 0 };\r
+ momentumY = this.hasVScroll ?\r
+ X_UI_ScrollBox_momentum( this.scrollY, this.startY, duration, this.scrollYMax, this.bounceEnabled ? this.boxHeight * this.fontSize : 0, this.deceleration ) :\r
+ { destination: newY, duration: 0 };\r
+ newX = momentumX.destination;\r
+ newY = momentumY.destination;\r
+ time = Math.max( momentumX.duration, momentumY.duration ) | 0;\r
+ this.isInTransition = true;\r
+ } else {\r
+ //console.log( '慣性無し' );\r
+ };\r
\r
- _offset: function (el) {\r
- var left = -el.offsetLeft,\r
- top = -el.offsetTop;\r
- \r
- while (el = el.offsetParent) {\r
- left -= el.offsetLeft;\r
- top -= el.offsetTop;\r
- }\r
- \r
- if (el != this.wrapper) {\r
- left *= this.scale;\r
- top *= this.scale;\r
- }\r
+ if( newX != this.scrollX || newY != this.scrollY ){\r
+ // change easing function when scroller goes out of the boundaries\r
+ if( 0 < newX || newX < this.scrollXMax || 0 < newY || newY < this.scrollYMax ){\r
+ easing = 'quadratic';\r
+ };\r
\r
- return { left: left, top: top };\r
- },\r
-\r
- /*\r
- _bind: function (type, el, bubble) {\r
- X.Dom.Event.add( el || this.scroller, type, this );\r
- },\r
-\r
- _unbind: function (type, el, bubble) {\r
- X.Dom.Event.remove( el || this.scroller, type, this );\r
- },\r
- */\r
-\r
- /**\r
- *\r
- * Public methods\r
- *\r
- */\r
- destroy: function () {\r
- this.scroller.style[transform] = '';\r
-\r
- // Remove the scrollbars\r
- this.hScrollbar && this.hScrollbar.destroy();\r
- this.vScrollbar && this.vScrollbar.destroy();\r
-\r
- // Remove the event listeners\r
- X.Dom.Event.add( window, RESIZE_EV, this );\r
- this.uinodeTarget.unlisten( X.UI.Event.DRAG_START, this );\r
- this.uinodeRoot.unlisten( X.UI.Event.DRAG, this );\r
- this.uinodeRoot.unlisten( X.UI.Event.DRAG_END, this );\r
- \r
- //this._unbind(RESIZE_EV, window);\r
- //this._unbind(START_EV);\r
- //this._unbind(MOVE_EV, window);\r
- //this._unbind(END_EV, window);\r
- //this._unbind(CANCEL_EV, window);\r
- \r
- if (!this.options.hasTouch) {\r
- //this._unbind('wheel');\r
- }\r
- \r
- // if (this.options.useTransition) this._unbind(TRNEND_EV);\r
- this.options.useTransition && X.Dom.Event.remove( this.scroller, TRNEND_EV, this );\r
- \r
- //if (this.options.checkDOMChanges) clearInterval(this.checkDOMTime);\r
- \r
- //if (this.options.onDestroy) this.options.onDestroy.call(this);\r
- },\r
-\r
- refresh: function () {\r
- var offset,\r
- i, l,\r
- els,\r
- pos = 0,\r
- page = 0;\r
-\r
- if (this.scale < this.options.zoomMin) this.scale = this.options.zoomMin;\r
- this.wrapperW = this.wrapper.clientWidth || 1;\r
- this.wrapperH = this.wrapper.clientHeight || 1;\r
-\r
- this.minScrollY = -this.options.topOffset || 0;\r
- this.scrollerW = m.round(this.scroller.offsetWidth * this.scale);\r
- this.scrollerH = m.round((this.scroller.offsetHeight + this.minScrollY) * this.scale);\r
- this.maxScrollX = this.wrapperW - this.scrollerW;\r
- this.maxScrollY = this.wrapperH - this.scrollerH + this.minScrollY;\r
- this.dirX = 0;\r
- this.dirY = 0;\r
-\r
- // if (this.options.onRefresh) this.options.onRefresh.call(this);\r
- this._trigger( X.UI.Event.SCROLL_REFRESH, {} );\r
-\r
- this.hScrollbar && ( this.hScrollbar.active = this.maxScrollX < 0 );\r
- this.vScrollbar && ( this.vScrollbar.active = !this.options.bounceLock && !this.hScroll || this.scrollerH > this.wrapperH );\r
- \r
- offset = this._offset(this.wrapper);\r
- this.wrapperOffsetLeft = -offset.left;\r
- this.wrapperOffsetTop = -offset.top;\r
-\r
- // Prepare snap\r
- if (typeof this.options.snap == 'string') {\r
- this.pagesX = [];\r
- this.pagesY = [];\r
- els = this.scroller.querySelectorAll(this.options.snap);\r
- for (i=0, l=els.length; i<l; i++) {\r
- pos = this._offset(els[i]);\r
- pos.left += this.wrapperOffsetLeft;\r
- pos.top += this.wrapperOffsetTop;\r
- this.pagesX[i] = pos.left < this.maxScrollX ? this.maxScrollX : pos.left * this.scale;\r
- this.pagesY[i] = pos.top < this.maxScrollY ? this.maxScrollY : pos.top * this.scale;\r
- }\r
- } else if (this.options.snap) {\r
- this.pagesX = [];\r
- while (pos >= this.maxScrollX) {\r
- this.pagesX[page] = pos;\r
- pos = pos - this.wrapperW;\r
- page++;\r
- }\r
- if (this.maxScrollX%this.wrapperW) this.pagesX[this.pagesX.length] = this.maxScrollX - this.pagesX[this.pagesX.length-1] + this.pagesX[this.pagesX.length-1];\r
-\r
- pos = 0;\r
- page = 0;\r
- this.pagesY = [];\r
- while (pos >= this.maxScrollY) {\r
- this.pagesY[page] = pos;\r
- pos = pos - this.wrapperH;\r
- page++;\r
- }\r
- if (this.maxScrollY%this.wrapperH) this.pagesY[this.pagesY.length] = this.maxScrollY - this.pagesY[this.pagesY.length-1] + this.pagesY[this.pagesY.length-1];\r
- }\r
+ //console.log( 'end2 x:' + newX + ' y:' + newY + '<-y:' + this.scrollY + ' t:' + time );\r
+ this.scrollTo( newX, newY, time, easing, 1000 );\r
+ } else {\r
+ //console.log( 'end1 x:' + newX + ' y:' + newY );\r
+ this.scrollTo( newX, newY, 0, '', 1000 ); // ensures that the last position is rounded\r
+ //console.log( '-3-' );\r
+ this[ 'dispatch' ]( XUI_Event.SCROLL_END ); \r
+ };\r
\r
- // Prepare the scrollbars\r
- this._scrollbar('h');\r
- this._scrollbar('v');\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_RELEASE_POINTER;\r
+};\r
\r
- if (!this.zoomed) {\r
- this.scroller.style[transitionDuration] = '0';\r
- this._resetPos(400);\r
- }\r
- },\r
+function X_UI_ScrollBox_resetPosition( that, time ){\r
+ var x = that.scrollX,\r
+ y = that.scrollY;\r
\r
- scrollTo: function (x, y, time, relative) {\r
- var step = x,\r
- i, l;\r
+ time = time || 0;\r
\r
- this.stop();\r
+ if( !that.hasHScroll || 0 < that.scrollX ){\r
+ x = 0;\r
+ } else\r
+ if( that.scrollX < that.scrollXMax ){\r
+ x = that.scrollXMax;\r
+ };\r
\r
- if( !step.length ) step = [{ x: x, y: y, time: time, relative: relative }];\r
- \r
- for( i = 0, l = step.length; i < l; ++i ){\r
- if( step[ i ].relative ){\r
- step[ i ].x = this.x - step[ i ].x;\r
- step[ i ].y = this.y - step[ i ].y;\r
- };\r
- this.steps.push( {\r
- x : step[i].x,\r
- y : step[i].y,\r
- time : step[i].time || 0\r
- });\r
- };\r
+ if( !that.hasVScroll || 0 < that.scrollY ){\r
+ y = 0;\r
+ } else\r
+ if( that.scrollY < that.scrollYMax ){\r
+ y = that.scrollYMax;\r
+ };\r
\r
- this._startAnime();\r
- },\r
-\r
- disable: function () {\r
- this.stop();\r
- this._resetPos(0);\r
- this.enabled = false;\r
-\r
- // If disabled after touchstart we make sure that there are no left over events\r
- //this._unbind(MOVE_EV, window);\r
- //this._unbind(END_EV, window);\r
- //this._unbind(CANCEL_EV, window);\r
- this.uinodeRoot.unlisten( X.UI.Event.DRAG, this );\r
- this.uinodeRoot.unlisten( X.UI.Event.DRAG_END, this );\r
- },\r
- \r
- enable: function () {\r
- this.enabled = true;\r
- },\r
- \r
- stop: function () {\r
- //if (this.options.useTransition) this._unbind(TRNEND_EV);\r
- //else X.Timer.cancelFrame( this.animeTimerID );\r
- /*\r
- if (this.options.useTransition){\r
- X.Dom.Event.remove( this.scroller, TRNEND_EV, this );\r
- } else {\r
- X.Timer.cancelFrame(this.animeTimerID);\r
- };\r
- */\r
- this.xnodeScroller.stop();\r
- if( this.steps ) this.steps.length = 0;\r
- this.moved = false;\r
- this.animating = false;\r
- },\r
- \r
- isReady: function () {\r
- return !this.moved && !this.zoomed && !this.animating;\r
- }\r
-} );\r
+ if( x === that.scrollX && y === that.scrollY ){\r
+ //console.log( 'no バウンド y:' + y + ' max:' + that.scrollYMax );\r
+ return false;\r
+ };\r
\r
+ //console.log( ' ===> resetPosition - バウンド!' );\r
+ //console.log( ' x:' + x + ' y:' + y );\r
+ that.scrollTo( x, y, time, that.bounceEasing, 1000 );\r
\r
+ return true;\r
+};\r
\r
-X.UI._ScrollBox = X.UI._ChromeBox.inherits(\r
- '_ScrollBox',\r
- X.Class.PRIVATE_DATA | X.Class.SUPER_ACCESS,\r
- {\r
- //elmScroll : null,\r
- //elmScroller : null,\r
- //elmScrollbar : null,\r
- \r
- scrolling : false,\r
- _scrollX : 0,\r
- _scrollY : 0,\r
- scrollXPercent : 0,\r
- scrollYPercent : 0,\r
- \r
- _containerNode : null,\r
- scrollManager : null,\r
- \r
- Constructor : function( layout, args ){\r
- this.SuperConstructor( layout, args );\r
- this._containerNode = _X_Class_getPrivate( this.containerNode );\r
- },\r
- \r
- creationComplete : function(){\r
- X.UI._AbstractUINode.prototype.creationComplete.call( this, arguments );\r
- this.scrollManager = new iScroll( this.root, this.User, this.rawElement, this._containerNode.rawElement );\r
- this._check();\r
- },\r
- \r
- calculate : function(){\r
- X.UI._AbstractUINode.prototype.calculate.call( this, arguments );\r
- this._check();\r
- },\r
- \r
- _check : function(){\r
- if( this.w < this._containerNode.w || this.h < this._containerNode.h ){\r
- // scroll\r
- if( this.scrolling ){\r
- // fix scroll position from scrollXPercent, scrollYPercent\r
- \r
- } else {\r
- // create scroller\r
- this.listen( X.UI.Event.POINTER_START, this );\r
- \r
- \r
- this._move( 0, 0 );\r
- \r
- this.scrolling = true;\r
- };\r
- } else\r
- // no scroll\r
- if( this.scrolling ){\r
- // remove scroller\r
- \r
- ( this._scrollX !== 0 || this._scrollY !== 0 ) && this._move( 0, 0 );\r
- \r
- delete this.scrolling;\r
- };\r
- },\r
- \r
- handleEvent : function( e ){\r
- switch( e.type ){\r
- case X.UI.Event.POINTER_START :\r
- this.listen( X.UI.Event.POINTER_MOVE, this );\r
- this.listen( X.UI.Event.POINTER_END, this );\r
- \r
- break;\r
- case X.UI.Event.POINTER_MOVE :\r
- \r
- break;\r
- case X.UI.Event.POINTER_END :\r
- this.unlisten( X.UI.Event.POINTER_MOVE, this );\r
- this.unlisten( X.UI.Event.POINTER_END, this );\r
- \r
- break;\r
- };\r
- },\r
- \r
- _move : function( x, y ){\r
- \r
- },\r
- \r
- _remove : function(){\r
- X.UI._AbstractUINode.prototype._remove.call( this, arguments );\r
- if( this.scrolling ){\r
- // remove scroll\r
- };\r
- }\r
- \r
- }\r
-);\r
+function X_UI_ScrollBox_onAnimeEnd( e ){\r
+ if( this.isInTransition && !X_UI_ScrollBox_resetPosition( this, this.bounceTime ) ){\r
+ this.isInTransition = false;\r
+ //console.log( '-2-' );\r
+ this[ 'dispatch' ]( XUI_Event.SCROLL_END );\r
+ };\r
+ //console.log(' -2.1- '+this.isInTransition );\r
+ return X_CALLBACK_NONE;\r
+};\r
+\r
+function X_UI_ScrollBox_momentum( current, start, time, lowerMargin, wrapperSize, deceleration ){\r
+ var distance = current - start,\r
+ speed = Math.abs( distance ) / time,\r
+ destination,\r
+ duration;\r
+\r
+ deceleration = deceleration === undefined ? 0.0006 : deceleration;\r
+\r
+ destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );\r
+ duration = speed / deceleration;\r
+\r
+ if( destination < lowerMargin ){\r
+ destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin;\r
+ distance = Math.abs( destination - current );\r
+ duration = distance / speed;\r
+ } else\r
+ if ( destination > 0 ) {\r
+ destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;\r
+ distance = Math.abs( current ) + destination;\r
+ duration = distance / speed;\r
+ };\r
\r
-})();\r
+ return {\r
+ destination : Math.round( destination ),\r
+ duration : duration\r
+ };\r
+};\r
\r
X.UI.ScrollBox = X.UI.ChromeBox.inherits(\r
'ScrollBox',\r
- X.Class.SUPER_ACCESS,\r
- X.UI._ScrollBox,\r
+ X_Class.NONE,\r
{\r
Constructor : function(){\r
- var args = [],\r
- i = arguments.length,\r
- arg, layout;\r
+ var supports, slider;\r
+ \r
+ if( XUI_ScrollBox.prototype.usableAttrs === XUI_ChromeBox.prototype.usableAttrs ){\r
+ XUI_ScrollBox.prototype.usableAttrs = supports = XUI_Attr_createAttrDef( XUI_Attr_Support, X_UI_ScrollBox_SUPPORT_ATTRS );\r
+ \r
+ XUI_ScrollBox.prototype.attrClass = XUI_Attr_preset( XUI_Box.prototype.attrClass, supports, { width : '100%', height : '100%', bgColor : 0x111111 } );\r
+ };\r
+ \r
+ var args = [\r
+ XUI_Layout_Vertical, \r
+ {\r
+ name : 'ScrollBox-Scroller',\r
+ role : 'container',\r
+ width : 'auto',\r
+ minWidth : '100%',\r
+ height : 'auto',\r
+ minHeight : '100%'\r
+ }\r
+ ],\r
+ l = arguments.length, i = 0, j = 1,\r
+ arg, attr;\r
\r
- for( ; i; ){\r
- arg = arguments[ --i ];\r
- if( arg.instanceOf && arg.instanceOf( X.UI.Layout.Base ) ){\r
- layout = arg;\r
- } else {\r
- args[ args.length ] = arg;\r
+ for( ; i < l; ++i ){\r
+ arg = arguments[ i ];\r
+ if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( XUI_LayoutBase ) ){\r
+ args[ 0 ] = arg;\r
+ } else\r
+ if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( X.UI.AbstractUINode ) ){\r
+ args[ ++j ] = arg;\r
+ } else\r
+ if( X_Type_isObject( arg ) ){\r
+ args[ ++j ] = attr = arg;\r
+ slider = attr.scrollSlider;\r
};\r
};\r
- /*\r
- this.style = DisplayNodeStyle( this,\r
- X_Class_newPrivate(\r
+ \r
+ X_Pair_create(\r
+ this,\r
+ XUI_ScrollBox(\r
this,\r
- X.UI.Layout.Canvas,\r
+ null,\r
[\r
- Box(\r
- layout || VerticalLayoutManager,\r
- {\r
- name : 'ScrollBox-Scroller',\r
- role : 'container'\r
- },\r
- args\r
- )\r
+ slider || X.UI.VBox.apply( 0, args )\r
]\r
)\r
);\r
- this.style.addName( 'ScrollBox' ); */\r
+ \r
+ //attr && this.attr( attr );\r
},\r
scrollX : function(){\r
\r
\r
}\r
}\r
-);
\ No newline at end of file
+);\r
+\r