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Fix the bug of X.NodeAnime.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
index 3b9366e..dc4ec65 100644 (file)
@@ -4,18 +4,20 @@
  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
  */\r
-var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
-       X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidBrowserWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
-       X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti,      \r
-       X_Audio_Sprite_needTouchFirst   = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
-       X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidBrowserWebkit' ] <= 534.3 ),\r
-       X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
-       X_Audio_Sprite_maxTracks        = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
-       X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
-       X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
-       X_Audio_Sprite_uid              = 0,\r
-       X_Audio_Sprite_members          = {},\r
-       X_Audio_Sprite_TEMP             = {\r
+var X_AudioSprite_shouldUse         = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'AOSP' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
+       X_AudioSprite_useVideoForMulti  = //( 3.1 <= X_UA[ 'AOSP' ] < 4 ) || \r
+                                                                         //( ( 4.2 <= X_UA[ 'AOSP' ] ),\r
+                                                                         // ドスパラパッドはビデオのインライン再生が不可\r
+                                                                         false,\r
+       X_AudioSprite_disableMultiTrack = !X_WebAudio && ( X_UA[ 'iOS' ] || 4 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ),\r
+       X_AudioSprite_enableVolume      = X_HTMLAudio && ( !X_UA[ 'iOS' ] && !X_UA[ 'AOSP' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
+       // http://tukumemo.com/html5-audio-sp/\r
+       // iOS6、Android4.1から同時再生が可能になりました。\r
+       X_AudioSprite_maxTracks        = X_AudioSprite_useVideoForMulti ? 2 : X_AudioSprite_disableMultiTrack ? 1 : 9,\r
+       X_AudioSprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
+       X_AudioSprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
+       X_AudioSprite_uid              = 0,\r
+       X_AudioSprite_TEMP             = {\r
                presets     : {},\r
                BGMs        : {},\r
                tracks      : [],\r
@@ -25,45 +27,107 @@ var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ]
                bgmPosition : 0,\r
                bgmName     : '',\r
                bgmLooped   : false,\r
-               bgmPlaying  : false\r
+               bgmPlaying  : false,\r
+               tmpEvent    : null\r
        },\r
-       X_Audio_Sprite_instance;\r
+       X_AudioSprite,\r
+       X_AudioSprite_numTracks,\r
+       X_AudioSprite_useVideo;\r
 \r
-X[ 'Audio' ][ 'Sprite' ] = {\r
+/**\r
+ * {\r
+ *      urls      : [ 'xx.ogg', 'xx.mp3' ],\r
+ *      numTracks : 3,\r
+ *   useVideo  : false,\r
+ *   volume    : 1,\r
+ *      BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
+ *   BGM_02 : [ '56.00', '1:15.230', true ]\r
+ * }\r
+ * \r
+ * X_EVENT_BACKEND_READY\r
+ * X_EVENT_BACKEND_NONE\r
+ * \r
+ * X_EVENT_READY\r
+ * X_EVENT_MEDIA_LOOPED\r
+ * X_EVENT_MEDIA_ENDED\r
+ * \r
+ * @namespace X.AudioSprite\r
+ * @alias X.AudioSprite\r
+ */ \r
+X[ 'AudioSprite' ] = function( setting ){\r
+       var tracks  = X_AudioSprite_TEMP.tracks,\r
+               bgms    = X_AudioSprite_TEMP.BGMs,\r
+               presets = X_AudioSprite_TEMP.presets,\r
+               urls    = setting[ 'urls' ],\r
+               video   = setting[ 'useVideo' ],\r
+               n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
+               volume  = setting[ 'volume' ],\r
+               k, i, v, track;\r
        \r
-       'shouldUse'        : X_Audio_Sprite_shouldUse,\r
+\r
+       if( X_AudioSprite ) X_AudioSprite[ 'kill' ]();\r
+\r
+       X_AudioSprite = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
+       X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite_handleEvent );\r
        \r
-       'needTouchFirst'   : X_Audio_Sprite_needTouchFirst,\r
+       n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks;\r
        \r
-       'enableMultiTrack' : X_Audio_Sprite_enableMultiTrack,\r
+       // TODO\r
+       // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる?\r
+       //if( X_AudioSprite_needTouchAndroid && n === 1 ){\r
+       //      video = true;\r
+       //};\r
        \r
-       'create' : function( setting ){\r
-               // close()\r
-               if( X_Audio_Sprite_instance ){\r
-                       X_Audio_Sprite_instance.close();\r
-               } else {\r
-                       X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members );\r
-                       X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
+       for( k in setting ){\r
+               v = setting[ k ];\r
+               if( X_Type_isArray( v ) && v !== urls ){\r
+                       v = X_Array_copy( v );\r
+                       for( i = v.length; i; ){\r
+                               --i;\r
+                               if( i !== 2 ) v[ i ] = X_Audio_timeStringToNumber( v[ i ] );\r
+                       };                                      \r
+                       if( v[ 2 ] ) bgms[ k ] = v;\r
+                       presets[ k ] = v;\r
                };\r
-               X_Audio_Sprite_instance.setup( setting );\r
-               return X_Audio_Sprite_instance;\r
-               \r
-       }\r
+       };\r
+       \r
+       X_Audio_startDetectionBackend(\r
+               X_Audio_BACKENDS[ 0 ],\r
+               X_AudioSprite, // dispatcher として\r
+               X_Array_copy( urls ),\r
+               {\r
+                       'volume'    : 0 <= volume && volume <= 1 ? volume : 1,\r
+                       'autoplay'  : true,\r
+                       'startTime' : 0,\r
+                       'endTime'   : X_AudioSprite_lengthSilence,\r
+                       'loop'      : true\r
+               });\r
+\r
+       X_AudioSprite[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
+       X_AudioSprite[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_AudioSprite_handleEvent );\r
+       \r
+       X_AudioSprite_useVideo  = video;\r
+       X_AudioSprite_numTracks = X_AudioSprite[ 'numTracks' ] = n;\r
+\r
+       return X_AudioSprite;\r
 };\r
 \r
+X[ 'AudioSprite' ][ 'shouldUse'        ] = X_AudioSprite_shouldUse;\r
+X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_AudioSprite_disableMultiTrack;\r
+\r
 // 再生が終わっているもの、終わりかけのものを探す\r
-// TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
-function X_Audio_Sprite_getTrackEnded(){\r
-       var tracks  = X_Audio_Sprite_TEMP.tracks,\r
-               l = tracks.length,\r
+// TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.AudioSprite は使わず自力で実装\r
+function X_AudioSprite_getTrackEnded(){\r
+       var tracks  = X_AudioSprite_TEMP.tracks,\r
+               l = X_AudioSprite_numTracks,\r
                i = 0, track, state, last = 1 / 0, _last, index;\r
        \r
        for( ; i < l; ++i ){\r
                track = tracks[ i ];\r
-               state = track.state();\r
+               state = track.getState();\r
                if( !state.playing ) return track;\r
-               if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
-               if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
+               if( track === X_AudioSprite_TEMP.bgmTrack ) continue;\r
+               if( state.currentTime <= X_AudioSprite_lengthSilence + X_AudioSprite_lengthDistance ) return track;\r
                _last = state.endTime - state.currentTime;\r
                if( _last < last ){\r
                        last  = _last;\r
@@ -73,185 +137,91 @@ function X_Audio_Sprite_getTrackEnded(){
        return tracks[ index ];\r
 };\r
 \r
-/*\r
- * {\r
- *      urls      : [ 'xx.ogg', 'xx.mp3' ],\r
- *      numTracks : 3,\r
- *   useVideo  : false,\r
- *   volume    : 1,\r
- *      BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
- *   BGM_02 : [ '56.00', '1:15.230', true ]\r
- * }\r
- * \r
- * X_EVENT_BACKEND_READY\r
- * X_EVENT_BACKEND_NONE\r
- * \r
- * X_EVENT_READY\r
- * X_EVENT_MEDIA_LOOPED\r
- * X_EVENT_MEDIA_ENDED\r
- * \r
- */\r
-\r
-X_Audio_Sprite_members = {\r
-               \r
-               setup : function( setting ){\r
-                       \r
-                       var tracks  = X_Audio_Sprite_TEMP.tracks,\r
-                               bgms    = X_Audio_Sprite_TEMP.BGMs,\r
-                               presets = X_Audio_Sprite_TEMP.presets,\r
-                               urls    = setting[ 'urls' ],\r
-                               video   = setting[ 'useVideo' ],\r
-                               n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
-                               option  = {\r
-                                       volume    : setting[ 'volume' ] || 0.5,\r
-                                       autoplay  : false,\r
-                                       startTime : 0,\r
-                                       endTime   : X_Audio_Sprite_lengthSilence,\r
-                                       loop      : true\r
-                               },\r
-                               k, i, v, track;\r
-                       \r
-                       n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
-                       \r
-                       for( k in setting ){\r
-                               v = setting[ k ];\r
-                               if( X_Type_isArray( v ) && v !== urls ){\r
-                                       v = X_Object_cloneArray( v );\r
-                                       for( i = v.length; i; ){\r
-                                               --i;\r
-                                               if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
-                                       };                                      \r
-                                       if( v[ 2 ] ) bgms[ k ] = v;\r
-                                       presets[ k ] = v;\r
-                               };\r
-                       };\r
-                       \r
-                       for( i = 0; i < n; ++i ){\r
-                               if( video || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){\r
-                                       option[ 'useVideo' ] = true;\r
-                               };\r
-                               tracks.push( X.Audio( urls, X_Object_clone( option ) ) );\r
-                       };\r
-                       \r
-                       tracks[ n - 1 ][ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], this, X_Audio_Sprite_handleEvent );\r
-                       \r
-                       X_Audio_Sprite_instance.numTracks = n;\r
-               },\r
-               \r
-               close : function(){\r
-                       var tracks  = X_Audio_Sprite_TEMP.tracks,\r
-                               bgms    = X_Audio_Sprite_TEMP.BGMs,\r
-                               presets = X_Audio_Sprite_TEMP.presets,\r
-                               k;\r
-                       \r
-                       while( tracks.length ){\r
-                               tracks.pop()[ 'kill' ]();\r
-                       };\r
-                       \r
-                       for( k in bgms ){\r
-                               delete bgms[ k ];\r
-                       };\r
-                       for( k in presets ){\r
-                               delete presets[ k ];\r
-                       };\r
-                       \r
-                       X_Audio_Sprite_TEMP.bgmTrack    = null;\r
-                       X_Audio_Sprite_TEMP.bgmPosition = 0;\r
-                       X_Audio_Sprite_TEMP.bgmName     = '';\r
-                       X_Audio_Sprite_TEMP.bgmLooped   = false;\r
-                       X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
-               },\r
-               \r
-               load : function(){\r
-                       var tracks = X_Audio_Sprite_TEMP.tracks,\r
-                               i = 0, l = tracks.length;\r
-                       for( ; i < l; ++i ){\r
-                               if( X_UA[ 'WinPhone' ] ){\r
-                                       console.log( 'touch -> play()' );\r
-                                       //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
-                                       this.pause( i );\r
-                               } else {\r
-                                       X_Audio_getAudioWrapper( tracks[ i ] )[ '_rawObject' ].load();\r
-                               };\r
-                       };\r
-               },\r
+var X_AudioSprite_members =\r
+/** @lends X.AudioSprite.prototype */\r
+{\r
+               /**\r
+                * @type {number}\r
+                */\r
+               'numTracks' : 0,\r
                \r
-               /*\r
-                * @return uid Number\r
+               /**\r
+                * 再生\r
+                * @param {string} name トラック名\r
+                * @return {number} uid\r
                 */\r
-               play : function( name ){\r
-                       var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
-                               tracks  = X_Audio_Sprite_TEMP.tracks,\r
-                               bgms    = X_Audio_Sprite_TEMP.BGMs,\r
-                               presets = X_Audio_Sprite_TEMP.presets,\r
+               'play' : function( name ){\r
+                       var bgm     = X_AudioSprite_TEMP.bgmTrack,\r
+                               tracks  = X_AudioSprite_TEMP.tracks,\r
+                               bgms    = X_AudioSprite_TEMP.BGMs,\r
+                               presets = X_AudioSprite_TEMP.presets,\r
                                preset  = presets[ name ],\r
                                track, i, k;\r
                        \r
                        if( preset ){\r
                                if( bgms[ name ] ){\r
-                                       if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
+                                       if( name !== X_AudioSprite_TEMP.bgmName ){\r
                                                // bgm変更\r
-                                               X_Audio_Sprite_TEMP.bgmName     = name;\r
-                                               X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
-                                               X_Audio_Sprite_TEMP.bgmPlaying  = true;\r
-                                               X_Audio_Sprite_TEMP.bgmLooped   = false;\r
+                                               X_AudioSprite_TEMP.bgmName     = name;\r
+                                               X_AudioSprite_TEMP.bgmPosition = preset[ 0 ];\r
+                                               X_AudioSprite_TEMP.bgmLooped   = false;\r
                                        };\r
+                                       \r
+                                       X_AudioSprite_TEMP.bgmPlaying = true;\r
+                                       \r
                                        if( bgm ){\r
                                                track = bgm;\r
                                        } else\r
-                                       if( 1 < tracks.length ){\r
-                                               track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
+                                       if( 1 < X_AudioSprite_numTracks ){\r
+                                               track = X_AudioSprite_TEMP.bgmTrack = X_AudioSprite_getTrackEnded();\r
                                        } else {\r
-                                               track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
+                                               track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ];\r
                                        };\r
                                        \r
-                                       if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
-                                               track\r
-                                                       .state( {\r
-                                                               loop          : true,\r
-                                                               looped        : X_Audio_Sprite_TEMP.bgmLooped,\r
-                                                               currentTime   : X_Audio_Sprite_TEMP.bgmPosition,\r
-                                                               startTime     : preset[ 0 ],\r
-                                                               endTime       : preset[ 1 ],\r
-                                                               loopStartTime : preset[ 3 ],\r
-                                                               loopEndTime   : preset[ 4 ]\r
-                                                       } );\r
+                                       if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ).playing ){\r
+                                               track.setState({\r
+                                                               'loop'          : true,\r
+                                                               'looped'        : X_AudioSprite_TEMP.bgmLooped,\r
+                                                               'currentTime'   : X_AudioSprite_TEMP.bgmPosition,\r
+                                                               'startTime'     : preset[ 0 ],\r
+                                                               'endTime'       : preset[ 1 ],\r
+                                                               'loopStartTime' : preset[ 3 ],\r
+                                                               'loopEndTime'   : preset[ 4 ]\r
+                                                       });\r
                                        } else {\r
-                                               track\r
-                                                       .state( { looped : X_Audio_Sprite_TEMP.bgmLooped } )\r
-                                                       .play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] )\r
-                                                       .seek( X_Audio_Sprite_TEMP.bgmPosition );\r
+                                               track.setState( { 'looped' : X_AudioSprite_TEMP.bgmLooped } );\r
+                                               track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
+                                               track.seek( X_AudioSprite_TEMP.bgmPosition );\r
                                        };\r
                                        \r
                                } else {\r
-                                       if( 1 < tracks.length ){\r
-                                               track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
+                                       if( 1 < X_AudioSprite_numTracks ){\r
+                                               track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying );\r
                                                track\r
-                                                       [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
-                                                       .state( { looped : false } )\r
-                                                       .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
+                                                       [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent )\r
+                                                       .setState( { 'looped' : false } );\r
+                                               track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );\r
                                        } else {\r
                                                // single track, iOS\r
                                                if( bgm ){\r
-                                                       X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
-                                                       console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.isPlaying() );\r
-                                                       X_Audio_Sprite_TEMP.bgmTrack    = null;\r
+                                                       X_AudioSprite_TEMP.bgmPosition = bgm.currentTime();\r
+                                                       //console.log( 'bgm position : ' + X_AudioSprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
+                                                       X_AudioSprite_TEMP.bgmTrack    = null;\r
                                                };\r
                                                track = tracks[ 0 ];\r
                                        \r
-                                               if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
-                                                       track\r
-                                                               .state( {\r
-                                                                       loop          : true,\r
-                                                                       looped        : false,\r
-                                                                       startTime     : preset[ 0 ],\r
-                                                                       endTime       : preset[ 1 ],\r
-                                                                       loopStartTime : 0,\r
-                                                                       loopEndTime   : X_Audio_Sprite_lengthSilence\r
-                                                               } );\r
+                                               if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ).playing ){\r
+                                                       track.setState({\r
+                                                                       'loop'          : true,\r
+                                                                       'looped'        : false,\r
+                                                                       'currentTime'   : preset[ 0 ],\r
+                                                                       'startTime'     : preset[ 0 ],\r
+                                                                       'endTime'       : preset[ 1 ],\r
+                                                                       'loopStartTime' : 0,\r
+                                                                       'loopEndTime'   : X_AudioSprite_lengthSilence\r
+                                                               });\r
                                                } else {\r
-                                                       track\r
-                                                               .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );       \r
+                                                       track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );   \r
                                                };\r
                                        };\r
                                };\r
@@ -260,166 +230,288 @@ X_Audio_Sprite_members = {
                        return -1;\r
                },\r
                \r
-               pause : function( uid ){\r
-                       var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
-                       if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
-                               X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
-                               X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
-                               X_Audio_Sprite_TEMP.bgmTrack    = null;\r
+               /**\r
+                * ポーズ, uid を指定しない、または '*' で呼び出した場合、全てのトラックを pause する。\r
+                * @param {number} uid=undefined トラックID, '*'\r
+                * @return {AudioSprite}\r
+                */\r
+               'pause' : function( uid ){\r
+                       var tracks = X_AudioSprite_TEMP.tracks,\r
+                               i, l, track;\r
+                       \r
+                       if( uid === '*' || uid === undefined ){\r
+                               for( i = 0, l = X_AudioSprite_numTracks; i < l; ++i ){\r
+                                       X_AudioSprite[ 'pause' ]( i );\r
+                               };\r
+                       } else\r
+                       if( track = tracks[ uid ] ){\r
+                               if( X_AudioSprite_TEMP.bgmTrack === track ){\r
+                                       X_AudioSprite_TEMP.bgmPosition = track.currentTime();\r
+                                       X_AudioSprite_TEMP.bgmPlaying  = false;\r
+                                       X_AudioSprite_TEMP.bgmTrack    = null;\r
+                               };\r
+                               track.play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence );\r
+                               track.seek( 0 );\r
+                               X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );                               \r
                        };\r
-                       track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
-                       this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
-                       return this;\r
+                       return X_AudioSprite;\r
                },\r
                \r
-               seek : function( uid, position ){\r
-                       var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
-                               end;\r
+               /**\r
+                * シーク, 現在のトラックの長さ内で相対指定する\r
+                * @param {number} uid トラックID\r
+                * @param {number} position ms\r
+                * @return {AudioSprite}\r
+                */\r
+               'seek' : function( uid, position ){\r
+                       var track = X_AudioSprite_TEMP.tracks[ uid ],\r
+                               end, start;\r
                        if( track ){\r
                                delete track.seekTime;\r
-                               end = X_AudioWrapper_getEndTime( track );\r
-                               position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion );\r
+                               end   = X_Audio_getEndTime( track );\r
+                               start = X_Audio_getStartTime( track, end );\r
+                               0 <= position && position <= ( end - start ) && track.seek( start + position );\r
                        };\r
-                       return this;\r
+                       return X_AudioSprite;\r
                },\r
                \r
-               volume : function( uid, opt_volume ){\r
+               /**\r
+                * ボリューム\r
+                * @param {number} uid トラックID\r
+                * @param {number} opt_volume= ボリューム\r
+                * @return {AudioSprite|number}\r
+                */\r
+               'volume' : function( uid, opt_volume ){\r
                        var track, i;\r
                        // TODO uid = 0\r
                        if( uid === 0 ){\r
                                if( opt_volume === undefined ){\r
-                                       return X_Audio_Sprite_TEMP.volume;\r
+                                       return X_AudioSprite_TEMP.volume;\r
                                };\r
-                               for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
-                                       X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
+                               for( i = X_AudioSprite_numTracks; i; ){\r
+                                       X_AudioSprite_TEMP.tracks[ --i ].volume( opt_volume );\r
                                };\r
-                               return this;\r
+                               return X_AudioSprite;\r
                        };\r
-                       track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
+                       track = X_AudioSprite_TEMP.tracks[ uid ];\r
                        if( opt_volume === undefined ){\r
-                               return track ? track.volume() : -1;\r
+                               return track ? track.gain : -1;\r
                        };\r
                        track && track.volume( opt_volume );\r
-                       return this;\r
+                       return X_AudioSprite;\r
                },\r
                \r
-               state : function( uid, opt_obj ){\r
-                       var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
+               /**\r
+                * 状態の取得・更新\r
+                * @param {number} uid トラックID\r
+                * @param {object} opt_obj= 上書きする状態を書き込んだオブジェクト\r
+                * @return {AudioSprite|object}\r
+                */\r
+               'state' : function( uid, opt_obj ){\r
+                       var track = X_AudioSprite_TEMP.tracks[ uid ],\r
                                state, start, end;\r
                        // TODO uid = 0\r
                        if( opt_obj === undefined ){\r
                                // TODO pause\r
                                if( track ){\r
-                                       state = track.state();\r
+                                       state = track.getState();\r
                                        start = state.startTime;\r
                                        return {\r
-                                       'currentTime' : state.currentTime - state.startTime,\r
-                                       'playing'     : state.startTime <= state.currentTime && state.currentTime <= state.endTime,\r
-                                       'duration'    : state.endTime - state.startTime,\r
-                                       'volume'      : X_Audio_Sprite_TEMP.volume\r
+                                       'currentTime' : state.currentTime - start,\r
+                                       'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
+                                       'duration'    : state.endTime - start,\r
+                                       'volume'      : X_AudioSprite_TEMP.volume\r
                                        };\r
                                };\r
-                               return { 'volume' : X_Audio_Sprite_TEMP.volume, 'playing' : false };\r
+                               return { 'volume' : X_AudioSprite_TEMP.volume, 'playing' : false };\r
                        };\r
-                       track && track.state( opt_obj );\r
-                       return this;\r
+                       track && track.setState( opt_obj );\r
+                       return X_AudioSprite;\r
                }\r
 };\r
 \r
-function X_Audio_Sprite_handleEvent( e ){\r
-       var i, tracks, track, _e;\r
+function X_AudioSprite_backendHandler( e ){\r
+       var i, backend, option, src, name, last, _e, track;\r
        \r
        switch( e.type ){\r
                case X_EVENT_BACKEND_READY :\r
+               \r
+                       backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
+                       option  = e[ 'option' ];\r
+                       \r
+                       X_AudioSprite[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler );\r
+                       X_AudioSprite[ 'source' ]      = src = e[ 'source' ];\r
+                       X_AudioSprite[ 'backendName' ] = name = backend.backendName;\r
+               \r
+                       //console.log( i + ' / ' + X_AudioSprite_numTracks );\r
+               \r
+                       for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
+                               if( X_AudioSprite_useVideo || ( i === 1 && X_AudioSprite_useVideoForMulti ) ){\r
+                                       option = X_Object_deepCopy( option );\r
+                                       option[ 'useVideo' ] = true;\r
+                                       console.log( 'use video' );\r
+                               };\r
+                               // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
+                               X_AudioSprite_TEMP.tracks.push(\r
+                                       last = backend.klass( null, e[ 'source' ], option )[ 'listen' ]( X_EVENT_DEBUG, X_AudioSprite_handleEvent ) );\r
+                       };\r
+\r
                        _e = {\r
                                'type'        : X_EVENT_BACKEND_READY,\r
-                               'source'      : e[ 'source' ],\r
-                               'backendName' : e[ 'backendName' ]\r
+                               'source'      : src,\r
+                               'backendName' : name\r
                        };\r
                        \r
-                       if( X_Audio_Sprite_needTouchFirst ){\r
-                               if( e.backendName === 'Web Audio' ){\r
-                                       _e[ 'needTouchForPlay' ] = true;\r
-                               } else {\r
-                                       _e[ 'needTouchForLoad' ] = true;\r
-                               };\r
+                       // TODO 今は touch 可能で backend ready\r
+                       if(\r
+                               // WebAudio\r
+                               ( e[ 'needTouchForPlay' ] && ( _e[ 'needTouchForPlay' ] = true ) ) ||\r
+                               // HTMLAudio\r
+                               ( e[ 'needTouchForLoad' ] && ( _e[ 'needTouchForLoad' ] = true ) )\r
+                       ){\r
+                               X_AudioSprite_TEMP.tmpEvent = _e;\r
+                               last[ 'listenOnce' ]( X_EVENT_MEDIA_WAIT_FOR_TOUCH, X_AudioSprite_backendHandler );\r
+                       } else {\r
+                               X_AudioSprite[ 'asyncDispatch' ]( _e );\r
                        };\r
-                       this[ 'asyncDispatch' ]( _e );\r
                        \r
-                       e.target\r
-                               [ 'unlisten' ]( X_EVENT_BACKEND_NONE, this, X_Audio_Sprite_handleEvent )\r
-                               [ 'listenOnce' ]( X_EVENT_READY, this, X_Audio_Sprite_handleEvent );\r
-\r
-                       // READY, needTouchForPlay, needTouchForLoad\r
-                       if( X_Audio_HTMLAudioWrapper_durationFix ){\r
-                               for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
-                                       X_Audio_Sprite_instance.pause( i );\r
-                               };\r
-                       };\r
-                       break;\r
+                       // TODO 全ての track の READY で!\r
+                       last[ 'listen' ]( X_EVENT_PROGRESS, X_AudioSprite_backendHandler )\r
+                               [ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_backendHandler );\r
+                       return X_CALLBACK_STOP_NOW;\r
 \r
                case X_EVENT_BACKEND_NONE :\r
-                       this[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
-                       e.target[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_Audio_Sprite_handleEvent );\r
+                       X_AudioSprite\r
+                               [ 'listen' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_handleEvent ) // kill を呼ぶ\r
+                               [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
+                       return X_CALLBACK_STOP_NOW;\r
+               \r
+               case X_EVENT_MEDIA_WAIT_FOR_TOUCH :\r
+                       // TODO 全ての track の MEDIA_WAIT_FOR_TOUCH で!\r
+                       X_AudioSprite[ 'asyncDispatch' ]( X_AudioSprite_TEMP.tmpEvent );\r
+                       delete X_AudioSprite_TEMP.tmpEvent;\r
+                       break;\r
+               \r
+               case X_EVENT_PROGRESS :\r
+                       X_AudioSprite[ 'dispatch' ]( { type : X_EVENT_PROGRESS, 'percent' : e[ 'percent' ] } );\r
                        break;\r
                \r
                case X_EVENT_READY :\r
                        console.log( 'X.AudioSprite - Ready!' );\r
-                       if( X_Audio_Sprite_needTouchAndroid ){\r
-                               for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
-                                       X_Audio_Sprite_instance.pause( i );\r
-                               };\r
-                               e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this.asyncDispatch, [ X_EVENT_READY ] ); // Android 標準ブラウザ\r
-                               return;\r
+                       \r
+                       if( X_AudioSprite_TEMP.tmpEvent ){\r
+                               // このタイミングで tmpEvent が存在する場合は、タッチをスキップして Web Audio が再生可能になった\r
+                               // つまり他の Web Audio インスタンスでタッチによる再生が開始され、自身も再生可能になった\r
+                               \r
+                               _e = X_AudioSprite_TEMP.tmpEvent;\r
+                               _e[ 'needTouchForPlay' ] = false;\r
+                               \r
+                               X_AudioSprite\r
+                                       [ 'unlisten' ]( X_EVENT_MEDIA_WAIT_FOR_TOUCH, X_AudioSprite_backendHandler )\r
+                                       [ 'asyncDispatch' ]( _e );\r
+                               \r
+                               delete X_AudioSprite_TEMP.tmpEvent;\r
+                       };                      \r
+                       \r
+                       for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
+                               track = X_AudioSprite_TEMP.tracks[ i ];\r
+                               ( track.autoplay || track._playReserved ) && track.actualPlay();\r
+                               delete track._playReserved;\r
                        };\r
-                       this[ 'asyncDispatch' ]( X_EVENT_READY );\r
+                       this[ 'listen' ]( X_EVENT_PROGRESS, X_AudioSprite_backendHandler );\r
+                       X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_READY );\r
                        break;\r
-                       \r
+       };\r
+};\r
+\r
+\r
+function X_AudioSprite_handleEvent( e ){\r
+       var track = e.target, i, tracks, _e, k;\r
+       \r
+       switch( e.type ){\r
                case X_EVENT_MEDIA_PLAYING :\r
-                       ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.state().looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
+               case X_EVENT_MEDIA_WAITING :\r
+               case X_EVENT_MEDIA_SEEKING :\r
+                       ( track === X_AudioSprite_TEMP.bgmTrack || !track.looped ) &&  X_AudioSprite[ 'asyncDispatch' ]( e.type );\r
                        break;\r
                \r
                case X_EVENT_MEDIA_BEFORE_LOOP :\r
-                       if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
-                               X_Audio_Sprite_TEMP.bgmLooped = true;\r
-                               this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
+                       if( track === X_AudioSprite_TEMP.bgmTrack ){\r
+                               // BGM\r
+                               X_AudioSprite_TEMP.bgmLooped = true;\r
+                               X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
                        } else {\r
-                               if( e.target.state().looped ){\r
-                                       //this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
-                               } else {\r
-                                       this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
+                               // SE\r
+                               if( !track.looped ){\r
+                                        X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
                                };\r
                                \r
+                               //console.log( '[AudioSprite] bgmPlaying:' + X_AudioSprite_TEMP.bgmPlaying + ' ' + !X_AudioSprite_TEMP.bgmTrack );\r
+                               \r
                                // single track | iOS\r
-                               if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
-                                       X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
-                                       this.play( X_Audio_Sprite_TEMP.bgmName );\r
-                                       return X.Callback.PREVENT_DEFAULT;\r
+                               if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){\r
+                                       X_AudioSprite_TEMP.bgmTrack = track;\r
+                                       X_AudioSprite.play( X_AudioSprite_TEMP.bgmName );\r
+                                       return X_CALLBACK_PREVENT_DEFAULT;\r
                                };\r
                        };\r
                        break;\r
                \r
+               \r
+               case X_EVENT_DEBUG :\r
+                       i = X_AudioSprite_TEMP.tracks.indexOf( track );\r
+                       if( 0 <= i ){\r
+                               e[ 'trackID' ] = i;\r
+                               X_AudioSprite[ 'dispatch' ]( e );\r
+                       };\r
+                       break;\r
+               \r
+               // TODO Android Firefox で アクティブ検出できない!\r
                case X_EVENT_VIEW_ACTIVATE :\r
                        console.log( '■ アクティブ' );\r
                        // track.play(); or iOS need touch??\r
-                       tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
-                       while( tracks.length ) tracks.pop().play();\r
+                       tracks = X_AudioSprite_TEMP.pauseTracks;\r
+                       while( tracks.length ) tracks.pop().actualPlay();\r
                        break;\r
 \r
                case X_EVENT_VIEW_DEACTIVATE :\r
                        console.log( '■ デアクティブ' );\r
                        // track.pause();\r
-                       tracks = X_Audio_Sprite_TEMP.tracks;\r
-                       i      = tracks.length;\r
+                       tracks = X_AudioSprite_TEMP.tracks;\r
+                       i      = X_AudioSprite_numTracks;\r
                        for( ; i; ){\r
                                track = tracks[ --i ];\r
-                               track.isPlaying() && X_Audio_Sprite_TEMP.pauseTracks.push( track.pause() );\r
+                               track.playing && X_AudioSprite_TEMP.pauseTracks.push( track ) && track.pause();\r
                        };\r
                        break;\r
                \r
+               case X_EVENT_BACKEND_NONE :\r
+               case X_EVENT_UNLOAD :\r
+                       X_AudioSprite[ 'kill' ]();\r
+                       break;\r
+               \r
                case X_EVENT_KILL_INSTANCE :\r
-                       X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
-                       this.close();\r
+                       X_AudioSprite_TEMP.pauseTracks.length = 0;\r
+                       \r
+                       while( X_AudioSprite_TEMP.tracks.length ){\r
+                               X_AudioSprite_TEMP.tracks.pop()[ 'kill' ]();\r
+                       };\r
+                       \r
+                       for( k in X_AudioSprite_TEMP.BGMs ){\r
+                               delete X_AudioSprite_TEMP.BGMs[ k ];\r
+                       };\r
+                       for( k in X_AudioSprite_TEMP.presets ){\r
+                               delete X_AudioSprite_TEMP.presets[ k ];\r
+                       };\r
+                       \r
+                       X_AudioSprite_TEMP.bgmTrack    = null;\r
+                       X_AudioSprite_TEMP.bgmPosition = 0;\r
+                       X_AudioSprite_TEMP.bgmName     = '';\r
+                       X_AudioSprite_TEMP.bgmLooped   = false;\r
+                       X_AudioSprite_TEMP.bgmPlaying  = false;\r
+                       \r
+                       X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite_handleEvent );\r
+                       X_AudioSprite = null;\r
                        break;\r
        };\r
 };\r