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bug fixes superCall, merge X.UI.Gesture to X.UI.AbstructUINode.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 02_XHTMLAudio.js
index 786f343..7acc1e0 100644 (file)
@@ -65,12 +65,15 @@ var
        X_HTMLAudio_pauseFix            = 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ), // XP + Opera12 のみ?\r
 \r
        X_HTMLAudio_need1stTouch        = X_UA[ 'iOS' ] || 4.2 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
+\r
+       X_HTMLAudio_playTrigger     = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] < 32 ? 'stalled' : 'canplaythrough',\r
+\r
+       X_HTMLAudio_durationFix     = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ||\r
+                                                               ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || ( X_UA[ 'Blink' ] < 36 && X_UA[ 'Android' ] ),\r
+\r
+       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ],\r
        \r
-       X_HTMLAudio_playTrigger     = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] ? 'stalled' : 'canplaythrough',\r
-       \r
-       X_HTMLAudio_durationFix     = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) || ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ),\r
-       \r
-       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇\r
+       X_HTMLAudio_progressEnabled = !( X_UA[ 'Opera' ] && X_UA[ 'Android' ] ) && !( X_UA[ 'WinPhones' ] && X_UA[ 'IE9' ] ); // Android 4.1.1 でも遭遇\r
 \r
 if( X_Audio_constructor ){\r
        \r
@@ -78,10 +81,9 @@ if( X_Audio_constructor ){
                'X.HTMLAudio',\r
                X_Class.POOL_OBJECT,\r
                {\r
-                       _closed               : true,\r
-\r
                        // 1: canplaythrought|timeupdateに達している、またはdurationFixが終了している\r
                        // 2: READY イベント発火済\r
+                       // 3: 1, 2 が済\r
                        _readyState       : 0,\r
                        _src                      : '',\r
                        \r
@@ -111,7 +113,6 @@ if( X_Audio_constructor ){
                                var raw;\r
                                \r
                                this.disatcher = disatcher || this;\r
-                               this._closed   = false;\r
                                this._src          = source;\r
                                \r
                                if( X_HTMLAudio_shortPlayFix ){\r
@@ -192,14 +193,13 @@ if( X_Audio_constructor ){
                                        ready,\r
                                        eventType, duration, end, now;\r
                                \r
-                               if( this._closed ) return;\r
+                               if( !raw ) return;\r
 \r
                                //e.type !== 'timeupdate' && console.log( ' > ' + e.type );\r
                                        \r
                                switch( e.type ){\r
 \r
                                        case X_EVENT_KILL_INSTANCE :\r
-                                               delete this._closed;\r
                                                this.playing && this.actualPause();\r
                                                \r
                                                // 【javascript】モバイル向けブラウザでも音を鳴らしたい【WebAudio】\r
@@ -217,7 +217,7 @@ if( X_Audio_constructor ){
                                                // console.log( e.loaded + ' ' + e.total * 100 + '%' );\r
                                                // iem9 で常に0 raw.networkState;\r
                                                // opera Android 12 で buffered.end() へのアクセスはエラー try catch も無効、iem9 は常に end(0) = 0\r
-                                               if( !( X_UA[ 'Opera' ] && X_UA[ 'Android' ] ) && !( X_UA[ 'WinPhones' ] && X_UA[ 'IE9' ] ) && this.duration ){\r
+                                               if( X_HTMLAudio_progressEnabled && this.duration && this._readyState < 3 ){\r
                                                        buf  = raw.buffered;\r
                                                        time = 0;\r
                                                        for( i = 0, l = buf.length; i < l; ++i ){\r
@@ -233,7 +233,7 @@ if( X_Audio_constructor ){
                                                        this._readyState |= 1;\r
                                                };\r
                                        case 'canplay' :                //      今すぐに再生を再開できるが、バッファリングが不十分でコンテンツを最後まで表示できないと予測している場合に発生\r
-                                               if( this._durationFixPhase === 1 && !X_HTMLAudio_need1stTouch ){\r
+                                               if( this._durationFixPhase === 1 && !X_HTMLAudio_need1stTouch ){ // PC Opera12 用 durationFix\r
                                                        this._durationFixPhase = 2;\r
                                                        this.actualPlay();\r
                                                        raw.currentTime = 0; // Win8 + Opera12 で必要\r
@@ -324,7 +324,8 @@ if( X_Audio_constructor ){
                                };\r
                                \r
                                // duration は Infinity, NaN, 0 の場合があるため、これを除外する\r
-                               if( 0 < duration && X_Type_isFinite( duration ) ){\r
+                               // chrome18 for Android は duration = 100 の間はシークができない? 28 は可能\r
+                               if( 0 < duration && X_Type_isFinite( duration ) && duration !== 100 ){\r
                                        this.duration = duration * 1000;\r
 \r
                                        if( this._durationFixPhase === 4 ){\r
@@ -333,7 +334,6 @@ if( X_Audio_constructor ){
                                                \r
                                                if( this.autoplay || this._playReserved ){\r
                                                        console.log( '☆ 再生 <- DurationFix の終了' );\r
-                                                       delete this._playReserved;\r
                                                        this.actualPlay();\r
                                                } else\r
                                                if( X_HTMLAudio_pauseFix ){\r
@@ -367,7 +367,7 @@ if( X_Audio_constructor ){
                                        };\r
                                } else\r
                                if( this._readyState === 1 && this.duration ){\r
-                                       this._readyState = 3;\r
+                                       this._readyState |= 2;\r
                                        this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY );\r
                                        console.log( '> Audio Loaded!! ' + e.type + ' d:' + ( this.duration | 0 ) );\r
                                } else\r
@@ -380,13 +380,20 @@ if( X_Audio_constructor ){
                                var raw = this[ '_rawObject' ],\r
                                        e, begin, end;\r
 \r
-                               if( this._closed ) return;\r
+                               if( !raw ) return;\r
                                \r
-                               if( !raw.src ){ // X_HTMLAudio_pauseFix によって src が空になっている\r
-                                       console.log( '○ 削除された audio.src の復帰' );\r
-                                       raw.src = this._src;\r
-                                       return;\r
-                               };                              \r
+                               this._playReserved = true;\r
+                               \r
+                               if( X_HTMLAudio_pauseFix ){\r
+                                       if( !raw.src ){ // X_HTMLAudio_pauseFix によって src が空になっている\r
+                                               console.log( '○ 削除された audio.src の復帰' );\r
+                                               raw.src = this._src;\r
+                                               return;\r
+                                       };\r
+                                       if( this._durationFixPhase < 2 ){\r
+                                               return;\r
+                                       };              \r
+                               };\r
 \r
                                if( this._touchState === 2 ){\r
                                        e = X_EventDispatcher_CURRENT_EVENTS[ X_EventDispatcher_CURRENT_EVENTS.length - 1 ];\r
@@ -397,10 +404,11 @@ if( X_Audio_constructor ){
                                        this._touchState = 3;\r
                                } else\r
                                if( this._readyState !== 3 && this._durationFixPhase < 2 ){\r
-                                       this._playReserved = true;\r
                                        return;\r
                                };\r
                                \r
+                               delete this._playReserved;\r
+                               \r
                                if( this._durationFixPhase & 3 ){ // 1 or 2\r
                                        console.log( '▲ DurationFix の開始' );\r
                                        this._durationFixPhase = 4;\r
@@ -432,7 +440,6 @@ if( X_Audio_constructor ){
                                        } else\r
                                        if( X_HTMLAudio_needPlayForSeek || forcePlay ){\r
                                                raw.play();\r
-                                               //console.log( '[HTMLAudio] currentTime より先.' );\r
                                        };\r
                                        \r
                                        //http://himaxoff.blog111.fc2.com/blog-entry-97.html\r