'X.AV.SilverlightAudioWrapper',\r
X.Class.POOL_OBJECT,\r
{\r
- _isSilverlight : true, // for X.EventDispatcher.listen\r
+ '_rawType' : X_EventDispatcher_EVENT_TARGET_TYPE.SILVER_LIGHT,\r
proxy : null,\r
\r
startTime : 0,\r
// TODO embed\r
this.proxy = proxy;\r
this._source = source;\r
+ // X.Audio._slOnload_ は不可\r
this._onload = 'XAudioSilverlightOnLoad' + ( ++X_Audio_SLAudio_uid );\r
this._callback = window[ this._onload ] = X_Callback_create( this, this.onSLReady );\r
this.xnodeObject = X_Node_body\r
'</Canvas>'));\r
\r
this._rawObject = sender.findName('media'); // x:Name='media'\r
- \r
+\r
this.listen( [ 'MediaFailed', 'MediaOpened', 'MediaEnded', 'CurrentStateChanged' ] );\r
},\r
\r
handleEvent : function( e ){\r
var lastState, currentState;\r
\r
+ console.log( e.type );\r
switch( e.type ){\r
\r
case 'MediaFailed' :\r
this.playing = false;\r
this._ended = true;\r
this._paused = false;\r
- this.proxy.dispatch( 'error' ); // open failed\r
+ this.proxy.dispatch( X.Event.ERROR ); // open failed\r
break;\r
\r
case 'MediaOpened' :\r
// http://msdn.microsoft.com/ja-jp/library/bb979710(VS.95).aspx\r
this.duration = this._rawObject.NaturalDuration.Seconds * 1000;\r
// TODO 'canplaythrough'\r
- this.proxy.asyncDispatch( 'loadstart' );\r
- this.proxy.asyncDispatch( 'loadedmetadata' );\r
- this.proxy.asyncDispatch( 'loadeddata' );\r
- this.proxy.asyncDispatch( 'canplay' );\r
- this.proxy.asyncDispatch( 'canplaythrough' );\r
+ //this.proxy.asyncDispatch( 'loadstart' );\r
+ //this.proxy.asyncDispatch( 'loadedmetadata' );\r
+ //this.proxy.asyncDispatch( 'loadeddata' );\r
+ //this.proxy.asyncDispatch( 'canplay' );\r
+ //this.proxy.asyncDispatch( 'canplaythrough' );\r
+ this.proxy.asyncDispatch( X.Event.READY );\r
\r
this.autoplay && X.Timer.once( 16, this, this.play );\r
break;\r
case 'Opening' :\r
switch( this._lastUserAction ){\r
case 'play' :\r
- this.proxy.dispatch( 'waiting' );\r
+ this.proxy.dispatch( X.Event.MEDIA_WAITING );\r
break;\r
case 'seek' :\r
- this.proxy.dispatch( 'seeking' );\r
+ this.proxy.dispatch( X.Event.MEDIA_SEEKING );\r
break;\r
case 'pause' :\r
break;\r
this.playing = false;\r
this._ended = true;\r
this._paused = false;\r
- this.proxy.dispatch( 'error' );\r
+ this.proxy.dispatch( X.Event.ERROR );\r
break;\r
\r
// userAction.pause() -> MediaState('Paused') -> x\r
this.seekTime = 0;\r
this._ended = true;\r
this._paused = false;\r
- this.proxy.dispatch( 'ended' );\r
+ this.proxy.dispatch( X.Event.MEDIA_ENDED );\r
this._currentTime( this.startTime );\r
break;\r
case 'pause':\r
this.playing = true;\r
this._ended = false;\r
this._paused = false;\r
- this.proxy.dispatch( 'playing' );\r
+ this.proxy.dispatch( X.Event.MEDIA_PLAYING );\r
break;\r
\r
// stop()\r
case X.Event.KILL_INSTANCE :\r
if( this._onload ){\r
// window への delete に ie5 は対応しないが、そもそも ie5 は Silverlight に非対応\r
- delete window[ this._onload ];\r
+ window[ this._onload ] = null;\r
delete this._onload;\r
X_Callback_correct( this._callback );\r
};\r
\r
close : function(){\r
this.playing && this.pause();\r
- this.proxy.dispatch( 'ended' );\r
+ this.proxy.dispatch( X.Event.MEDIA_ENDED );\r
this.kill();\r
},\r
\r
this._lastUserAction = 0 <= this.seekTime ? 'seek' : 'play';\r
\r
end = X_AudioWrapper_getEndTime( this );\r
- begin = X_AudioWrapper_getStartTime( this, end, true );\r
+ begin = X_AudioWrapper_getStartTime( this, end, true ) | 0;\r
\r
console.log( '[SLAudio] play ' + begin + ' -> ' + end );\r
\r
this._rawObject.Volume = this.volume;\r
+ this._beginTime = begin;\r
this._currentTime( begin );\r
\r
if( !this.playing ){\r
this._rawObject.play();\r
- this.proxy.dispatch( 'play' );\r
+ //this.proxy.dispatch( 'play' );\r
\r
this.playing = true;\r
};\r
delete this._interval;\r
return X_Callback_UN_LISTEN;\r
};\r
- this.proxy.dispatch( 'timeupdate' );\r
+ this.proxy.dispatch( X.Event.MEDIA_PLAYING );\r
},\r
\r
_onEnded : function(){\r
- var time;\r
+ var time, end;\r
delete this._timerID;\r
\r
if( this.playing ){\r
+ console.log( '> end ' + X_AudioWrapper_getEndTime( this ) + ' current:' + ( this._rawObject.Position.Seconds * 1000 | 0 ) );\r
+ time = this._rawObject.Position.Seconds * 1000 | 0;\r
+ \r
+ if( time <= this._beginTime ){\r
+ console.log( '== waiting' );\r
+ this.proxy.dispatch( X.Event.MEDIA_WAITING );\r
+ this._timerID = X.Timer.once( X_AudioWrapper_getEndTime( this ) - this._beginTime, this, this._onEnded );\r
+ return;\r
+ };\r
\r
- time = this._rawObject.Position.Seconds * 1000 - X_AudioWrapper_getEndTime( this ) | 0;\r
+ time -= X_AudioWrapper_getEndTime( this );\r
if( time < 0 ){\r
console.log( '> onEnd ' + time );\r
this._timerID = X.Timer.once( -time, this, this._onEnded );\r
};\r
\r
if( this.loop ){\r
- this.looped = true;\r
- ( this.proxy.dispatch( 'looped' ) & X.Callback.PREVENT_DEFAULT ) || this.play();\r
+ if( !( this.proxy.dispatch( X.Event.MEDIA_BEFORE_LOOP ) & X.Callback.PREVENT_DEFAULT ) ){\r
+ this.looped = true;\r
+ this.proxy.dispatch( X.Event.MEDIA_LOOPED );\r
+ this.play();\r
+ };\r
} else {\r
this.pause();\r
- this.proxy.dispatch( 'ended' ); \r
+ this.proxy.dispatch( X.Event.MEDIA_ENDED );\r
};\r
};\r
},\r
this._ended = false;\r
\r
this._rawObject.pause();\r
- this.proxy.dispatch( 'pause' );\r
+ //this.proxy.dispatch( 'pause' );\r
},\r
\r
// SilverlightAudio.state\r
loopStartTime : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
loopEndTime : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
\r
- currentTime : this.playing ? this._rawObject.Position.Seconds * 1000 : this.seekTime,\r
- \r
- \r
+ // 整数化 しておかないと seek 時に不具合がある。\r
+ currentTime : this.playing ? this._rawObject.Position.Seconds * 1000 | 0 : this.seekTime,\r
+\r
loop : this.loop,\r
looped : this.looped,\r
volume : this.volume,\r
this._timerID && X.Timer.remove( this._timerID );\r
\r
if( halfway ){\r
- this._timerID = X.Timer.once( end - this._rawObject.Position.Seconds * 1000, this, this._onEnded );\r
+ this._timerID = X.Timer.once( end - this._rawObject.Position.Seconds * 1000 | 0, this, this._onEnded );\r
} else {\r
delete this._timerID;\r
};\r
\r
detect : function( proxy, source, ext ){\r
var ok = ext === 'mp3' || ext === 'wma' || ext === 'wav';\r
- proxy.asyncDispatch( ok ? 'support' : 'nosupport' ); \r
+ proxy.asyncDispatch( ok ? X_Audio_CAN_PLAY : X_Audio_NOT_PLAY ); \r
},\r
\r
klass : X_Audio_SLAudioWrapper\r