* iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
*/\r
var X_Audio_Sprite_shouldUse = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
- X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidBrowserWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
+ X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti, \r
X_Audio_Sprite_needTouchFirst = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
- X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidBrowserWebkit' ] <= 534.3 ),\r
+ X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidWebkit' ] <= 534.3 ) && !( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
X_Audio_Sprite_enableVolume = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
X_Audio_Sprite_maxTracks = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
X_Audio_Sprite_lengthSilence = 10000, // 一番最初の無音部分の長さ\r
for( k in setting ){\r
v = setting[ k ];\r
if( X_Type_isArray( v ) && v !== urls ){\r
- v = X_Object_cloneArray( v );\r
+ v = X_Array_copy( v );\r
for( i = v.length; i; ){\r
--i;\r
if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
};\r
};\r
\r
- X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_Audio_Sprite_instance, X_Object_cloneArray( urls ), option );\r
+ X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_Audio_Sprite_instance, X_Array_copy( urls ), option );\r
\r
X_Audio_Sprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
X_Audio_Sprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_Audio_Sprite_handleEvent );\r
i = 0, l = tracks.length;\r
for( ; i < l; ++i ){\r
if( X_UA[ 'WinPhone' ] ){\r
- console.log( 'touch -> play()' );\r
+ console.log( 'WinPhone : touch -> play()' );\r
//tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
this[ 'pause' ]( i );\r
} else {\r
};\r
\r
return X_Callback_STOP_NOW;\r
- break;\r
\r
case X_EVENT_BACKEND_NONE :\r
this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler )\r
[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
return X_Callback_STOP_NOW;\r
- break;\r
\r
case X_EVENT_READY :\r
console.log( 'X.AudioSprite - Ready!' );\r