-X.UI._AbstractUINode = X.EventDispatcher.inherits(\r
+// TODO -> Node[ 'inherits' ]\r
+var XUI_AbstractUINode = X_EventDispatcher[ 'inherits' ](\r
'X.UI._AbstractUINode',\r
- X.Class.ABSTRACT | X.Class.PRIVATE_DATA,\r
+ X_Class.ABSTRACT,\r
{\r
+ itemData : null,\r
+ \r
phase : 0,\r
- dirty : X.UI.Dirty.CLEAN,\r
+ dirty : XUI_Dirty.CLEAN,\r
\r
root : null,\r
rootData : null,\r
- hoverList : null,\r
parent : null,\r
parentData : null,\r
xnode : null,\r
\r
- supportAttrs : X.UI.Attr.Support,\r
- attrClass : X.UI.AttrClass,\r
+ usableAttrs : XUI_Attr_Support,\r
+ attrClass : XUI_AttrClass,\r
attrObject : null,\r
unverifiedAttrs : null,\r
\r
- role : null,\r
+ role : 1,\r
pointerDisabled : false,\r
- hoverClassName : null,\r
hovering : false,\r
\r
reserveEvents : null,\r
- gesture : null,\r
+ gestureOptions : null,\r
+ gestureActivated : null,\r
+ gestureTypes : null,\r
+ gestureTriggered : null,\r
+ gestureCanceled : null,\r
+ gestureCurrentName : '',\r
+ gestureStartEvent : null,\r
+ gestureLastEvent : null,\r
+ gestureLastMoveEvent : null,\r
\r
absoluteX : 0,\r
absoluteY : 0,\r
\r
boxX : 0,\r
boxY : 0,\r
- scrollWidth : 0,\r
- scrollHeight : 0, \r
- boxWidth : X.UI.Attr.AUTO,\r
- minBoxWidth : 0,\r
- maxBoxWidth : X.UI.Attr.AUTO, \r
- boxHeight : X.UI.Attr.AUTO,\r
- minBoxHeight : 0,\r
- maxBoxHeight : X.UI.Attr.AUTO,\r
+ boxWidth : XUI_Attr_AUTO,\r
+ boxWidthMin : 0,\r
+ boxWidthMax : XUI_Attr_AUTO, \r
+ boxHeight : XUI_Attr_AUTO,\r
+ boxHeightMin : 0,\r
+ boxHeightMax : XUI_Attr_AUTO,\r
contentL : 0,\r
contentT : 0,\r
contentR : 0,\r
contentB : 0,\r
+ paddingL : 0,\r
+ paddingT : 0,\r
+ borderL : 0,\r
+ borderT : 0,\r
boxSizingOffsetLR : 0,\r
boxSizingOffsetTB : 0, \r
- contentWidth : X.UI.Attr.AUTO,\r
- minContentWidth : 0,\r
- maxContentWidth : X.UI.Attr.AUTO,\r
- lastContentWidth : -1,\r
- contentHeight : X.UI.Attr.AUTO,\r
- minContentHeight : 0,\r
- maxContentHeight : X.UI.Attr.AUTO,\r
- lastContentHeight : -1,\r
+ contentWidth : XUI_Attr_AUTO,\r
+ contentWidthMin : 0,\r
+ contentWidthMax : XUI_Attr_AUTO,\r
+ contentWidthLast : -1,\r
+ contentHeight : XUI_Attr_AUTO,\r
+ contentHeightMin : 0,\r
+ contentHeightMax : XUI_Attr_AUTO,\r
+ contentHeightLast : -1,\r
\r
constraintW : false,\r
constraintH : false,\r
autoWidth : false,\r
autoHeight : false,\r
+ noWidth : false,\r
+ noHeight : false,\r
percentWidth : false,\r
percentHeight : false,\r
// :hover, :focus, :disabled\r
this.rootData = rootData;\r
this.parent = parent;\r
this.parentData = parentData;\r
- //this.xnode = X.Node.create( 'div' );\r
this.phase = 1;\r
\r
- this.dispatch( X.UI.Event.INIT );\r
+ this[ 'dispatch' ]( XUI_Event.INIT );\r
},\r
\r
addToParent : function( xnodeParent ){\r
- xnodeParent && xnodeParent.append( this.xnode );\r
+ var attr = this.attrObject || this.attrClass.prototype,\r
+ usableAttrs = this.usableAttrs,\r
+ i = 0, l = usableAttrs.length, def, k;\r
+ \r
+ xnodeParent && xnodeParent[ 'append' ]( this.xnode );\r
+ \r
+ if( attr ){\r
+ for( k in usableAttrs ){\r
+ def = usableAttrs[ k ];\r
+ if( def[ 2 ] === XUI_Attr_USER.XNODE && X_Object_inObject( def.No, attr ) && attr[ def.No ] !== def[ 0 ] ){\r
+ this.xnode[ 'css' ]( XUI_Attr_Rename[ k ] || k, XUI_AbstractUINode_createCssText( this, k ) );\r
+ };\r
+ };\r
+ };\r
\r
this.phase = 2;\r
- this.dispatch( X.UI.Event.ADDED );\r
+ this[ 'dispatch' ]( XUI_Event.ADDED );\r
},\r
\r
creationComplete : function(){\r
l, i;\r
\r
this.phase = 3;\r
- this.User.dispatch( X.UI.Event.CREATION_COMPLETE );\r
+ this.User[ 'dispatch' ]( XUI_Event.CREATION_COMPLETE );\r
\r
// html 要素が親に追加されるまで控えていたイベントの登録\r
+ // TODO listenOnce\r
if( events && ( l = events.length ) ){\r
for( i = 0; i < l; ++i ){\r
this.listen.apply( this, events[ i ] );\r
* 親要素が変化した場合、unverifiedAttrs を元に attrObject を再設定.\r
*/\r
setAttr : function( name, def, v ){\r
- var attrs = X.UI.attrClassProto || this.attrObject,\r
+ var attrs = XUI_attrClassProto || this.attrObject,\r
propID = def.No || def[ 5 ],\r
- defaultVal = X.UI.attrClassProto ? attrs[ propID ] : this.attrClass.prototype[ propID ], // def[ 0 ],\r
+ defaultVal = XUI_attrClassProto ? attrs[ propID ] : this.attrClass.prototype[ propID ], // def[ 0 ],\r
currentVal = attrs ? attrs[ propID ] : defaultVal,\r
dirty = def[ 1 ],\r
user = def[ 2 ],\r
type = def[ 3 ],\r
list = def[ 4 ],\r
- length = !!( type & X.UI.Attr.Type.LENGTH ),\r
- minusLen = !!( type & X.UI.Attr.Type.MINUS_LENGTH ),\r
- percent = !!( type & X.UI.Attr.Type.PERCENT ),\r
- minusPct = !!( type & X.UI.Attr.Type.MINUS_PERCENT ),\r
- numerical = !!( type & X.UI.Attr.Type.NUMERICAL ),\r
- auto = !!( type & X.UI.Attr.Type.AUTO ),\r
- color = !!( type & X.UI.Attr.Type.COLOR ),\r
- url = !!( type & X.UI.Attr.Type.URL ),\r
- fontName = !!( type & X.UI.Attr.Type.FONT_NAME ),\r
- flag = !!( type & X.UI.Attr.Type.BOOLEAN ),\r
- combi = !!( type & X.UI.Attr.Type.COMBI ),\r
- quartet = !!( type & X.UI.Attr.Type.QUARTET ),\r
+ length = !!( type & XUI_Attr_Type.LENGTH ),\r
+ minusLen = !!( type & XUI_Attr_Type.MINUS_LENGTH ),\r
+ percent = !!( type & XUI_Attr_Type.PERCENT ),\r
+ minusPct = !!( type & XUI_Attr_Type.MINUS_PERCENT ),\r
+ numerical = !!( type & XUI_Attr_Type.NUMERICAL ),\r
+ auto = !!( type & XUI_Attr_Type.AUTO ),\r
+ color = !!( type & XUI_Attr_Type.COLOR ),\r
+ url = !!( type & XUI_Attr_Type.URL ),\r
+ fontName = !!( type & XUI_Attr_Type.FONT_NAME ),\r
+ flag = !!( type & XUI_Attr_Type.BOOLEAN ),\r
+ combi = !!( type & XUI_Attr_Type.COMBI ),\r
+ quartet = !!( type & XUI_Attr_Type.QUARTET ),\r
_v, i, l, nodes, root, roots;\r
\r
- if( X.Type.isString( v ) ){\r
+ if( X_Type_isString( v ) ){\r
//v = v.toLowercase();\r
if( url || fontName ){\r
// good\r
} else\r
if( auto && v === 'auto' ){\r
- v = X.UI.Attr.AUTO;\r
+ v = XUI_Attr_AUTO;\r
} else\r
if( list && ( _v = list[ v ] ) ){\r
// good\r
+ console.log( v + ' ' + _v );\r
v = _v;\r
} else\r
- if( ( percent || minusPct ) && v.lastIndexOf( '%' ) !== -1 && isFinite( _v = parseFloat( v ) ) && v === _v + '%' ){\r
+ if( ( percent || minusPct ) && v.lastIndexOf( '%' ) !== -1 && X_Type_isFinite( _v = parseFloat( v ) ) && v === _v + '%' ){\r
// good\r
} else\r
- if( ( length || minusLen ) && v.lastIndexOf( 'em' ) !== -1 && isFinite( _v = parseFloat( v ) ) && v === _v + 'em' ){\r
+ if( ( length || minusLen ) && v.lastIndexOf( 'em' ) !== -1 && X_Type_isFinite( _v = parseFloat( v ) ) && v === _v + 'em' ){\r
v = _v;\r
} else \r
if( v.indexOf( ' ' ) !== -1 ){\r
v = v.split( ' ' );\r
} else\r
- if( color && X.Type.isNumber( _v = X_Node_CSS_objToIEFilterText( v ) ) ){\r
- v = _v;\r
+ if( color && X_Type_isNumber( _v = X_Node_CSS_parseColor( v ) ) ){\r
+ v = _v; \r
} else {\r
// bad\r
return;\r
};\r
};\r
\r
- if( ( quartet || combi ) && !X.Type.isArray( v ) ){\r
+ if( ( quartet || combi ) && !X_Type_isArray( v ) ){\r
v = [ v ];\r
};\r
\r
- if( X.Type.isNumber( v ) ){\r
+ if( X_Type_isNumber( v ) ){\r
if( \r
( length && ( 0 <= v ) ) ||\r
( minusLen && ( v <= 0 ) ) ||\r
( percent && 0 <= v && v <= 1 ) ||\r
( minusPct && -1 <= v && v < 0 ) ||\r
( numerical && 0 <= v ) ||\r
- ( auto && v === X.UI.Attr.AUTO ) ||\r
- ( color && 0 <= v && v <= 0xFFFFFF ) ||\r
+ ( auto && v === XUI_Attr_AUTO ) ||\r
+ ( color && ( 0 <= v && v <= 0xFFFFFF ) || ( v !== v ) ) || // isNaN\r
( list && list[ v ] )\r
){\r
// good\r
return;\r
};\r
} else\r
- if( X.Type.isBoolean( v ) && !flag ){\r
+ if( X_Type_isBoolean( v ) && !flag ){\r
return;\r
} else\r
- if( X.Type.isArray( v ) ){\r
+ if( X_Type_isArray( v ) ){\r
if( v.length <= 4 && quartet ){\r
- type &= ~X.UI.Attr.Type.QUARTET;\r
+ type &= ~XUI_Attr_Type.QUARTET;\r
switch( v.length ){\r
case 1 :\r
this.setAttr( false, [ defaultVal, user, dirty, type, list, propID ], v[ 0 ] );\r
}; \r
} else\r
if( v.length === 2 && combi ){\r
- type &= ~X.UI.Attr.Type.COMBI;\r
+ type &= ~XUI_Attr_Type.COMBI;\r
this.setAttr( false, [ defaultVal, user, dirty, type, list, propID ], v[ 0 ] );\r
this.setAttr( false, [ defaultVal, user, dirty, type, list, ++propID ], v[ 1 ] );\r
} else {\r
return;\r
};\r
\r
- if( !X.UI.attrClassProto && user === X.UI.Attr.USER.XNODE && this.xnode ){\r
- this.xnode.css( X.UI.Attr.Rename[ name ] || name, this._createCssText( name ) );\r
- //console.log( ( X.UI.Attr.Rename[ name ] || name ) + ' ' + this._createCssText( name ) + ' ' + propID + ' ' + attrs[ propID ] );\r
+ if( !XUI_attrClassProto && user === XUI_Attr_USER.XNODE && this.xnode ){\r
+ this.xnode[ 'css' ]( XUI_Attr_Rename[ name ] || name, XUI_AbstractUINode_createCssText( this, name ) );\r
+ //console.log( ( XUI_Attr_Rename[ name ] || name ) + ' ' + XUI_AbstractUINode_createCssText( this, name ) + ' ' + propID + ' ' + attrs[ propID ] );\r
};\r
return;\r
};\r
\r
if( !v && v !== 0 ) v = defaultVal;\r
\r
- if( X.UI.attrClassProto ){\r
+ // UIAttrClass の初期設定の場合、ここで終わる\r
+ if( XUI_attrClassProto ){\r
attrs[ propID ] = v;\r
return; \r
}; \r
\r
if( currentVal !== v ){\r
switch( propID ){\r
- case X.UI.Attr.Support.left.No :\r
- this.constraintW = attrs[ X.UI.Attr.Support.right.No ] !== null;\r
+ case XUI_Attr_Support.left.No :\r
+ this.constraintW = attrs[ XUI_Attr_Support.right.No ] !== null;\r
break;\r
- case X.UI.Attr.Support.right.No :\r
- this.constraintW = attrs[ X.UI.Attr.Support.left.No ] !== null;\r
+ case XUI_Attr_Support.right.No :\r
+ this.constraintW = attrs[ XUI_Attr_Support.left.No ] !== null;\r
break;\r
- case X.UI.Attr.Support.top.No :\r
- this.constraintH = attrs[ X.UI.Attr.Support.bottom.No ] !== null;\r
+ case XUI_Attr_Support.top.No :\r
+ this.constraintH = attrs[ XUI_Attr_Support.bottom.No ] !== null;\r
break;\r
- case X.UI.Attr.Support.bottom.No :\r
- this.constraintH = attrs[ X.UI.Attr.Support.top.No ] !== null;\r
+ case XUI_Attr_Support.bottom.No :\r
+ this.constraintH = attrs[ XUI_Attr_Support.top.No ] !== null;\r
break;\r
- case X.UI.Attr.Support.width.No :\r
- this.autoWidth = v === X.UI.Attr.AUTO;\r
- this.percentWidth = X.Type.isString( v );\r
+ case XUI_Attr_Support.width.No :\r
+ this.autoWidth = v === XUI_Attr_AUTO;\r
+ this.percentWidth = X_Type_isString( v );\r
break;\r
- case X.UI.Attr.Support.height.No :\r
- this.autoHeight = v === X.UI.Attr.AUTO;\r
- this.percentHeight = X.Type.isString( v );\r
+ case XUI_Attr_Support.height.No :\r
+ this.autoHeight = v === XUI_Attr_AUTO;\r
+ this.percentHeight = X_Type_isString( v );\r
break;\r
};\r
\r
attrs[ propID ] = v;\r
};\r
\r
- if( name && user === X.UI.Attr.USER.XNODE && this.xnode ){\r
- this.xnode.css( X.UI.Attr.Rename[ name ] || name, this._createCssText( name ) );\r
- //console.log( ( X.UI.Attr.Rename[ name ] || name ) + ' ' + this._createCssText( name ) + ' ' + propID + ' ' + attrs[ propID ] );\r
- } else\r
- if( this.dirty < dirty ) this.dirty = dirty; \r
- };\r
- },\r
-\r
- _createCssText : function( name ){\r
- var attrs = this.attrObject || this.attrClass.prototype || X.UI.AttrClass,\r
- def = this.supportAttrs[ name ],\r
- no = def.No,\r
- v = attrs[ def.No ],\r
- type = def[ 3 ],\r
- list = def[ 4 ],\r
- flag = !!( type & X.UI.Attr.Type.BOOLEAN ),\r
- combi = !!( type & X.UI.Attr.Type.COMBI ),\r
- quartet = !!( type & X.UI.Attr.Type.QUARTET );\r
-\r
- if( quartet ){\r
- if( attrs[ no + 1 ] === attrs[ no + 3 ] ){\r
- if( v === attrs[ no + 2 ] ){\r
- if( v === attrs[ no + 1 ] ){\r
- return this._createCssValue( v, type, list );\r
- };\r
- return [\r
- this._createCssValue( v, type, list ),\r
- this._createCssValue( attrs[ no + 1 ], type, list )\r
- ].join( ' ' );\r
- };\r
- return [\r
- this._createCssValue( v, type, list ),\r
- this._createCssValue( attrs[ no + 1 ], type, list ),\r
- this._createCssValue( attrs[ no + 2 ], type, list )\r
- ].join( ' ' );\r
+ if( name && user === XUI_Attr_USER.UINODE ){\r
+ this[ name ] = v;\r
};\r
- return [\r
- this._createCssValue( v, type, list ),\r
- this._createCssValue( attrs[ no + 1 ], type, list ),\r
- this._createCssValue( attrs[ no + 2 ], type, list ),\r
- this._createCssValue( attrs[ no + 3 ], type, list )\r
- ].join( ' ' );\r
- } else\r
- if( combi ){\r
- return [\r
- this._createCssValue( v, type, list ),\r
- this._createCssValue( attrs[ no + 1 ], type, list )\r
- ].join( ' ' );\r
- } else\r
- if( flag ){\r
- return v ? list : 'normal'; // \r
- };\r
- return this._createCssValue( v, type, list );\r
- },\r
-\r
- _createCssValue : function( v, type, list ){\r
- var length = !!( type & X.UI.Attr.Type.LENGTH ),\r
- minusLen = !!( type & X.UI.Attr.Type.MINUS_LENGTH ),\r
- percent = !!( type & X.UI.Attr.Type.PERCENT ),\r
- minusPct = !!( type & X.UI.Attr.Type.MINUS_PERCENT ),\r
- numerical = !!( type & X.UI.Attr.Type.NUMERICAL ),\r
- auto = !!( type & X.UI.Attr.Type.AUTO ),\r
- color = !!( type & X.UI.Attr.Type.COLOR ),\r
- url = !!( type & X.UI.Attr.Type.URL ),\r
- fontName = !!( type & X.UI.Attr.Type.FONT_NAME );\r
- \r
- if( X.Type.isNumber( v ) ){\r
- if( auto && v === X.UI.Attr.AUTO ) return 'auto';\r
- if( length || minusLen ) return v + 'em';\r
- if( numerical ) return v;\r
- if( list && list[ v ] ) return list[ v ];\r
- if( color ){\r
- if( v < 0x100000 ){\r
- v = '00000' + v.toString( 16 );\r
- return '#' + v.substr( v.length - 6 );\r
- };\r
- return '#' + v.toString( 16 );\r
- };\r
- };\r
- if( X.Type.isString( v ) ){\r
- if( percent || minusPct || url || fontName ) return v;\r
+ \r
+ if( name && user === XUI_Attr_USER.XNODE && this.xnode ){\r
+ this.xnode[ 'css' ]( XUI_Attr_Rename[ name ] || name, XUI_AbstractUINode_createCssText( this, name ) );\r
+ //console.log( ( XUI_Attr_Rename[ name ] || name ) + ' ' + XUI_AbstractUINode_createCssText( this, name ) + ' ' + propID + ' ' + attrs[ propID ] );\r
+ } else\r
+ if( this.dirty < dirty ) this.dirty = dirty;\r
};\r
},\r
\r
getAttr : function( name ){\r
- var attrs = this.attrObject || this.attrClass.prototype || X.UI.AttrClass,\r
- support = this.supportAttrs[ name ],\r
+ var attrs = this.attrObject || this.attrClass.prototype || XUI_AttrClass,\r
+ support = this.usableAttrs[ name ],\r
v, type, list;\r
if( !support ) return;\r
\r
\r
type = support[ 3 ];\r
// Unit\r
- if( type & X.UI.Attr.Type.QUARTET ){\r
+ if( type & XUI_Attr_Type.QUARTET ){\r
return [ this.getAttr( name + 'Top' ), this.getAttr( name + 'Right' ), this.getAttr( name + 'Bottom' ), this.getAttr( name + 'Left' ) ];\r
};\r
- if( type & X.UI.Attr.Type.COMBI ) return [ v, data[ ++propID ] ];\r
+ if( type & XUI_Attr_Type.COMBI ) return [ v, data[ ++propID ] ];\r
\r
v = attrs[ support.No ]; \r
- if( type & X.UI.Attr.Type.AUTO && v === X.UI.Attr.AUTO ) return 'auto'; \r
+ if( type & XUI_Attr_Type.AUTO && v === XUI_Attr_AUTO ) return 'auto'; \r
\r
list = support[ 4 ];\r
if( list ) return list[ v ];\r
\r
- if( type & X.UI.Attr.Type.COLOR && X.Type.isNumber( v ) ) return v;\r
- if( !( type & X.UI.Attr.Type.NUMERICAL ) && X.Type.isNumber( v ) ) return v + 'em';\r
+ if( type & XUI_Attr_Type.COLOR && X_Type_isNumber( v ) ) return v;\r
+ if( !( type & XUI_Attr_Type.NUMERICAL ) && X_Type_isNumber( v ) ) return v + 'em';\r
return v;\r
},\r
\r
case 2:\r
\r
case 1:\r
- this.xnode.destroy();\r
+ this.xnode[ 'remove' ]();\r
\r
delete this.root;\r
delete this.rootData;\r
delete this.parent;\r
delete this.parentData;\r
- delete this.xnode;\r
\r
delete this.phase;\r
};\r
calculate : function( isNeedsDetection, x, y, allowedW, allowedH ){\r
this.preMesure( allowedW, allowedH );\r
\r
- if( this.boxWidth === X.UI.Attr.AUTO || this.boxHeight === X.UI.Attr.AUTO ){\r
+ this.noWidth = this.boxWidth === XUI_Attr_AUTO;\r
+ this.noHeight = this.boxHeight === XUI_Attr_AUTO;\r
+ \r
+ if( this.noWidth || this.noHeight ){\r
this.mesure();\r
this.postMesure();\r
};\r
\r
- !isNeedsDetection && this.updateLayout( x, y );\r
+ if( !isNeedsDetection ){\r
+ this.boxX += x;\r
+ this.boxY += y; \r
+ };\r
},\r
\r
- /**\r
+ /*\r
* X_Node_BoxModel の情報を引きながら top,left,width,height,padding,border の設定\r
*/\r
- updateLayout : function( x, y ){\r
- this.boxX = x;\r
- this.boxY = y;\r
+ updateLayout : function(){\r
+ var x = this.boxX + ( this.parentData ? this.parentData.paddingL : 0 ),\r
+ y = this.boxY + ( this.parentData ? this.parentData.paddingT : 0 ),\r
+ w = X_UA[ 'IE5x' ] ? this.boxWidth : this.contentWidth, // IE6 の互換モードも\r
+ h = X_UA[ 'IE5x' ] ? this.boxHeight : this.contentHeight;\r
+\r
this.xnode\r
- .css( 'left', x ? x + 'em' : 0 )\r
- .css( 'top', y ? y + 'em' : 0 )\r
- .css( 'width', this.contentWidth ? X.UI._AbstractUINode.ceil( this.contentWidth ) + 'em' : 0 )\r
- .css( 'height', this.contentHeight ? X.UI._AbstractUINode.ceil( this.contentHeight ) + 'em' : 0 )\r
- .css( 'padding', this._createCssText( 'padding' ) )\r
- .css( 'borderWidth', this._createCssText( 'borderWidth' ) );\r
+ [ 'css' ]( 'left', x ? x + 'em' : 0 ) // 親の padding 分ずらす\r
+ [ 'css' ]( 'top', y ? y + 'em' : 0 ) // 親の padding 分ずらす\r
+ [ 'css' ]( 'width', this.noWidth ? 'auto' : w ? w + 'em' : 0 )\r
+ [ 'css' ]( 'height', this.noHeight ? 'auto' : h ? h + 'em' : 0 )\r
+ [ 'css' ]( 'padding', XUI_AbstractUINode_createCssText( this, 'padding' ) ) // TODO 不要? その分 w, h に足す\r
+ [ 'css' ]( 'borderWidth', XUI_AbstractUINode_createCssText( this, 'borderWidth' ) );\r
},\r
\r
/*\r
* 親の サイズを元に自身のサイズを計算していく\r
*/\r
preMesure : function( allowedW, allowedH ){\r
- var attrs = this.attrObject || this.attrClass.prototype || X.UI.AttrClass,\r
- calc = X.UI._AbstractUINode.calcValue,\r
- box = attrs[ X.UI.Attr.Support.sizing.No ],\r
+ var attrs = this.attrObject || this.attrClass.prototype || XUI_AttrClass,\r
+ box = attrs[ XUI_Attr_Support.sizing.No ],\r
min, max,\r
boxL, boxT, boxR, boxB,\r
contentW, contentH, boxMinus,\r
// 自身が constraintW の場合 親が AUTO ではない\r
// 自身が constraintW でない場合自身が AUTO はなくかつ親 が AUTO の場合 or 自身は % でない\r
\r
- paddingR = calc( attrs[ X.UI.Attr.Support.padding.No + 1 ], allowedW );\r
- paddingL = calc( attrs[ X.UI.Attr.Support.padding.No + 3 ], allowedW );\r
- borderR = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 1 ], allowedW );\r
- borderL = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 3 ], allowedW );\r
+ paddingR = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 1 ], allowedW );\r
+ paddingL = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 3 ], allowedW );\r
+ borderR = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 1 ], allowedW );\r
+ borderL = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 3 ], allowedW );\r
boxMinus = 0;\r
switch( box ){\r
case 3 : // border-box\r
};\r
this.contentL = borderL + paddingL;\r
this.contentR = borderR + paddingR;\r
+ this.paddingL = paddingL;\r
+ this.borderL = borderL;\r
\r
- if( this.constraintW ? allowedW !== X.UI.Attr.AUTO : !this.autoWidth && ( allowedW !== X.UI.Attr.AUTO || !this.percentWidth ) ){\r
+ if( this.constraintW ? allowedW !== XUI_Attr_AUTO : !this.autoWidth && ( allowedW !== XUI_Attr_AUTO || !this.percentWidth ) ){\r
if( this.constraintW ){ // 制約レイアウト\r
- contentW = allowedW - ( boxL = calc( attrs[ X.UI.Attr.Support.left.No ], allowedW ) ) - ( boxR = calc( attrs[ X.UI.Attr.Support.right.No ], allowedW ) );\r
+ contentW = allowedW - ( boxL = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.left.No ], allowedW ) ) - ( boxR = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.right.No ], allowedW ) );\r
} else {\r
- contentW = X.UI._AbstractUINode.finalValue( attrs[ X.UI.Attr.Support.width.No ], attrs[ X.UI.Attr.Support.minWidth.No ], attrs[ X.UI.Attr.Support.maxWidth.No ], allowedW ); \r
+ contentW = XUI_AbstractUINode_calcFinalValue( attrs[ XUI_Attr_Support.width.No ], attrs[ XUI_Attr_Support.minWidth.No ], attrs[ XUI_Attr_Support.maxWidth.No ], allowedW ); \r
};\r
- this.contentWidth = contentW + boxMinus;\r
- this.scrollWidth = this.contentWidth + this.contentL + this.contentR;\r
- this.boxWidth = contentW - boxMinus + this.contentL + this.contentR;\r
+ this.contentWidth = contentW + boxMinus;\r
+ this.boxWidth = this.contentWidth + this.contentL + this.contentR;\r
this.boxSizingOffsetLR = boxMinus;\r
- delete this.minContentWidth;\r
- delete this.maxContentWidth;\r
- delete this.minBoxWidth;\r
- delete this.maxBoxWidth;\r
+ delete this.contentWidthMin;\r
+ delete this.contentWidthMax;\r
+ delete this.boxWidthMin;\r
+ delete this.boxWidthMax;\r
} else { \r
- this.minContentWidth = calc( attrs[ X.UI.Attr.Support.minWidth.No ], allowedW ) + boxMinus;\r
- this.maxContentWidth = calc( attrs[ X.UI.Attr.Support.maxWidth.No ], allowedW ) + boxMinus;\r
- this.scrollWidth = this.contentWidth + this.contentL + this.contentR;\r
- this.minBoxWidth = this.minContentWidth - boxMinus + this.contentL + this.contentR;\r
- this.maxBoxWidth = this.maxContentWidth - boxMinus + this.contentL + this.contentR;\r
- //delete this.contentWidth;\r
- //delete this.scrollWidth;\r
- //delete this.boxWidth;\r
- //delete this.boxSizingOffsetLR;\r
+ this.contentWidthMin = XUI_AbstractUINode_ceil( XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.minWidth.No ], allowedW ) + boxMinus );\r
+ this.contentWidthMax = XUI_AbstractUINode_ceil( XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.maxWidth.No ], allowedW ) + boxMinus );\r
+ this.boxWidthMin = this.contentWidthMin + this.contentL + this.contentR;\r
+ this.boxWidthMax = this.contentWidthMax + this.contentL + this.contentR;\r
+ this.contentWidth = this.contentWidthMin;\r
+ this.boxWidth = this.boxWidthMin;\r
+ this.boxSizingOffsetLR = boxMinus;\r
};\r
\r
- paddingT = calc( attrs[ X.UI.Attr.Support.padding.No + 0 ], allowedH );// paddingTRBL の % 指定は 最大幅に対して TB でも幅に対して\r
- paddingB = calc( attrs[ X.UI.Attr.Support.padding.No + 2 ], allowedH );\r
- borderT = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 0 ], allowedH );\r
- borderB = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 2 ], allowedH );\r
+ paddingT = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 0 ], allowedH );// paddingTRBL の % 指定は 最大幅に対して TB でも幅に対して\r
+ paddingB = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 2 ], allowedH );\r
+ borderT = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 0 ], allowedH );\r
+ borderB = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 2 ], allowedH );\r
boxMinus = 0;\r
switch( box ){\r
case 3 : // border-box\r
};\r
this.contentT = borderT + paddingT;\r
this.contentB = borderB + paddingB;\r
+ this.paddingT = paddingT;\r
+ this.borderT = borderT;\r
\r
// Height\r
- if( this.constraintH ? allowedH !== X.UI.Attr.AUTO : !this.autoHeight && ( allowedH !== X.UI.Attr.AUTO || !this.percentHeight ) ){\r
+ if( this.constraintH ? allowedH !== XUI_Attr_AUTO : !this.autoHeight && ( allowedH !== XUI_Attr_AUTO || !this.percentHeight ) ){\r
if( this.constraintH ){ // 制約レイアウト\r
- contentH = allowedH - ( boxT = calc( attrs[ X.UI.Attr.Support.top.No ], allowedH ) ) - ( boxB = calc( attrs[ X.UI.Attr.Support.bottom.No ], allowedH ) );\r
+ contentH = allowedH - ( boxT = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.top.No ], allowedH ) ) - ( boxB = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.bottom.No ], allowedH ) );\r
} else {\r
- contentH = X.UI._AbstractUINode.finalValue( attrs[ X.UI.Attr.Support.height.No ], attrs[ X.UI.Attr.Support.minHeight.No ], attrs[ X.UI.Attr.Support.maxHeight.No ], allowedH );\r
+ contentH = XUI_AbstractUINode_calcFinalValue( attrs[ XUI_Attr_Support.height.No ], attrs[ XUI_Attr_Support.minHeight.No ], attrs[ XUI_Attr_Support.maxHeight.No ], allowedH );\r
}; \r
- this.contentHeight = contentH + boxMinus;\r
- this.scrollHeight = this.contentHeight + this.contentT + this.contentB;\r
- this.boxHeight = contentH - boxMinus + this.contentT + this.contentB; // padding-box の場合 border だけ足される\r
+ this.contentHeight = contentH + boxMinus;\r
+ this.boxHeight = this.contentHeight + this.contentT + this.contentB; // padding-box の場合 border だけ足される\r
this.boxSizingOffsetTB = boxMinus;\r
- delete this.minContentHeight;\r
- delete this.maxContentHeight;\r
- delete this.minBoxHeight;\r
- delete this.maxBoxHeight;\r
+ delete this.contentHeightMin;\r
+ delete this.contentHeightMax;\r
+ delete this.boxHeightMin;\r
+ delete this.boxHeightMax;\r
} else {\r
- this.minContentHeight = calc( attrs[ X.UI.Attr.Support.minHeight.No ], allowedH ) + boxMinus;\r
- this.maxContentHeight = calc( attrs[ X.UI.Attr.Support.maxHeight.No ], allowedH ) + boxMinus; \r
- this.minBoxHeight = this.minContentHeight - boxMinus + this.contentT + this.contentB;\r
- this.maxBoxHeight = this.maxContentHeight - boxMinus + this.contentT + this.contentB;\r
- \r
- //delete this.contentHeight;\r
- //delete this.scrollHeight;\r
- //delete this.boxHeight;\r
- //delete this.boxSizingOffsetTB;\r
+ this.contentHeightMin = XUI_AbstractUINode_ceil( XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.minHeight.No ], allowedH ) + boxMinus );\r
+ this.contentHeightMax = XUI_AbstractUINode_ceil( XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.maxHeight.No ], allowedH ) + boxMinus ); \r
+ this.boxHeightMin = this.contentHeightMin + this.contentT + this.contentB;\r
+ this.boxHeightMax = this.contentHeightMax + this.contentT + this.contentB;\r
+ this.contentHeight = this.contentHeightMin;\r
+ this.boxHeight = this.boxHeightMin;\r
+ this.boxSizingOffsetTB = boxMinus;\r
};\r
\r
+ // x\r
if( this.parentData && this.parentData.layout.overrideAttrsForChild.left ){\r
- if( this.constraintW ){\r
- this.boxX = ( boxL || boxL === 0 ) ? boxL : calc( attrs[ X.UI.Attr.Support.left.No ], allowedW );\r
- } else\r
- if( attrs[ X.UI.Attr.Support.right.No ] === null ){\r
- this.boxX = ( boxL || boxL === 0 ) ? boxL : calc( attrs[ X.UI.Attr.Support.left.No ], allowedW );\r
+ if( this.constraintW || attrs[ XUI_Attr_Support.right.No ] === null ){\r
+ this.boxX = ( boxL || boxL === 0 ) ? boxL : XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.left.No ], allowedW );\r
} else {\r
- this.boxX = alllowW - this.boxWidth - ( ( boxR || boxR === 0 ) ? boxR : calc( attrs[ X.UI.Attr.Support.right.No ], allowedW ) );\r
+ this.boxX = allowedW - this.boxWidth - ( ( boxR || boxR === 0 ) ? boxR : XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.right.No ], allowedW ) );\r
};\r
} else {\r
delete this.boxX;\r
};\r
\r
+ // y\r
if( this.parentData && this.parentData.layout.overrideAttrsForChild.top ){\r
- if( this.constraintH ){\r
- this.boxY = ( boxT || boxT === 0 ) ? boxT : calc( attrs[ X.UI.Attr.Support.top.No ], allowedH );\r
- } else\r
- if( attrs[ X.UI.Attr.Support.bottom.No ] === null ){\r
- this.boxY = ( boxT || boxT === 0 ) ? boxT : calc( attrs[ X.UI.Attr.Support.top.No ], allowedH );\r
+ if( this.constraintH || attrs[ XUI_Attr_Support.bottom.No ] === null ){\r
+ this.boxY = ( boxT || boxT === 0 ) ? boxT : XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.top.No ], allowedH );\r
} else {\r
- this.boxY = allowedH - this.boxHeight - ( ( boxB || boxB === 0 ) ? boxB : calc( attrs[ X.UI.Attr.Support.bottom.No ], allowedH ) );\r
+ this.boxY = allowedH - this.boxHeight - ( ( boxB || boxB === 0 ) ? boxB : XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.bottom.No ], allowedH ) );\r
};\r
} else {\r
delete this.boxY;\r
};\r
},\r
\r
- /**\r
- * 描画・計測を行って、contentSize, scrollSize の決定\r
+ /*\r
+ * 描画・計測を行って、contentSize の決定\r
*/\r
mesure : function(){\r
var dirty = this.dirty,\r
- w, h, xnode;\r
+ w, _w, h, xnode;\r
\r
- if( dirty === X.UI.Dirty.CLEAN ){\r
+ if( dirty === XUI_Dirty.CLEAN ){\r
if( this.percentWidth || this.percentHeight ){\r
\r
};\r
\r
switch( dirty ){\r
\r
- case X.UI.Dirty.CONTENT : // コンテンツが変更された\r
- case X.UI.Dirty.FONT : // フォントサイズが変更された\r
- delete this.lastContentWidth;\r
- delete this.lastContentHeight;\r
+ case XUI_Dirty.CONTENT : // コンテンツが変更された\r
+ case XUI_Dirty.FONT : // フォントサイズが変更された\r
+ delete this.contentWidthLast;\r
+ delete this.contentHeightLast;\r
\r
- case X.UI.Dirty.LAYOUT : // レイアウトの再計算が必要\r
+ case XUI_Dirty.LAYOUT : // レイアウトの再計算が必要\r
\r
- default : // TODO レイアウト崩れに対処 パフォーマンス悪い!\r
+ default : // TODO レイアウト指定が不正な場合 bgcolor を変更、これ以下のレイアウトの中止\r
\r
w = this.contentWidth;\r
h = this.contentHeight;\r
* コンテンツの高さの再取得が必要\r
* 必要でない\r
*/\r
- if( xnode._xnodes && xnode._xnodes.length ){\r
- if( w === X.UI.Attr.AUTO ){\r
- w = this.contentWidth = xnode.css( 'width', 'auto' ).width() / X_Node_CSS_getCharSize( xnode );\r
+ if( xnode[ '_xnodes' ] && xnode[ '_xnodes' ].length ){\r
+ if( w === XUI_Attr_AUTO ){\r
\r
- this.scrollWidth = w + this.contentL + this.contentR;\r
- if( this.maxContentWidth < w - this.boxSizingOffsetLR ) this.contentWidth = this.maxContentWidth + this.boxSizingOffsetLR;\r
- if( w - this.boxSizingOffsetLR < this.minContentWidth ) this.contentWidth = this.minContentWidth + this.boxSizingOffsetLR;\r
- this.lastContentWidth = this.contentWidth;\r
- \r
- w !== this.contentWidth && xnode.css( 'width', X.UI._AbstractUINode.ceil( this.contentWidth ) + 'em' );\r
- \r
- if( h === X.UI.Attr.AUTO ){\r
- this.contentHeight = h = xnode.css( 'height', 'auto' ).scrollHeight() / X_Node_CSS_getCharSize( xnode ); // scrollHeight() ??\r
- this.scrollHeight = h + this.contentT + this.contentB;\r
- if( this.maxContentHeight < h - this.boxSizingOffsetTB ) this.contentHeight = this.maxContentHeight + this.boxSizingOffsetTB;\r
- if( h - this.boxSizingOffsetTB < this.minContentHeight ) this.contentHeight = this.minContentHeight + this.boxSizingOffsetTB;\r
- } else {\r
- this.scrollHeight = h + this.contentT + this.contentB;\r
+ w = _w = XUI_AbstractUINode_ceil( xnode[ 'css' ]( 'width', 'auto' )[ 'clientWidth' ]() / X_Node_CSS_getCharSize( xnode ) );\r
+\r
+ if( this.contentWidthMax < w - this.boxSizingOffsetLR ){\r
+ this.noWidth = false;\r
+ w = this.contentWidthMax + this.boxSizingOffsetLR;\r
};\r
- \r
- this.lastContentHeight = h;\r
+ if( w - this.boxSizingOffsetLR < this.contentWidthMin ){\r
+ this.noWidth = false;\r
+ w = this.contentWidthMin + this.boxSizingOffsetLR;\r
+ };\r
+\r
+ if( h === XUI_Attr_AUTO ){\r
+ w !== _w && xnode[ 'css' ]( 'width', w + 'em' );\r
+ h = XUI_AbstractUINode_ceil( xnode[ 'css' ]( 'height', 'auto' )[ 'scrollHeight' ]() / X_Node_CSS_getCharSize( xnode ) );\r
+ w !== _w && xnode[ 'css' ]( 'width', 'auto' );\r
+ };\r
+\r
+ this.contentWidthLast = this.contentWidth = w;\r
+\r
} else\r
- if( h === X.UI.Attr.AUTO ){\r
- if( w !== this.lastContentWidth ){\r
- xnode.css( 'width', X.UI._AbstractUINode.ceil( w ) + 'em' );\r
+ if( h === XUI_Attr_AUTO ){\r
+ if( w !== this.contentWidthLast ){\r
+ xnode[ 'css' ]( 'width', w + 'em' ); \r
+ this.contentWidthLast = w;\r
\r
- this.lastContentWidth = w;\r
- this.contentHeight = h = xnode.css( 'height', 'auto' ).scrollHeight() / X_Node_CSS_getCharSize( xnode );\r
- this.scrollWidth = w + this.contentL + this.contentR;\r
- this.scrollHeight = h + this.contentT + this.contentB;\r
- if( this.maxContentHeight < h - this.boxSizingOffsetTB ) this.contentHeight = this.maxContentHeight + this.boxSizingOffsetTB;\r
- if( h - this.boxSizingOffsetTB < this.minContentHeight ) this.contentHeight = this.minContentHeight + this.boxSizingOffsetTB; \r
+ // ie8 clientHeight, ff scrollHeight & clientHeight\r
+ h = XUI_AbstractUINode_ceil( xnode[ 'css' ]( 'height', 'auto' )[ 'scrollHeight' ]() / X_Node_CSS_getCharSize( xnode ) );\r
} else {\r
- this.contentHeight = this.lastContentHeight = h =\r
- this.lastContentHeight === -1 ? xnode.css( 'height', 'auto' ).scrollHeight() / X_Node_CSS_getCharSize( xnode ) : this.lastContentHeight;\r
- this.scrollWidth = w + this.contentL + this.contentR;\r
- this.scrollHeight = h + this.contentT + this.contentB;\r
+ h = this.contentHeightLast === -1 ?\r
+ XUI_AbstractUINode_ceil( xnode[ 'css' ]( 'height', 'auto' )[ 'scrollHeight' ]() / X_Node_CSS_getCharSize( xnode ) ) :\r
+ this.contentHeightLast;\r
};\r
} else\r
- if( dirty !== X.UI.Dirty.LAYOUT ){\r
- this.contentWidth = this.lastContentWidth = w; //xnode.width();\r
- this.contentHeight = this.lastContentHeight = xnode.css( 'height', 'auto' ).scrollHeight() / X_Node_CSS_getCharSize( xnode );\r
- this.scrollWidth = this.contentWidth + this.contentL + this.contentR;\r
- this.scrollHeight = this.contentHeight + this.contentT + this.contentB;\r
- } else {\r
- this.scrollWidth = w + this.contentL + this.contentR;\r
- this.scrollHeight = h + this.contentT + this.contentB;\r
- }; \r
+ if( dirty !== XUI_Dirty.LAYOUT ){\r
+ this.contentWidth = this.contentWidthLast = w;\r
+ h = XUI_AbstractUINode_ceil( xnode[ 'css' ]( 'height', 'auto' )[ 'scrollHeight' ]() / X_Node_CSS_getCharSize( xnode ) );\r
+ };\r
+ \r
+ if( this.contentHeightMax < h - this.boxSizingOffsetTB ){\r
+ this.noHeight = false;\r
+ h = this.contentHeightMax + this.boxSizingOffsetTB;\r
+ };\r
+ if( h - this.boxSizingOffsetTB < this.contentHeightMin ){\r
+ this.noHeight = false;\r
+ h = this.contentHeightMin + this.boxSizingOffsetTB;\r
+ };\r
+ \r
+ this.contentHeight = this.contentHeightLast = h;\r
+ \r
} else {\r
// コンテンツを持たないため基本のサイズは0\r
- if( w === X.UI.Attr.AUTO ) this.contentWidth = w = 0 < this.minContentWidth ? this.minContentWidth : 0;\r
- if( h === X.UI.Attr.AUTO ) this.contentHeight = h = 0 < this.minContentHeight ? this.minContentHeight : 0;\r
- this.scrollWidth = w + this.contentL + this.contentR;\r
- this.scrollHeight = h + this.contentT + this.contentB;\r
+ if( w === XUI_Attr_AUTO ) this.contentWidth = w = 0 < this.contentWidthMin ? this.contentWidthMin : 0;\r
+ if( h === XUI_Attr_AUTO ) this.contentHeight = h = 0 < this.contentHeightMin ? this.contentHeightMin : 0;\r
+ this.noWidth = this.noHeight = false;\r
};\r
\r
delete this.dirty;\r
break; \r
- //case X.UI.Dirty.PAINT : // 再描画のみ必要\r
+ //case XUI_Dirty.PAINT : // 再描画のみ必要\r
// break;\r
};\r
},\r
- /**\r
+ /*\r
* 自身の contentWidth, contentHeight を元に AUTO な width, height を確定していく\r
*/\r
postMesure : function(){\r
- var attrs = this.attrObject || this.attrClass.prototype || X.UI.AttrClass,\r
- calc = X.UI._AbstractUINode.calcValue,\r
- box = attrs[ X.UI.Attr.Support.sizing.No ],\r
+ var attrs = this.attrObject || this.attrClass.prototype || XUI_AttrClass,\r
+ box = attrs[ XUI_Attr_Support.sizing.No ],\r
contentW, contentH,\r
contentPlus,\r
paddingT, paddingR, paddingB, paddingL,\r
min, max;\r
\r
// Width\r
- if( this.boxWidth === X.UI.Attr.AUTO ){\r
+ if( this.boxWidth === XUI_Attr_AUTO ){\r
contentW = this.contentWidth;\r
- paddingR = calc( attrs[ X.UI.Attr.Support.padding.No + 1 ], contentW ); \r
- paddingL = calc( attrs[ X.UI.Attr.Support.padding.No + 3 ], contentW ); \r
- borderR = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 1 ], contentW );\r
- borderL = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 3 ], contentW );\r
+ paddingR = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 1 ], contentW ); \r
+ paddingL = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 3 ], contentW ); \r
+ borderR = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 1 ], contentW );\r
+ borderL = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 3 ], contentW );\r
contentPlus = 0;\r
switch( box ){\r
- case 3 : // border-box\r
- contentPlus = borderR + borderL;\r
+ case 1 : // content-box\r
+ contentPlus = paddingR + paddingL;\r
case 2 : // padding-box\r
- contentPlus += paddingR + paddingL;\r
- // case 1 : // content-box\r
+ contentPlus += borderR + borderL;\r
+ // case 3 : // border-box\r
};\r
\r
if( !this.constraintW ){\r
contentW += contentPlus;\r
- min = calc( attrs[ X.UI.Attr.Support.minWidth.No ], contentW );\r
- max = calc( attrs[ X.UI.Attr.Support.maxWidth.No ], contentW );\r
+ min = this.boxWidthMin = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.minWidth.No ], contentW );\r
+ max = this.boxWidthMax = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.maxWidth.No ], contentW );\r
if( contentW < min && contentPlus < min ){\r
this.contentWidth = min - contentPlus;\r
} else\r
};\r
this.contentL = borderL + paddingL;\r
this.contentR = borderR + paddingR;\r
+ this.paddingL = paddingL;\r
+ this.borderL = borderL;\r
this.boxWidth = this.contentWidth + this.contentL + this.contentR;\r
};\r
// Height\r
- if( this.boxHeight === X.UI.Attr.AUTO ){\r
+ if( this.boxHeight === XUI_Attr_AUTO ){\r
contentH = this.contentHeight;\r
- paddingT = calc( attrs[ X.UI.Attr.Support.padding.No + 0 ], contentH );// paddingTRBL の % 指定は 最大幅に対して TB でも幅に対して\r
- paddingB = calc( attrs[ X.UI.Attr.Support.padding.No + 2 ], contentH );\r
- borderT = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 0 ], contentH );\r
- borderB = calc( attrs[ X.UI.Attr.Support.borderWidth.No + 2 ], contentH );\r
+ paddingT = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 0 ], contentH );// paddingTRBL の % 指定は 最大幅に対して TB でも幅に対して\r
+ paddingB = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.padding.No + 2 ], contentH );\r
+ borderT = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 0 ], contentH );\r
+ borderB = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.borderWidth.No + 2 ], contentH );\r
contentPlus = 0;\r
switch( box ){\r
- case 3 : // border-box\r
- contentPlus = borderT + borderB;\r
+ case 1 : // content-box\r
+ contentPlus = paddingT + paddingB;\r
case 2 : // padding-box\r
- contentPlus += paddingT + paddingB;\r
- // case 1 : // content-box\r
+ contentPlus += borderT + borderB;\r
+ // case 3 : // border-box\r
};\r
if( !this.constraintH ){\r
contentH += contentPlus;\r
- min = calc( attrs[ X.UI.Attr.Support.minHeight.No ], contentH );\r
- max = calc( attrs[ X.UI.Attr.Support.maxHeight.No ], contentH );\r
+ min = this.boxHeightMin = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.minHeight.No ], contentH );\r
+ max = this.boxHeightMax = XUI_AbstractUINode_calcValue( attrs[ XUI_Attr_Support.maxHeight.No ], contentH );\r
if( contentH < min && contentPlus < min ){\r
this.contentHeight = min - contentPlus;\r
} else\r
};\r
this.contentT = borderT + paddingT;\r
this.contentB = borderB + paddingB;\r
+ this.paddingT = paddingT;\r
+ this.borderT = borderT;\r
this.boxHeight = this.contentHeight + this.contentT + this.contentB;\r
};\r
},\r
\r
+ // TODO fontsize が変わることもある\r
capcher : function( x, y ){\r
if( this.pointerDisabled ) return false;\r
\r
y -= this.boxY;\r
\r
if( 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight ){\r
- !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
- this.rootData.targetNodeData = this;\r
+ !this.hovering && ( XUI_UINODES_HOVER[ XUI_UINODES_HOVER.length ] = this );\r
+ XUI_uinodeTarget = this;\r
+ //console.log( 'hit ' + this.xnode.className() )\r
return true;\r
};\r
},\r
\r
+ listen : XUI_$UINodeBase_listen,\r
\r
- listen : function( type, arg1, arg2, arg3 ){\r
- var root, events, counter, f;\r
- if( X.UI.Event._START_POINTER <= type && type <= X.UI.Event._END_POINTER ){\r
- if( this.phase < 3 ){\r
- if( !( events = this.reserveEvents ) ) this.reserveEvents = events = [];\r
- events[ events.length ] = [ type, arg1, arg2, arg3 ];\r
- return this;\r
- };\r
- if( X.UI.Event._START_XUI_EVENT < type && type < X.UI.Event._END_XUI_EVENT ){\r
- if( !this.gesture ){\r
- this.gesture = new X.UI.Gesture( this.rootData, this, type );\r
- } else {\r
- this.gesture.listen( type );\r
- };\r
- } else {\r
- //console.log( type );\r
- root = this.rootData;\r
- counter = root.eventCounter;\r
- if( counter[ type ] ){\r
- ++counter[ type ];\r
- } else {\r
- counter[ type ] = 1; \r
- root.xnodeInteractiveLayer.listen( X.UI.Event.IdToName[ type ], X.UI._eventRellay );\r
- };\r
- };\r
- };\r
- f = X_Callback_classifyCallbackArgs( arg1, arg2, arg3 );\r
- if( !f.k ){\r
- return X_EventDispatcher_listen.call( this, type, this.User, f );\r
- } else\r
- if( f.k === X_Callback_FUNC_ONLY ){\r
- return X_EventDispatcher_listen.call( this, type, this.User, f.f, f.s );\r
- };\r
- return X_EventDispatcher_listen.apply( this, arguments );\r
- },\r
- unlisten : function( type, arg1, arg2, arg3 ){\r
- var root, events, i, ev, counter, f;\r
- if( X.UI.Event._START_POINTER <= type && type <= X.UI.Event._END_POINTER ){\r
- if( this.phase < 3 ){\r
- if( !( events = this.reserveEvents ) ) return this;\r
- for( i = events.length; i; ){\r
- ev = events[ --i ];\r
- if( ev[ 0 ] === type && ev[ 1 ] === arg1 && ev[ 2 ] === arg2 ){\r
- events.split( i, 1 );\r
- return this;\r
- };\r
- }; \r
- return this;\r
- };\r
-\r
- if( X.UI.Event._START_XUI_EVENT < type && type < X.UI.Event._END_XUI_EVENT ){\r
- this.gesture && this.gesture.unlisten( type );\r
- } else {\r
- root = this.rootData;\r
- counter = root.eventCounter;\r
- if( !counter[ type ] ) return this;\r
- --counter[ type ];\r
- if( counter[ type ] === 0 ){\r
- root.xnodeInteractiveLayer.unlisten( X.UI.Event.IdToName[ type ], X.UI._eventRellay );\r
- delete counter[ type ];\r
- };\r
- };\r
- };\r
- f = X_Callback_classifyCallbackArgs( arg1, arg2, arg3 );\r
- if( !f.k ){\r
- return X.EventDispatcher.prototype.unlisten.apply( this, [ type, this.User, f ] );\r
- } else\r
- if( f.k === X_Callback_FUNC_ONLY ){\r
- return X.EventDispatcher.prototype.unlisten.apply( this, [ type, this.User, f.f, f.s ] );\r
- };\r
- return X.EventDispatcher.prototype.unlisten.apply( this, arguments );\r
- },\r
+ unlisten : XUI_$UINodeBase_unlisten,\r
\r
- dispatch : function( e ){\r
- //console.log( e.type + ' ' + ( this._listeners && this._listeners[ e.type ] ) );\r
- var xve = X.UI.Event,\r
- ret = X_EventDispatcher_dispatch.call( this, e ),\r
- type = e.type || e;\r
- \r
- // TODO captureEvent PointerEvent\r
- if( ret & X.Callback.MONOPOLY && !this.hitChildData && ( xve._POINTER_MOVE === type || xve._MOUSE_MOVE === type || xve.FILE_DRAG === type ) ){\r
- this.rootData.monopolyNodeData = this;\r
- return ret;\r
- };\r
- this.rootData.monopolyNodeData = null;\r
- if( xve._START_BUBLEUP < type && this.parentData && !( ret & X.Callback.STOP_PROPAGATION ) && !( ret & X.Callback.STOP_NOW ) ) return this.parentData.dispatch( e );\r
- return ret;\r
+ setItemData : function( itemData ){\r
+ if( this.itemData === itemData ) return;\r
+\r
+ this.itemData = itemData;\r
+\r
+ this[ 'dispatch' ]( { type : XUI_Event.ITEMDATA_CHANGED, itemData : itemData } );\r
+ // itemData && itemData.listen( X_Event_CHANGED )\r
+ // dataFeild dataFormatter dataValidator\r
+ \r
+ // itemData.listen( X_Event_CHANGED ) -> this[ 'dispatch' ]( UI_Event.ITEMDATA_UPDATED );\r
}\r
\r
}\r
);\r
\r
-X.UI._AbstractUINode.calcValue = function( styleValue, srcValue ){\r
+function XUI_AbstractUINode_createCssText( that, name ){\r
+ var attrs = that.attrObject || that.attrClass.prototype || XUI_AttrClass,\r
+ def = that.usableAttrs[ name ],\r
+ no = def.No,\r
+ v = attrs[ def.No ],\r
+ type = def[ 3 ],\r
+ list = def[ 4 ],\r
+ flag = !!( type & XUI_Attr_Type.BOOLEAN ),\r
+ combi = !!( type & XUI_Attr_Type.COMBI ),\r
+ quartet = !!( type & XUI_Attr_Type.QUARTET );\r
+\r
+ if( quartet ){\r
+ if( attrs[ no + 1 ] === attrs[ no + 3 ] ){\r
+ if( v === attrs[ no + 2 ] ){\r
+ if( v === attrs[ no + 1 ] ){\r
+ return XUI_AbstractUINode_createCssValue( v, type, list );\r
+ };\r
+ return [\r
+ XUI_AbstractUINode_createCssValue( v, type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 1 ], type, list )\r
+ ].join( ' ' );\r
+ };\r
+ return [\r
+ XUI_AbstractUINode_createCssValue( v, type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 1 ], type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 2 ], type, list )\r
+ ].join( ' ' );\r
+ };\r
+ return [\r
+ XUI_AbstractUINode_createCssValue( v, type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 1 ], type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 2 ], type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 3 ], type, list )\r
+ ].join( ' ' );\r
+ } else\r
+ if( combi ){\r
+ return [\r
+ XUI_AbstractUINode_createCssValue( v, type, list ),\r
+ XUI_AbstractUINode_createCssValue( attrs[ no + 1 ], type, list )\r
+ ].join( ' ' );\r
+ } else\r
+ if( flag ){\r
+ return v ? list : 'normal'; // \r
+ };\r
+ return XUI_AbstractUINode_createCssValue( v, type, list );\r
+};\r
+\r
+function XUI_AbstractUINode_createCssValue( v, type, list ){\r
+ var length = !!( type & XUI_Attr_Type.LENGTH ),\r
+ minusLen = !!( type & XUI_Attr_Type.MINUS_LENGTH ),\r
+ percent = !!( type & XUI_Attr_Type.PERCENT ),\r
+ minusPct = !!( type & XUI_Attr_Type.MINUS_PERCENT ),\r
+ numerical = !!( type & XUI_Attr_Type.NUMERICAL ),\r
+ auto = !!( type & XUI_Attr_Type.AUTO ),\r
+ color = !!( type & XUI_Attr_Type.COLOR ),\r
+ url = !!( type & XUI_Attr_Type.URL ),\r
+ fontName = !!( type & XUI_Attr_Type.FONT_NAME );\r
+ \r
+ if( X_Type_isNumber( v ) ){\r
+ if( auto && v === XUI_Attr_AUTO ) return 'auto';\r
+ if( length || minusLen ) return v ? v + 'em' : 0;\r
+ if( numerical ) return v;\r
+ if( list && list[ v ] ) return list[ v ];\r
+ if( color ){\r
+ if( v < 0x100000 ){\r
+ v = '00000' + v.toString( 16 );\r
+ return '#' + v.substr( v.length - 6 );\r
+ } else\r
+ if( v !== v ){ // iSNaN\r
+ return 'none';\r
+ };\r
+ return '#' + v.toString( 16 );\r
+ };\r
+ };\r
+ if( X_Type_isString( v ) ){\r
+ if( percent || minusPct || url || fontName ) return v;\r
+ };\r
+};\r
+\r
+function XUI_AbstractUINode_calcValue( styleValue, srcValue ){\r
/*\r
* String の場合は必ず %\r
*/ \r
- if( X.Type.isString( styleValue ) ){\r
+ if( X_Type_isString( styleValue ) ){\r
return srcValue * parseFloat( styleValue ) / 100;\r
};\r
- if( !X.Type.isNumber( styleValue ) ) return 0;\r
+ if( !X_Type_isNumber( styleValue ) ) return 0;\r
return styleValue;\r
};\r
\r
-X.UI._AbstractUINode.finalValue = function( styleValue, styleMin, styleMax, srcValue ){\r
- var calc = X.UI._AbstractUINode.calcValue,\r
- v = calc( styleValue, srcValue ),\r
- min = calc( styleMin, srcValue ),\r
- max = calc( styleMax, srcValue );\r
+function XUI_AbstractUINode_calcFinalValue( styleValue, styleMin, styleMax, srcValue ){\r
+ var v = XUI_AbstractUINode_calcValue( styleValue, srcValue ),\r
+ min = XUI_AbstractUINode_calcValue( styleMin, srcValue ),\r
+ max = XUI_AbstractUINode_calcValue( styleMax, srcValue );\r
return v <= min ? min : max <= v ? max : v;\r
};\r
-X.UI._AbstractUINode.ceil = function( v ){\r
+function XUI_AbstractUINode_ceil( v ){\r
if( 0 <= v ){\r
return ( v * 10 + 0.999 | 0 ) / 10;\r
};\r
return ( -v * 10 + 0.999 | 0 ) / -10;\r
};\r
\r
-X.UI.AbstractUINode = X.Class.create(\r
+X.UI.AbstractUINode = X_Class_create(\r
'AbstractUINode',\r
- X.Class.ABSTRACT | X.Class.SUPER_ACCESS,\r
+ X_Class.ABSTRACT,\r
{\r
parent : function(){\r
- return X_Class_getPrivate( this ).parent;\r
+ return X_Pair_get( this ).parent;\r
},\r
root : function(){\r
- return X_Class_getPrivate( this ).root;\r
+ return X_Pair_get( this ).root;\r
},\r
\r
/*\r
* サポートされていない場合は無視される.親のレイアウトによって変わる\r
*/\r
attr : function( nameOrObject, valueOrUnit ){\r
- var p = X_Class_getPrivate( this ),\r
+ var p = X_Pair_get( this ),\r
layout, k, def, attrs, v;\r
- if( nameOrObject && X.Type.isObject( nameOrObject ) ){\r
+ if( nameOrObject && X_Type_isObject( nameOrObject ) ){\r
// setter\r
layout = p.parentData && p.parentData.layout.overrideAttrsForChild; // root には parent がない\r
for( k in nameOrObject ){\r
+ if( X_EMPTY_OBJECT[ k ] ) continue;\r
// 親のレイアウトマネージャの許可しない\r
if( layout && !layout[ k ] ){\r
continue;\r
};\r
- if( def = p.supportAttrs[ k ] ){\r
+ if( def = p.usableAttrs[ k ] ){\r
p.setAttr( k, def, nameOrObject[ k ] );\r
};\r
};\r
} else\r
- if( X.Type.isString( nameOrObject ) ){\r
+ if( X_Type_isString( nameOrObject ) && ( def = p.usableAttrs[ nameOrObject ] ) ){\r
if( valueOrUnit !== undefined ){\r
if( 'em,%'.indexOf( valueOrUnit ) === -1 ){\r
// setter\r
- p.setAttr( nameOrObject, valueOrUnit );\r
+ p.setAttr( nameOrObject, def, valueOrUnit );\r
} else {\r
// getter with unit\r
return p.getAttrWithUnit( nameOrObject, valueOrUnit );\r
};\r
};\r
// getter\r
- if( attrs = ( p.attrObject || p.attrClass.prototype || X.UI.AttrClass ) ){\r
- def = p.supportAttrs[ nameOrObject ];\r
+ if( attrs = ( p.attrObject || p.attrClass.prototype || XUI_AttrClass ) ){\r
+ def = p.usableAttrs[ nameOrObject ];\r
return def && attrs[ def.No ];\r
};\r
return v;\r
},\r
\r
listen : function( type, arg1, arg2, arg3 ){\r
- X_Class_getPrivate( this ).listen( type, arg1, arg2, arg3 );\r
+ var pair = X_Pair_get( this );\r
+ \r
+ ( !arg1 || !arg1.cbKind ) && ( arg1 = X_Closure_classifyCallbackArgs( arg1, arg2, arg3, this ) );\r
+ \r
+ if( arg1.cbKind === X_CLOSURE_FUNC_ONLY ){\r
+ pair[ 'listen' ].apply( pair, [ type, this, arg1.func, arg1.supplement ] );\r
+ } else {\r
+ pair[ 'listen' ]( type, arg1.context, arg1.func, arg1.supplement );\r
+ };\r
return this;\r
},\r
listenOnce : function( type, arg1, arg2, arg3 ){\r
- X_Class_getPrivate( this ).listenOnce( type, arg1, arg2, arg3 );\r
+ X_Pair_get( this )[ 'listenOnce' ]( type, arg1, arg2, arg3 );\r
return this;\r
},\r
listening : function( type, arg1, arg2, arg3 ){\r
- return X_Class_getPrivate( this ).listening( type, arg1, arg2, arg3 );\r
+ return X_Pair_get( this )[ 'listening' ]( type, arg1, arg2, arg3 );\r
},\r
unlisten : function( type, arg1, arg2, arg3 ){\r
- X_Class_getPrivate( this ).unlisten( type, arg1, arg2, arg3 );\r
+ var pair = X_Pair_get( this );\r
+ \r
+ ( !arg1 || !arg1.cbKind ) && ( arg1 = X_Closure_classifyCallbackArgs( arg1, arg2, arg3, this ) );\r
+ \r
+ if( arg1.cbKind === X_CLOSURE_FUNC_ONLY ){\r
+ pair[ 'unlisten' ].apply( pair, [ type, this, arg1.func, arg1.supplement ] );\r
+ } else {\r
+ pair[ 'unlisten' ]( type, arg1.context, arg1.func, arg1.supplement );\r
+ };\r
return this;\r
},\r
dispatch : function( e ){\r
- return X_Class_getPrivate( this ).dispatch( e );\r
+ return X_Pair_get( this )[ 'dispatch' ]( e );\r
},\r
\r
- getNextNode : function(){\r
+ nextNode : function(){\r
\r
},\r
- getPrevNode : function(){\r
+ prevNode : function(){\r
\r
},\r
nodeIndex : function( v ){\r
- var data = X_Class_getPrivate( this );\r
+ var data = X_Pair_get( this );\r
if( typeof v === 'number' ){\r
// data.nodeIndex( v );\r
return this;\r
},\r
getX : function(){\r
// dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).boxX;\r
+ return X_Pair_get( this ).boxX;\r
},\r
getY : function(){\r
// dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).boxY;\r
+ return X_Pair_get( this ).boxY;\r
},\r
getAbsoluteX : function(){\r
// dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).absoluteX;\r
+ return X_Pair_get( this ).absoluteX;\r
},\r
getAbsoluteY: function(){\r
// dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).absoluteY;\r
+ return X_Pair_get( this ).absoluteY;\r
},\r
getWidth : function(){\r
// dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).boxWidth;\r
+ return X_Pair_get( this ).boxWidth;\r
},\r
getHeight : function(){\r
// dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).boxHeight;\r
+ return X_Pair_get( this ).boxHeight;\r
},\r
- scrollTo : function( x, y ){\r
- X_Class_getPrivate( this ).scrollTo( x, y );\r
- },\r
- getScrollX : function( v ){\r
- // dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).scrollX( v );\r
- },\r
- getScrollY : function( v ){\r
- // dirty の場合、rootData.calculate\r
- return X_Class_getPrivate( this ).scrollY( v );\r
- },\r
- disabled : function( v ){\r
- return X_Class_getPrivate( this ).disabled( v );\r
- },\r
- cursor : function( v ){\r
- return X_Class_getPrivate( this ).cursor( v );\r
+ \r
+ /*\r
+ * Repeater に於いて、繰り返されるアイテムの元(itemRenderer)からの複製に使用\r
+ */\r
+ clone : function( opt_cloneListener ){\r
+ var newNode,\r
+ //newPair = X_Pair_get( newNode ),\r
+ pair = X_Pair_get( this ),\r
+ attr, listeners, type, list, i, l, k, def, f;\r
+\r
+ // attr もコピー\r
+ if( pair.attrObject ){\r
+ attr = {};\r
+ for( k in pair.usableAttrs ){\r
+ def = pair.usableAttrs[ k ];\r
+ attr[ k ] = pair.attrObject[ def.No ];\r
+ };\r
+ newNode = this.constructor( attr );\r
+ };\r
+\r
+ // handleEvent 等の拡張されたオブジェクトもコピーする!\r
+ for( k in this ){\r
+ if( this[ k ] !== newNode[ k ] && !newNode[ k ] ) newNode[ k ] = this[ k ];\r
+ };\r
+ \r
+ // User.UINODE な値は pair にコピーされているのでこれをコピー\r
+ for( k in pair ){\r
+ //pair[ k ] !== newPair[ k ] && !newPair[ k ] && console.log( k );\r
+ //if( pair[ k ] !== newPair[ k ] && !newPair[ k ] && k !== 'attrObject' && k !== '_listeners' ){\r
+ //newPair[ k ] = pair[ k ];\r
+ //console.log( k );\r
+ //};\r
+ };\r
+ \r
+\r
+ \r
+ // listener もコピーする!\r
+ if( opt_cloneListener && ( listeners = pair[ '_listeners' ] ) ){\r
+ for( type in listeners ){\r
+ list = listeners[ type ];\r
+ for( i = 0, l = list.length; i < l; ++i ){\r
+ f = list[ i ];\r
+ switch( f.cbKind ){\r
+ case X_CLOSURE_THIS_FUNC :\r
+ newNode[ f.once ? 'listenOnce' : 'listen' ]( type, f.context === this ? newNode : f.context, f.func, f.supplement );\r
+ break;\r
+ case X_CLOSURE_HANDLEEVENT :\r
+ newNode[ f.once ? 'listenOnce' : 'listen' ]( type, f.context === this ? newNode : f.context, f.supplement );\r
+ break;\r
+ /*\r
+ case X_CLOSURE_FUNC_ONLY :\r
+ if( f.lock ){\r
+ newNode[ 'listen' ]( type, f.func, f.supplement );\r
+ } else {\r
+ newNode[ f.once ? 'listenOnce' : 'listen' ]( type, f.func, f.supplement );\r
+ };\r
+ break;\r
+ default :\r
+ newNode[ 'listen' ]( type, f );\r
+ break; */\r
+ };\r
+ }; \r
+ };\r
+ } else\r
+ if( opt_cloneListener && ( list = this.reserveEvents ) ){\r
+ for( i = 0, l = list.length; i < l; ++i ){\r
+ f = list[ i ];\r
+ newNode[ f.once ? 'listenOnce' : 'listen' ]( f[ 0 ], newNode, f[ 1 ], f[ 2 ] );\r
+ }; \r
+ };\r
+ \r
+ return newNode;\r
}\r
}\r
);\r