};\r
};\r
if( this.through ){\r
- this.hitChildData && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
+ this.hitChildData && !this.hovering && ( XUI_UINODES_HOVER[ XUI_UINODES_HOVER.length ] = this );\r
return !!this.hitChildData;\r
};\r
hit = 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight;\r
- ( this.hitChildData || hit ) && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
+ ( this.hitChildData || hit ) && !this.hovering && ( XUI_UINODES_HOVER[ XUI_UINODES_HOVER.length ] = this );\r
if( hit && this.hitChildData === null ){\r
- this.rootData.targetNodeData = this;\r
+ XUI_uinodeTarget = this;\r
};\r
return hit || !!this.hitChildData;\r
},\r
delete this.rootData;\r
delete this.parent;\r
delete this.parentData;\r
- delete this.xnode;\r
};\r
delete this.phase;\r
}\r