* SilverlLight5 ie6&7(ietester,winxp), ie8(winxp) で動作確認。firefox32 では動作しない。(4以下の方がよい?)\r
*/\r
\r
-var X_Audio_SLAudio, X_Audio_SLAudioWrapper,\r
- X_Audio_SLAudio_uid = 0,\r
- X_Audio_SLAudio_LIVE_LIST = [],\r
- X_Audio_SLAudio_POOL_LIST = [];\r
+var X_Audio_SLAudioWrapper,\r
+ X_Audio_SLAudio_uid = 0;\r
\r
if( X.Pulgin.SilverlightEnabled ){\r
\r
- function getSLAudioWrapper( proxy ){\r
- var i = X_Audio_SLAudio_LIVE_LIST.length;\r
- for( ; i; ){\r
- if( X_Audio_SLAudio_LIVE_LIST[ --i ].proxy === proxy ) return X_Audio_SLAudio_LIVE_LIST[ i ];\r
- };\r
- };\r
- \r
- X_Audio_SLAudio = \r
- {\r
- backendName : 'Silverlight Audio',\r
-\r
- detect : function( proxy, source, ext ){\r
- var ok = ext === 'mp3' || ext === 'wma';\r
- proxy.asyncDispatch( ok ? 'support' : 'nosupport' ); \r
- },\r
- \r
- register : function( proxy, source, option ){\r
- X_Audio_SLAudio_LIVE_LIST.push( new X_Audio_SLAudioWrapper( proxy, source, option ) );\r
- },\r
- \r
- close : function( proxy ){\r
- return getSLAudioWrapper( proxy ).close();\r
- },\r
- \r
- play : function( proxy ){\r
- return getSLAudioWrapper( proxy ).play();\r
- },\r
- \r
- pause : function( proxy ){\r
- return getSLAudioWrapper( proxy ).pause();\r
- },\r
- \r
- state : function( proxy, obj ){\r
- return getSLAudioWrapper( proxy ).state( obj );\r
- }\r
- };\r
- \r
- X_Audio_BACKENDS.push( X_Audio_SLAudio );\r
- \r
- function slerror(){\r
- alert( 'slerror' );\r
- };\r
- \r
+ // TODO X.Node.inherits\r
X_Audio_SLAudioWrapper = X.EventDispatcher.inherits(\r
'X.AV.SilverlightAudioWrapper',\r
X.Class.POOL_OBJECT,\r
proxy : null,\r
\r
startTime : 0,\r
- endTime : 0,\r
- loopStartTime : 0,\r
- seekTime : 0,\r
+ endTime : -1,\r
+ loopStartTime : -1,\r
+ loopEndTime : -1,\r
+ seekTime : -1,\r
duration : 0,\r
\r
playing : false,\r
error : 0, \r
loop : false,\r
+ looped : false,\r
+ autoplay : false,\r
volume : 0.5,\r
\r
_onload : '',\r
\r
if( !X_Audio_SLAudio_uid ){\r
// source\r
- //X.X_Node_systemNode.create( 'script', { type : 'text/xaml', id : 'silverlightaudio' } )\r
+ // X_Node_systemNode.create( 'script', { type : 'text/xaml', id : 'silverlightaudio' } )\r
// .text( '<Canvas xmlns="http://schemas.microsoft.com/client/2007" ' +\r
// 'xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas>');\r
\r
this.proxy = proxy;\r
this._source = source;\r
this._onload = 'XAudioSilverlightOnLoad' + ( ++X_Audio_SLAudio_uid );\r
- this._callback = window[ this._onload ] = X_Callback_create( this, this.onSLReady, [ option.autoplay ] );\r
+ this._callback = window[ this._onload ] = X_Callback_create( this, this.onSLReady );\r
this.xnodeObject = X_Node_body\r
.create( 'object', {\r
type : 'application/x-silverlight-2',\r
this.listenOnce( X.Event.KILL_INSTANCE );\r
},\r
\r
- onSLReady : function( sender, autoplay ){\r
+ onSLReady : function( sender ){\r
if( !this._onload ) return;\r
\r
window[ this._onload ] = null;\r
this._rawObject = sender.findName('media'); // x:Name='media'\r
\r
this.listen( [ 'MediaFailed', 'MediaOpened', 'MediaEnded', 'CurrentStateChanged' ] );\r
- \r
- autoplay && X.Timer.once( 100, this, this.play );\r
},\r
\r
handleEvent : function( e ){\r
case 'MediaOpened' :\r
// http://msdn.microsoft.com/ja-jp/library/bb979710(VS.95).aspx\r
this.duration = this._rawObject.NaturalDuration.Seconds * 1000;\r
- this.endTime = this.endTime || this.duration;\r
// TODO 'canplaythrough'\r
this.proxy.asyncDispatch( 'loadstart' );\r
this.proxy.asyncDispatch( 'loadedmetadata' );\r
this.proxy.asyncDispatch( 'loadeddata' );\r
this.proxy.asyncDispatch( 'canplay' );\r
this.proxy.asyncDispatch( 'canplaythrough' );\r
+ \r
+ this.autoplay && X.Timer.once( 16, this, this.play );\r
break;\r
\r
case 'MediaEnded' : \r
},\r
\r
// SilverlightAudio.play\r
- play : function( seekTime ){\r
- var begin, halfway;\r
+ play : function(){\r
+ var begin, end, halfway;\r
\r
// もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
if( this.error ) return;\r
-\r
- begin = ( seekTime || seekTime === 0 ) ? seekTime : this.playing ? this.loopStartTime : this.startTime;\r
- this._lastUserAction = this.playing ? 'seek' : 'play';\r
+ if( !this.duration ){\r
+ this.autoplay = true;\r
+ return;\r
+ };\r
+ \r
+ this._lastUserAction = 0 <= this.seekTime ? 'seek' : 'play';\r
+ \r
+ end = X_AudioWrapper_getEndTime( this );\r
+ begin = X_AudioWrapper_getStartTime( this, end, true );\r
+ \r
+ console.log( '[SLAudio] play ' + begin + ' -> ' + end );\r
\r
- this._currentTime( begin );\r
this._rawObject.Volume = this.volume;\r
+ this._currentTime( begin );\r
\r
if( !this.playing ){\r
this._rawObject.play();\r
this.playing = true;\r
};\r
\r
- halfway = this.endTime < this.duration;\r
+ halfway = end < this.duration;\r
this._timerID && X.Timer.remove( this._timerID );\r
\r
if( halfway ){\r
- this._timerID = X.Timer.once( this.endTime - begin, this, this._onEnded );\r
+ this._timerID = X.Timer.once( end - begin, this, this._onEnded );\r
} else {\r
delete this._timerID;\r
};\r
},\r
\r
_onEnded : function(){\r
+ var time;\r
delete this._timerID;\r
+ \r
if( this.playing ){\r
+ \r
+ time = this._rawObject.Position.Seconds * 1000 - X_AudioWrapper_getEndTime( this ) | 0;\r
+ if( time < -16 ){\r
+ console.log( '> onEnd ' + time );\r
+ this._timerID = X.Timer.once( -time, this, this._onEnded );\r
+ return;\r
+ };\r
+ \r
if( this.loop ){\r
+ this.looped = true;\r
this.play();\r
+ this.proxy.dispatch( 'looped' );\r
} else {\r
this.pause();\r
- this.dispatch( 'ended' ); \r
+ this.proxy.dispatch( 'ended' ); \r
};\r
};\r
},\r
\r
// SilverlightAudio.state\r
state : function( obj ){ // @return Hash: { loop, error, paused, ended, source, duration }\r
- var result;\r
+ var result, end;\r
\r
if( obj === undefined ){\r
return {\r
startTime : this.startTime,\r
- endTime : this.endTime,\r
- loopStartTime : this.loopStartTime,\r
+ endTime : this.endTime < 0 ? this.duration : this.endTime,\r
+ loopStartTime : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
+ loopEndTime : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
+ \r
currentTime : this._rawObject.Position.Seconds * 1000,\r
+ \r
+ \r
loop : this.loop,\r
+ looped : this.looped,\r
volume : this.volume,\r
error : this.error,\r
playing : this.playing,\r
- duration : this.duration || 0 // this._rawObject.NaturalDuration.Seconds;\r
+ duration : this.duration // this._rawObject.NaturalDuration.Seconds;\r
};\r
};\r
\r
result = X_AudioWrapper_updateStates( this, obj );\r
\r
if( result & 2 ){ // seek\r
- this.play( this.seekTime );\r
- delete this.seekTime;\r
+ this.play();\r
} else {\r
if( result & 1 ){\r
- halfway = this.endTime < this.duration;\r
+ end = X_AudioWrapper_getEndTime( this );\r
+ halfway = end < this.duration;\r
this._timerID && X.Timer.remove( this._timerID );\r
\r
if( halfway ){\r
- this._timerID = X.Timer.once( this.endTime - this._rawObject.Position.Seconds * 1000, this, this._onEnded );\r
+ this._timerID = X.Timer.once( end - this._rawObject.Position.Seconds * 1000, this, this._onEnded );\r
} else {\r
delete this._timerID;\r
};\r
_currentTime : function( time ){ // @param Number: time\r
var position = this._rawObject.Position; // [!] create instance\r
\r
- position.Seconds = time / 1000; // set current time\r
+ position.Seconds = time / 1000 | 0; // set current time\r
\r
this._rawObject.Position = position; // [!] reattach instance\r
}\r
\r
}\r
);\r
- \r
-};\r
\r
+ function slerror(){\r
+ alert( 'slerror' );\r
+ };\r
+\r
+ X_Audio_BACKENDS.push( {\r
+ backendName : 'Silverlight Audio',\r
\r
+ detect : function( proxy, source, ext ){\r
+ var ok = ext === 'mp3' || ext === 'wma' || ext === 'wav';\r
+ proxy.asyncDispatch( ok ? 'support' : 'nosupport' ); \r
+ },\r
+ \r
+ klass : X_Audio_SLAudioWrapper\r
+ \r
+ } );\r
\r
+};
\ No newline at end of file