\r
if( !isStart && !hammer.gestureStartEvent ) return;\r
\r
-if( type === XUI_Event.POINTER_OUT ) console.log( 'gestureCanceled ...' + e.button )\r
-\r
if( isEnd ){\r
if( XUI_Gesture_POINTERS[ uid ] ){\r
delete XUI_Gesture_POINTERS[ uid ];\r
\r
\r
var XUI_Gesture_LIST = [\r
- /**\r
+ /*\r
* Touch\r
* Called as first, tells the user has touched the screen\r
* @events touch\r
}\r
},\r
\r
- /**\r
+ /*\r
* Transform\r
* User want to scale or rotate with 2 fingers\r
* @events transform, transformstart, transformend, pinch, pinchin, pinchout, rotate\r
}\r
},\r
\r
- /**\r
+ /*\r
* Drag\r
* Move with x fingers (default 1) around on the page. Blocking the scrolling when\r
* moving left and right is a good practice. When all the drag events are blocking\r
}\r
},\r
\r
- /**\r
+ /*\r
* Tap/DoubleTap\r
* Quick touch at a place or double at the same place\r
* @events tap, doubletap\r